Author: Calvin Atkinson

  • The Flash (2023) – Review

    The Flash (2023) – Review


    “THE FLASH”

    The Flash is the latest movie in the DC cinematic universe. It has been directed by horror director, Andy Muschietti, who has previously directed Stephen King’s IT and will be directing the upcoming Attack on Titan movie for Warner Brothers. Andy comes into this movie with two significant problems: 1. Its star has acted in an awful way during shooting leading to the major controversy surrounding the film prior to release, and 2. He also has to somehow wrap up the DC cinematic universe that Zack Snyder started.

    In the last few years, it feels like Warner Brothers were just throwing anything at the wall and seeing what stuck, and even then they aren’t succeeding. Anything that was succeeding can’t keep hold of its stars or it didn’t really manage to keep the momentum going- a prime example of this was Wonder Woman 1984 which completely ruined any goodwill that the first film gave us.

    As a result, the Flash movie was clearly rewritten halfway through to be an adaptation of the storyline ‘Flashpoint’, which has become rather annoyingly, one of the biggest and most well-known Flash-centred storylines (it turned into a big DC universe event comic but then ended up causing a massive reboot to the entire universe that wasn’t enjoyable for most and caused a massive downturn for the comic company and forced them to work on another reboot 5 years later… Those five years weren’t a good time to be a fan of DC comics). I say annoyingly because Flashpoint wasn’t a comic that I enjoyed, even the animated movie ‘The Flashpoint Paradox’ I don’t really like that much, mainly because it tried to tie in way too much of the event comic into one short animated movie and it did not manage to deliver in any way.

    I will make some comparisons to the comic but you really don’t need to know that much. They changed quite a few events from the comics. However, it does share a similar plot with the comics.

    Barry Allen (Ezra Miller) after learning that his father won’t be receiving parole, decides to travel back in time to stop his mother’s murder. Unfortunately, by doing so, he has wiped out all meta-humans from the earth- there are no more superheroes. Aqua-man doesn’t exist, there’s no sign of Wonder Woman or Superman, and we have a much older Batman this time, played by Michael Keaton (and yes he has the exact same suit and Batmobile as the 1989 movie). Barry reunites with another version of himself since he was forced out of the timeline before he could get back to his own present. There’s now a world-ending crisis. In the comic, this is a war between Atlantians and the Amazons after Wonder Woman kills Mira following an affair she has with Aquaman (can you tell why I didn’t like Flashpoint all that much?)… But in the movie’s case, the event of Man of Steel is happening and there are no superheroes to protect the planet.

    The only character who is newly introduced in this film is Supergirl, played by Sasha Calle, and I think that she’s here because Henry Cavill isn’t available and/or is being recast soon, or he didn’t want to lose a bunch of weight to look like the Superman from Flashpoint. I’ll be honest, though, I think that this Supergirl is a good replacement.

    As for Michael Keaton coming back as Batman, I kind of like it, especially because this sort of implies that both of the Tim Burton Batman films are canon in this timeline, but it’s also very clear that this is major nostalgia bait. It feels like the writers were mostly chuffed that they got Michael Keaton back, if that didn’t work out I think that they would have cast an older actor to play Thomas Wayne. I totally fell for the nostalgia bait. Maybe it’s some of the effects and lighting used, but Keaton really doesn’t look like he’s aged at all when he wears the suit. And yes, it is great to hear some more of Danny Elfman’s excellent score.

    As for The Flash, I’d be lying if I said that Ezra Miller’s presence doesn’t make me feel squeamish about the fact that I paid money to go and see this film- but I’ll be honest, I don’t hate his version of Barry Allen, but I don’t like it that much either, I’m sort of in the middle. I think only he knows what he’s going for with the performance. They did give him a decent arc at the end, and the climactic battles are great, if there’s one thing that this film gets right it’s that the fight scenes are really good.

    But as a whole, I don’t think that the movie hits the emotional core that it needs to hit. If there’s one thing that the film gets right, though, is that Zodd is way more toned down compared to Man of Steel. I was not a fan of Michael Shannon’s performance as Zodd in that movie at all, and I think he has improved since then.

    This film has no reason to be two hours and forty-five minutes. It doesn’t even really set up the James Gunn cinematic universe very well, and apparently, that will be the vision going forwards with the upcoming Blue Beetle movie, especially considering that Aquaman 2 is in development hell right now, and we don’t have a Superman for this cast yet either.

    The Flash does go on a little too long and it doesn’t quite hit what it needs to hit, but that’s not to say that there are no good points about it at all. The nostalgia bait is actually pretty well done, the fight scenes are pretty good and do a great job of showing Flash’s speed, and the performances I haven’t talked about were pretty good for the most part, though I will say that Keaton is the biggest standout of the bunch, and that’s despite the fact that I can kind of tell he’s getting bored of being associated with Batman.

    The best way to describe The Flash as a movie is it’s okay. As an adaptation of Flashpoint, it does a pretty decent job though I think both of the stories are quite flawed in different ways. I do hope that Ezra Miller is recast in future movies considering what he’s been accused of, and this would be a good way to recast the old Flash.

    It’s okay, but I don’t think that it’s an amazing movie, and it also does quite a bit of resurrecting of dead actors that I think is really uncomfortable. I won’t say who it is to avoid spoilers, but I’m, really not a fan of it. In some ways, it was worth it, because we got to see something that was amazing and the best part of the whole movie because of it.

    If you want to see the starting point for the reboot of the DC cinematic universe with James Gunn as a figurehead going forwards, you can wait to rent this one and just wait for Blue Beetle to come out. If you stick around, there’s only one post-credits scene and you can wait for the DVD to see that one, it’s entirely inconsequential.
     
    Calvin – Nerd Consultant

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  • Street Fighter 6 – Game Review

    Street Fighter 6 – Game Review


    Street Fighter 6

    (available for PlayStation 4 & 5, Xbox Series X & S, and PC. Playstation 5 version used for the review)

    Street Fighter 6 is the latest in the world-renowned fighting game franchise, a staple that all other franchises in the same genre have been building off of. Street Fighter 6 has to set a precedent considering that it now has a lot of big competition, most notably the reboot of Mortal Kombat that will release later this year as well as Tekken 8 which is coming sometime next year. The game itself also has come in with a more sceptical crowd. Street Fighter 5, put bluntly, launched in a pitiful state. There wasn’t an arcade or story mode and the character selection was minimal.

    That being said, Street Fighter 5 also had to meet some strict deadlines, something that 6 didn’t have an issue with. Though it is coming out a few months before Evo and will be part of that event. Incidentally, Evo being created by Playstation was the reason that I chose to play this game on the PS5, which brings me to the fact of Framerate- the game has a very good Framerate on consoles and there isn’t much of an issue. You may experience issues with the PC version due to the fact that Denuvo has been added after launch, though this will eventually be removed once CAPCOM believes it has reached maximum sales potential. Once again, I’ll state that Denuvo denies that their program affects the framerate of games, though I personally don’t think that that is the case.

    Street Fighter 6 comes with much more content than the previous game. As soon as you boot up the game, you have 3 modes to choose from: Battle Hub, which acts as sort of an arcade centre, which comes with a customisable avatar and a few things to interact within the area. While you can play a bunch of cabinet matches with people, which basically you wander over to arcades and wait for a person to challenge people or vice versa, it’s a basic fight. The game does give you an indication if the person you are battling is at a similar level to yourself. The Battle Hub is a basic main menu for all of the single-player and couch multiplayer modes.

    You get arcade mode, the special battles, which I found enjoyable but I wonder how interesting they would be if I managed to get some multiplayer rounds with them, but it also links to doing online matches. You can also select ranked and casual matches from the battle hub, but the fighting ground also has that option as well. This, of course, also leads to the practice room, which you’ll want to use if you want to master a character.

    Finally, there’s the World Tour mode, which acts as this game’s story mode. It involves your created avatar training with the Street Fighter cast and getting into scraps on the street. It’s essentially an RPG mixed with a fighting game.

    All of these modes are enjoyable but I preferred casual matches since they didn’t feel as bad when you lost, and they also had unlimited rematches. The game also supports crossplay between all platforms, using Capcom’s ID system, though I do not believe it’s required to have a Capcom ID, I didn’t have to enter any login details when I started up, but I may have entered them into my Playstation previously without realising..

    PROS

    • Modern Controls

    This has caused a bit of controversy within the fighting game crowd; the game offers two controls: classic controls, which play like any classic Street Fighter. You have to memorise combos to pull off special moves, the buttons are assigned with different punches and kicks, etc. Modern controls, however, are designed to be more friendly for newcomers. With modern controls, buttons are assigned to heavy attack, light attack, medium attack, and special moves, and you can press these buttons while holding R2 to perform a combo.

    These come at a sacrifice. For one thing, modern controls which are made to make things fairer, actually weakened the move. Anyone who performed the same moves with classic controls actually does more damage than if you were to use the modern controls. The auto combos also come at the risk of the new stamina meter, which is used to perform moves to get out of combinations and make your opponent unable to block. The stamina moves were very enjoyable since they add an extra level of strategy to a fight.

    But to be honest, I love the modern controls. I’ve never felt like I’ve been able to integrate myself into a Street Fighter game until I had this option, If you’re like me and have Dyspraxia, this is one way to finally get the full Street Fighter experience. I never could have pulled off these combos of special moves and I finally have the ability to do so. It’s a great way of making the game more approachable and it’s given me the Street Fighter experience I’ve always wanted to have. I seriously hope all fighting games implement something like this in the future.

    Obviously, there have been complaints about this, but I feel like the fact that modern players have weaker moves and more risk with overperforming combos does address the balance. You can see by the other person’s health bar if they’re playing with modern or classic controls, so you’ll know ahead of time what you’re getting into.

    If you want to know what character to go with, when you’re playing offline the character select screen will tell you how easy or hard they are to play with and if they’re a close or long-range fighter. I tended to pick the close-range fighters, hence why I was maining Cammy for most of my playtime. I recommend Lily for newcomers, as she’s one of the easiest to learn. The character you’re definitely going to find most online is Ken, he definitely seems like he’s the most popular character so far, probably because he’s top of the tier list.

    • Online Multiplayer

    I was genuinely worried about what the net coding would be like for Street Fighter 6, especially since it has to deal with the crossplay of several platforms and the net coding with Street Fighter 5 when it came out wasn’t good. Thankfully, the net coding is fantastic. It rarely ever had framerate drops, and I barely had any matches that I lost because of someone’s connection. I’ve tested out the game with both wifi and ethernet on my PS5, and they both ran excellently. I’ve also played against people on every platform and never had an issue. I can confirm that Playstation vs PC was very good since I faced ff against my colleague Ren to test the framerate in rooms. Our match was very easy to pull off and we had no real issues with framerate or connection using tow different systems. We played seven rounds and he won 6-1, in case anyone is curious.

    I didn’t get a chance to test out couch multiplayer, but I suspect that that is the same deal.

    I do have a slight complaint about the rankings, while I can’t use ranks in ranked mode but I can use stars, which is really deflating. The only time I had issues with the system itself, though, was when people decide to go offline. Before anyone asks, yes I did check that it wasn’t my internet that was the issue- I would always go straight into another match afterwards with no issue.

    • Character Design

    I think that the character design this time around is a massive step up from Street Fighter 5’s initial redesign roster. This obviously refers to the cast coming from their entries in Street Fighter 2, in which there’s a decent selection. I particularly liked DJ’s design and particularly Cammy’s redesign, which despite causing a rather sexist backlash, I think is still a really good design. Zangief’s one actually kind of makes sense considering the martial arts he specialises in. There’s not really a bad design in the bunch! Lily’s design is excellent, for a start, and I particularly liked Marisa, and Jamie also has a good design.

    I did quite like JP’s design, but his character wasn’t that interesting.

    If I had to choose a major issue with designs, I would pick the cover fighter, Luke. He’s a rather generic-looking character and doesn’t really stand out amongst the other characters and that will only become more prevalent when more characters come in.

    MIXED

    • Arcade Mode

    Arcade Mode is fine but it doesn’t tell that much of a story. There are definitely some good moments, Zangief’s was particularly good with the conclusion. I also liked where some of the stories were going, I think that Cammy’s one hints at more of her backstory, given what she has been going through throughout most of the series.

    The issue is that it feels like it’s over before it gets a chance to get started, granted, you can improve that by upping the usual 5-match arcade to 12 matches, but even then, it kind of felt like arcade mode was a bit of an afterthought- though I do think that it will improve when they bring more fighters into the game.

    • Character Selection at Launch

    I praised the character designs but I think the selection is a bit of a mixed bag. There are some good ones here, a lot of the Street Fighter 2 cast is back including Zangief, Chun-LI, DJ, etc., and we have a good selection of new fighters also. It seemed like they went half and half on legacy fighters and new fighters. However, the character selection still feels a little bit shorter than I would have liked. Maybe four or five more fighters in the mix would have been cool. I do feel like I’m repeating myself a little bit when I’m online, but this might be due to the tier list system.

    This criticism will be addressed since there will be 4 fighters coming in the first year alone, and since Street Fighter is an evolving e-sport there will be more as time goes on. They’ve already confirmed two new fighters and two legacy fighters, Rashid and Akuma.

    There will be a lot of speculation about who will follow, but this also brings up an issue for me. I may sound a bit ungrateful, but I think 4 fighters in the first year is a little small… I think that when we go into year 2 I would like them to up the new fighters to either 6 or 8. Not only will we get new fighters, but there will be a lot of legacy fighters that people want like Sakura or Crimson Viper just to name a couple. It’s rather telling that we will go a full 12 months without M. Bison- you know, one of the most famous video game villains ever! If someone is going to come up with a storyline reason as to why he can’t be here, well, that guy has come back from the dead more than the Doctor!

    CONS

    • World Tour Mode

    Let me stress that I didn’t dislike World Tour mode. I just found it rather bland overall. Let’s start with a basic rundown. You’re essentially playing a basic RPG where you’re managing health, moves, and equipment to build your fighter and you’re interacting with a storyline around the fighters. Start out in the first location, Metro City, and you go to other locations (they usually aren’t very big maps, and that’s one issue). It’s a rather lifeless story and it doesn’t feel like it’s giving us information about what’s going on in the Street Fighter canon at this point in time. Your interactions with the cast aren’t that interesting, either. My character being trained with Chun-Li should feel like a bigger deal than it is. Unless you make your character a complete clone of one of the masters, the avatar never quite feels that well thought out or balanced. Granted, that might be my ability in the game, which might explain why I lost a bunch of avatar fights, but I did alright enough in the single-player aspects of the story.

    The whole thing just felt lifeless! This might get better as time goes on but at this point, I can’t really recommend World Tour. I know my colleague Ren had a similar thought about this part of the game as well, and I think it’s rather telling that I felt like I was forcing myself to play this part of the game because I was having way more fun playing a bunch of online matches.

    I will revisit World Tour if it improves down the line, but for now, I just wish they included a story mode similar to Mortal Kombat and the Injustice games.

    FINAL THOUGHTS

    Street Fighter 6 is a fantastic game. The new controls make it feel very accessible whilst not alienating long-time fans, the game feels very balanced, and I didn’t feel like there were too many characters that needed much of a change to their stats (though I did find Manon’s grip move a bit annoying), and in all honesty, while I do think that the character selection is smaller than I would have liked, it’s a good set of characters so far.

    I think that I’m going to be sticking with Street Fighter 6 for quite a while, it’s really an excellent fighting game. This has been one of my favourite fighting games in years and it’s really got me back into the series- but that opinion might change further down the line if some of the additions down the line don’t improve much, especially considering it’s in competitions with two other big fighting games being release in the next year.

    FINAL SCORE: 9.2/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Spider-Man: Across the Spiderverse – Review

    Spider-Man: Across the Spiderverse – Review


    “SPIDER-MAN: ACROSS THE SPIDERVERSE”

    Spider-Man: Into the Spiderverse was one of my favourite Spider-man movies, and while my earlier review wasn’t as complimentary to it as I should have been, a rewatch definitely made me appreciate the film a lot more. This sequel, Across the Spiderverse, brings back writers Lord and Miller along with new directors Joaquim Dos Santos, Kemp Powers, and Justin K. Thompson.

    There is a lot to talk about, but I will be very coy and brief for this review. Given where this movie goes, I was really unclear about how to review it, hence why I waited a week (plus, it meant I didn’t have to go and see the new Transformers movie). I will stress, I am only going to talk about characters that have been in the trailers and promotional material.

    As a result, there is no plot synopsis here for the film. Obviously, it involves Miles Morales (Shameik Moore) teaming up with a team of other Spider-people, the main returns being Spider-Gwen (Hailee Steinfeld), Peter B. Parker (Jake Johnson), as well as new characters, Jessie Drew (Issa Rae), and Miguel O’Hara, aka Spiderman 2099 (Oscar Isaac) who I will point out was one of the best parts of this movie.

    I will stress to not go on the IMDb page for this movie because it does give away a few characters. The only one I feel completely confident talking about is the fact that Daniel Kaluuya is in this movie as Spider-Punk and he’s another one of the best parts of this movie.

    One of the things that I found fascinating about this film was not only the stellar animation that is even better than the first film, but it’s also the fact that it tells a Spider-man story that really gets to the heart of not only what it means to be a spider-person, but several aspects of how people view Spider-man and the line of comics, movies, and video games. It almost dives into several aspects of various incarnations of the characters.

    This film is really funny, which is no surprise given the writers, but it can also really tug at several heartstrings. The writing here is excellent and it staggers me that I can’t go into more detail to explain why! But I must stress, going into this film with minimal knowledge is best.

    I also really appreciated that Spider-Gwen is a much bigger part of this movie, and considering I’m a fan of the comic series, this was a massive enjoyment for me. This is probably the best her character has been written and it helps that Hailee Steinfeld is really great at playing this character. There have certainly been some rather toxic aspects of her character depiction online, but I think if you’re able to push that to one side, you get a brilliant character arc for her.

    The one thing that this film really does better than the first film, is that it cements that Miles Morales is just as important to Spider-man mythology as Peter Parker is now.

    Spider-man: Across the Spiderverse is a real contender for the best Spider-man movie to date, and it’s a shame I can’t say more about it but I really want people to experience it for themselves. I really don’t know where the Spider-man movies will go after this, but as a whole, I really like this one, and I’m looking forward to seeing more. Between this and the upcoming video game, Spider-man fans are eating good this year. Now if only they could make the comics good again.
     
    Calvin – Nerd Consultant

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  • The Little Mermaid (2023) – Review

    The Little Mermaid (2023) – Review


    “THE LITTLE MERMAID (2023)”

    The latest Disney live-action remake, this time we have Rob Marshall in to direct it, with his previous credits being Chicago and weirdly the fourth Pirates of the Caribbean movie. Rob Marshall is a decent director, I think that he is very good at creating set pieces, though I thought that he was an interesting if not a slightly weird choice for directing The Little Mermaid, especially considering how weird he made mermaids look in Pirates of the Caribbean 4.

    I’ve been very cynical with the Disney live-action remakes, and this one was no different prior to its release. That being said, I did go in with an open mind. I won’t recap the plot of this, since it’s virtually the same as the original. If you’ve seen that one, then you’ve seen this one.

    You have Halle Bailey as Ariel, Jonah Hauer-King as Prince Eric, Melissa McCarthy as Ursula and Javier Bardem as King Triton. You also have Awkwafina as Scuttle – I’m convinced she wants to be in every single Disney movie.

    As for changes, well, the plot line doesn’t have very many. There are obviously attempts at a few expansions, especially around Prince Eric, but as a whole, it doesn’t feel as though much is added. The original went for a Mediterranean type setting, but this one is more Caribbean. As a result, the soundtrack has a more Caribbean feel, the steel drum is used even more so than in the original.

    I did rewatch the original movie in preparation for this one, and while The Little Mermaid isn’t one of my favourite movies, I do think that it holds up well enough. It certainly has its issues, the third act is all over the place, and it doesn’t feel really well thought out on how the film would close. I felt that in terms of Musker and Clements, this really gave them their start. They were about two years away from making Aladdin, which apart from the exception of Treasure Planet, is their best film.

    You have to remember that two of the big brains behind the original were Howard Ashmen and Alan Menken, who wrote the songs but also contributed a ton to the story – if you want more info on this, I highly recommend Lindsay Ellis’ video on The Little Mermaid, it dives very well into the film’s themes as well as some of the bad faith criticism that followed the film later in how LGBT undertones were carried out in the film through Ursula. While I don’t think that the LGBT aspect of the film is downplayed, it doesn’t entirely feel like it’s present this time around. It’s certainly still there, Poor Unfortunate Souls still feels like it would fit on RuPaul’s Drag Race, but it just didn’t feel very prevalent. But of course, there are some obvious places where the film still keeps to that tradition and keeps it very well. It’s no mistake that this film inspired the name of the biggest British charity to help end Transphobia, Mermaids. I would highly recommend that you donate to if you’re looking an LGBT charity, as well as the Trevor Project.

    There are really not too many changes. There are some bizarre additions which I think were designed to fill in plot holes from the original, but that’s it. One of the biggest additions I noticed was that there were a couple of songs taken out, such as the song that introduces King Triton’s daughters, but they added a bunch of songs too. Eric gets a song which is utterly pointless, and Scuttle even gets one which is fine and works well as a comedy song. There’s another one for Ariel for the first time she comes onto dry land which is all done through internal monologue. I hated this song. It’s fine, but there was no point in it being there. This was one instance where the inclusion of a song actually downplayed a significant moment in the film. It meant that Halle Bailey didn’t get a chance to show off a lot of her physical acting, which would have maybe improved that scene. It broke the classic rule of Show, Don’t Tell, it’s the characters telling us what they’re feeling instead of showing us. That scene would have been a lot better with minimal dialogue since it would have shown Ariel’s fascination with the human world. As for the songs themselves, they suffer from the problem that other Disney remakes songs suffer from – a lot of autotune and overproduction. A lot of the set pieces are often not nearly as good as the original animation. I noticed this in Under The Sea, which looked incredibly lifeless.

    As for the acting, it’s fine. It’s obviously a more diverse cast this time, which unfortunately, thanks to awful individuals on spaces like Twitter, meant that there was a ton of racist abuse directed towards Halle Bailey. Credit to her, she did a very good job weathering the storm and I’m happy to say that she is fine in the role. She gives a good performance and I think that she is really good with her physical acting which is necessary for this role. I would also say that Melissa McCarthy does a pretty good job, but she doesn’t really emote as Pat Carrol who voiced Ursula in the original film. She does keep a lot of the ideas that the original voice actor did. They added a weird element of her being King Triton’s little sister, which didn’t really add anything and kind of screwed up the dynamic between the two.

    Speaking of Triton, I like Javier Bardem as an actor but I feel that he was miscast. He does fine in the role but I feel like he was given bad direction and was maybe a bit too reserved for the role. Everyone is just kind of fine in their roles. One of the standout cast members for me was Art Malik as Grimsby.

    I will say that the effects are pretty good. There is a lot of obvious CGI being used, but it does a pretty good job. I’m glad that they didn’t go for completely photorealistic as they did in The Lion King. It does lead to some issues of expression, which I particularly felt for Sebastian (Daveed Diggs) who had to move a lot more radically in order for the character to express itself.

    This film does feel like it suffers from the same issue as the other live-action Disney remakes: Padding. They expanded a few areas that I liked, the day spent travelling throughout the island between Ariel and Eric felt quite beneficial for the film, but there are other bits of padding that don’t feel like they really work.

    Unlike some of the weakest films of the remake phase, this one didn’t annoy me. This isn’t like Beauty and the Beast, The Lion King, or Pinocchio that were outright really bad, but I just found The Little Mermaid to be underwhelming. I don’t know if I can entirely recommend it, I would probably tell people to watch the original over this one, but considering I was expecting this film to be awful, I’m glad I can say that it’s just alright, I just didn’t like it that much.

    If you have a Disney Plus subscription and you’re curious about it, that’s probably the best way to watch it.
     
    Calvin – Nerd Consultant

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  • Advance Wars 1+2: Re-Boot Camp – Switch Game Review

    Advance Wars 1+2: Re-Boot Camp – Switch Game Review


    Advance Wars 1+2: Re-Boot Camp Switch Review

    Advance Wars Re-Boot Camp is a 2023 remake of the first 2 Advance Wars games that were released on the Gameboy Advance in 2001 and 2003 respectively.

    I completed the game on the Switch OLED so my experience may not reflect those of players on older versions of the Switch model.

    Pro.

    Game value.

    Since this game has both Advance Wars games it offers the player 2 large campaigns to clear completely and offer a lot of replayability to increase your rank for each level since the player is graded based on their performance.

    The gameplay has also been lovingly recreated by WayForward and is completely on point for a remake, so both games play the same as the originals with nothing really being cut out compared to the originals and will supply the player with hundreds of hours of content easily making the game worth it for old and newcomers.

    Accessibility.

    The game has a new lower difficulty mode for the remake to make a newcomers first time with the game much easier since Advance Wars is a difficult strategy game for those who haven’t played before or played many strategy games before.

    It also now removes the obtuse requirements in the original games to unlock new COs, as there you had to beat certain missions in certain orders and using specific COs. Whereas now just beating all the missions for each campaign will unlock all COs for purchase in Hachi’s shop with the currency you earn for completing missions.

    Cutscenes.

    New to the remake are select cutscenes that play when starting the game and then for each campaign’s ending with these being made by WayForward really capture the spirit and energy of the cast.

    As the new voice cast sound great in these cutscenes and the small amount of lines they say in battle and the dialogue boxes, with my favourites being Andy’s VA Veronica Taylor who all Anime fans will recognise as the voice as Ash Ketchum from Pokémon as she sounds perfect in the role and the other being Sturm’s VA Craig Lee Thomas as Harvey from Octopath Traveler 2. 

    I wish there were more of these since they all look great and are much better than just having a text crawl to convey the same information in a more entertaining means.

    Music.

    All the music has been remixed for this since the Gameboy Advance didn’t have the best speakers and soundboard, but now they all sound like they are made with actual instruments instead of the old chiptune.

    All of the music now has more variations with the base theme for each CO but for when the player is in the menus, in combat or when their unique CO power is used. This adds great variety so the player isn’t hearing the same version of each song all the time.

    Multiplayer.

    For the first time for these games players can battle their friends locally or online without being forced to have a Link Cable like back when these games first released.

    Players also have multiple ways to play multiplayer with players able to share a Switch console or use multiple Switch consoles so each play has their own. This second option I would recommend when playing with Fog of War maps to stop other players cheating.

    Now you can play with your friends at any time which is good since matches can go on for hours at a time, so now you don’t have to worry about battery levels since you can have the Switch docked and charging and still playing.

    The local experience is also smooth and not producing much lag in comparison to the online which can hit the player with lag at times. 

    Con.

    Graphics.

    The only major downside I had with this remake is the move to the Unity engine and the use of poor looking 3D models that lack the detailing of the original 2D pixel art.

    The game would of been even better if they stuck to the 2D pixel art aesthetic or collaborated with Square Enix & Acquire who created Octopath Traveler and the HD 2D engine. As that would of greatly helped the art style for the units instead of them looking like they are made of cheap shiny plastic.

    Performance.

    While the game aims for 30fps during the map screen sections during gameplay I found that when I have a lot of units on screen that if I tried to scroll the map around the battlefield that I would encounter framerate drops.

    This is more substantial in direct combat screens where the game cuts away to these side on mini battles and unlocks the framerate to ideally 60fps but frequently bounces between 50ish down to just over 30fps in my experience leading to combat appearing to have slowdown at random moments as the Switch struggles to render it. 

    These framerate drops don’t detract that much from the experience since the game is turn based the player doesn’t need to have high framerate to enjoy the gameplay as the game isn’t a fighting game or 1st person shooter where reflexes are very important.

    Lack of voice acting.

    Since all the characters have new voice actors it’s a real shame that there isn’t more voice acting in the game as most of the dialogue is just in text boxes without being voiced.

    So most of the new voice actors go to waste as even when they have voiced lines it is normally only the opening line in the text box as all the rest is silent and there aren’t enough cutscenes to show off the new voice cast.

    Difficulty fluctuation.

    The difficulty in the remake seems very random at times where the enemy A.I is actually easier on the higher levels (Classic and above) compared to the new Casual difficulty level.

    As the enemy is more aggressive and builds more units where this should be the opposite of how the enemy A.I works, as doing this can be off-putting for new players who didn’t play the original as they would see that the game is too difficult to play.

    Turn rewind feels redundant.

    While this feature is a good idea in theory it turns out to be pretty redundant since you never really need to rewind your turn until you see how the enemy reacts to your turn.

    So if they wanted this option to help newcomers then I would suggest letting it rewind to your previous turn on that just the current one, as this would help newcomers learn better positioning and ranges.

    Conclusion.

    A fantastic remake that keeps the core gameplay and themes of the original games while remaking them and making them more accessible for a modern audience.

    If you are a fan of the original two games then these are an essential pickup and serve as a great remake for a great price for the amount of content given to the player with all features present at launch.

    Score: 9.0

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Fast X – Review

    Fast X – Review


    “FAST X”

    Fast X is the tenth movie in the Fast and Furious franchise and is directed by Louis Leterrier, whose previous titles include Clash of the Titans. Fast X’s announcement gave me a real feeling of ‘Wait, they’re still making these movies?’, though I get some of the appeal behind it, I’ve been checked out of this series for a while now. It felt like the further they got along with the series, the more they ran out of ideas. The only one I’ve liked recently is the Hobbs and Shaw spinoff, mainly because it was propped up by Idris Elba in the villain role and the excellent chemistry between The Rock and Jason Statham.

    Fast X is very much acknowledging the series. It’s setting up for what is almost certain to be the conclusion to the franchise later down the line, more specifically, the next movie. I’m not sure whether that was given away in a press release, but Fast X is only Part 1 and is designed to lead into the 11th movie that will come out next year.

    The film once again centres around Dom Torreto (Vin Diesel) who is trying to take down a Brazilian crime lord with a connection to Dante (Jason Momoa). It’s the usual globe-trotting action film that we’ve seen before and features many of the previous actors returning to reprise roles. This includes Jordana Brewster, who had been rather absent up until this point in the past few films, and once again she is given virtually nothing to do. I really question why she keeps coming back to these films. Though admittedly, at least in this film she has some involvement in some of the action.

    The cast is mostly all here including Sung Kang, Tyrese Gibson, Ludacris, Nathalie Emmanuel, and there are also some other returning characters. I was surprised to see that Charlize Theron finally came back considering that we never followed on with what happened to her character at the end of Fast 8. The only cast member that is missing is Kurt Russell, though I suspect his character will be coming back in the next movie. Replaced by him, though, is his daughter played by Brie Larson, and the agency now has a new head, Little Nobody (Scott Eastwood) who is going after Dom and the gang following a botched mission in Rome.

    I was happy to see John Cena coming back since he was probably my favourite part of the last movie and is once again my favourite part of this one. John Cena is very aware of his persona being a stereotypical tough guy that is actually a loveable dork and he absolutely plays into that.

    If you’re a fan of the Fast and Furious films, this one is a love letter for you because there are a lot of callbacks to the previous films, almost absurdly so. There’s a portion where Scott Eastwood practically lays out the history of the entire series- to which I was thinking, ‘Yeah, we’re watching the 10th movie, I think at this point we’re all in for the long haul..’.

    The problem is that doing that history lesson made the series feel rather stale. I couldn’t help but notice that there were no real new ideas put in here. I could look back and think the stuff in one film was very similar to another. It’s almost as if now they’ve gone to space there is absolutely nothing left to do, and the script feels very much on autopilot. As a result, my experience felt very passive.

    I also have very mixed feelings about Jason Momoa. I like him as an actor but it seems like the direction he has been given is to ham it up for all he is worth. The costume department also decided to give him the most eccentric outfits possible. They do a good job of making him a badass villain but they have to push him so far that you’re almost thinking there is no way that this time the villain is going to join the good side. If anything, his personality reminded me of wrestler Seth Rollins, since he does a very similar act in the ring- an eccentrically dressed egomaniac. This makes me wonder if Seth had been approached for the role at some point but turned it down. Mind you, if Seth Rollins had done it I would have said he was just playing himself.

    I also found it rather bizarre that the film has such a long runtime. This film feels like it’s moving to a climax almost constantly only to pull the rug. It never quite knows when it’s going to end, and since it’s leading into Fast 11 it can’t really do so. I’m beginning to have a problem with these Part 1 & 2 types of films. The only time I feel like it was done right was with Stephen King’s IT, and that was because they did a good job of making you feel like each movie was a complete film in itself. I would also say the last two Avengers movies but that was because Infinity War had such a big cliffhanger that it demanded your attention. I had a feeling of Hunger Games: Mockingjay with this one because I had no idea why this wasn’t just one film.

    Of course, I’ll have to wait until Fast 11 actually comes out before I come to a conclusion. As a result, it’s hard to review this movie since I really only got half of the story at this point.

    Fast X is a really good movie if you enjoyed the previous ones, but it’s so by the numbers that at this point I’m just checked out. Because I need to give my full thoughts on this film, I have to tune into the conclusion next year. A lot of people like these films, and the audience I was with clearly enjoyed it, so it clearly hit all of the beats that the fans want. Stick around for the mid-credits scene, it’s actually a pretty good one.
     
    Calvin – Nerd Consultant

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  • Redfall – Game Review

    Redfall – Game Review


    Redfall

    (available for XBox Series X and S, and PC. Xbox Series X version used for this review)

    Redfall is a first-person co-op shooter developed by Arkane, developers of games like Prey, Dishonoured, and Death Loop. This game was specifically developed by the Austin, Texas division responsible for Prey.

    Redfall is a project that has become an Xbox first-party title after Microsoft’s acquisition of ZeniMax, the parent company of Bethesda. Ever since E3 2021, the game has been quite heavily marketed by Xbox during their showcases. This also marks a turning point as this is the first £70 game on Xbox’s first party, though it is also available as part of your Game Pass subscription.

    Redfall seemed like it had some good buzz around it, despite early trailers inviting some comparison to the Left 4 Dead games, Arkane were very persistent that the game was more similar to Far Cry.

    Despite some good showings leading up to the release, the game had received some bad press. For starters, the game was revealed that it would be always online, though the team planned to have this at launch, they were planning to take it out later down the line. It was then also revealed that the game has host-only progression meaning that if you play with your friends, you wouldn’t keep any progress like weapons and power-ups during those sessions. You would have to do those story missions over again on your own save file. The game would also be launching with no Performance Mode, only Quality Mode, meaning that while the game does give out 4K resolution, it’s locked on Xbox at 30 frames per second.

    Personally, I thought that all of these were weak choices but it became clear that the game wouldn’t be delayed any further since Microsoft made a promise that one of the three games that were delayed in 2021 would be released in 2022. Since Starfield currently has a release date of September 26th, Redfall had to come out. But if the gameplay was there, I think that you could have gotten around these issues.

    Full disclosure, this review should be taken with a pinch of salt. I have multiple hours within the game, but there are major sections in this game that I haven’t tried out, and one of them is co-op. I love a good co-op experience, the problem is that I couldn’t get anyone to play this game with me! Anyone who I wanted to play with had to be on my friends list and I couldn’t convince anyone! In fact, one of my colleagues downloaded this game on release and gave up on the first day. I heard from several people that have played it in co-op that the game does improve in multiplayer, but I haven’t personally experienced it. Based on my single-player and other accounts online, this game must be so easy in co-op! There’s no real challenge when you’re playing the game in single-player even with the difficulty spikes.

    As I mentioned before, this is a co-op first-person shooter, but the best way to describe it is it’s more of a loot shooter. The team might be aiming for FarCry, but I would compare it to Borderlands. Unlike Borderlands, however, the gameplay loop is really dull. It’s set in the fictional New England town of Redfall which has been recently invaded by vampires and cut off from the rest of America, leading a team of 4 vigilantes with powers to take down the vampires. That’s it, that’s all the story you need, there’s really not much more to it.

    PROS

    • Not Really Anything

    I’m really struggling here. I tried for an hour in the process of coming up with notes for this review to put anything down in this section but it’s not happening. I suppose I can say that the shooting mechanics are fine and the game functions for the most part. But on the whole, that’s all I’ve really got. There’s not much I can put in here.

    MIXED

    • Performance

    I mentioned that the game functions fine at 30FPS, but this game is begging for 60FPS. Again, 30FPS is fine and it functions well enough and the framerate doesn’t dip too much. But man, it does feel off that the game has launched in this state without that better performance. That’s just on consoles. For the record- the Series S version doesn’t have a 4K resolution, it plays at 1440p with 30FPS.

    The PC version does have a higher framerate, but it comes with its own issues, mainly that it has severe framerate drops. This is mainly because it comes with something that will enrage PC players everywhere: Denuvo. Denuvo is an Austrian tech company that has developed a digital rights media program with the same name. A lot of PC games, particularly ones on Steam, get it as an anti-piracy tool when a game launches. It usually gets removed later down the line when sales slow down. Many games with it have consistent framerate issues at launch. Denuvo has denied that their program is causing framerate issues on these games, but in my personal opinion, when there are so many examples of it including this game and the only common denominator is that program, those denials are getting harder to believe. Redfall on PC is no exception.

    I spoke to my colleague Elliot, who gave the game up very quickly, and he said that he was experiencing a very poor framerate.

    CONS

    • Single-player Experience

    This game is really, really dull in single-player. I tried, I really, really tried to get into this game. But there are a lot of dull fetch-quests against a very uninteresting world map, and occasionally you’ll do a side-mission to create more fast-travel points as well as unlock some more content. The only thing that you’re getting is a few extra missions which get very repetitive, you create these safe houses by killing a boss vampire. That’s assuming that you are going to fight a vampire because large portions of the game have you fighting Cultists, who look and act like they’re out of the Last of Us.

    The vampires themselves have a cool design, but unless they’re in packs, they’re not too threatening. Once I got a stake gun they went down really quickly.

    The game gives various characters powers, I completely forgot they were a thing. The character I chose for most of my playthrough gave me a Raven which would locate enemies on the map, which never worked when I tried it so I stopped using it. In fact, I fired it directly where I knew there were enemies and still no luck. The cloaking method that makes you invisible is game-breaking! I could literally walk around the back of the vampires and get an easy headshot and extend the timer.

    • Dumb AI

    I thought that the AI in Deathloop was bad, but I’m begging to go back to that after playing this. There were several moments where I screwed up being stealthy and I wasn’t punished for it. These enemies are so dumb that you can easily take advantage of them to get a ton of kills. Not helped by the fact that the game is full of bugs. I got to a state where a couple of vampires just stayed in place and I was able to shoot them all without trouble. What’s more, they don’t even fire their guns or attack you intelligently. Unless you enrage a bunch of them at once, you’re not in danger of dying.

    • Story

    Two points to this one: it’s non-existent in the sense that it doesn’t provide much lore or motivation, and the game has pretty much no cutscenes. The game is told through a lot of still images which look like a bunch of concept art spliced together- it’s something that you would show to people to illustrate how the game will look later on.

    • Graphics

    I’ll say one good thing, and that is that the vampire designs are good. But nothing about this game feels like it should be of this current generation of consoles. It also makes me wonder why this game was such a large download size- where are all of those gigabytes going?

    What’s more, the game does suffer with a lot of resolution issues and the bugs showed up in a lot of places. I noticed a hilarious one in a YouTube video from DigitalFoundry where water was falling out of a sink so it went through the sink instead of out of it.

    FINAL THOUGHTS

    Redfall is a boring looter shooter and Xbox needs to do better. They had a great start to the year with Hi-fi Rush, but this has really put their future in disarray. Whatever mock reviewers they were hiring need to be fired because they clearly don’t have Xbox’s best interests at heart. The guns all feel the same, the enemies are bugged out, and it’s currently in a state on the console where it can’t reach a decent framerate and has major issues on PC as well. It’s just boring!

    It’s not the worst thing I’ve ever played, it functions just fine, but as a whole, I really got bored of this one really quickly and I’m not interested in any future content updates that Arkane have planned. If this has come about because Microsoft has management issues within their studios, something needs to change immediately.

    FINAL SCORE: 5.1/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.
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  • Guardians of the Galaxy Vol. 3 – Review

    Guardians of the Galaxy Vol. 3 – Review


    Guardians of the Galaxy Vol. 3

    Guardians of the Galaxy Volume 3 is the latest entry into the Marvel Cinematic Universe. It is now the final MCU film to be written and directed by James Gunn before he goes to Warner Brothers to manage their reboot of the DC Cinematic Universe.

    Guardians 3 not only aims to be another great film in the series, but it also aims to close out the storylines of most of the characters, especially after the significant shift for Peter Quill and Gamora after Avengers: Endgame.

    I really like the Guardians movies, and I would probably say that Guardians 2 might be one of my favourite MCU films, so I was the primary audience for this film. I’m also aware that James Gunn might not have his full heart in this one considering the position that he was put in by Disney several years ago which led to his move to Warner Brothers.

    The film itself takes place several years after Endgame with the team trying to put itself back together and it mainly revolves around the story of Rocket Raccoon (Bradley Cooper) and the pursuit of him by the High Evolutionary (Chukwudi Iwuji). There’s also a storyline of Peter (Chris Pratt) coming to terms with Gamora (Zoe Saldana), but there’s also a storyline set along Rocket’s past and what it could mean for the Galaxy’s future.

    I’ll cut straight to the point, Guardians 3 nails concluding this portion of the MCU. I think it’s an excellent conclusion. I’d say that with this film, you get one of Bradley Cooper’s best performances. He’s been playing Rocket for years, but now he gets to play him in his finest moments. Believe me, this film is very emotional. To paraphrase other people’s opinions, this is an ugly cry movie.

    I’ve been vague with the plot because I think that it’s best to go and experience it for yourself. James Gunn has put his everything into this conclusion. You can tell that he really cares about these characters and he wants to give them a good send-off.

    There are a few extra characters added in, Kraglin (Sean Gunn) is given a lot more to work with this time being the successor for Yondu. They have also introduced Cosmo into the film series, who is played by the brilliant Maria Bakalova, who played Borat’s daughter in the second Borat movie. She once again turns in another excellent performance, which is saying something considering she’s doing the voiceover for a dog that was launched into space by the Soviet Union and has now developed psychic powers.

    The High Evolutionary is getting a lot of backing online for being one of the better MCU villains, and I would say now that he is probably in my top 3 or 5, he’s up there with Thanos and Killmonger for me. It’s hard to go into why he works as a villain without giving too much away, but the writing is superb. Considering he had to go up after Ego from the previous movie, it’s saying a lot! Chukwudi Iwuji’s performance is a bit hammy at times, but it suits the character brilliantly, and he really sells the menace of this character.

    The fight scenes feel great as well. I always thought that the Guardians had great fight scenes, but this one is excellent, and the team seems to have gotten the hang of motion capture.

    If there’s a negative I could say, it’s the character that was built up in the post-credits of Volume 2. I was really excited to see what the MCU would do with the character of Adam Warlock, who is played by Will Poulter since he’s one of the comics’ biggest characters. It’s fine what they do with him here, they give him some excellent moments but during the first few acts it feels like his character was a bit of an afterthought. Fortunately, Will Poulter really sells the performance, but I wish there was a clearer direction for him.

    It’s hard not to talk about the soundtrack in a Guardians of the Galaxy film. The difference with it this time is that Peter Quill in-universe isn’t relying on a cassette tape anymore, it’s less music from the 70s and 80s. There’s still a bit of that, they include a Beastie Boys track and Since You’ve Been Gone by Rainbow, but now there’s a wider range of music from different decades. This becomes apparent in the opening song by Radiohead. I will say that once again, the soundtrack is really good. I’m personally not a fan of all of the songs, but the soundtrack as a whole works and it feels like many of the songs were deliberate choices.

    If you like the other Guardians movie and you’ve gone off the MCU, this is one to come back for. This concludes the storyline really well and it’s an excellent film. It feels like all of the other films have been building to this moment. I really love this movie and I think that it will be of my best films of the year. I’m a bit sad to be saying goodbye to this franchise, but I’m happy that we got three good films out of it.
     
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Polite Society – Review

    Polite Society – Review


    “POLITE SOCIETY”

    Polite Society is a British kung-fu film directed by Nida Manzoor. It featured a somewhat heavy marketing cycle aided by the fact that it came out in a weekend with virtually no competition. Manzoor herself said that she was inspired by Jackie Chan films and Edgar Wright- and those two influences are very present. Looking at the trailers I could see that those influences were there. But the fact of the matter is that it’s a very unique film, and it’s not just down to the fact that the cast is largely made up of British actors of South Asian descent, but it goes in quite a few different directions.

    The plot is pretty basic. It is about two sisters, Ria (Priya Kansara) and Lena (Ritu Arya), both of whom are in slumps in their careers, Lena having ducked out of art college and Ria struggling to get a work experience placement with her favourite stuntwoman. Lena then ends up being in an arranged marriage with a man who seems perfect on the surface, but Ria becomes concerned that she is throwing her life away, especially considering how controlling the man’s mother, Raheela (Nimra Bucha), is and vows to stop the wedding by hook or by crook. That’s a basic premise, but man, this film goes places! It is a strange movie but in a good way.

    If you like good kung-fu movies, you’ll like this one. It reminded me of Scott Pilgrim vs The World since they are shot similarly, but I would say that the cinematography of Polite Society is a lot more grounded in the real world since it’s not trying to replicate anime.

    One of the things that made the film really work is the cast. The characters are very well written and everyone is allowed to show their personality. There are some standout performances amongst the cast, particularly with Priya Kansara who can really pull off her leading role. She is a confident yet kind of nerdy girl who really doesn’t care what people think about her, and she plays this well.

    The dialogue in this film was really well thought out – it’s a bit over the top at times, but as a whole, it works out quite well and does meet the surrealist nature of the storyline. Another standout for me was Nimra Bucha who knows exactly what film she is in and hams it up brilliantly. I really thought that she gave an excellent performance, and even though her character is really weird, they do a good job fleshing her out.

    Admittedly, if there is a weakness, it’s in the plot twist that is revealed later on in the film. It’s the weirdest part of the movie (believe me, you won’t see this one coming), it actually doesn’t make a lot of sense… But you don’t really care, because it leads to a really good climax!

    Whoever did the cinematography for this film is brilliant. It’s a real highlight, and it helps to sell the over-the-top nature that the film puts out, particularly in fight scenes.

    Other than the twist not really working, there are really not many weaknesses in the film. Certain parts will creep out the audience, and rightfully so, but that was definitely the intention. By the end of it, you’ll agree that the film stands out, there aren’t many films like this that exist and I think unless it does start building up some traction it is destined for obscurity. If you like good actions, the choreography of the fight scenes is fantastic, though I did find it somewhat bizarre that everyone in this world has martial arts skills – but then again, I suspend my disbelief for way more in other films.

    Polite Society is a really good film and you should definitely see it if you get the chance. I purposely left out aspects of the film in this review because I want people to go and see this film and not have too much of it ruined. If you won’t see it in cinemas, you should definitely see it when it comes out to a streaming service. This film should not be confined to obscurity!
     
    Calvin – Nerd Consultant

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  • Professionally Unprofessional podcast: Mario Movie review

    Professionally Unprofessional podcast: Mario Movie review


    We give our late thoughts on the Mario movie and how it stands up to other Video Game adaptations
    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.


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  • Evil Dead Rise – Review

    Evil Dead Rise – Review


    “EVIL DEAD RISE”

    Evil Dead Rise is the latest entry in the Evil Dead series written and directed by Lee Cronin. The best way to describe Lee Cronin is that he is the kind of director who makes films that critics will like but audiences won’t. The prime example is his previous film, Hole in the Ground which came out in 2019 and did very well at film festival circuits. If you look at the Rotten Tomatoes score, it has 83% from critics but a 47% audience score. I personally think that Lee Cronin is a good choice, especially considering the quality that Hole in the Ground had (supposedly, that was the film that got him the job for Evil Dead Rise). He faces the same problem that all of the filmmakers trying to revive Evil Dead have been facing: how do we make Evil Dead without Bruce Campbell?

    Bruce Campbell will never reprise his role as Ash Williams, and I think he’s made that very clear at this point. So without the series’ most iconic character, what do you do? This is one of the reasons why people were very sceptical about the 2013 reboot, which if I’m honest, I thought was okay and had some good ideas – it had a pretty good, modernised reason for why all of the characters were in a cabin in the middle of nowhere and had some interesting themes for the horror genre. It went back to a pure horror film instead of an action-horror hybrid which I think was a good call. I think that the main problem with the 2013 version was that it doesn’t go all-out until the very last minute, and by that point, it felt too little too late.

    Evil Dead Rise actually promises a very different movie. It was so surprising that when I first saw a trailer for it I didn’t even realise that it was an Evil Dead movie until the title card appeared!

    Unlike the previous movies, this one takes place in a dilapidated high-rise apartment, the location of which isn’t specified (though it’s implied it’s in New York). It centres on a broken family where the father has just left and an aunt has come to visit after being a guitar tech for a band on tour and getting pregnant on said tour. After an earthquake hits, one of the kids (who is an aspiring DJ) discovered a bank vault under the car park and takes a vinyl record and a book out of there, which of course, turns out to be the Necronomicon. The vinyl record, of course, has the chant that releases a bunch of demons into the apartment block and possesses the mother, which puts the whole family in a horrific situation.

    That’s a very basic plot summary, but it is a very back-to-basics plot in general for the franchise. The film does a very good job early on establishing the characters and the internal relationships and conflicts, it’s very heavily implied that there is some tension between the two sisters as well as their own relationship with their mother, which again is implied that it wasn’t very healthy which leads to their own internalised fear of motherhood. As a result, we feel a lot more for the characters and that is where much of the thematic terror comes from when it all goes horribly wrong.

    Despite the fact that we have a new location, everything about it feels very Evil Dead. Top marks to the props department that designed that version of the Necronomicon – it’s fantastic! The set design is excellent too, they do a great job of making a usually mundane environment look very horrific. They also do a great job of explaining several reasons why it’s not a simple runaway job – in the original, this was because they were in a secluded cabin. This film has to of course jump through a few more hoops, but it definitely sells the desperate situation. It doesn’t just look like an Evil Dead movie, it goes all out like one too. If you are at all squeamish, do not go and see this film! This thing is gore central. I won’t spoil the best uses of it, but let’s just say that there is already talk surrounding a scene with a cheese grater which is a homage to one of the iconic scenes in the original which had it banned for years.

    This film actually establishes great characters, so you want to see them come out alive! You have the son who is an aspiring DJ, the daughter who is a political activist, and the little girl who is a pretty typical little girl, but still gets some good scenes. I thought that there were certain aspects of this film where Lee Cronin would not go, but man, does he go there! In terms of giving you a sense of insecurity, it’s very much to the film’s benefit.

    Lee Cronin has been very smart because he knows he has to create something that is simultaneously recognisable but distinct, and somehow he has managed to do both very well.

    If there is one weakness to this film, it’s the fact that there are many obvious setups to things that will happen later. There was something shown in the car park which instantly made me think: “Yep, someone is going to end up disfigured by that before the end of this movie.”. I will stress again if you don’t like blood, this is not the film for you! This film really earns its 18 certificates.

    I heard a lot of people coming out of the cinema saying that they didn’t find the film scary, and I don’t know what to say to them… Yeah, the film isn’t jump scare heavy, but it builds an excellent atmosphere, which is something I feel has been missing from a few of the previous movies, particularly the 2013 reboot. There really aren’t a lot of jump scares, but that is to the film’s benefit, jump scares aren’t scary, they’re startling – there’s a big difference. It’s very hard to make jump scares effective, and I’m glad directors are starting to notice that.

    Evil Dead Rise is a brilliant return to form for the franchise and might be a contender for my best film of 2023 at this point. It’s an excellent production, the acting is fantastic, the atmosphere is really there, and they really nailed the Evil Dead tone and themes. If Lee Cronin can make a film like this that really works with a different setting, I’d love to see what he could do with future Evil Dead films. He has certainly proved that you don’t need a cabin in the middle of nowhere to make an Evil Dead film work.
     
    Calvin – Nerd Consultant

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  • Tchia – Game Review

    Tchia – Game Review


    Tchia

    (available for PlayStation 4 & 5, and PC. PlayStation 5 version used for this review)

    Tchia has been a game showing up in PlayStation showcases for quite some time, it has been shown off with various trailers and developer diaries. The team at PlayStation has teamed up with indie studio Awaceb to get this game to be exclusive. Now it’s finally out, with PlayStation going as far as to place this game on the PlayStation Plus service for Extra and Premium subscribers, which is how I got it.

    Tchia is an open-world adventure game with minimal combat. The more blunt way to describe it is a Zelda clone with Super Mario Odyssey thrown into the mix. Nonetheless, I was tempted to try it out. For the most part, the open world is genuinely very interesting! The team itself originates from French Caledonia, a small island between Australia and New Zealand, but the world itself is fictional, and the team stresses both aspects, the game even opens with a text crawl explaining this.

    The storyline revolves around a small girl, Tchia, trying to rescue her father after he is kidnapped by someone using magic powers to control both of the islands that you can explore. There are smaller islands in the game, the two larger islands are the only ones part of this open world. The game revolves around doing various missions for people to gain certain things that progress the story. For example, early on you have to convince the heads of two villages to give you items as tribute. The tasks mainly include getting used to traversing this world, you’ll be looking for various items like Stamina Fruit, making traditional masks to unlock challenge temples which give you fruit to extend the time of the possession mechanic (which is where the Mario Odyssey elements come in which I’ll go into later), gaining trinkets and pearls which act as currency, picking up various items for customisation for Tchia and her boat, and there’s also a few other challenges around the island like diving and races.

    It’s genuinely a very well-thought-out world and there’s plenty to do. Though if you like a good map marker, you might have a few troubles with this game since the map never actually states where you are. The team wanted you to use the map to recognise landmarks and give a sense of adventure- which sounds like a cop-out, but you will very rarely get lost. If you can read a compass, you’ll get used to this very quickly.

    The game clearly takes on influences, like Legend of Zelda Windwaker and Breath of the Wild as well as Super Mario Odyssey and I felt all three of those influences very strongly throughout the game.

    The delays that this game faced probably didn’t help it to stand out, especially considering that this is coming out just two months before Legend of Zelda: Tears of the Kingdom.

    PROS

    • Soundtrack

    The soundtrack in this game is phenomenal, probably one of the best I’ve heard all year so far. You get several musical sequences in the game, which on the PlayStation version involves you pressing a direction with the analogue stick and A to hit a chord. You use a couple of different instruments, but mostly it’s the ukulele. You don’t have to worry about these sequences though since if you don’t want to take part in the game you can select Autoplay, and even if you do screw up, the game doesn’t punish you.

    The game also mixes in other songs at critical moments, which emphasised the change in the storyline and the progression of character arcs. It’s a really good use of how to use a soundtrack to tell a story.

    • World Design

    The open world looks really well designed in this game, it’s not like Breath of the Wild where there’s something to do in every corner, but there are a lot of collectables and it’s very clear that a ton of care was taken to recreate the aesthetic of French Caledonia. There are a lot of different biomes that are relevant to that island and the team does a great job of making sure that the culture is front and centre, to such an extent that there is no English language dub to the game, so it comes with subtitles. Most of the game has voiceovers from residents of the island that inspired the game, so all of the characters speak in either French or Drehu.

    While I felt like the story itself was a bit of a mixed bag since it wasn’t too brilliant but wasn’t that bad either, the attention to detail is good, which is why I’m not putting the story in the Mixed section, since it didn’t inspire much feeling for me. Most of my time enjoying the game was down to the exploration.

    MIXED

    • Graphics

    For a small studio, this game looks fine, particularly the water effects look great. With Windwaker playing a part in the influences of this game, it plays brilliantly when you sail from one area to another, so it’s good that the game looks great in those moments. I will also say that the island and character designs look good as well with the restrictions in place. It’s clear that the team was going with the sort of claymation effect- not literally, but you can certainly see that a lot of stop-motion animation features have given some inspiration to the designers.

    However, you can feel that some cuts have been made due to the limited budget. Tchia doesn’t look amazing even with the graphical power of the PlayStation 5. I don’t believe that it’s because a PS4 version was in the works before they had to make it for both consoles, there are plenty of games that had to be made for both and look great! Tchia doesn’t quite look amazing in several departments. It does have a rather unique art style that I quite like, just not enough to praise the game for it.

    • Traversal

    You will be doing a lot of sailing but after a while, the islands are going to involve you doing a lot of slow travel on foot. The game gives you a hand glider, almost exactly like Breath of the Wild, but without much stamina fruit, it’s not an ideal way of getting around.

    After a while, traversal feels a lot slower than I would like, especially because the world isn’t that big, so on-foot travel grates quite a bit.

    What’s more, after a while, the movement speeds feel too slow so as a result, it will make travelling from certain parts a bit more tedious than you would like. I also don’t think that it would help that there are a lot of collectables so there’s a lot to do if you want to get 100%, so you’re going to need to do a lot of mini-stops along the way. Unlike other open-world games, there isn’t a big difference between most environments. There is a city and also a very strange island you unlock, but as a whole, it’s a lot of tropical jungles and swamp land and beaches.

    • Combat

    You won’t be doing a lot of combat, you’ll only be fighting these fabric enemies that are weak to fire, but these things provide so little threat that you won’t struggle against them. You are providing a slingshot, but it’s mostly useless- I only used it when it was required. You’ll mostly be throwing things like gasoline tanks or possessing lanterns that litter the environment to throw back at them. There are only a few environments that have a large number of enemies which makes the game kind of turn into Assassin’s Creed, but you can get away from them rather easily, I only got captured like three times.

    The game is remarkably not difficult in terms of the combat, which suits the tranquil vibe of the game, but it does often feel very repetitive especially when you get stuck in some of the larger combat areas.

    • Possession Mechanic

    This is the part that is incredibly similar to Super Mario Odyssey. You’ll be possessing several animals, rocks, and objects around the island. Some come with extra mechanics.

    The gameplay is fine, and none of them are difficult to control. The issue comes from the fact that there are barely any of them around! There were so many times were I wanted to skip an island by possessing a bird but there weren’t any around! The most issues I had were when I wanted to find some pearls and wanted to possess a fish, whale, or shark to get closer without losing my breath.

    It also has a time limit, something which you can increase by doing the various challenge dungeons that I mentioned. There aren’t too many of them, and you don’t have to do them, but I would recommend it since the reward for it is incredibly beneficial.

    I also find myself unpossessing almost as soon as I’d started because I’d get to the location that I was aiming for too quickly. Obviously, there are some exceptions like some of the snakes and insects don’t provide much benefit in travel, you’re only using them to complete your creature diary.

    While this mechanic doesn’t have much wrong with it, it was mostly just disappointing how uninclined I felt to use it outside of combat.

    CONS

    • Limited Fast Travel

    This is my biggest problem with the game. It’s not that there’s no fast travel, it does have some but it’s very limited. The limit comes from the various docks that you have for putting your boat in. You can travel between all of the various docks over the two largest islands- but the problem is that there are only 10 docks in the game, and there are large parts of each island that the fast travel won’t take you to. There are various campfires that you can access as autosave areas which also act as a way to eat food to replenish your possession meter and sleep to change the time of day if you don’t feel like playing the chords on your ukulele to do it. I assumed that they would have fast travel considering that there’s plenty of them across the island- but they aren’t! The lack of docks on two of the islands means that there is no fast travel to them either.

    I understand why this was done, the developers made it clear that they intended to make this game feel like a childhood adventure, but the lack of fast travel made it feel like a bit more of a chore than I would have liked. There were so many moments where I wished I could have fast-travelled to a campfire.

    • Short Run Time

    For an open-world game, Tchia is remarkably shorter than I would have hoped. Because of the plot points going so quickly, I found that I had won the game very quickly even after doing a lot of extra missions. I finished the game in about 10 hours, but if you just want to go through the main story you can finish it in about 7 hours. If you want to be a completionist about it, you can beat the game really quickly. It’s not as if this game is full price so it’s not as if you’re getting ripped off, and if you have a PlayStation Plus subscription the price is even more reduced, but I felt like the game needed a little bit longer.

    FINAL THOUGHTS

    Tchia is a good game on the whole, but it’s also one that I felt was more unremarkable than I would have liked. The lack of fast travel and the unintuitive combat did bother me, but I’m not going to mark the game down for other games because we really should potentially be emulating our heroes to get some good ideas of our own. This feels like a unique game in many regards in terms of how it brought the team’s culture to the forefront. It’s very clearly a passion project brought to life, but I feel like I have to echo something from a conversation between me and my friends: it’s very minimalist in places where it shouldn’t be. That being said, I’ll be very interested to see what the team does next. They had some good ideas but they needed to work on them a little bit more. The possession mechanic, for example, doesn’t feel as intuitive as Mario Odyssey. The time limit makes it feel less enjoyable to use.

    If you have a PlayStation Premium subscription, I would say it’s worth your time. But as a whole, I would describe this game as pretty okay but I’m not sure I’ll go back to it anytime soon- especially with Tears of a Kingdom coming out in a month’s time.

    FINAL SCORE: 7.7/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Octopath Traveler 2 – Game Review

    Octopath Traveler 2 – Game Review


    Octopath Traveler 2

    (available for PlayStation 4 & 5, Nintendo Switch, and PC with SteamDeck compatibility. Nintendo Switch version used for this review)

    Octopath Traveler 2 is the latest Square Enix game from Team Asano, who has been knocking it out of the park recently. They had excellent entries with games like Triangle Strategy and the Live a Live remake, both of which I reviewed last year, with the latter of which coming to Playstation and PC shortly after this review comes out (unless you’re reading this after April 2023 in which case it’s already out, so go out and buy it! It’s one of the best RPGs released in recent memory).

    Team Asano’s first entry with the HD2D engine was the first Octopath Traveler, a project that was worked on with Nintendo Switch in mind to recapture classic Super Nintendo-era RPGs like the old Final Fantasy games, Chrono Trigger, and Secret of Mana. They did a good job with the battle system that they had in place which made it stand out from the rest. It felt like a classic RPG brought to the modern age, not just visually but mechanically. I also felt that Octopath Traveler had a lot of issues that should have been fixed- don’t get me wrong, I really liked it, but it was incredibly grind-heavy, even by RPG standards. It’s also a game that really benefits from a guide for learning enemy weaknesses.

    Octopath Traveler 2, however, was announced in a September Nintendo Direct, with the promise that it would be the original game expanded. To cut a long story short, it has achieved that.

    Octopath Traveler 2 is a very good game, but you’ll be noticing that this game came out in February and I’m getting this review out in April. That is because this is a LONG game! You’re looking at a bare minimum of 70 hours if you’re good. My playtime was 100 hours by the time of the final boss. I only did a few side quests for the purposes of the review! The game is full of content. I think that this is both a blessing and a curse. On one hand, I think that they managed the content well, but on the other hand, I think that this game is a massive time sink. If you’re buying it as a way to tide yourself over until Tears of the Kingdom comes out, you won’t finish it before then.

    As for my thoughts, well, I would say it has improved on the first in pretty much every way, to such an extent that I’m not sure I will be able to go back to the original. The most confusing aspect of the game is the fact that this game is getting a PlayStation version despite the fact the first one didn’t have a version, and the sequel doesn’t have an Xbox version despite the fact that original did appear on that one!

    Square Enix’s questionable marketing aside, it’s clear that they see a future in the HD2D engine with this franchise. I wouldn’t put it past them to reveal a new game with this engine in the next Nintendo Direct outside of the upcoming Dragon Quest 3 remake which I keep forgetting is a thing.

    PROS

    • Storylines

    Like the original game, you’ll be choosing one of 8 characters to be your main character. You’ll start off by performing their first chapter, or if you chose Osvald as your main character you get the first two chapters since his first two chapters are so interconnected. Don’t worry if you feel like his story is sped along, since he gets an extra chapter compared to the other characters to make up for it.

    The eight choices this time are:

    • The Warrior Hikari
    • The Dancer Agnea
    • The Merchant Partitio
    • The Cleric Temenos
    • The Scholar Osvald
    • The Thief Throné
    • The Hunter Ochette
    • The Apothecary Castti

    Like before, they each come with their own individual storylines, Hikari is trying to regain control of his home nation following a coup from his brother, Ochette is searching the world for mythical monsters to defend her home island, and Osvald trying to get revenge from a tragedy involving his tragedy. The great thing about this game is that they all have much better story structures. The problem with the first game was that there wasn’t an ongoing storyline for each of the characters, they were a lot more episodic in nature. Octopath 2 has much better storylines, they feel a lot more satisfying no matter who you pick as your character. You want to be careful about choosing your main character, because, unlike the last game, they will be stuck as your main party character until you finish their story.

    Outside of the bantering dialogue, the characters don’t really interact in each of their stories, they’re rather solitary. Given the fact that they have dialogue amongst each other in battle, they feel more like a party in this game compared to the last.

    I picked Hikari as my starting character, and if you want brute force, then he’s your best bet. But if you want a good healer in your party then I would recommend Castti or Temenos. While Hikari can gain a bunch of new abilities, Ochette also performs that well by capturing beats to use throughout the battle. Your main character will inevitably be overpowered, so pick one that suits your playstyle. Hikari was incredibly overpowered by the time I got to the final boss.

    If you’re worried about the team make up, don’t worry since you have access to the team guild early on in the game. This gives you the ability to add a secondary job to each character. In my case, I made Hikari a warrior cleric, so I guaranteed that there was someone who could perform a full party heal at all times. I probably made my biggest mistake of the playthrough by making Osvald a scholar dancer- his special abilities didn’t blend very well in that department, but it was worth it to give him a dagger which was sorely needed a lot of times.

    Despite the fact that the characters don’t really interact with each other, they make up for it by having crossed-path storylines. This involves the characters having their own individual story, you’ll gain access to a lot of them early on but you won’t be able to finish these storylines until you’ve finished each character’s final chapter. Think of them as nice epilogues to each of the stories.

    Of course, the game comes together with a final story towards the end. I won’t dare spoil it, but I think it did a better job tying all of the stories together than the first game did.

    • Battle System

    The battle system is a bit more interesting this time, it’s virtually the same as before, you’re trying to target certain weaknesses and you can only learn so many through trial and error. I’d actually recommend trying to have a scholar in your party for most of the time, be it Osvald or whoever you give that secondary job to. Word of advice, when Osvald isn’t in the party, have your second scholar in the party as well. Having the ability of Analyse to reveal one weakness at a time doesn’t cost much SP (this game’s equivalent of what would normally be called NP) and it revealing a weakness is always a good thing to do ahead of time.

    As before, there is also BP or Battle Points. They build up over time and you can cash them in to gain extra attacks, reaching a maximum charge of 4. This either revolves around you attacking multiple times with the same weapon, so you can cash in for four sword attacks or you can make an ability even stronger.

    It’s not very different from the previous game, you’re trying to knock down enemies’ weaknesses so you break them and they, therefore, skip a turn and receive more damage from attacks. The big difference to this battle system this time is the special abilities that have been added, each character comes with a different one. Hikari gets special attacks, Temenos can attack and break enemy shield points each turn, Agnea can target multiple enemies, and you get the gist. They build up by either breaking enemies over time or by taking damage. You can also power them by using the new item the Empowering Lychee.

    Everything about this game feels like it takes the good battle system from the last game and refines it. There are a few issues I have with specific battles, but as a whole, I think this is the best turn-based battle system that we’ve seen in a game in years. It’s still fantastic and I think that it has improved greatly in this game.

    I would also recommend checking out some of the optional classes that you can get, like the Inventor and the Master of Arms. The Inventor in particular is a great one to get, though you won’t be able to power it up through job points which you earn with experience points in battles which assign you the extra abilities.

    • HD2D

    I’ve gushed enough about how good this engine looks in my reviews of Triangle Strategy and I also talked about it in the Live A Live review, so I won’t go on too much about it- but Octopath Traveler 2 is a visually excellent game. If you liked the look of those other games this one will give you more of that. If I was to comment about a significant improvement, it would be the character designs., They are a lot more distinctive and there’s a better use of colours on display for these designs.

    MIXED

    • Side Quests

    The side quests aren’t terrible, but they have a couple of issues. The major one is that they’re all fetch quests, so you won’t gain experience points as a reward. You do get money, though, so I would recommend doing them early on. Since those rewards come in quite handy, you will be able to purchase some of the more expensive items early on.

    The other issue though is that they’re incredibly cryptic and you don’t gain a map marker to show you what you’re supposed to be doing. Even in the specialist ones for Partitio. Since he’s a merchant, he gains some commerce-based side quests, which you should do as early as possible since it benefits you in a later chapter. If you forget to do it, the game warns you when it will be beneficial to have those quests completed. There’s no penalty for not having them done, and you can go back to them.

    In short, the side quests are good but I wish they were a bit clearer. I had to find a guide to figure out what was required of me.

    CONS

    • Boss fight Length

    One thing I didn’t like about the first game that has not been improved in this game and that is the boss fights. Some of them are incredibly gimmicky. I don’t want to give away many spoilers but some of them were so frustrating. I especially noticed that some of the bosses in Throné’s chapters were especially annoying.

    That being said, the biggest offender was the final boss of Agnea’s storyline. Word of advice for that boss fight: Agnea’s secondary job needs to be an Apothecary, make sure she knows to Rehabilitate by the end of her fourth chapter. If she knows that it will make the second phase of that boss fight way less of a hassle. Even then though, it was so gimmicky that I was looking at movie-length playthroughs. I’ll admit that some of my characters were slightly under-levelled, but even so, this fight shouldn’t have taken that long. I timed it with a few of my colleagues during one of my playthroughs and it went on for an hour and thirty-five minutes– and that wasn’t a successful one!

    In short, there are no short boss fights in this game, and I think that that’s more annoying than it is enjoyable. At some point, you’re not going to get away with having some of the characters be at the recommended level for that story, which leads to my next point:

    • Grinding Heavy

    It’s not as bad as the first game, but they haven’t fixed one of my major issues with it and that was the heavy grind aspect. At certain points, I was noticing it way less and that was when I got a better system in place for levelling up characters. However, this game still has large portions of grinding. It doesn’t help that side quests don’t give out experience points as rewards. My advice is to walk everywhere without fast travel for a while, you’re inevitably going to end up against under-levelled enemies. Find areas which are good for grinding, it’s certainly a lot quicker if you had a good system in place. I had an apothecary and a scholar in my party at all times and then alternated characters when they over-levelled each other. One scholar would swap out when they got one level above the other one, same with the apothecaries, etc.

    This obviously might be affected if you wanted to use this system if you chose Castti or Osvald as your main characters. The best advice that I can give is to find a way to level up the characters that work for you. When you’re getting into those final chapters (which is usually chapter 4 or 5 depending on the character) you are going to have to make sure that all of your characters are at the recommended level.

    Despite the fact that it does give branching pathways for each other chapters, you’ll have to take both of them at some point anyway, so you may as well take the lower-level one first.

    FINAL THOUGHTS

    Octopath Traveller 2 is a really good RPG, but the boss fights kind of dragged it down for me. It’s a really good RPG, don’t get me wrong, I think it’s one of Square Enix’s best, and it can easily stand up against Triangle Strategy and Live a Live, even up against NEO: The World Ends With You. However, I do have to say that this is a grind-heavy game and some of these boss fights are going to infuriate you. If you’re having trouble, there is no shame in looking up a guide.

    Visually, it’s stunning, the soundtrack is amazing and I want Apple Music to give me access to it. I really like the new Day and Night system which gives each character an extra on-map ability. The battle system is as good as ever and the storylines are significantly improved, they actually got me to really care about these characters.

    This is a top-level RPG, though if you care about performance, you shroud only be getting the Switch version if it’s the only console you have since the PlayStation and PC versions have much better framerates. As a whole, I really liked it on Switch since the franchise lends itself to Nintendo well.

    If you liked the first one, this one is an improvement on it. If you had issues with the first, it doesn’t fix all of them but it does fix a good few.

    Final Score: 9.0/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • Bayonetta Origins – Game Review

    Bayonetta Origins – Game Review


    Bayonetta Origins

    (available on Nintendo Switch only)

    Bayonetta Origins is a brand new spin-off developed by Platinum Games with the subtitle ‘Cereza and the Lost Demon’. It attempts to tell a short origin story for Bayonetta when she was a child, tying back in briefly to some of the events of other Bayonetta games. We got a small hint of this in Bayonetta 3, at one point during the game you could buy the fairy tale book from Ronan’s shop, and during the time I was playing it, you would have to get 3 keys to unlock the preview to this game. At the time we didn’t know whether it would be a full game or just DLC. If you play Bayonetta 3 now, it has been patched so that you don’t have to get the keys to unlock the book, you just have to get the book itself.

    At the game awards, it was revealed that Bayonetta Origins would be a full game that would release in March.

    The best way to describe Bayonetta Origins is as a dungeon crawler with light environmental puzzles. The game has you controlling Cereza most of the time, though you will occasionally have to bring out Cheshire to solve certain puzzles. The map is interconnected, but it won’t be until later chapters that you’ll be going back and forth to gain extra items, rather like a traditional Bayonetta game, there are also trials along the way to get extra rewards which are often used to power up Cereza or Cheshire – the big difference is that Cheshire (the demon first introduced in Bayonetta 3)  will be doing all of the combat. Because Cereza is a witch in training she doesn’t have too many combat abilities at this point, but she does have the ability to affect the environment and she can pin enemies in forms which makes combat a bit easier for Cheshire.

    That being said, you don’t have to explore the environment too much if you don’t want to; if you’re interested in the story you can just go from start to finish on a more linear path, though the game is still pretty short either way, it comes at around 10-12 hours.

    Now I will stress that Cereza and the Lost Demon is pretty ambitious and for the most part it does succeed in its ambition, though it’s not to say that the game is without fault, you won’t start to notice those faults until you’re quite deep into the game.

    PROS

    • Aesthetics

    Graphically, Bayonetta Origins is not going too far in terms of power with the Switch, but it does look amazing. The game goes for a storybook aesthetic and takes a lot of inspiration from story tales – not that you have to do much ever to reimagine that this is part of the Bayonetta universe, but they do a good job transferring the more abstract art style to the older games. For example, Cereza translates into different art styles, and her design mostly resembles her Bayonetta 3 design. The only other character that needed to have the design changed was Jeanne, who gets a small cameo in the game (and in retrospect, this kind of messes with the Bayonetta timeline, but considering how many retcons have been implemented, this is no surprise).

    The world itself has a real otherworldly fairy tale aspect to it, which is unsurprising considering pretty much all of the enemies in the games are fairies since the game’s primary plot point is that Cereza wanders into the fairy forest to gain the power to save her mother. The fairy types are kind of interesting, they’re not as distinctive as the angels, demons, or homunculi from the other Bayonetta games but they do have some interesting aspects to them. Mainly in the fact that they do come with various different equipment like shields, sword type, or even underground drills- there is a good enemy variety here.

    It also looks stunning, even in handheld mode. If you have a Switch OLED, this game will look amazing on that.

    • Gameplay and Controls

    I’m not in the camp of people who have said they don’t enjoy the gameplay of Bayonetta Origins. Puzzle solving isn’t really my favourite genre, but I don’t mind it if the game is incredibly focused on it.

    Combat, as I mentioned before, is mainly focused around Cheshire. You bring him out in his toy form (which is because Bayonetta screwed up a demon-summoning spell and puts him into her stuffed plushie), but he can take full demon form to perform attacks. You do this by pressing the R trigger to bring him out and using the ZR button to perform a basic attack. There are a few combos that you can do by holding down the ZR button but most of the combat is done using the right side of the controls, the left side is what controls Cereza. You’ll use the ZL trigger to trap the enemies in forms. There isn’t too much strategy involved until you break the elemental cores, which is the main driving point in the storyline. They imbued Cheshire with several different elements which are used for certain puzzles and combat- for example, several enemies can only be defeated when Cheshire is imbued with certain elements or using a certain element which will give you an advantage in battle. For example, shield enemies come with a hook that can be attacked when Cheshire gets the wood element. It’s the first element that you will get, and therefore the easiest to learn.

    The way that I’m describing this feels very similar to an indie game I reviewed a few months ago called Blanc, and for that, I said that the controls were clearly designed with co-op in mind and made the single player play experience miserable. This game takes that control scheme and makes it much better, For one thing, the environments are designed to make both characters move at a pace where you can control them simultaneously. Unlike Blanc, where the environments are slightly more open, these are a little more boxed in. The controls have been more thought out for a single player here.

    There is no co-op in this game, which is quite good for this purpose, so having a good control scheme works quite well. There were only a few times where I screwed up because I got the controls wrong, I did struggle occasionally pressing the right button to choose which elemental core I wanted, but as a whole, the controls work quite well.

    The combat itself is quite enjoyable, I would say don’t go into this game thinking you’ll be getting the typical Bayonetta-style combat- this is much more simplified, which is something that I could say about the whole game in general…

    • Story

    I actually like the story of this game! It centres around Cereza seeing a boy in her dreams tell her that she can have the power to save her mother if she travels through the deep forest to get a new power, which she will obtain by following a white wolf, which directs her and her new demon Cheshire to four elemental cores. Meanwhile, she is being urged to travel back b her strict teacher Morgana.

    The one thing that I like about the game is the excellent story structure. You also don’t indeed to know too much about the Bayonetta games to know what the significance of some of these moments is, and it’s kind of separate in a lot of regards to the other games. Cheshire will be very recognizable to people who have played Bayonetta 3, but as an origin story, it does tell us a lot about Cereza and how she will become Bayonetta. The storybook aesthetic works well in giving a kind of Grimm’s Fairy Tales look to it.

    I won’t tell you much about the story since there’s a lot you should discover for yourself, especially considering that the trailers have been rather cryptic about the general storyline. But I will say one thing, if you feel like the story is slowing down, it gets really good towards the end.

    MIXED

    • Skill Tree

    At some of the various save points, you gain a skill tree – one for Cereza and one for Cheshire. The skill tree is fine but because combat isn’t very challenging or as in-depth as other Bayonetta games, I didn’t see the point to put much effort into this. It’s fine overall, but it does what a lot of other skill trees do which artificially extends the game’s run time. Especially considering that most of the skills were locked behind late-game items which require extra exploration. If you are just going from start to finish with the story, that skill tree is going to stop being relevant or even useable to you very quickly.

    The trials that are used to gain or even find a lot of these items are plentiful. You obviously get a few of them by doing the main story, but the optional ones don’t provide that much of a challenge and aren’t exactly frequent.

    CONS

    • Repetitive nature

    I will say that this game doesn’t really change up the gameplay too much from beginning to end. There are obviously new challenges but after a while, you’ll start to notice a bunch of puzzles repeat themselves – especially in times when Cereza and Cheshire have to be separated because areas are blocked by rosemary (which demons hate) or there will be a challenge that involves getting it from one area to another using an elemental core that you’ve already been using. You start to feel the grind of the game this way after a while.

    While the storyline picked up after a while which motivated me to keep playing, gameplay-wise it started to drag. If you’re not captivated by the gameplay, you won’t want to revisit some areas, which you will need to do to get some of the extras- it has some very Metroidvania-like qualities.

    On top of that, it does feel like Bayonetta Origins is kind of a bit too simplistic for its core audience. The thing that really drove people to Bayonetta was the flashy combos of the combat, and this feels like it clashes with the audience for this game. The team at Platinum have said that they want to expand upon this idea, and I think that if they do then it will be really interesting, but I’m also looking at this game and wondering how much this can be expanded and if anyone is going to play this and be driven to play the original Bayonetta trilogy.

    FINAL THOUGHTS

    Bayonetta Origins: Cereza and the Lost Demon is a very ambitious game and I really enjoyed my time with it, but the repetitiveness of the combat, puzzles, and skill tree held back my enjoyment somewhat. The storyline is excellent and the voice actors have done a great job with their performances.

    I think that this is a really good game, particularly if you like dungeon crawlers and puzzle-solving. If you’re coming into it for the combat of the Bayonetta games, you’re going to be short-changed because it isn’t here. But if you’re interested in the lore and story of Bayonetta, this is one you should check out.

    I will say that Bayonetta Origin’s mileage really depends on the player, and some may not enjoy it as much as I did. I think that this will be a polarising game.

    FINAL SCORE: 8.5/10

    Calvin
    Director of Axia ASD Ltd.
    Self-proclaimed Nerd Consultant
    and Head of Axia’s Film Society.

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  • The Super Mario Bros. Movie – Review

    The Super Mario Bros. Movie – Review


    “THE SUPER MARIO BROS. MOVIE”

    The Super Mario Bros. Movie has been in very long production, Illumination Pictures got the job to do the movie following Nintendo’s partnership with Universal, which also resulted in the Nintendo World theme parks which have shown up in various Universal World parks.

    Nintendo and Illumination have finally got the movie out following a short delay last year after the cast announcement. You can definitely tell that Nintendo had a very heavy hand in production, especially at the end of Shigeru Miyamoto (Mario’s creator) who was reluctant to create another Mario movie after what happened last time…

    In case you’re unfamiliar with a standard Mario Brothers event, the basic plot is that Bowser (Jack Black) has decided to invade the Mushroom Kingdom after gaining the power of the Super Star to win the marriage of Princess Peach (Anya Taylor-Joy), who is trying to create her own defence. After getting some help from Mario (Chris Pratt) who has his own mission to save his brother Luigi (Charlie Day).

    The film is actually remarkably short, it barely clocks in at an hour and a half including credits, and I think that this was to this film’s success. Mario games really aren’t known for their storylines and this movie is no exception to that rule. A large focus of the story involves Mario, Peach, and Toad (Keegan-Michael Key) travelling to the Kong Kingdom to gain Kranky Kong’s army. If you’re a fan of the Donkey Kong Country games, this place is littered with Easter Eggs for you. In fact, the whole film is full of cameos! There’s a location in Brooklyn called Punch-Out Pizzeria, Mario plays a classic NES game at one point, I do think that the film is very reference-heavy, but I also think that it doesn’t detriment the film. Sometimes it gives the idea of references for the sake of references, but I certainly appreciated some, like Mario and Luigi’s old boss from Wrecking Crew. I won’t give away all of the various winks and nods, but if you’re a long-time Nintendo fan, you’ll get a lot out of it.

    One of the film’s strongest points for me is the film’s musical score, produced by Brian Tyler. He’s done an excellent job recreating the various Mario themes from throughout the franchise and he blends them together so well. I spotted one sequence that went from the classic Mario theme to the Super Mario World theme, to even the Bomb-omb Battlefield score. There’s a whole bunch of great music taken from throughout the series. They also get new compositions! Koji Kando has clearly been involved at some level with the soundtrack considering that a lot of his original compositions are in this, and it is to the films’ benefit.

    I also would like to say that Mario Brothers is probably Illumination’s best-looking movie to date. I’ve kind of been getting sick of her art style especially considering we’re really getting used to it with movies like Despicable Me, Sing, and The Secret Life of Pets. I certainly know that it didn’t mix well with Dr. Seuss’ art style in their adaptation of The Grinch. But in this movie, they do a brilliant job! It certainly has some of the classic Illumination animation styles, I noticed one of the dogs in Brooklyn could have easily been in Secret Life of Pets. But the Mushroom Kingdom in particular did a good job mixing the game’s arty style with the films’.

    As for the voice cast, they do a fine job. I think there was a major overreaction with Chris Pratt playing Mario, but he does a fine enough job in the role, and I liked Charlie Day as Luigi, though I definitely hear his voice quite distinctively which just makes me think of the image of him in a recording studio – but that was always going to happen for me considering how much I watch Always Sunny in Philadelphia (I’m waiting for someone to dub over his lines in this with Charlie’s in Always Sunny to hilarious effect).

    I actually thought that the cast did a fine job, the only one where I really noticed a celebrity voice was with Seth Rogan as Donkey Kong, even though he does a good job in the role. The only one which I felt grated on me was Keegan-Michael Key as Toad. The humour in this character started to wear thin on me down the line. I also really liked Anya-Taylor Joy as Peach! She does a pretty good job in the role and delivers when she needs to.

    The absolute standouts for me are Jack Black as Bowser and Kevin Michael Richardson as Kamek. Particularly Kevin Michael Richardson, I will praise him for being unrecognisable for being a voice actor with a very distinctive voice. Jack Black knows exactly what film he’s in and he delivers on it, and of course, he gets one moment in the film where he gets to move into his Tenacious D persona, which is used to glorious effect. If you haven’t seen the film yet, the song will be in your head for days!

    The one negative that I will say is that the film is a bit by the numbers. It particularly feels that way in the last portion of the movie, but they do an excellent job replicating the side-scrolling stages of the Mario games.

    Overall, I get a sense that there was a real respect for the games by the filmmaking team. Though, this is probably due to Nintendo significantly breathing down their necks during production – especially considering how much of their own money has gone into the film.

    The Super Mario Brothers Movie is a good movie and I liked it a lot. I would say that it’s not the best video game movie, it’s not very remarkable and it does feel like it’s going through the motions. Overall, it’s very good and we could have got a lot worse. I think that the cast list is great, and I would say that there are really cool ideas here. I would say that this movie was solid but never to the extent that it absolutely wowed me.

    I understand that it’s due to my personal bias since I think that other video game adaptations have done way better, but as a whole, I thought that it was very good and I hope that the next film takes this formula and runs with it even better, especially considering how much money this made in its first week, it’s most definitely getting a sequel.
     
    Calvin – Nerd Consultant

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  • John Wick: Chapter 4 (2023) – Review

    John Wick: Chapter 4 (2023) – Review


    “JOHN WICK: CHAPTER 4”

    John Wick: Chapter 4 sees director Chad Stahelski and star Keanu Reeves return to conclude the John Wick franchise with one final movie. Chapter 4 marks the longest gap between John Wick movies, probably due to the pandemic providing production difficulties. If we had to wait through the worst part of the pandemic to get another John Wick movie, it’s worth the wait.

    I’ve said repeatedly that I think that this franchise gives us great action movies, and I stand by that. While I did think that they got a bit over the top with how they expanded certain aspects of the world of John Wick and gave us too many globetrotting elements of the story, I still really like the previous movies. The plotlines are simple but work, and the action is top standard.

    It’s always quite difficult to talk about the John Wick movies since each one follows on directly after the events of the previous. The story between 1 & 2 is only a few hours and it’s the same with 3. Chapter 4 is the one with the longest gap – it’s never stated how long but it feels like a long gap has taken place between 3 & 4.

    John Wick (Keanu Reeves) is causing havoc trying to get his freedom from The Table and after Winston (Ian McShane) is removed from his position by The Table via this film’s villain, The Marquis (Bill Skarsgard), Winston informs John Wick that if he wants his freedom, he can challenge the Marquis to a duel in Paris. If he wins, he can choose to have his freedom, but he dies if he loses.

    There are a lot of things that go on in the movie to get us to those points, but as a whole, Chapter 4 is a fantastic way to close the franchise. I of course won’t spoil how it ends. I was looking at the options that the team had going forward with this franchise, and I think that the team made the right decision over the content of this film.

    The excellent supporting cast is still present including the sadly now-late Lance Reddick, and of course, Laurence Fishburn and Ian McShane now make appearances. We also have some new cast members joining the team. Bill Skarsgard makes an excellent smarmy villain with his performance as Marquis, but the highlight of this film was the two newer assassins. Caine (Donnie Yen), a blind assassin who has been hired by the Marquis to kill John Wick, and the Tracker (Shamier Anderson). The three get plenty of time to shine and play off of each other very well, most noticeably in a poker scene involving the trio.

    The locations this time are a good mix, New York does have some time in this film, but the major locations that get the most action are Tokyo, Berlin, and Paris. Each gets excellent action sequences, while the Tokyo sequences were hard to top, the Paris scenes were phenomenal and the best in the franchise to date – and that’s coming from someone who loves all of these films. The team certainly played a lot of video games during lockdown because there are a lot of long takes that are really inspired by games. Particularly one sequence is definitely inspired by top-down perspectives that you see in video games.

    The choreography involved is once again amazing. I can’t watch these films without thinking how much effort must have gone into memorising every single person’s locations and actions, and not only telling a story through action but doing it without minimal cuts. It’s outstanding.

    The lighting also does an excellent job. This is one of the few films that can shoot action scenes in dark environments and make them look good.

    Storyline-wise, I think on many levels it has a great emotional core to it with several characters, and it is the point where you feel like some of the plot points are starting to repeat. I think the team were wise to try and do one more film and stop there.

    John Wick: Chapter 4 is another excellent entry in the series and will be a film that is hard to top for the rest of this year. If you have seen the other three and you like them, don’t hesitate to go to the cinema and see this one, it’s an excellent end to the franchise.
     
    Calvin – Nerd Consultant

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  • Shazam: Fury of the Gods – Review

    Shazam: Fury of the Gods – Review


    “SHAZAM: FURY OF THE GODS”

    Shazam: Fury of the Gods is the sequel to the previously successful Shazam movie, and also holds the title of being the second to last entry in the current incarnation of the DC extended universe; the series will be rebooted during the upcoming Flash movie, which has its own controversy.

    Given the state of what has basically been DC’s attempt at Marvel’s Cinematic Universe, it’s hardly surprising that James Gunn has been brought in to steer the series in a new direction, and really at this point considering that Warner Brothers has no faith in any of these franchises, hitting the reset button seems to be ideal.

    Shazam, however, did a lot better than anyone was expecting at the box office, and I think that that is mainly because of director David F. Sandberg, who returns to direct this movie, as well as the entire cast from the first – surprisingly this includes the villain of the first movie, Djimon Hounsou who plays the Wizard (strangely, the film doesn’t explain how he survived the events of the first movie).

    The film takes place following the first movie, so obviously  there will be spoilers for the first one if you haven’t seen it. It surrounds the Shazam family in their new life as superheroes whilst also dealing with their own troubles- Freddy (Jack Dylan Grazer) has troubles at school, Mary (Grace Caroline Currey) is deciding whether she will go to college or not given that she wants to make friends her own age but she feels like she has to give back to her adoptive parents since they supported her past the point where they were receiving government payouts for her care. This also leads into another arc for Billy, who is once again played by Asher Angel and Zachary Levi when in Shazam form.

    The threat this time comes from two of the daughters of Apollo, Hespera (Helen Mirren) and Kalypse (Lucy Liu), who are trying to restore the staff that granted the Shazam family their power from the previous movie and use it to plant a golden seed from Greek mythology in order to resurrect their realm which could potentially do devastating damage if done on Earth.

    In all fairness, the film does have a coherent plot, but its biggest error is the fact that the character motivations that are kind of all over the place. I’m not sure that this one inspires an audience as much as the original one did- the screening that I went to had quite a low-key audience.

    Despite all of that, I think that this is a decent movie. It doesn’t quite succeed the first one mainly because the villains are weaker this time (no disrespect to Helen Mirren and Lucy Liu, who are fantastic actresses), but it’s kind of clear that Helen Mirren is perhaps not cast correctly. It’s also clear from the editing that she probably wasn’t doing too well with the stunt work considering that most of the fight scenes that she’s involved with feature very heavy editing- probably covering up for the fact that she wasn’t in many of the shots. I haven’t seen much behind-the-scenes footage or information, so that’s speculative, though.

    I do also find it interesting that the dynamic of the Shazam family is kind of all over the place. Certain members get a lot more to do than others, whereas the last film felt a lot more like a group unit. I must be honest, I didn’t think that they would even bring in the Shazam family at the end of the last movie, but after seeing this movie, I’m glad that they did because it certainly gave more time for this film to be its own thing. I think that if they hadn’t we would be twiddling our thumbs up until the point that they became superheroes. It’s rather interesting the DC is putting a lot of emphasis on these characters in the movie universe considering that they haven’t really been used much in the comics in recent memory – I can’t even think when the last time that DC released a Shazam comic was.

    What’s more, I kind of think that the powers on display here don’t lead to too many interesting fights. There are some cool ideas here, like Kalypso’s power of (basically) persuasion, which really reminded me of David Tennant’s power in Jessica Jones, but one of the more interesting effects for me came from another character that had warp-building powers, which reminded me of Doctor Strange. If anything, it’s kind of interesting that this film seems to borrow a lot from other superhero movies. It’s the first time in recent memory that I’ve been in the cinema and felt the superhero fatigue- I’m enjoying it but I’m wondering if there are any new ideas to come out of this genre anytime soon.

    However, as a whole, I still enjoyed this film. I liked the characters and the fight scenes, when done well, are really good; there are some funny moments as well. I think Zachary Levi must have renegotiated his contract since he’s on-screen a lot more compared to the last one, and he has a decent performance in this movie, and the cast overall is full of good performances. I’m just wondering, given the ending of this movie, if there is a plan for the Shazam family and the rest of the characters to be in whatever James Gunn has in mind for the future of DC.

    Shazam: Fury of the Gods is a good movie, I quite like it. Though, on a technical level, it’s just okay. I didn’t like it as much as the first movie, but I maintain that you can do a lot worse, and I think that the review scores that have come out for this film have been drastically overblown. I wouldn’t mind one more movie with this cast given that I’ve enjoyed both so far, but if they won’t be a part of the next phase of DC, this one was a fine exit.
     
    Calvin – Nerd Consultant

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  • Scream VI – Review

    Scream VI – Review


    “Scream 6 (2023)”

    Scream 6 is now the sixth movie in the franchise, but for the purposes of this film, it’s mainly a follow-up to the fifth movie that came out last year. I didn’t review the previous Scream film too favourably, I thought that it was a bit too full of itself and I think that it took the self-aware humour too far, particularly with how it handled recent horror ‘re-quels’ (a word that I still find dumb to say).

    This one does reunite most of the cast from the last movie, but the only legacy character returning is Courteney Cox. Hayden Panettiere is reprising her role of Kirby from Scream 4, though this time she’s an FBI agent investigating the case.

    The best way to describe Scream 6 is that it follows the surviving young cast members from the previous movie all going to college in New York (likely a reference to Jason takes Manhattan, aka Friday the Thirteenth part 8, though unlike that movie this one’s entire runtime actually takes place in New York).

    Because of the nature of Scream movies, I obviously can’t discuss most of the plot other than it’s another one of Ghostface going on another spree. I also can’t talk about much of the plot of this film because it would also spoil the plot of the previous one. This film is very predicated on you seeing Scream 5 (2022).

    If you thought that I didn’t really like the last Scream movie, you’ll probably assume that I don’t like this one all that much, especially considering that I felt that the last one was very derivative, even if it was by design – it goes back to my previous point of just because you point out that something is stupid doesn’t make it less stupid.

    Scream 6 actually fixes many of my problems with the previous one, with one exception that I won’t go into because it ties into a major part of this movie and a plot twist of a previous film. Given how well this film has turned out, I actually want people to go back and watch this one since it has actually retroactively changed my opinion of the last. It’s my proof that you shouldn’t try to erase bad movies but instead just improve on them! In the case of this movie, they do a pretty good job, the mystery is intriguing surrounding the motives and identity of the new Ghostface, and we have a new setting which makes for some interesting takes on the typical Scream movie formula, and despite the fact that it’s quite hard to do, the film does a good job subverting expectations.

    Every reveal is very decent! The film does a good job making use of the New York setting without doing anything very tawdry like having a sequence take place at a famous landmark.

    This film gives us much more likeable characters this time around. I felt that this one improves on the characters from the previous film and it felt like actual character development is happening.

    There’s not really too much wrong this time around, but there are a few exceptions. Some characters do make dumb decisions which are easily avoidable, but the film makes good use of some excellent sequences – the one shown a lot in the trailers that take place in the subway is very effective, and the film’s meta-commentary this time, while not too interesting, is still quite good. This time it’s talking about the idea of franchises and how they treat certain characters.

    The ending of this one made me feel a little conflicted, but I feel like they kind of made the right choice. The mystery reveal does work, but there’s a certain character whose development was going in an interesting direction but could lead to some bad choices if there is a Scream 7.

    Despite the fact that Matt Bettinelli-Olpin and Tyler Gillett have directed an excellent film, I think that they should end on 6 rather than go for another pseudo-trilogy.

    Scream 6 is a very good movie that does improve on the previous one, though given the nature of this film and how it ends, I think it’s time to call it a day on this franchise. I don’t even know what you would do in a potential Scream 7, but knowing my luck it’s probably already in development. As a whole, I actually think Scream 6 not only does a good job with this movie but also improves the film that came before it. If you like the franchise, definitely check it out but make sure that you watch the previous film – this film requires that you be aware of the revelations and plot of that film before you go into this one.
     
    Calvin – Nerd Consultant

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