Author: Calvin Atkinson

  • Godzilla Minus One – Review

    Godzilla Minus One – Review


    “GODZILLA MINUS ONE”

    Godzilla Minus One is not part of the ongoing Monster Universe that was crossed over with the Kong movies. This is a new movie from Toho Studios and could be considered a reboot for the series to a certain extent. As far as I’m aware, that hasn’t been confirmed yet. We can think of this one as a remake of the very first movie to celebrate Godzilla’s 70th Anniversary.

    This is the first time that a Toho-made Godzilla movie has come over to the UK, thanks to localisation. In the writer and director’s chair, we have Takashi Yamazaki. I haven’t seen much of his work, but I have seen a few clips from his live-action Parasite movie, and it didn’t fill me with much confidence, I know fans are very mixed with how that film turned out.

    Godzilla Minus One has already broken a ton of box office records, it has done phenomenally in the US, to such an extent that on its opening weekend in the UK, it was announced that along with the upcoming Miyazaki movie (The Boy and the Heron), it would be extended to 2,300 cinemas.

    But was it deserved? In my opinion, yes. As I mentioned, it was kind of a remake of the original movie. You’re not going into this one to watch monster fights, as Godzilla doesn’t have an opponent this time, it’s just about him.

    The film takes place over two years, beginning in the end days of World War 2 in 1945 up to 1947. We follow Koichi Shikishima (played by Ryunosuke Kamiki), a prospective kamikaze pilot who gets involved in an incident on an island that involves Godzilla, which results in many of his fellow soldier’s deaths. Surviving this, he returns home to find his parents were killed in one of the many raids over Tokyo. After he helps out a young woman named Noriko (Minami Hamabe), who is carrying a small child. He lets them in, hoping to do some good, only to find out a couple of years later that due to nuclear testing in the area, Godzilla has become bigger and is heading for mainland Japan.

    Godzilla Minus One doesn’t have the monster fights, this is not ‘fun’ Godzilla, if anything, this has done something that I thought the series would never do, and has gone back to Godzilla being a horror movie. Some incredibly tense sequences in this movie make you think about what could happen next. If anything, Godzilla Minus One succeeds because it gives us human characters that we like. Even in the more recent movies, the characters can feel like afterthoughts.

    Where this film works out well is that they make this film about the characters. Everyone is a very well-rounded character and it helps that all of the performances are excellent. Ryunosuke Kamiki may be a recognizable voice to you if you’ve ever watched the Japanese versions of Your Name, The Secret World of Arietty or Spirited Away. I thought he gave a fantastic performance in Your Name, but in this movie, I firmly have to say if he’s not up for Best Actor at the Oscars, then the Academy has really gone wrong. He gives one of the best performances in a Godzilla movie so far, and he really delivers on all of the emotions that he needs to and really sells the main theme of the movie: trauma.

    Godzilla Minus One is set during Japan’s belated recovery from the Second World War, and while obviously, any post-WW2 stories about Japan will acknowledge what a traumatic time it was for the country, they gave a lot and didn’t get anything in return for it. Some voices are suggesting that there are some types of historical revision, which isn’t inaccurate, considering who the Japanese government sided within that war. But what I found interesting was that compared to other post-war Japanese films that I have seen, while there are definitely some criticisms of the war itself, there seems to be a bit more of a criticism of the Japanese ruling class at the time. There are some lines about how the soldiers were viewed as expendable, and the citizens too.

    The characters are so good in this movie that you can forgive the fact that for large portions of this film, Godzilla isn’t on screen. You just enjoy hanging out with these characters, and it makes you root for all of the characters to come out alive. Remember when films with body counts had that?

    I also have to say that the cinematography is excellent. There are obviously a lot of special effects that go into this, but it all pays off. One of the most amazing ways that tension is used is with the atomic breath that Godzilla has. There are the usual sound effects, but the way it’s shot really adds to the tension, and this is probably the most destructive the atomic breath has ever been. The imagery that is used to convey how powerful it is is downright breathtaking, and from an audio-visual quality, it’s unbelievable. I watched this in a cinema with Dolby Surround sound, and it really paid off.

    I will state that you don’t need that to enjoy the movie, as it’s great in itself. I was also surprised at how they tied it in with the post-war American testing of nuclear weapons in the Pacific Ocean- that’s a part of the creation of Godzilla that isn’t discussed very often. If you’d like a better explanation of that, I would recommend, Overly Sarcastic’s Trope Talk on Kaiju.

    I could spend all day talking about this movie, but I don’t want to spoil it.

    Godzilla Minus One isn’t just a great Godzilla movie, it’s one of the best movies I’ve seen this whole year. The Academy really need to take note of this film for how well-made it is. The acting is excellent, the writing is excellent, and the cinematography, music, and visual effects are excellent. The team have made a film that will make you tense and tug on your heartstrings, and I think they have done an amazing job. I highly, highly recommend seeing this one.
     
    Calvin – Nerd Consultant

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  • Anime Amigos Podcast – Best of Fall 2023

    Anime Amigos Podcast – Best of Fall 2023


    We choose our best anime of Fall 2023 season and decide our final nominations for Anime of the year plus in the spirit of the holidays Elliot gives a good trivia game.
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.


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  • Professionally Unprofessional Podcast – Game Awards 2023

    Professionally Unprofessional Podcast – Game Awards 2023


    We give our thoughts on the whole Game Awards ceremony
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.


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  • Super Mario Wonder – Game Review

    Super Mario Wonder – Game Review


    Super Mario Wonder

    (available for Nintendo Switch only)

    Super Mario Wonder is the newest 2D Mario game, offering a new take on the 2D Mario formula whilst still keeping its familiarity.

    If you’ve played a 2D Mario, you know what to expect; this time Bowser has taken a Wonder Flower from the Prince of the Flower Kingdom and is wreaking havoc across the kingdom, Mario and friends have to stop him. The difference is that this time, you’re collecting Wonder Seeds, and there are two in each level- one for completing a special section of the game after finding a Wonder Flower, and the other for reaching the flag.

    If you’ve also played the new Super Mario Brothers games and enjoyed them, you’ll be happy to know that 4-player co-op has returned, but now with a wider selection of characters. There’s Mario, Luigi, and Peach, but you also have Daisy, Toadette, several Yoshis, and Nabbit.

    Personally, I wasn’t a huge fan of the New Super Mario Brothers Games. I liked them, but they weren’t very ambitious, and by the time the 4th one came out, it definitely felt like they were oversaturating the market. I found it very interesting that when the Wii U version was ported to the Switch, there was very little fanfare for it.

    Mario Wonder, on the other hand, really does succeed. It is a very different game compared to the new Super Mario Brothers games, and I think that it is maybe the most ambitious 2D Mario game in a long time.

    PROS

    • Gameplay

    It’s 2D Mario, of course, the gameplay is good. If you’ve played any Mario games before, you know what to expect. The powerups return, you have items like the Fire Flowers and the Stars, but there are a few new items as well. There’s the Bubble Flower, which certainly came in handy on a few occasions, the Drill Power Up, which took me a bit of time to get used to but worked pretty well, and most noticeably, the Elephant Fruit, which turns your characters into an Elephant so you can absorb water to fire at enemies and use your trunk as a weapon. It’s definitely my favourite of the new powerups and I made a beeline for it every time it was available.

    The fact of the matter is, that there is a lot of innovation here. The major innovation comes in with the level design, but I won’t go into that too much in this section. But the gameplay really is phenomenal.

    The saying is true, if it isn’t broke don’t fix it.

    • Level Design

    While there aren’t as many hidden secrets in other Mario games, there are still a bunch of excellent levels. It feels like there was more of a focus on theming, and it helps that this game looks excellent and doesn’t feel overly plastic like the New Super Mario Brothers games did, by the end of their lifespan. The world feels brighter and more organic and less generic. Granted, the level themes aren’t anything we haven’t seen before- there’s beach, autumn, etc. But there are some cool ideas here and it felt like each level had its own challenges.

    Each level has several collectables, there are badges that you can equip for new abilities, plus the coins that are used to buy things from the item shop, and each level contains 3 high-value coins to collect. If you’re struggling to find them, there is an item you can get later, that acts as a radar.

    There’s also the Wonder Flower, which gives the game its own identity. The whole world changes and the level will provide you with a whole new challenge- and what’s amazing is that no two are alike, and they really challenge your thinking.

    The problem for many people is that it is very unpredictable, but that’s what I like about it. For example, one of the levels that showed up in the trailers was where the pipes started moving and you had to work with it. I won’t go into too much detail because some of the best parts of the game are when you collect those Wonder Flowers. In my opinion, they’re the best part of the game.

    • Graphics

    I already kind of spoke about this, but Mario Wonder is the best 2D Mario in terms of graphics and art style, and I would argue it’s one of the better-looking Switch games. It also runs at a very good framerate, I rarely noticed framerate drops or any issues that were affected by the hardware. If there’s a patch for the next console, I would love to play this in 4K.

    MIXED

    • Multiplayer

    I played multiplayer in various aspects of the game. Some of it is great, and some of it isn’t so great, and your enjoyment depends on what you want out of this game.

    The big issue for me is with its online multiplayer with friends. If you want to play co-op with your friends, there is no online multiplayer or wireless communication between switches. You can create a room with people, but you can’t play co-op in those levels, you instead are put through obstacle courses. It’s good fun for a bit but not amazingly so.

    I don’t understand how to this day we still haven’t had a Mario that we can play co-op online!

    Now, online multiplayer does offer you to play with the ghost of people playing live at that time. When you start a level, the game will partner you with 3 other players playing as different characters. The co-op works in several ways, you can leave items for people to pick up if they’re running low and you can place signs for people to interact with. When they do this, you become sort of a floating ghost, and if you hit the sign, you can be brought back without a life loss, and you can also bump into other players and that will revive you. If you’re part of saving someone or giving them an item, that gives you points towards your player score which shows you’ve been a good player online.

    That being said, they cannot interact with your world- the ghosts will be interacting with their own version of the game. However, you can pick up tips on where hidden extras are by watching them play.

    That’s where some people didn’t like this, as they feel like it takes away from some of the mystery of the game, but I personally like the cooperative nature of it, and that’s where I played most of the game. It felt good to reach the flag at the same time and celebrate together. I personally enjoyed this, but I know some people didn’t, so you can turn off this feature.

    The final thing to talk about is the local co-op. I had a chance to play 2-player and 3-player multiplayer, but I haven’t had the chance to play as 4 just yet. What I will say is that it’s a much better multiplayer than the New Super Mario Brothers games. It can get a bit chaotic with more players, but the levels feel more like they’re designed with the multiplayer in mind. It was really good fun to work together. 2-player was definitely the best aspect of the game, and I would argue that it’s probably the best way to play the game overall.

    CONS

    • A Bit Too Easy

    I know it’s weird to say considering the target demographic for the game, but I found this incredibly easy. I’d compare it to Mario 3D World in this regard since that relies a lot on multiplayer too, but it felt like it was challenging me a bit more. In the more challenging parts of the game, it didn’t really feel like I was pushed to my limits. I will stress that there were some difficult levels, and I’m not saying I never died, but I think people who thought this game would be more challenging will be disappointed.

    FINAL THOUGHTS

    I struggle to find any faults with this game. Mario Wonder, in my opinion, is the best 2D Mario since Super Mario World. I’m not willing to rank it amongst the other Mario games at this point in time, since I want to leave time to settle on it and come back to it at a later date. But at this moment, this game is great, and I really enjoyed my time with it, and I highly recommend picking it up. This is a great game and is a bit bittersweet since it’s probably the last major game from Nintendo before we move onto the next console.

    SCORE: 9.5/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Five Nights at Freddy’s – Review

    Five Nights at Freddy’s – Review


    “FIVE NIGHTS AT FREDDY’S”

    I would like to start by stating that I did have a moral quandary going to see this movie, but it was heavily requested by many individuals, and I felt that I should do this review out of respect for them. However, I will stress that I do not agree with Scott Cawthon’s politics or whom he donates money to.

    Five Nights at Freddy’s is an adaptation of the game and is directed by Emma Tammi. This is the first movie I’ve seen that she has directed, but she also has a screenplay credit along with Scott Cawthon and Seth Cuddeback, who has also written a lot of films that I haven’t watched. The film boasts a very interesting cast including Josh Hutcherson, Matthew Lillard and Mary Stuart Masterson.

    If you know the Five Nights at Freddy’s formula, it actually adapts it pretty faithfully. Josh Hutcherson plays the new security guard for the pizzeria, a sort of knock-off/parody of Chuck E. Cheese that got shut down in the 80s after a series of child murders. Of course, the animatronics start coming to life and killing the intruders. This movie doesn’t really do the extended cast, it’s still the core group of Freddy, Bonnie, Chica, and Foxy for the most part. They did bring in Chica’s Cupcake, which wasn’t in the first game, and there are also references to Balloon Boy from the second game.

    Despite what I said earlier, while I have fallen off the recent games, due in part to the aforementioned politics of the creator, I have played the first four games and I did enjoy the storyline that was hinted at throughout them, which were told in rather cryptic ways. It definitely drove the fan community wild at the time.

    This film is a little less cryptic, which is probably for the best considering that audiences probably wouldn’t take too well to that style of storytelling. I did like the fact that they found a good reason for the security to stay on, despite all of the weird and scary stuff happening: Josh Hutcherson’s character is the sole guardian for his little sister after their parents died, and he is now in a custody dispute with their Aunt (Mary Stuart Masterson), and he needs the job to look good for the court.

    I did find it interesting that it explicitly states what the nature of the animatronics is, which is one of many reasons why I really found this film dull. I don’t mind the film being very jump scare heavy- the film was built off of them. But it was really a by-the-numbers horror film that doesn’t entirely work. I kind of like the idea of the toys befriending the little sister so they have a new friend to join them, but I also felt that it kind of took away a lot of the fear of the animatronics.

    This might sound weird, but we see them moving way too much! They didn’t move so much in the games but that was due to the low budgets, and maybe that wouldn’t work too well in the movie, but they could have tried it. There are only a few sequences where the security cameras play a role… you know, the most iconic aspect of the franchise?

    It does make me wonder how much Scott had in terms of input in the screenplay, considering it seems like he missed the point of his own creation.

    I will say that the animatronics look great. Many times, they are CGI, but a lot of the time they are practical effects. They have been made to look excellent, with some good work on the design front. They basically managed to recreate the video game characters verbatim.

    That being said, I did have other issues with this film. It’s not too well-paced, they have to put in a lot of effort to put in a body count in this movie, but it’s also the fact that I’m really getting bored of the whole ‘let’s do 80s nostalgia’ thing that Stranger Things kicked off. FNAF really feels like it could take place in the Stranger Things universe.

    They tried to add a subplot about Josh Hutcherson trying to use his dreams to find out who abducted his little brother when he was younger, which is obviously trying to tie into some of the weirder elements that happen in between nights in the games like the Monster Soap Opera in Sister Location or some of the other weird broadcasts that you could hear, but it comes off as a little convoluted.

    I thought that some of the plot twists that they added to it were a bit out of nowhere. Maybe if I could stomach a rewatch of this, it might improve my understanding of the twists, but it felt so random during my watch and was just to introduce another popular character.

    The film does try to connect with the fans, but I think it doesn’t quite succeed entirely. There are some interesting spots and cameos, but for the most part, it feels like it was just playing to the internet forums that got into the series. While there was a plan to get some of the YouTubers that made the game popular, it hasn’t been entirely successful. Markiplier was supposed to make it, but couldn’t due to scheduling conflicts, which I think is a shame. MattPat does get a cameo, and as much as I like the guy, his joke was groan-inducing.

    The acting was a bit all over the place. They switch between over-acting and under-acting. However, none of the performances were terrible.

    Five Nights at Freddy’s is a valiant attempt to recapture the spirit of the video games, but I think it falls apart on the big screen, and so I felt it was dull and convoluted. I don’t think that this is a hidden gem that the critics underrated. I think they gave it a dramatically low score, but I don’t think that audience score was made because this film was a love-letter to the fanbase, I think it was more a group of people review-bombing the score.

    It’s not a terrible movie, but it’s not a very good one, either. It’s almost certainly going to get a sequel because of the strong box office numbers.
     
    Calvin – Nerd Consultant

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  • Sonic Superstars – Game Review

    Sonic Superstars – Game Review


    Sonic Superstars

    (available for PlayStation 5, Xbox Series S and X, Nintendo Switch, and PC. Nintendo Switch version used for this review.)

    Sonic Superstars is the latest 2D Sonic game, having been revealed at Summer Games Fest back in June, that showed off the game as a brand new 2D entry with some 2.5D elements thrown into the level design and co-op multiplayer, with the option to play as one of four characters: Sonic, Tails, Knuckles, and Amy.

    This comes at a rather interesting time, as Sonic Mania was the last 2D Sonic game that was very well received and is considered not only one of the best 2D Sonics but one of the best Sonic games overall. I agree with that, but I think it also ties in with Sonic Generations, and I go back and forth constantly on which one I think is best. You can understand that not only am I a big Sonic fan in general, but those games are where my interest lies.

    I don’t think it helped that this game came out the same week as Spiderman 2 and Super Mario Wonder. Plus, the fact that for what is a short game to reach the credits, it is a full-price release. I won’t go into whether 2D games can be worth a full-price release (personally I think that if they’re of top quality, then they should, but I also understand why some people would disagree), but I would say that Sonic Superstars is an interesting game as a whole.

    It’s a very simple 2D Sonic, there are 2 acts in every stage, with some extra acts for finding collectables. You have several special stages to collect the Chaos Emeralds, but this time each of the emeralds has a different purpose. In the older games, you have to get all 7 emeralds to unlock the super forms of the characters, but this time around, it unlocks one of 7 Chaos Powers, which was highlighted a bit in the marketing campaign.

    The other fact is that this game has the co-op multiplayer, which allows local players to play one of the four characters at once. Sadly, this game does not have online co-op, which is a shame, because I wanted to use some of my Good Vibes gaming Patron perks to play some games with people who are better Sonic players than me. While it is an interesting idea, I think the fact that it has no online multiplayer for playing co-op is a mistake. I simply can’t guarantee a player 2 that can join me at any time, let alone a group of 3 or 4.

    So, I approached most of this game from the perspective of it being a single-player experience, and that’s where I think that a lot of the issues come from with Sonic Superstars. It doesn’t have that much of an identity; other than the fact it brings back Fang the Sniper as a secondary villain and introduces one new character. You might have seen them briefly if you watched the Sonic animated short that was put on YouTube prior to the game’s release.

    As a whole, I feel like Sonic Superstars kind of lacks an identity, which is really an issue. It feels like a basic 2D Sonic, and it confirms a lot of worries the audience had when we found out who was developing the game. While Sonic Team is involved in the game, the bulk of it was done by Studio Arzest, and if you haven’t heard of them, you will have definitely heard of their previous projects, mainly the Nintendo DS game Yoshi’s New Island and most infamously the terrible Yujinaka Project, Balan Wonderworld. Personally, I wasn’t too worried about Arzest being on this project since I don’t really hate Yoshi’s New Island, though I will admit it doesn’t have much in terms of innovation, and if we go by what a lot of reports are suggesting, the reason why Balan Wonderworld turned out as bad as it did was because there was no real leadership and Square Enix were very hands-off with the project.

    I went in with some hope for Sonic Superstars, but I will say that at this point it’s an okay game. It has a lot to talk about and does have some good highs, but it also has some really big lows.

    PROS

    • Physics

    I can’t fault the game for replicating the physics of a 2D Sonic. If you were ever unfortunate enough to play Sonic the Hedgehog 4, that was a game that really failed at being a 2D Sonic game. precisely because it failed at the physics-based gameplay that subtly makes 2D Sonic games so enjoyable.

    I could also compare it to the brilliant 2D gameplay of Sonic Generations, to the terrible gameplay in Sonic Forces. If you mess with the physics too much you will ruin this. Fortunately, Sonic Superstars feels like it was directly taken from Sonic Mania.

    In conversation with another Sonic fan, they also agreed with this point. I think that the team definitely knew why Mania was so popular. While this game doesn’t look like Mania, it certainly has an interesting image, I daresay it even looks good on the Switch, which had to make some visual sacrifices. It does still really give a small bit of the feeling of Sonic Mania, at least in terms of the gameplay aspect of it.

    Also, yes, despite what some people have been saying about the Switch version, my experience was actually fairly good! I did experience some slowdown, mostly in the boss fights (believe me, we’ll talk about that later), but the game did run at a stable 60FPS for most of the game. Apart from a few instances, I never experienced a slowdown that actively ruined the game.

    • Level Design

    I do have a slight negative on this one, which is that I think that most of the really creative level designs are reserved for the very beginning and very end of the game. While this game could be accused of playing it safe with its level design, it’s still really good and does encourage some replay value, particularly if you get some of the Chaos Powers. Not that I felt like it warranted gameplay.

    The fact of the matter is that in terms of the levels, they are very well designed. Particularly the way that the game goes about the final level, which I felt was almost a stroke of genius. Some levels do have a few issues, but it’s fun to go back and try them with different characters, particularly if you want to play in co-op.

    MIXED

    • Co-op Multiplayer

    I haven’t played the game in four-player multiplayer, but from what I can tell from the footage, it looks like it has the exact same problem that the New Super Mario Brothers has when you try to play in co-op. It’s too insane and too difficult to coordinate everyone. Two-player co-op is actually a pretty decent time and does work, you can also play with any combination of characters. There’s no bonus for playing with certain combinations of characters, but it is fun to mix and match them depending on their strengths and weaknesses. For example, Tail’s flight can take you to certain areas, and Knuckles’s ability to climb walls can come in very handy for some levels too.

    The biggest problem is that everyone shares one screen, and they have to be teleported to wherever the first player is, meaning that a lot of the time you can’t take full advantage of Sonic’s speed. This is a big problem with one of the levels that is completely covered in mist and you have to use a firefly to move around- which is really bad in a game where you have to move really fast, and even worse when you’re playing in co-op and only one of your players has this firefly. If you want to see this in action, I recommend Jeff Grubb’s video, his playthrough of that level really highlights this point.

    CONS

    • Chaos Powers

    The Chaos Powers are fine, and this might be just a me thing, but I really didn’t like them. For a start, you have to get them in the special stages, which does the whole Sonic 3 method of several rings in the stages. Small problem here: You can only get 1 per level on a playthrough. If you get it in Act 1, you can’t then get another one in the same Act or in Act 2, which is very annoying.

    The other fact is that getting them is terrible! You’re sort of doing this in a space vine-swinging mini-game, which was just impossible to navigate. I’ll freely admit that I didn’t get all of the Chaos Powers before doing this review, so I haven’t had the ability to try them all out, but that’s because this was such a nightmare trying to get them! I really hated these stages, they’re some of the worst in Sonic history, and I’m including some of the really bad ones from Sonic the Hedgehog 4 in this list.

    Fortunately, the special stages that you get for getting 50 rings whilst reaching a checkpoint, are much better and are a great homage to Sonic 1, with a few puzzle elements added into the mix. You don’t get Chaos Emeralds for this, but you do get points to spend in the shop, for cosmetics for your multiplayer battle character, which considering how much I didn’t like the battle multiplayer meant that every time I went into one I was saying to myself, ‘Why am I doing this? I don’t want to spend my coins on anything!’.

    The Chaos Powers themselves come in several varieties. There’s one for a rocket launch, there’s one that creates loads of dummy copies of your character, there’s one that highlights different hidden paths, one that lets you go through water and so on. The problem is that they’re very cumbersome to get. You often have to get trigger buttons or move the right analogue stick to a certain location, which is quite hard to do when you’re trying to speed through platforms. If you want to be precise about it, you have to grind to a halt.

    The biggest problem I have with them is that they’re so situational. The first level has a bunch of opportunities to use them, but even then, I kind of found that they were grinding my game to a halt, they were almost useless! They really don’t feel like they improve the gameplay at all, they feel like an extra thing that was tacked on, in place of something like the Wisp powers from Sonic Colours.

    In short, I don’t find them very good, and I haven’t found many people who like the game talking about them.

    • Boss Fights

    This is the absolute worst part of the game. With a few exceptions, the boss fights suck. Sonic bosses have a lot of issues with having cheap hit detection and putting you in situations where you’re bound to lose almost all of your rings, but they don’t pose as much of an issue because they are often very short, so it doesn’t feel like as much of a pain each time you die.

    Sonic Superstars has all of the same issues, but the boss fights are pretty damn long! I dreaded getting to the end of a level because I knew I was in for a long boss fight with really cheap mechanics, and every time I was proven right. It doesn’t help that a lot of these boss designs are recycled from other Sonic games with minimal innovation.

    There are two bosses that are the crown jewel of rubbish: mainly the second fight you get with Fang the Sniper, it took me over thirty minutes to beat, with how cheap it was and how much it changed up the gameplay in the worst way possible, but the final boss which has to be one of the most infuriating experiences I’ve ever had in a Sonic game. This took me over an hour and was rage-inducing… I won’t spoil it for people who are curious, but this thing will drive you mad with some of the cheapest mechanics in a Sonic game. This might be a contender for one of the worst Sonic bosses in any of the games.

    • Battle Multiplayer

    I don’t know who designed this thing, but if the only reason you’re collecting coins is for this, then you’re wasting your time collecting the coins. I absolutely hated it.

    The battle multiplayer comes in several varieties, you can battle with up to 8 people on your friend list because of course, you’re not allowed to play with random people. But it’s also the fact that I wouldn’t want to play it! It sucks. The mechanics are all over the place, the level design doesn’t work, and most of the time I have no idea what’s going on. You can play with CPU opponents, but that sucks too. This is really poorly designed.

    FINAL THOUGHTS

    Sonic Superstars is a perfectly okay Sonic game. I did enjoy going from start to finish on each of the levels, minus the terrible boss fights, and the physics and gameplay are certainly there. I wouldn’t mind SEGA going further down this path, since I think that the 2D Sonic games can complement the 3D ones- they just need to have better online multiplayer and let me play with random people online whenever I want!

    I will say that this game at least looked and played well, and there was some fun with the co-op. I’ve not been able to play the 4-player co-op, so I can’t say for certain that it’s bad, but most people who have played this way have said it’s a bit of a nightmare.

    Despite how negative I’ve been, this isn’t a terrible Sonic game. It’s perfectly okay, and in terms of the modern 2D Sonic games, I’d say that it is much better than Sonic the Hedgehog 4 which was awful to get through, but Sonic Superstars is nowhere near the heights of Sonic Mania.

    I would say that I recommend this game if it was on a discount, but I can’t in good conscience say that you’d be better off getting this than just getting Sonic Mania Plus.

    FINAL SCORE: 7.5/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Anime Amigos Podcast – Zom 100 & One Piece live action reviews (spoilers)

    Anime Amigos Podcast – Zom 100 & One Piece live action reviews (spoilers)


    We give our thoughts on the latest Netflix live action movie and tv show based on Anime we like
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.
     

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  • Forza Motorsport – Game Review

    Forza Motorsport – Game Review


    Forza Motorsport

    (Available on Xbox Series X & S, and PC. Xbox Series X version used for this review)

    Forza Motorsport has been a game that Turn 10 Studios has worked on for quite some time. Despite being the eighth game in the series, the number has been dropped for this new release, almost signifying a new beginning for this series. We have been seeing that for quite some time, it was first shown off during the Xbox showcase all the way back in 2020 and obviously the pandemic caused huge delays. Despite the fact that the game seemed like it was constantly getting delayed, it is now available on Xbox and PC. It is also a part of your Xbox Game Pass subscription if you have one, with early access going to people who have the Premium edition, which is how I was able to play the game early.

    The Premium Deluxe edition (if you are interested) is still worth it even after the wide release, due to the fact that the game gives you a few cars to help you get started with your game. It also came in handy for me, which meant that I was not hampered buying a lot of new cars for events in the Campaign Mode. Full disclosure, I have not finished the campaign, but I have a lot of reviews to get out in October and I made sure that I got as much of the game in as possible.

    This is a fairly simple game, it’s a basic driving simulator that acts as Xbox’s answer to Gran Turismo, and so obviously I will be comparing it to Gran Turismo 7 a lot. I will stress that I don’t believe that these games are in direct competition to each other- they might influence people’s console preference, but most people (especially with rising costs) don’t have both PS5 and an Xbox X or S- even with S coming in as one of the cheaper consoles on the market. That being said, the comparisons are still going to be there and are unavoidable. Forza is very similar to Gran Turismo in many ways, but recently they both have very different game structures.

    This is another driving sim, but they have added a few elements that I like. They tried to turn it into a Car RPG, which they are calling a CaRPG. This basically means that you won’t be doing loads of races to grind for money- you will be gaining money through levelling up your driving, but you won’t need to spend it to upgrade your car, which comes from prizes from winning, as well as experience points you earn during races. I do think that this aspect is a decent shake-up that will adhere to the audience that would not necessarily pick this game up, especially since it goes away from the wacky nature of Forza Horizon 5.

    PROS

    • Graphics

    Much like Gran Turismo 7, Forza Motorsport is a powerhouse to demonstrate what the console is capable of. We have been told a lot that the Xbox Series X is the most powerful console on the market, and this is one of the games that proves it. Forza Motorsport looks amazing. It is not just the tracks and the cars, but the environments as well. I would also like to compliment the sound design, which does a brilliant job as well.

    If I did have one complaint about the environments, it is that there is not as much of a variety of tracks as there is in games like Gran Turismo, because it is trying to be realistic to the motorsport experience. As a result, I think some people might get tired of these environments. I looked up a lot of the comparisons between this and Gran Turismo, and I kept going back and forth between what game I thought looked better. I consulted with my colleague Reece, who wrote the review on the site for Gran Turismo 7, and his response was that he felt that GT7 had better and more realistic lighting, he thought that Forza was better to look at since it made all of the instruments a lot clearer to read.

    I also posted in my family WhatsApp group a picture of two of the tracks side by side, and the majority of them said that Forza looked better but that there was very little difference between them.

    The game comes with several modes, Performance Mode, Performance Ray Tracing, and Visual Fidelity. I would say to take the recommendation that they give you at the start of the game and play Performance Mode. You get excellent 4K 60FPS, which means that you get brilliant visuals, and the framerate is at a consistent level that you need for a game like this. I do not think that the Ray Tracing is necessary for enjoying this game.

    • Gameplay

    Gran Turismo 7 did not really excite me too much since it has a slow build-up and burn. Forza does not really have that because you are constantly seeing new tracks and driving with new cars. The Campaign Mode is excellent in that regard.

    It also lets you move between different campaigns; you are allowed to stop a series partway through and keep your progress and try another one if you are getting bored of a certain car. I was able to bounce between doing the event for Muscle Cars and the event for Sudan.

    As for the RPG aspect, you are not earning all of your experience points after the race, but instead during the race. For example, when you do your mandatory practice laps (because it wants you to learn the track and how your car will handle on there, which is another aspect that adds to the realism), the game will give you several sections of the track and if you can beat your time on another lap, you’ll earn more experience points. You get points for overtaking, for performing parts of the track well, and you can level up mid-race. You will not be able to spend your points until after the race is done, but it does capture what good RPGs will do- it is fun to see the number go up!

    The driving also feels very good, I’m not so good without Driver Assist, but if you don’t want to have your hand held completely, the settings will let you customise how many assists features you use, and the accessibility features are excellent too. I did not want the cars to break for me, so I turned that off, Partially Assisted in fixing that for me without being completely handholding.

    It is also realistic for cars to go wrong. You cannot just do a bunch of collisions, because you will feel a visible performance fail in your car. You could also incur penalties for that and for going off course, and the game will be more or less lenient depending on what your difficulty level is, which is also customisable.

    I thought early on that it did not create the same feeling of speed as something like Forza Horizon 5 did, but later on in the game when I was upgrading my cars, it really did feel like I was going way faster.

    CONS

    • Length of Races

    This only applies to some of the races, but I found that this game does not have the same play feel that the Horizon games have. I found that there was one race that I did where including the practice laps, it took me 20 minutes- and that was just one race! If you only have a few hours a night to play this game, you will not get much done. It made it a bit of a slob to get through certain cups.

    Fortunately, you don’t have to make sure that the auto-save is going off every single moment since the Xbox’s feature of holding your place in 8 games simultaneously means that if you’re getting bored, you can just use the instant return feature to go and play a different game and then come back to where you left off. While this feature has lost my progress in a couple of games, I found that the Xbox was consistent with this game.

    • No Music During Races

    I wish that there were an option to have some music in these scenes but considering how many Forza games Xbox had to delist from their shop due to licensing issues, I can see why they didn’t. But I would like something other than engine noises during races to be an option at least.

    • Multiplayer

    Multiplayer itself is just as good in terms of gameplay. My problem with it comes with the fact that it is limited to certain times of the day. If I missed the feature which meant I could play at any time with random people, I apologise, but I could not find it. This was the one feature from Gran Turismo that I did not want them to bring over.

    FINAL THOUGHTS

    Forza Motorsport definitely does a good job at bringing people who don’t normally play driving simulators into the genre, but I would say that in order to keep the people who do like them, they haven’t quite got enough as Horizons. It is a good entry which is a little light on content at launch, but it has more planned down the launch in updates, and I think they did an admirable job.

    The RPG mechanics work out well and it controls really nicely, with a consistent framerate.

    My major issue is the fact that the multiplayer feels very limited, and I just felt like some of the race went on too long, and it should have been cut down by a couple of laps.

    If you have a Game Pass, it will not cost you anything to try this out, I personally think that it is a really good game, but I liked the Forza Horizon games a lot more since I felt like they had more personality. I would say that if you like the Horizon games, Motorsport will be easy to jump into since it uses the same user interfaces, but it possibly won’t give you the same enjoyment.

    FINAL SCORE: 8/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • The Exorcist: Believer – Review

    The Exorcist: Believer – Review


    “THE EXORCIST: BELIEVER”

    It’s hard to understate how important a movie The Exorcist is. It is one of the most effective and influential movies of all time. I would say the hype isn’t unjustified. It changed horror as we know it, and if you want to look at how modern horror works, you turn back to The Exorcist and Halloween.

    There are two issues that I have with the Exorcist franchise, however. The first is that it gave way to every other terrible exorcist film that didn’t understand what made that film work, and that it empowered an industry that preys on people with several mental vulnerabilities and will often exacerbate their issues. I don’t blame the filmmakers for this.

    The other is that The Exorcist shouldn’t be a franchise. It’s a very strong three-act structure and it does an excellent job of building tension and making you wonder what is going to happen next. By the time that you get through these films, the returns get more and more diminishing. Out of all of the sequels and prequels, the only one that I can state that I actually like is Exorcist 3, and that’s because it at least has an interesting idea.

    Exorcist: Believer didn’t fill me with great expectations when I saw the trailer for it, and I’m not going to lie, it’s a bit of a hot mess. The basic premise is that it’s about two girls who wander off by themselves after school, go missing with no memories of what happened during the period of them being missing, then they become obviously possessed by a demon and an exorcist is required. It plays a lot of imagery to invoke the original, and for some reason, Regan’s mother (once again, played by Ellen Burstyn) is here to aid with it.

    It’s very simple in its premise, and a lot of this film really reminded me of the recent Halloween trilogy, particularly the first movie in that series. Get legacy characters back to reprise roles, and use lots of imagery to remind you of the original, even the camera shots are similar! Then I saw that it was David Greene who directed the Halloween trilogy and also directed this as well. While I think that Greene was right to direct those, since I actually liked the first two, I don’t think that he was the right person to do a legacy sequel to The Exorcist.

    One of the big issues that a lot of people had with the Halloween movies was that they didn’t really have a lot of new ideas, and when they did, they weren’t always successful. That problem is really prevalent here in The Exorcist Believer, it has no concept of anything new to do and it really invites comparison with the first movie constantly. It’s not very good at doing it, and it doesn’t quite get why something worked in the original movie. For one thing, the tension was built up in the original movie because you had no idea what was going on and the film was quite tame, so it meant that whenever they actually went to something extremely mad like the head-turning round, the green vomit, or Regan going down the stairs backwards on her hands and feet, it stuck out more and it meant that the imagery of something like the flashing image of the demons will stay in your head. This film doesn’t have anything like that, it’s all about the idea of ‘here’s this thing, and we’re going to explain to you exactly what’s happened, and the demons are constantly trying to do something completely outrageous’.

    I would also like to point out that this film really relies on jumpscares, which is not something I think that they should have done, and only one of them was effective in my opinion.

    The dialogue in this movie is terrible. I have no idea why Ellen Burstyn is back- despite what the marketing will tell you, she’s barely in this movie. I’m glad that part of her fee for being in this movie was a scholarship for young actors, but seriously, what the hell with the lack of her in this movie? It teeters on false advertising. She doesn’t really get much to do when she’s there, which is a shame, because this is the only time that people have been able to tempt her back into the franchise.

    There are also times in the dialogue which really reminded me of those PureFlix films (if you don’t know who they are, they’re the people who make a lot of those God’s Not Dead movies, and if you don’t know what that is, I envy you and your untainted Youtube recommendations). Religion obviously played a theme in the original movie, there was no getting around that considering that it was about a Catholic priest performing an exorcism, but in that case, when there was religious theming, it was actually kept for character development and it never felt like it could have been put into a right-wing Christian propaganda movie… In this case, you could easily substitute some of the lines into a different movie that are completely out of place.

    When the exorcism finally happens, there are so many people performing it that it’s hard to keep track of what’s going on, and none of it evokes the same atmosphere, which is a shame because most of the actors that are in this movie are really good, but the script fails them.

    The Exorcist: Believer is a dog’s dinner of a movie, which fails to capture the spirit of the original. It’s a real mess, the performances are let down by a bad script and it doesn’t create the same tension that the original achieved. This further supports my point that The Exorcist should never have been made into a franchise. I paid extra to see this in IMAX, which did not benefit the film in almost any way- I really don’t understand why it was even shot for IMAX.

    Save your money, there are better horror films coming out in the next few weeks.
     
    Calvin – Nerd Consultant

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  • Starfield – Game Review

    Starfield – Game Review


    Starfield

    (available for Xbox Series X & S and PC. Xbox Series X version used for this review)

    I want to state right now that I probably haven’t done as much content as some people would like. I did get as much done as possible, I even paid for early access to the game, so as a result I got it 5 days ahead of the standard edition going onto Game Pass and have played this game for around 52 hours over 23 days. I did the entire main story, a small amount of New Game Plus, and quite a few of the side missions including the missions based on the various factions, which are some of the most substantial side content.

    Starfield is the most ambitious Xbox Game Studio game in years. It’s very important for them considering some of the struggles that they had this year (need I remind you of how bad Redfall was) But, Xbox has also had strengths this year, I really enjoyed Hi-Fi Rush and Starfield was something that I was really looking forward to. It seemed like that great space exploration game that people have wanted for ages. A sort of No Man’s Sky with more content. Of course, this is the first new IP from Bethesda in a very long time. Hoping to be the third pillar alongside Fallout and Elder Scrolls.

    I can report that Starfield isn’t just Fallout in space, it does have its own identity and its own feel. There are 1000+ planets. You can’t necessarily land on all of the planets, the gas planets for example aren’t explorable, but you can land on several of their moons. For example, (this isn’t a spoiler) you get access to our universe in one of the tutorial missions, and once I got more freedom I decided to go to one of Saturn’s moons. A slight mistake on my part since I got involved in a museum tour that went on for ages and the guide wouldn’t shut up or stop asking me questions… But it is interesting to just explore the planets. Early on I was just landing wherever I could and exploring! If you survey a planet 100% you will gain experience points and survey data, too.

    But there’s also a lot else going on in the game. Spaceship design, combat, and several storylines going on. There’s one around a group of space cops, there’s an organisation in a cyberpunk setting, and there are all sorts going here, as you would expect. You will unlock a lot of side missions just by overhearing conversations.

    As for the gameplay itself, while the combat does bear some resemblance to Fallout, it does have its own flair and uniqueness to it, You don’t have the targeting limbs mechanic that you have from, Fallout 3 onwards. The wide variety of weapons was really enjoyable to use.

    Majority of the game you will be working for the characters in the main storyline, who represent a group called Constellation, whose job it is to explore the unknown galaxy for information vital to humanity. You’re going to be looking for several artefacts, the first of which you discovered in the tutorial mission.

    While this does have its own uniqueness to it, it still feels like a Bethesda game. The dialogue boxes look the same, the mechanics feel fairly similar, and you can tell this game has been made in the creation engine.

    My review won’t do this game justice. While I tried to construct an Outpost, I wasn’t great at it, so I didn’t do it again, and I found that with a great ship you don’t really need an outpost.

    As a whole, I did enjoy this game, and I’ll go into detail about the positives and negatives.

    PROS

    • Graphics

    In my opinion, the Creation engine was beginning to show its age, but I’ll give it to Bethesda: they have made a really great-looking game. One of the best experiences was going into the moons from gas giant planets and seeing the planets in an extraordinary way. The engine makes space look amazing.

    The planets have a great variety of them. You can get a Wild West type city, there’s a neon city, and one of my favourites was the Holiday Planet which had the resort Paradiso. There was a really good variety available, and the environments were really interesting, especially considering that Bethesda had done a lot of research on astronomical data, they even used NASA’s own data to give a sense of realism to how each planet’s environment would go depending on their relation to the stars. It seems like they took our Solar System and built upon that to design their own.

    You won’t come across ones with alien life each time, but you will come across interesting environments and if the game is lacking in alien life, it wasn’t noticeable to me because I went to a ton of planets with life forms.

    You’ll need to change up your suits based on the environments though, otherwise, you’ll be afflicted by various elements- I shouldn’t have gone to Pluto as soon as I did, because the environment was incredibly cold, and my suit didn’t have great thermal regulation. So, I had to fast-travel back to New Atlantis to see the doctor. That may be your main capital, but you won’t be there that often. It seems to be the city that has the most effort put into it, but who knows, I might have missed something in a side mission.

    What I found amazing was that it didn’t feel like any planet was half-arsed. Granted, many of the planets do receive procedural generation if you don’t land in a pre-selected area, but I still thought that there was no planet where little effort had been put in.

    • Gameplay and Combat

    I wanted to highlight the combat particularly because I thought that it was pretty good. It does have that Bethesda issue of putting you in environments with way too many enemies, but if you do the main story up to a certain point, you gain an extra element to combat which can alleviate some of those issues.

    I would suggest doing a good chunk of the main story before going off and doing your own thing. When you get the new element of combat, that’s when you should go off and do the side stuff. I didn’t and it made a lot of the missions much more difficult. But because I followed some advice and got some of the best suits and ships that you can get early on in the game, it alleviated a couple of my big issues. That being said, I wish I saved a little bit longer because having it earlier on would have helped. The game still provides good customisation in terms of how you want to do combat. You get several perks, for example, when you do your character creation and you pick Diplomat, you will gain extra persuasion benefits at the beginning of the game. If you level that one up to the max, you can pretty much talk yourself out of several fights and even some harder story mission moments. I personally used that one since I like talking my way out of things in Bethesda games.

    The levelling-up system is quite clever. When you level up, you get a skill point that you can use to level up skills you already have, but you cannot do so unless you meet the criteria. If you want to be good with shotguns, you have to kill a certain number of enemies with shotguns, then you’ll get the upgrade to increase your damage. If you want my advice on two that you should do no matter what, I think you should level up Ship Piloting. If you want to steal other people’s ships, do better customisation, or just level up your own ship, that one will come in handy. The absolute must is weightlifting, which allows you to carry more stuff- I’ll get into my issues with that down the line. That is one you should Max out very quickly since you’ll be able to rely less on your ship’s cargo hold that way.

    I haven’t even gotten into space combat yet, which I would deem to be okay if you’re playing the game in the third person. Do not do ship combat in first person! For one thing, nothing looks that good from the cockpit vs. full view in space. Also, combat is way easier to figure out what you’re doing that way. It works for the most part, but I found it really difficult to get the hang of when there were a lot of enemies. Trust me, a lot of space combat will be mandatory so level up that piloting skill so you can get better ships.

    MIXED

    • Story

    This will depend on which storyline you do. Some of the side quests really vary in quality and some of the storylines don’t really do that great of a job. I feel like I should have cared way more about the mission when I was essentially a space cop, but that one didn’t really keep my interest towards the end, and it was kind of all over the place.

    I think my favourite one was when I had to go undercover in the Crimson Fleet. You might want to hold off on finishing that one because not having pirates attack you in space or when you’re visiting planets can actually be of some benefit. That one had an ending where I was questioning what exactly I was going to do.

    I think that your side companions have great stories and personalities. Often the dialogue and dialogue options can change depending on what companion you take to certain missions.

    The ending is really interesting, and it leads to a very interesting conclusion which did make me want to play the game a bit longer. I’ll let you discover it for yourself, but many were recommending completing the main story, but unless you do a bit of side content including some of those big side missions that involve multiple missions, I don’t think that the impact of it will hit. You’ll know what missions I mean because they have a special logo next to them.

    • Customisation

    While I didn’t really enjoy the outpost, I did enjoy customising my ship up to a point. It is cool to design your spaceship to have everything in there, like a good workshop for crafting because tons of people were telling me that that’s what I should have, but then it turned out that that was meaningless because I was barely crafting or cooking anything because I couldn’t find any ingredients…

    The customisation does have its limits. If you pick certain ways to customise your ship you can end up doing things that you don’t realise- if you pick a certain company’s habitat environment, you can end up altering another habitat you already had! If you do it in the worst way you can even alter a bed, which can mess up your sleep and therefore your health.

    It also comes with the fact that this ship has to be able to mechanically fly, which I didn’t think would be an issue until I tried to make this thing work. I got into several issues where the game would tell me the ship wouldn’t be able to fly… Again… And again! Eventually, I would just give up and wait until I had enough money to buy a new ship or just do different missions and hope I could nick a ship that would suit my needs better.

    Obviously, my experience isn’t the same as everyone else’s. I’ve seen so many elaborate creations online, like the person who created the Titanic. Because I don’t even know how you began to do that. I would advise that you don’t really need to do much customisation. You will need to have a fleet of spaceships for certain parts of the game.

    • Travel

    The fast travel is fine in this game and if you upgrade your ability to do Gravity Jumps, you can go further distances without having to jump between planets. I did appreciate the fact that the game didn’t let you jump into an undiscovered galaxy, and you had to discover certain routes, but it started to bother me when fast travel would just be between galaxies, and you couldn’t go between planets seamlessly. Well, you can kind of do that, but it takes hours (and I do mean hours!) It’s been tested on other people’s live streams, don’t make the mistake I did where I left the game going for 40 minutes before I realised I could just fast-travel from the Pause menu. I do think that this is one of the aspects of the game that Bethesda oversold. You won’t really be exploring space, but you will be fast travelling a lot. It won’t be like No Man’s Sky where you can take off and immediately be in space, there are a lot of loading screens in this game.

    That being said, there isn’t anything majorly wrong with the travel in this game.

    CONS

    • Incumbency Mechanics

    I have no idea why Bethesda has kept this in. This made things miserable a lot of the time. I can’t just pick up anything I want because if I go over my weight limit it will stop me from fast travelling and if I do anything more than a slight walk, I will lose oxygen. I never liked incumbency in Elder Scrolls or Fallout, and I don’t like it here. There are other ways to give your players a limited inventory that are better than this, and I hope they remove this in future games.

    • Framerate Issues

    This might be because I was playing on Xbox Series X where the framerate is locked to 30FPS and I haven’t played the PC version, but for the most part, the framerate didn’t bother me because it seemed like the game was built around that framerate. That being said, there were moments where the framerate would freeze entirely, or the game would struggle to load things in. It’s certainly an issue predominantly towards the final few hours of the story.

    • Bugs

    I haven’t encountered some of the really weird bugs, and I will say to Bethesda’s credit, this is probably one of the most polished launches to come from them in a while. While I didn’t get some of the usual Bethesda ones like the lively corpses, the game did crash on me on numerous occasions, seemingly sometimes at random. I had a crash happen to me in one of the bigger cities for simply jetpacking over a fountain. I would say that on the whole, while I do think the game works well at launch, it does have a major issue with crashes, and I would like to see them sort it out in future updates.

    FINAL THOUGHTS

    Starfield is a great game if you go into it hoping for another good Bethesda game. I wouldn’t describe this as a genre-defining title, but with all of the content in this, you’ll be playing it for years. I wish incumbency wasn’t a thing, and if you want a way to alleviate it other than the weightlifting perk, read everyone’s note documents on the tutorial mission in the space station near Neptune, once you read all of the enemy’s documents, you’ll get a mission called Mantis. It’s a hard mission to do early on, but the perks you get for it is worth it and will help.

    As a whole, I think that this plays well, and I found it really enjoyable. While I don’t think it does too much to separate itself, I think that it was still an enjoyable experience. It has some issues that it needs to work out, but I will be really interested to see what Bethesda will do in regard to a sequel to this. It might not have given us the definitive space exploration game that everyone has been waiting for, but it was a really good stab at it and it’s a really good Bethesda RPG.

    FINAL SCORE: 8.5/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • A Haunting in Venice – Review

    A Haunting in Venice – Review


    “A HAUNTING IN VENICE”

    A Haunting in Venice is the now third Agatha Christie Poirot adaptation that Kenneth Branagh has made. After directing two of Christie’s more well-known novels, he has now turned his attention to the lesser-known story, ‘Hallowe’en Party’. He has released it just in time for Halloween and even given it a slight horror edge, which will go down well in October.

    I will stress again, just like for Death of the Nile, I have not read the book it is based on. Thanks to Dominic Noble’s YouTube channel, I am now aware of many of the changes and admissions of previous adaptations, so if you’re curious about that, I would recommend his videos. However, I’ll be reviewing this as a film of itself.

    Of course, I want to avoid spoilers, especially since it is based on one of Christie’s lesser-known books. It’s fairly obvious that this is still a mystery story, despite trailers possibly leading you to believe it is a straight-up horror. It is a pretty by-the-numbers detective story, in fact, I actually kind of guessed the plot twist from the trailer (well, I guessed the answer, but I got the method wrong…).

    The basic plot of the film revolves around Poirot, having now hidden in Venice after the events of Death on the Nile had shaken him personally, and now attends a Halloween party thrown in a rich family’s house that used to be an orphanage. Poirot is invited by his friend and book writer, Ariadne Oliver (Tina Fey). At said party, the owner of the house, a mother whose child died a year prior, has invited a medium named Mrs Reynolds (Michelle Yeoh) to do a seance, but the seance delivers unexpected results, and she is found dead, having been pushed and impaled. Poirot proceeds to lock the building and investigate himself.

    It’s very much a by-the-numbers Agatha Christie story. If you’ve seen the previous two movies, it’s not very different. Branagh’s direction is still pretty evident, if you’ve seen his other films, he pretty much revels in theatricals, and it’s pretty front and centre here.

    The horror aspects really come from your typical jump scare-heavy horror movies. It’s a lot of alleged ghosts appearing and disappearing, and various weird noises are being heard. If anything, I felt like the horror element of the movie distracted from the mystery elements which were way more interesting.

    You obviously have a cast of suspects including friends of the family, the daughter’s ex-fiancé, the staff members that helped the medium, and the family doctor (because Christie seems to insist that there be a doctor at every place at all times in her books.)

    If you’re not aware of the result because you haven’t read the book, it does do a good job of building up the mystery. One thing I’m thankful for is that Branagh doesn’t make the film so dark that you can’t see anything in the cinema. I’ve seen so many films recently that overdo this and as a result, you can’t see anything.

    The performances are also pretty good for the most part. Branagh is still his infectious self as Poirot but has to change the character a bit to keep up the progression from the mending of Death on the Nile.

    The biggest surprise for me was that they haven’t gone nuts with an All-star cast this time- of course, in hindsight, Death on the Nile’s casting went down pretty badly with the casting of Arnie Hammer and Russell Brand, but there are not as many recognisable actors this time.

    Of course, there’s Oscar winner Michelle Yeoh (and I’m very happy that I can now say Oscar Winner Michelle Yeoh), but mostly the recognisable faces for the public right now would be Tina Fey and Jamie Dornan. I think that everyone gives great performances, Jamie Dornan probably gave us the best performance of his career in this movie, and I would also say that there is an excellent performance from Jude Hill, who plays his son, and does a pretty good job playing the kid who seems to know more than he’s putting on.

    If I were to complain, I think it would be about the fact that while I did enjoy the mystery, I think that it is the weakest one, or at least the one with the most predictable result. But it’s also the fact that the film has to balance being both mystery and horror, it feels like there are two visions that don’t always work together. I did actually appreciate that the film did highlight the methods that fraudulent psychics can use to scam people since one of the things that has brought Poirot into the party is to assess the medium.

    The film’s ending definitely suggested that Branagh probably could do more Poirot movies, but I think he may be taking a step back in future.

    A Haunting in Venice is a good movie, I actually quite liked it, but I felt like this one was the weakest of the trilogy, due to the fact that the mystery, while good, did seem to be less of the focus this time, which lost me in certain places. It has excellent imagery and cinematography, but I also think that this is the last of the Branagh Poirot adaptations, I won’t be too upset. That being said, if he does decide to stop, he won’t be going out with any of the movies being outright bad.
     
    Calvin – Nerd Consultant

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  • Samba De Amigo: Party Central – Game Review

    Samba De Amigo: Party Central – Game Review


    Samba De Amigo: Party Central

    (currently available for Nintendo Switch only, VR version for MetaQuest in development)

    Samba De Amigo, for those who don’t know, is an old Sega franchise for the Dreamcast era, which had also seen some release in arcades. The game is actually a pioneer for motion control, since you had maraca controls. This new entry keeps up that motion control tradition, but except for new maraca controls, you’ll be using the Joycon. It’s similar to those touch dance games that you see in Japanese arcades- there are six different panels to hit and you’re trying to get the right motion to the beat of the song.

    Samba De Amigo also has a few instances where if you hit a certain note, it will shake things up: you could start a mini game of trying to hit a baseball for a home run to the beat of the song, or it could speed up or slow down the song for a short amount of time.

    The game also comes with several customisation options for your Amigo as well as other online and offline multiplayer. You can also play the game with traditional controls, which comes in handy if you want to play it portably- which I don’t recommend playing it in portable mode whilst handheld, since I couldn’t really see where I needed to aim my controller. Also, if you try to do that on public transport, you’re going to look ridiculous.

    I do give credit that the gameplay from the Dreamcast era is still there and that the online multiplayer options are expansive, particularly one that I’ll be talking about in the pros section. But Samba De Amigo doesn’t really nail it in several regards for me, and I think that it’s going to fall to the wayside compared to other similar titles on the market.

    For one thing, there’s not that much single player content. There are a few mission structures but they’re not a huge part of the game and really acted as a time distracter.

    PROS

    ● Battle Royale

    Samba De Amigo comes with Battle Royale mode, and they also have a traditional multiplayer mode, but you can’t actually see them playing with you at the same time, and as a result I didn’t find that much fun.

    The Battle Royale mode, however, was very enjoyable., You get weapons to fire at other players and you can see everyone at the same time. They can fire weapons that knock your character out so the motion controls won’t work for a second, or ones that eliminate two of the spots to hit, so you might want to aim for the top left one, but it’s gone missing.

    The problem I have with this mode is that you can’t choose the song that you want as it’s chosen at random. It doesn’t matter how much you don’t want to play Macarena by Los Del Rio; it’s coming on and you have to play it! I wouldn’t mind if there was an update that allowed for a vote of songs, similar to what we got with Mario Kart 8 on the track selection.

    ● Graphics

    I actually think that this is a very good-looking game. It does a good job of updating the original but maintains a lot of the Dreamcast original era quality it had. Samba De Amigo has a very distinctive art style so I’m happy they didn’t mess with it too much, you can even unlock one of the classic outfits from the Dreamcast era, which I would really recommend since that character design is amazing.

    Some of the environments also look great but you’re mostly going to be so focused on hitting the notes that you won’t get much time to appreciate it. I did appreciate that for the Sonic music content that they recreated City Escape in a really cool way.

    MIXED

    ● Soundtrack

    I put this in the Mixed section since it will vary based on your own personal taste, but in my opinion, I thought that the soundtrack was a really mixed bag, and I found myself only playing the same songs over and over again.

    I bought the Deluxe version which meant that I got access to the extra Sonic songs, and there are a few extras from the Sonic games (mostly ones from Adventure onwards, even some from Sonic Frontiers). While these are the best songs of the game, they don’t really match the Party theme that the game is going for. I think they went a bit too far; the old games have a lot of Latin music mixed in with the pop songs, and I was expecting that to be the same here, but they went completely the other way, most of these are club anthems!

    Some of them aren’t too bad of a choice, I completely understand why they would put a song like Just Dance by Lady Gaga in the mix, but under no circumstances would I be playing Tik Tok by Kesha. The Latin songs aren’t really a great selection, they can be quite predictable. I don’t mind the song La Bamba, but that and Macarena were really predictable choices, and it just kind of baffles me that they would steer away from the roots of the game so much.

    The soundtrack will obviously depend on your own taste. If you enjoy those kinds of songs then there will be a lot there for you, but I think that they needed a better variety. Now, there are more songs coming to the game in the future, I know a K-pop selection featuring artists like BTS. But at this stage, they’ll need a really good music pack (probably including more from Sega’s past) to really get me into the soundtrack.

    CONS

    ● Very Inconsistent Controls

    I say inconsistent because of one particular motion. I will stress that the controls for the most part worked pretty well in most circumstances, but the Down motion on the other hand was inconsistent about whether I was going to hit it or not. Most times I felt like I was hitting it perfectly, only to find I missed it completely. A lot of people have the opinion that the Joycon doesn’t have motion controls fit for purpose and aren’t precise enough- it isn’t a Wii controller!

    Obviously, this can be fixed in further updates, but I find it so annoying that I have to move my arm almost down to my hip in order to do a down motion. The up and side motion seem to not have as much issue!

    You can overcome this by doing the Button controls with the analogue sticks. But man, it’s a boring way to play! It’s a good way to play the game on the move and at least that way if you’re playing it on the train, you won’t accidentally end up hitting someone! But I found that playing that way was really boring and missed the point. It’s not as good as playing the Button controls in games like Theatre Rhythm or Taiko No Tatsujin.

    FINAL THOUGHTS

    I won’t lie, Samba De Amigo is a fine game, and you can get some enjoyment out of it, but I personally didn’t feel like there was enough there to warrant the price tag, particularly in the Deluxe Edition. There is some cool stuff, but the soundtrack is rather mixed, and the controls leave a lot to be desired. It’s a fine enough game, particularly if you want to use it as an exercise game, and I think it does capture its Dreamcast past, but in a lot of ways it doesn’t live up to it.

    FINAL SCORE: 6.5/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Cobweb (2023) – Review

    Cobweb (2023) – Review


    “COBWEB”

    Cobweb is directed by Samuel Bodin and written by Chris Thomas Devlin. It’s a horror movie that has taken a bit longer to come out in the UK compared the US, for some reason in the US they decided to release it on the same weekend as Barbie and Oppenheimer- which obviously meant that it got no traction over there. It didn’t get much traction over here, either, considering it wasn’t even covered by Mark Commode’s programme on opening weekend. But a new release is a new release, so I decided to go and watch it.

    Now, normally when I say I don’t want to go into too much detail about the story it’s because I’m trying to avoid talking about spoilers because I liked the movie and I want people to go in with complete blinders like I did. This time, I’m going to be not discussing the plot in too much detail because as much as I liked this film in the first part, it doesn’t have a good ending. The film is about a little boy named Peter (Woody Norman) who begins to hear voices at night whilst having a very strange home life mixed with a bad school life due to bullying. It starts out as a bit of mystery as to what the voices are and what is going on with Peter’s family- mainly his overprotective mother Carol (Lizzie Caplan) and his passive father (Antony Starr) who you may recognise as Homelander from The Boys.

    This film actually does a very good job at making Peter’s home and school life very, very creepy. It actually has a very strong build up. The best way to describe this film without giving away too much is, if you imagine the Turpin family incident from America being turned into a home moviesomething which when that case broke, I was certain was going to happen. I haven’t seen any interviews saying that the case inspired the movie, but I’m somewhat certain since there are a lot of things in that film which mirror the case.

    The film poster comes with the tagline, ‘Eventually all family secrets come to life’, which is a bit of a paraphrase since the only poster I found with the tagline was when I was exiting the cinema. They do a pretty good job overall with the build-up. There is fantastic suspense in the first part of this movie, including excellent use of lighting and shadows which felt like a harken back to the imagery of Nosferatu. It’s helped by the excellent performances in this, particularly from Lizzie Caplan and Antony Starr. It can be quite hammy at times, but it plays up to the suspense. I would say if they had nailed the climax of the film I would be coming out and saying that this was my favourite horror film of the year.

    It’s actually amazing how well the film uses darkness and sound to deliver good scares as well as the feeling of being isolated and trapped. Where it fails, however, is in the ending. The ending is where it drops all of the suspense for another ‘bang’ jump scare horror movie, and it really just eradicates all of the build up from before. In my opinion, that‘s been done due to the fact that the team wanted a body count. It’s another one of those horror films that has a non-existent body count until the last act, and that can be done well, but this was an exception. I feel like it was done for marketing purposes.

    The best horror movies take something that we are afraid of, and we can relate to. Cobweb doesn’t really succeed in that department. It starts that way, and then kind of throws it away. Again, I can’t give away exact details and I think people might disagree with me on this one; but in my opinion that’s where this film went wrong. Cobweb was really good for the first two acts, but the third one lets it down. Considering how expensive going to the cinema is right now, I think you should wait for some discounted tickets or for it to come onto streaming. The script in the final act did not nail it.
     
    Calvin – Nerd Consultant

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  • Nimona – Review

    Nimona – Review


    “NIMONA”

    Nimona is an animated film created for Netflix that came out a few weeks ago. It’s directed by Nick Bruno and Troy Quane, the latter of whom has only really directed the animated Will Smith film, Spies in Disguise.

    Nimona itself is a really interesting animated project. Most straight-to-Netflix films don’t tend to do too well, especially animated ones- they have a bad reputation. This had writers from films like Big Hero 6 working on it, so it definitely had some pedigree to it. Not to mention that it did very well via word of mouth. This film has definitely built some buzz through Twitter conversations alone, and Netflix actually did a decent job marketing it.

    To cut to the chase, Nimona is really a film that you should watch if you have a Netflix subscription. I really like this movie.

    The plot itself centres around the knight, Ballister (Riz Ahmed), who after being framed for killing the Queen, is broken out of prison and saved by a young shapeshifting girl named Nimona (Chloe Grace Moretz), who in return, insists on making herself her sidekick in villainy. Ballister uses this to recover his image. Whilst discovering there is more to this conspiracy than initially thought.

    The thing that really does this film justice is the animation, while not incredibly detailed, is incredibly expressive and stylistic. The performances are great also. Riz Ahmed and Chloe Grace Moretz give some of the best performances of their careers, they are absolutely fantastic in these roles. Chloe really brings Nimona to life, and she’s probably one of my favourite animated characters in recent memory now. I really dig the design that they went for as well as the sheer off-the-wall nature of the character, Ballister makes for a very good protagonist – he’s very likeable and has good development, particularly with that fact that Nimona is one of the few films that really examines the nature of power structures and historical interpretation of those structures. Without going into detail, it’s actually a very mature film, particularly with how it handles the view of Nimona by people in the town.

    It’s also a very interesting idea. Unlike projects like Bright, or Onward, this fantasy film goes a little further- they say what if we had swords and sorcery in a world like Cyberpunk of Final Fantasy 7. There’s a technology like futuristic cars and laser weapons, and it makes it a very unique and interesting world to explore. It does do a very good job of paying homage to the roots of its inspirations, particularly Dungeons and Dragons.

    I thought that they did a very good job establishing the relationship between Ballister and Ambrosius since it’s one of the most realistic relationships I’ve seen in an animated film in a long time, and considering I reviewed Elemental last week, that’s saying a lot. Both the connection and divide between them are very well handled. Helped by the fact that Ambrosius gets a great performance from Eugene Lee Yang. In fact, there are lots of good performances here, even from RuPaul!

    The film mercifully only goes on for an hour and forty-two minutes, it isn’t needlessly stretched out, and it uses that time very well.

    Something else that really made me like this film was the fact that it feels very well thought out, it subverts your expectations at many points and it really understands its subject matter and how to move the plot along. It delves into a lot of socio-political issues and makes them understandable to families, and it does this in an excellent way.

    This film is obviously going to get some backlash, but frankly, if you’re going to bash this film I don’t want you to be reading my reviews anyway, particularly if your criticism about the film comes from the fact that this film features a gay couple. The fact that it would get that backlash from people that would support bigotry shows that this film is doing the right thing in my opinion. You wouldn’t have to make too many changes to make this film set in our world!

    Nimona is competing with Spider-man: Across the Spider-Verse to be my best film of the year. I really love this film and this is a must-see for Netflix subscribers. It’s a brilliant piece of work, well-animated, well-acted, and incredibly well-written. Please see it!
     
    Calvin – Nerd Consultant

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  • Elemental – Review

    Elemental – Review


    “ELEMENTAL”

    Elemental is the newest Pixar film directed by Peter Sohn. This film has been dogged by largely not-flattering press, following its US release. The film hasn’t necessarily received bad reviews, but it hasn’t received enough good to put the box office on fire. The fact that it’s being released internationally now might boost its numbers, but it’s now come to the UK with not the best reputation.

    I found it interesting that I was mostly unaware that this film was even coming out. Maybe it’s because my TV time has been pretty limited lately due to a house move, which means I also haven’t been going into town much- but I really haven’t seen many TV ads or posters for this film! I found it interesting that Disney was keeping large portions of the film under wraps in the trailers.

    Having now seen the film, I personally think that was a good decision, but as a whole, I think the film is more interesting than it is good. I would say for the most part it’s a good movie and it does use its concept very well.

    The film is essentially a love story set in a world where the different beings are different elements, Air people, Fire people, Earth people, and Water people. Pixar uses this setting to tell a love story about immigrant communities moving to new lands. It makes a point early on of having Fire people be a minority even within the city limits. I think the film does a good job showing the elements to have different environments as well as different customs, and it’s fun seeing them play out.

    The main centre, though, is a love story of Ember (Leah Lewis), the fire elemental, and Wade (Mamoudou Athie), the water elemental. It shows Ember trying to be good to her parents after her father’s dream of her taking over the family shop, as well as her trying to keep her relationship with Wade a secret because of her father’s dislike of water people… Yeah, subtlety is not this film’s strongpoint.

    The film that it really reminded me of the whole time was Zootopia. It kept some of that film’s strengths but also leaned into its weaknesses too much. The smart decision in Zootopia was not hiring a large celebrity voice cast that would stand out to the audience too much. But the subtlety issues were present in Zootopia and Elemental leans into those even more. I will say that in comparing those two movies, I think that Zootopia was the better movie overall, but one of the areas where I think Elemental is better is through the imagery and creativity.

    I would also daresay that it’s one of Pixar’s best-looking films in the last few years.

    But I also don’t understand entirely where some of the ideas were going. This film has a major padding problem. It also doesn’t help that one of the big questions about Ember’s motivation comes up very late into the film so there’s not much time to explore it. It also doesn’t help that one of the few trailers that detailed plot points actually gave away part of her motivation!

    The one thing that the film had to get right was the love story, and I think that they succeeded! The characters have great chemistry, and it’s helped by the fact that Wade is one of the funniest parts of the movie- though despite the fact that they want to make this a very funny movie, it’s not. I laughed at a few good moments, but as a whole, most of the jokes don’t land.

    What’s really weird is that the film paces itself like a three-act structure, but it’s also quite episodic in a sense. So, I think trying to follow it as a three-act structure doesn’t really work.

    The positives are that the two main leads are likeable and the voice acting performances stand out. I also think that they made the smart decision not to have an antagonist in this movie, and I think that the movie has a central conflict around the prejudice angles and that’s all that you need. I think that adding an antagonist would have actually made the film worse.

    All things considered; I think that Elemental is a pretty okay movie. Its biggest standout is the movies pretty decent romance plot, and it is very creative. Where it falls down is that the story structure feels not very thought out and the film doesn’t really have the most subtle tone for the subject matter. Though I will say, if anyone who sees this movie comes from an immigrant family and actually sees a resemblance to them, then I can’t take that away from them and I will eat humble pie and say that it did a good job reflecting their experience.

    I do think that this will be a Pixar film that is largely just there, and we won’t remember it much. I don’t think that this will be up there with films like Coco, Toy Story, or even Inside Out.
     
    Calvin – Nerd Consultant

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  • Anime Amigos podcast – Best of Spring 2023

    Anime Amigos podcast – Best of Spring 2023


    We give our thoughts on Anime of Spring 2023.
     
    due to a technical issue the videos with best sequel were lost but we did get the rest recovered. Calvin and Reece chose Gundam, Ren chose ranking of Kings and Elliot chose Dr Stone.
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.
     
     

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  • Asteroid City  – Review

    Asteroid City – Review


    “ASTEROID CITY”

    Asteroid City is co-written and directed by Wes Anderson. Wes Anderson doesn’t really make films that I like, apart from a few exceptions: I did like Fantastic Mr Fox, but as a whole, he’s a very hit-and-miss director for me. I never really understood why The Grand Budapest Hotel got so many awards and animations because I actually found that really hard to follow…

    Asteroid City came out in the UK at a time without much competition apart from a few releases, The Flash and Indiana Jones. With its imagery evoking back to classic 50’s sci-fi, it’s hoping to bring people back for nostalgia. I think that the advertising campaign worked, my cinema screening was a lot more packed than I had expected it to be.

    Full disclosure, Asteroid City was really the only thing in the cinema this week, so it was either this or the Jennifer Lawrence rom-com with quite creepy overtones. I’m not sure if I got the better end of the deal, because Asteroid City really wasn’t my cup of tea.

    This film was hard to get through. The good news is that, unlike The Grand Budapest Hotel, it doesn’t feel like a bloated experience, since the film runs at a brisk hour and forty minutes. However, it doesn’t really have a cohesive plot- I couldn’t really tell you what was going on in this movie. It just felt like tons of moments that were happening. I couldn’t tell you what the character motivations were, what certain actions were taking place and why, etc.

    If I’m trying to sum it up, Asteroid City is us watching at the same time, a black-and-white documentary about the making of a play called Asteroid City that has been narrated by Bryan Cranston, with the play being created by someone played by Edward Norton, and the story is about a bunch of families travelling to a makeshift fixer-upper town in the dessert named Asteroid City as part of a young stargazer event which is interrupted partway through by an alien (which is played and I believe motion-captured by Jeff Goldblum for no apparent reason, since he only gets a few lines of dialogue, so you could have put anyone in that position and it would have made sense) and the ensuing chaos of the quarantine.

    That all does a disservice to how insane the movie feels! There is so much going on in this movie. You have an actress played by Scarlett Johansson who is rehearsing for a part, a realtor played by Steve Carrell who is trying to flog land, the main family that is coming to terms with the death of the mother…

    Because this film is really pretentious it actually labels its acts to seem like it’s doing an artsy throwback- which was the main thing that came across to me about this film: it’s pretentious, and it tries to pretend it’s not by being quirky. If I was to paraphrase a quote from Mitch Ben when talking about the film Love Actually, it’s that no one in this film talks like a human being. There are a ton of fourth wall breaks that don’t make sense, the dialogue is incoherent nonsense. There were some funny moments, don’t get me wrong, I did laugh at some points, but wow the dialogue in this movie is appalling! It feels apt that this is a movie with an alien in it because no one in it sounds like they’re from the planet Earth. I thought that the twist was going to be that they were all aliens all along, which would explain why nothing makes sense, but nope, that’s just the text that the playwright envisioned.

    There were so many character moments where I was just like, I don’t care! You have given me no reason to care. I longed for simple dialogue and character interactions. Just do something that would be in a normal movie!

    By the time we get to the third act, the film just gives up and stops. They even have a fourth wall break again to point out the fact that the whole thing is nonsense.

    The cast is really over the top, I haven’t even mentioned Jeffery Wright, Willem Dafoe, Adrian Brody, Tilda Swinton, and Tom Hanks. This film is so star-studded that I think that it hurts the movie because there is no one to be the lead actor or actress, so as a result, it feels like one of those albums that you hear that is loaded with so many guest stars that it feels like a compilation piece with no identity.

    This film really broke me. It felt like hanging around in a small, confined area with a person that thinks that they’re smarter than me and much more eccentric. If you’re actually eccentric and interesting, stop pointing it out!

    I really grew to dislike this movie. It’s got everything that I don’t like about The Grand Budapest Hotel and it felt like it supercharged it. It felt like Anderson leaned into all of his weaknesses and did not play to any of his strengths. It’s a mess of a movie and I genuinely can’t recommend it to anyone.

    No joke, if I was watching this on Netflix, I would have given up by the 20-minute mark. That’s how bad it was.

     
    Calvin – Nerd Consultant

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  • Professionally Unprofessional podcast: Nintendo Direct – June 2023

    Professionally Unprofessional podcast: Nintendo Direct – June 2023


    We give our thoughts on the June 2023 Nintendo Direct
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.


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