Author: Calvin Atkinson

  • 5 Reasons I Don’t Like ‘Boyhood’ But Do Like ‘Whisper of The Heart’

    5 Reasons I Don’t Like ‘Boyhood’ But Do Like ‘Whisper of The Heart’


    5 Reasons I Don’t Like ‘Boyhood’ But Do Like ‘Whisper of The Heart’

    It might be a bit late to talk about Boyhood but it’s a film I’ve really wanted to talk about ever since I started reviewing films. I started reviews films in text form in 2014, and shortly after I did, I was hearing tons of buzz about a film called Boyhood. Now, at the time, I was preparing to write an article on the Oscars in 2016 since I was giving my thoughts on all the films that were going to be getting nominations, which involved me watching all the Best Picture nominees, and I was hearing a lot about this film: it was an “amazing piece of work”; it was a “marvel in filmmaking”. In short, people thought it was great piece of cinema… And I did not like it. I think I gave it a pass at the time for the simple fact of what it was and how ambitious it was, but I’ve since grown to really not like this film.

    I think part of it has to do with my thoughts on director Richard Linklater. I’ve never really been a fan of his films; they just seem to me to be films that think they are cleverer than they actually are. Still, they seem to do the job, and before you suggest to me that my bias against Richard Linklater might be clouding my judgement, I will point out that there are several films he’s directed that I actually do like. School of Rock is probably one of my favourite Jack Black films and probably the time he was most perfectly cast, I actually kind of like Me and Orson Welles, and his adaptation of A Scanner Darkly is one of the best Philip K Dick adaptations out there. Even if I do find the film a bit of a confusing mess at times, I do have to praise just how well it was put together to tell the story of the book. So, Boyhood for those not in the know is a slice-of-life film which was shot over 12 consecutive summers with the same cast and would tell the story of a family growing up over that time period. In short, it was a major gamble – you can’t go back and reshoot, you have to stick with the same cast, and they’re not necessarily all going to be great actors as they grow up, so the fact that this film even exists is somewhat of an achievement. But the fact of the matter is, it didn’t do anything for me; this film really bored me to tears.

    People will then say, “Well, you obviously aren’t really a fan of slice-of-life as a genre,” but here’s the thing, I kind of am a lot of the time, and I think I found a film that really does that job really well and barely anyone knows about. It’s a film called Whisper of The Heart that was produced by Studio Ghibli, and the screenplay was even written by film industry legend Hayao Miyazaki, though he did not direct, that was handed to Yoshifumi Kondo. The film tells the story of a middle-school student in her final years and a sense of self-discovery through several scenarios – all the books she wanted being checked out by someone she has never heard of in her school, as well as coming across an antique shop after she follows a cat to it to discover that the boy at school she thought was a jerk is a skilled violinist and she’s pre-judged him. From there, and her fascination with a statue of the Cat Baron in the shop, she decides to become an author and puts all of her effort into writing a book. Now, even if you talked to Anime fans and even fans of Studio Ghibli you won’t find many people talking about this film. This one has kind of been swept under the rug; it does not often come up in conversation about Ghibli’s best work. And that’s a shame because in my mind it’s one of their better films and probably one of the best slice-of-life films I have ever seen.

    So, at this point, I’m going to talk about 5 reasons why I don’t like Boyhood and counteract it with a reason why Whisper of The Heart does it better and is worth more of your time. Let’s begin.


    • Plot Structure

    In short, Boyhood does not really have one; it really is just the life of these characters. Now, that could have worked but for reason number 2, it does not quite work, and as a result it’s all a bit of a buzzkill. I was actively wanting there to be more of a plot to this film. The fact there is not kind of suggests the idea that the script was being written as the film was going. As a result, it does not feel like a film that has a beginning, a middle and an end. In fact, the ending just feels like the film stops; there is no real climax to Boyhood. It starts with the main boy at a young age and ends with him in University, and even then, at the point I was expecting it to end – which would have been a nice way to send off the film – it just kept going. Again, I’ll get back to that point later.

    What’s more, Boyhood also has a real issue with the fact that, because not much is happening, you’re really getting a sense of the fact that it’s a little too realistic. I kind of was really hoping that some sort of plot was going to kick in, but at about the halfway point I kind of realised it was not actually going to happen. There’s not much character development for any of these characters. You can have a slice-of-life story and have character development. The film I think tries to boast a similar theme to Whisper of The Heart – both films have an idea of finding your identity in something you’re good at, and your experiences making you who you are from both the good and the bad. Whisper of The Heart even adds a certain sense of learning from failure to succeed later. But in the case of Boyhood it feels tacked on – again, this does feel like a film that was being written as it was going along. In fact, quite a few plot points are actually dropped partway through. One of my favourite parts of the film was at the point when Patricia Arquette’s character was married to the alcoholic professor from her college who eventually revealed his true colours and started treating everyone like crap because it actually felt like the plot was finally kicking in, but then partway through the film they just leave and it is never mentioned again.

    Now, take Whisper of The Heart: it has a very good 3-act structure (beginning, middle, end) and it actually commits to its themes. Yes, it is about Shizuku becoming an author and having that ambition, but it also has lots of different subplots and they all feel like they’re well thought out: The rather awkward romance with Seiji and their interactions; the fall out with the fact that her best friend’s crush does not like her and it involves a massive love-triangle; the budding fascination with the antique shop owner who’s Seiji’s grandfather and a keen violinmaker who she is desperate to impress with the book. There’s a lot more going on and they all have resolutions. Granted, Whisper of The Heart also has the same problem as Boyhood in that it doesn’t really have an ending, it just kind of ends and is, probably out of all the Ghibli’s films, the one with the most abrupt ending. Though I suspect that might have been an issue with the fact they were translating a source material. Ghibli films often don’t have that issue since they usually are not adapting other people’s work. The point I’m making is that Boyhood is a film which is trying to have a plot but does not really have one. There are a lot of moments which are set up to indicate they’re going to have a plot, but the film never commits to it, and whatever themes they were going for feel half-thought, whereas Whisper of The Heart feels like a fully thought out screenplay.


    • I Could Not Tell You Much About These Characters

    Boyhood’s characters just are not there. If you’re going to do a film about slice-of-life and simple day-to-day moments, you need to have good characters and preferably characters that even will develop as the story goes on. It is possible to do that, but that does not really happen in Boyhood. I would have to look up the names of most of the characters because I could not tell you them off the top of my head or what their character was all about. The main boy has virtually no personality; I could not tell you a thing about him despite this being a film about him and him growing up, but he is the most unremarkable character to follow. You just remember the character as archetypes, like the sister, both of her alcoholic boyfriends, Ethan Hawke who’s the kid’s dad, and Patricia Arquette who plays the mum, arguably the most compelling character in the entire film (no wonder then that she ended up winning Best Supporting Actress for a role in this). I mentioned before that they sort of set up these character arcs, but they surprisingly feel rushed if they ever feel like they get off the ground, and they’re rather bland. Hell, I couldn’t even really tell you what happens to half of them by the end of the film – there are a ton of characters which are introduced in the movie that later just sort of disappear. Now, this might have been down to the fact that they couldn’t get some of these actors to come back, and that would be a fair point.

    Then we take a film like Whisper of The Heart where, in that film, I remember virtually most of the characters and their arcs. I remember everything about Shizuko, Seiji, her best friend Yuko, Seiji’s grandfather Shiro; there’s all sorts about them. There’s the fact that Seiji acts like a bit of a jerk but he’s actually a very talented individual who has trouble expressing himself to other people. You’ve got the fact that Shizuko doesn’t really know what she wants to do with her life, which is a very common personality trait for someone at that age, especially during a major transition in your life which is what Shizuko is going through. You have real personality-building scenes. I could not really tell you much about some of the scenes from Boyhood but I remember very clearly Shizuko, Seiji and Shiro performing ‘Country Road’ on their instruments in the shop’s basement. We’ll get back to that later. The point is you need good characters and good character arcs. Whisper of The Heart really has a lot it; Boyhood just doesn’t, and as a result the film is not that compelling (and when we get to number 4, that’s really going to create a problem).


    • The Use of Pop Culture Isn’t As Interesting As They Think It Is

    Boyhood was shot over 12 summers, and to tie into that there is a lot of use of things that were popular at the time to make the point of when the film was taking place as a way of showing the transition of time. You’ve got the kids watching Dragon Ball Z or the boy using a Gameboy Advance, then when the film is taking place a few years later he’s using a Nintendo DS instead because that was the next console to take over. There are a lot of references to songs that were charting very highly around that time; there are a lot of references to news stories which were going on around the time period.

    Here’s my problem: they don’t serve much of a narrative purpose, they just exist to show the transition of time. Cool in theory but in practice it is actually rather annoying – it almost feels like the directors are winking at the television, going, “Remember that?” It doesn’t really add anything and it kind of sticks out. I saw a review of Boyhood when I was researching this that said they found it weird that Nintendo would give out a product placement for a product that was going to be out of circulation and production by the time the film came out, which brings me to another problem I found with the film: it dates the film poorly. I feel like it doesn’t really add a timeless quality to the film, and I think Boyhood would have succeeded better if it had a timeless feel to it. Instead it feels like it’s an exhibit of a lot of moments of the noughties and some of the early 2010s.

    Now, pop culture doesn’t play too much of a factor in Whisper of The Heart except for one point, the John Denver song ‘Take Me Home, Country Roads’. Now, you all know that song, but it serves a particular purpose in the film for several reasons. For one, it’s actually a decent choice of song. It is slightly dated in its referencing, but it represents something that a lot of Japanese teenagers go through at that time – obsession with American culture. We like to think of Japan as being this very insular culture that has very much its own identity, influenced by itself and not much outside sources, but there are a lot of people who have a very big obsession with American culture, and pop culture in particular. The song plays a factor in several ways: Shizuko and Yuko practice singing it and have trouble translating it, which leads to a bad translation joke which does not work in the English dubbed version of the film; it’s the song that Shizuko and Seiji perform together which brings them closer together; and you have the fact that it’s used in the opening and closing credits. But it actually serves a purpose within the narrative as it’s a song that everyone likes and binds them together and it’s a part of the story as a whole; it doesn’t feel like it’s tacked on at any point.

    Then we come to one of my biggest problems with Boyhood…


    • It’s Way Too Long

    Boyhood runs at 165 minutes. That’s 2 hours and 45 minutes. I didn’t get to see Boyhood in the cinema, I ended up watching it on a flight coming back from America when I knew I would have enough time to watch it without anywhere to escape, and on flights I tend to have a much larger tolerance to longer films. It’s probably why I didn’t like Zero Dark Thirty so much on a second viewing when I saw it on the ground. But even then, Boyhood was way too long – you could cut 30 minutes of this film and I don’t think you’d lose much. Hell, if you want to keep the structure and the time periods all in place, cut it by 20 minutes. Seriously! I was begging and pleading this film to end. By the halfway point when you realise this film is going to have absolutely no plot whatsoever, I was really begging for it just to end sooner rather than later. And as I mentioned, there was even a point where it looked like he was driving off to University and that would be the end of the film, but it still goes on for like 10 more minutes! I don’t care! And then the film just suddenly stops. The fact that there’s not much character development means that what was already a long runtime feels like it’s even longer; this film feels like it goes on for three hours. And considering it doesn’t have much of a plot, it also makes the film really, really boring. Whisper of The Heart is very sensible – it goes on only for 111 minutes, and while I wish they kind of had a slightly better ending, it at least does not feel like it overstays its welcome. It’s perfectly paced and as a result feels like it runs at a good amount of time – it never feels boring and I didn’t feel like anything should have been cut from the film. But I feel like I have to go onto my next point…


    • It’s All A Bit Of A Gimmick

    The one thing Boyhood really has going for it is the sheer feat it was to shoot the film over 12 years, with the same cast, watching them grow up with the film. Here’s the thing though: if you took that out of the mix, this film would not get anywhere near the level of recognition it did get. It really has not much going for it once you take that out of the mix. Linklater had a vision for this but I don’t think he got beyond the sheer concept of it, and I think that really shows in the fact that not many people talk about this film anymore. And unlike Whisper of The Heart, which I also have a problem with in that not many people talk about it, it’s not because it was overshadowed by other films and some of its contemporaries. The fact Boyhood did not win Best Picture probably didn’t help but I think everyone got over the gimmick and it really died down. I’m just kind of glad that it’s in that state as I don’t think it deserves as much of the recognition it got, and the fact that it took someone reminding me that this film exists really brought home to me that this film is largely forgotten. And I think as the years go on it’s not going to be remembered as much because, well, its gimmick is really what it has to hold onto.

    Now, Whisper of The Heart I think will have a similar problem, but the studio it was made in was established on fantastical storytelling and did a very good job with it. As a result, it’s got people to really talk about that studio and so, as a result it’s going to live on in some fashion. Granted, it’s probably always going to just have a small or a cult following; it’s never going to achieve the sort of critical success of a film like Princess Mononoke, Spirited Away or Howl’s Moving Castle. But the sheer fact that those films exist, there will be people that will go through the collection and find this film. As a result, it doesn’t really need to rely on anything – the reputation of its contemporaries will mean that people will eventually find this film and it will hopefully stick with them. Ghibli obviously saw something in this because it was the only Ghibli film to receive a sort-of sequel with The Cat Returns, which was basically what Shizuko’s book would have turned out like when she kept up her writing. So, yeah, absolutely see Whisper of The Heart.

    But I want to hear your points. Did you like Boyhood and have a counterargument to my points? I look forward to reading some of them in the comments.
     
    Calvin – Nerd Consultant

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  • Ranking Best Animated Feature Winners of The Decade

    Ranking Best Animated Feature Winners of The Decade


    When it comes to the Oscars, most people look to Best Picture as one of the big ones of the night. But in all honesty, one of the categories that I really look to is Best Animated Feature. It’s no surprise that I’m a big advocate for animated films, I really do enjoy animation to an extreme degree. So to see which films do well in this category really is invigorating for me, or at least it would be if most of the films I wanted got nominated. Yeah, this is a category where I really wish the academy would be much more stringent and not just pick films their kids watched. I’ve seen so many great animated films that got passed up for complete crap that someone’s kids enjoyed – Cars got a nomination for Best Animated Feature for crying out loud. The Boss Baby got a nomination for Best Animated Feature.

    So, since I’m ranking a lot of decades list, I’ve decided to look at all ten films that won Best Animated Feature at the Oscars. And if you’re expecting to see a lot of Anime at the top because you’re aware of my tastes, don’t. Despite the fact that four animated productions from Japan got nominations, those being The Wind Rises, The Tale of Princess Kaguya, When Marnie Was There and Mirai, none of them won. In fact, there hasn’t been an animated film from Japan to win this category since 2003. But obviously expect a lot of Disney and Pixar in this one, particularly Pixar. The category has jokingly been called The Pixar Awards since they won it more times than any other studio, and that’s no exception for this list. In fact, half the winners from films that came out in the decade were animated films from Pixar, and three of the others were Disney. Only two films in the last decade that won the award were not made by either Disney or Pixar, and it’s pretty much an incredible indictment on the method of voting and nominations that the academy gives. Yes, I grant you, Pixar and Disney are two of the biggest animation studios on the planet and they do make amazing films, however it does seem rather excessive how much they’ve dominated this category, and it was at the expense of several studios. But, without complaining, let’s get on with the list.

    Now, to make sure this represents the decade, this will not include the 2010 winner of Best Animated Feature since that award ceremony covered films from 2009. To ensure this represents the last decade, this will cover the winners from the award ceremonies from 2011 to 2020, though I will state them as the winner of the film from the year it came out. Now we’ve avoided that confusion, let’s get on with the list. And remember, these are ranked by both how much I enjoyed the film and what I thought of the film on a technical level, and trust me, picking the no.1 was really hard. Picking the no.10, on the other hand, was not.


    10. Brave

    came out in 2012 and won the Oscar in 2013

    I still don’t know why Brave won the Oscar for Best Animated Feature because it really is a disjointed film. I really thought this was a Disney film before I discovered Pixar actually made it, and it’s a bit of a mess all round. It’s a rather bizarre film; it’s almost like Pixar looked at Brother Bear and said, “Let’s do that but set it in Scotland,” and it’s a rather soulless film all round. It tries to do a very headstrong and independent lead female character but she doesn’t feel organic in the role, she feels more manufactured. And I honestly think that of all the films that Pixar made that have not been sequels, this one is one of their weakest, and it wasn’t as if it was coming out in a year where there were not a lot of nominations to pick from. Okay, Frankenweenie wasn’t that great of a film but it was nominated in the same year as ParaNorman, The Pirates in an Adventure with Scientists and Wreck It-Ralph. All three of those films vastly deserved that nomination; the academy picked the absolute wrong answer. Brave’s legacy has really been a rather bland, rather boring film that has kind of proven the point of the stranglehold Pixar has on the award ceremony.


    9. Frozen

    Yeah, you all saw this one coming. I’m not a big fan of this film and I don’t think it should have won the Oscar, but I’ll get more into what should have won. But really, I knew going into the ceremony that Frozen was going to absolutely dominate that year in both Best Original Song and Best Animated Feature. What sets Frozen above Brave is the fact that, firstly, it has a more coherent and a just generally better-written script, and I actually think the animation is well-done, and I admit the film is obviously not aimed at me but I ultimately just don’t find myself enjoying it. It feels like the film is constantly winking at the audience with how much it’s trying to subvert expectations, though I do admit that the world design is well put together, even if it would be the worst part of Kingdom Hearts 3. But seriously, while it was nominated against a lot of not-too-extraordinary films, it was also up against The Wind Rises of all things, which was probably my favourite film to come out that year and was meant to be a send off to the legendary Hayao Miyazaki. Granted, he has since unretired… Again. But that’s aside from the point. At the time, it genuinely felt like this would be his last film, and if that had been the case, it would have seemed criminal for him not to go out with a bang for everything he’s done. And it seems a bit weird to me the academy did not take that into account considering that they give out Oscars a ton of times for actors that probably deserve them but not necessarily for the film they’re nominated for, something I’m hoping happens for Miriam Margolyes sometime soon. Seriously, if you haven’t checked it out yet, see The Wind Rises. It’s a rather interesting look into the minds of people who end up building weapons for war, told from the perspective of a pacifist; it’s a genuinely fascinating film.


    8. Rango

    Yeah, I forgot this film existed too until I did this countdown. I actually was kind of on board with Rango at one point, but it’s hard to deny the fact that, rather like Brave, it’s a rather unremarkable film. It is however a beautifully animated film. Rango has been an excellent film in several regards. Gore Verbinski, the director of Pirates of The Caribbean, produced the film and he also stayed on as director. And you can really tell that he brought a lot of what had worked in Pirates of The Caribbean, including very similar cinematography. Let’s just hope that this film didn’t give him the idea to make The Lone Ranger. I think the reason it won was because it was a really well-animated film in a year where the other films that were nominated had a lot of very standard animation. I also find it surprising that it’s the year DreamWorks had two nominations and they still didn’t win. Personally, out of the five nominees I wouldn’t have given it to Rango. I personally would have given it to Kung Fu Panda 2, and that’s purely because I really, really like Kung Fu Panda 2, I think it’s the best film of the trilogy. And seriously, the animation in those films is brilliant. If you missed out the Kung Fu Panda films, you’re doing yourself a disservice; they’re much better than you think they’d be.


    7. Toy Story 4

    Toy Story 4 really is, in my opinion, the weakest of the Toy Story films. I reviewed it last year and I kind of was of the opinion that it didn’t really hold up, all things considered. It just kind of existed for the sake of existence. I personally felt Toy Story 3 – more on that later – was a better cap-off to the series. Now I did think Toy Story 4 had some good points – the acting is really good in it and it feels like an end to a few character arcs, but that being said I thought it was the end to character arcs that already ended in the previous film, but it definitely felt like a film series that was now being pushed to an audience that was no longer including adults. Considering I grew up with the Toy Story films throughout the various stages of my life, I kind of just felt upset that they weren’t there anymore for me. Toy Story 4 was probably always going to win this category since it was up against the arthouse films, I Lost My Body and Klaus. DreamWorks had How To Train Your Dragon: The Hidden World which is an alright film but I wouldn’t have been happy if it had won, and Missing Link which, again, because Laika produced it I kind of wish it had won considering that film bombed at the box office and it’s actually really good; it was probably the one I enjoyed the most out of all those films. Though granted I haven’t actually seen I Lost My Body and Klaus, so my opinion might have changed; I’ve only heard good things about Klaus. And trust me, Laika’s probably going to be a studio that, with the current economic crisis, will more than likely go out of business; they did not need Missing Link to be that big of a bomb.


    6. Big Hero 6

    Honestly, that’s not me trying to be cute, it genuinely just happened to be no.6 on this countdown. Big Hero 6 won in the year that no one expected it to win – it was the year when the biggest controversies of the Oscars was the fact The Lego Movie hadn’t received a nomination for Best Animated Feature in spite of the fact it did receive a nomination for Best Original Song for Everything Is Awesome, and I am so sorry that I put that song back in your head, I can only apologise so much. Honestly, Big Hero 6 was the winner in what was, if you took one of the nominations out, probably the strongest year for that category. In fact, if you took out The Boxtrolls and replaced it with The Lego Movie, you would have had one of the toughest decisions. I was probably not going to be happy with the winner but Big Hero 6 is a really good movie; it’s a nice celebration of Disney’s acquisition of Marvel, since this film was based on a now defunct Marvel comic team, but also has some interesting takes on Anime. It’s no coincidence that both the series and the movie it’s set in is a combination of Tokyo and San Francisco. But it also has some interesting themes of loss and grief that I was surprised were handled so well. It’s kind of proof that you can use a superhero story to tell these kinds of subjects. Big Hero 6 is not the greatest film, however – it’s got way too obvious a villain for a start. I don’t know why they thought that reveal was going to be surprising, and in spite of Baymax’s infectious personalities, the other characters range from passably enjoyable to downright annoying. Big Hero 6 is a good film but man, I wish the award had gone to either The Tale of Princess Kaguya or especially Song of The Sea. Seriously, both of those are excellent but if you haven’t seen Song of The Sea, it’s an amazing Irish animated film that uses Irish mythology to a wondrous degree. Tom Moore really has become the Hayao Miyazaki of Ireland on the back of it. And I really would have liked it as well if Isao Takahata’s final film The Tale of Princess Kaguya won, though I suspect that got the nomination for its animation on the fact that it was Ghibli. I think the voters might have been put off by the bittersweet ending of that one, that and the fact it was the year we found out that the academy voters really don’t pay much attention with the Best Animated Feature category considering that one voter’s ballot was leaked where they said that their kids didn’t like the two “Chinese” cartoons that were on display, in spite of the fact that those films came out in Japan and Ireland. Academy voters are dumb.


    5. Zootopia

    Zooptopia’s really an excellent film; I thoroughly enjoyed this one. It’s actually a film that’s kind of more relevant now than it was when it came out. It uses its structure of a city full of anthropomorphic animals and uses it to tell a story that tackles issues of sexism and racism, and while it ultimately does pin the blame for a large portion on one person, it also acknowledges that both are societal issues that require a coming together of people to acknowledge their own faults. This is probably one of the boldest Disney put out in the decade. It’s really the film that, out of all the Disney films that came out this decade, I possibly enjoyed the most. They really put a ton of effort in to this one and it genuinely surprised me how much I enjoyed it. The world design is very well thought out and the character dynamics also felt well-executed. Plus, the voice cast is made up of very talented people for this one. I will say though that Zootopia really was the obvious winner in spite the fact it was a very strong year – Kubo and The Two Strings, which is another excellent Laika production, got the nomination, and Moana also was the second Disney nomination, and I’m actually kind of surprised it didn’t win considering how academy voters like it. I still haven’t seen My Life as a Zucchini so I can’t really comment on that one, and in spite of the fact The Red Turtle was partly produced by Studio Ghibli, it’s not one of the films that they’ve made that I had much affection for. It’s a good film but it’s one of those films that feels a bit too self-congratulatory, and it’s also kind of messed up when you really think about it.


    4. Toy Story 3

    Toy Story 3 was a phenomenal choice to win that Oscar. Yeah, it was up against How To Train Your Dragon and The Illusionist, but really Toy Story 3 should have got this one. If it had been the end, it would have been an excellent end to the franchise. It’s a great send-off film – it’s putting these characters in some brilliant situations, it has an excellent villain, the animation is top-notch once again, and it has some excellent character arcs. Seriously, I really love the end portion of that film. It also was a wise decision to not have Andy still be a young boy this time considering that the first film had come out in 1995 – we’d all grown up with these films. I can actually distinctly remember going to see the first two in cinemas, so probably the nostalgic edge to it is why I probably find the film so enjoyable. I also very regretfully can say this is the one Toy Story film I did not see in cinemas, much to my eternal regret. If you haven’t seen all the Toy Story films, I really would recommend it as a good movie marathon, but obviously out of the Pixar films that got the wins, it wasn’t my favourite, not even my second favourite. That would go to…


    3. Inside Out

    Inside Out is probably Pixar’s most inventive film of the decade. It was really just an excellent production from start to finish – you’ve got everyone being brilliantly well-cast, and an interesting story that’s directly about emotions in a very literal sense, and it has an excellent message about coming to terms with oneself. Seriously, there are so many moments in this film that will give you ‘the feels’. And despite the fact of how much I really adore this movie, it still wasn’t my pick for Best Animated Feature by the end of the year. Note: If you looked at my Oscar choices which actually did make for that year, I did pick it but it was under the proviso that I was able to change my mind later because one of the films hadn’t come out, and I did see that film. When Marnie Was There is fantastic and, in my mind, it probably should have won. Again, I kind of think it probably should have won not only because it was my favourite but the fact that this was the last time Ghibli was going to get a chance to win that outward. If you haven’t seen Inside Out really go and see it, but really try to watch When Marnie Was There – it’s an excellent film with a brilliant central performance from Hailee Steinfeld which tells the story of love, loss, and has similar themes to Inside Out of coming to terms with oneself. Although, I think it’s a film that also was a bit harsher with how it confronts its main character. I just personally though it was an excellent film and would have been a great way for Ghibli to go out. See both films.


    2. Spider-Man: Into The Spider-Verse

    Choosing between numbers 1 and 2 was the hard decision I had to make. These two are unabashedly the best films in my mind out of the 10. Spidey just missed out, but man is Into The Spider-Verse an excellent film. It’s a brilliant introduction for people that haven’t yet seen anything of Miles Morales’ Spider-Man, and it’s a really excellent take on the Spider-Verse storyline. I think my review was a bit harsh on it because I was just off the high of the Spider-Man videogame that came out on PlayStation 4, but this one really in my mind now is the best Spider-Man film to date. It’s another brilliant film from Lord and Miller, and I’m glad to see they finally got their Oscar nomination and win after they failed to get nominated for The Lego Movie. The only other option would have been Mirai which, as much as I love Mamoru Hosoda, when he finally got the Oscar nomination it was for the wrong film; he should have easily been nominated for either The Wolf Children or The Boy and the Beast, both films which I think are superior in my opinion. I don’t think that you even need to be a massive Spider-Man fan to get into this film; it’s just an excellent film about growing up and finding your place in the world and doing it on your terms. I actually agree with a lot of commentators – it could have easily been up for Best Picture.


    1. Coco

    I really adored Coco and it was the one time I was really glad Pixar had won it. It also really put me in a better mood considering the fact that it was one of my least favourites years for nominations considering that the two films I really wanted to get a nomination, Your Name and A Silent Voice, both failed to receive nominations, but the abysmal The Boss Baby did. I’m glad Coco did get the win because it is a brilliant take on Spanish myths and legends, and Pixar did a brilliant job in contextualising The Day of the Dead celebrations to tell a significantly brilliant story of both passion for one’s craft as well as family being one of the most important things in your life. Plus, this is a beautifully animated film, it looks amazing and I think it still will in ten years’ time. It really put The Book of Life to shame which this now does a much better job at of visualising that world, and it actually managed to add some peril to dead characters. I am amazed they pulled that off. And do I need to even say the music is phenomenal? It’s no surprise that ‘Remember Me’ also got nominated for Best Original Song. If you like good music in films, you really need to see it. Though personally if I was picking a song to get nominated For Best Original Song, I would have picked the song ‘La Llorona’.
    While it was a weak year, two of the nominations being Ferdinand and The Boss Baby, there were actually two excellent other films nominated: I really enjoyed The Bread Winner, even if it did seem like a really brutal film overall but that was a good tone choice because it really suited the subject matter, and Loving Vincent is one of the best animated films of the decade, animating watercolour painting to tell the story of the life of Vincent Van Gogh.

    So, there you go, a whole bunch of animated films that I got to talk about, and I probably queued up the recommendations for you for at least the next few weeks. I can only apologise to the parents whose queues have now been filled up with all these films.
     
    Calvin – Nerd Consultant

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  • 51 Worldwide Classics – Game Review

    51 Worldwide Classics – Game Review


    51 Worldwide Classics

    (Available for Nintendo Switch only)

    Named Clubhouse Games everwhere else, this is Nintendo’s published collection of 51 board, card and varriety games such as Darts, Blackjack, Shogi, Bowing, Hanafuda, Chess and many more. It’s basically a Switch answer to those fun get your friends together for a party game night and offers multiple options to play both on the couch, wireless play between Switches, and online multiplayer with both friends and random people. This got a lot of time devoted to it at the last Nintendo Direct Mini with it being Nintendo’s only major release in June (in fact it’s probably the only major Switch release in June) and I bought it out of curiosity more than anything else. This is essentially the Switches answer to Wii Sports and Wii Play both of which get updated versions of games from them in this collection. The game also uses a wide verity of controls such as using the switch’s touch screen features when playing the game in handheld mode for games like Ludo and connect 4 as well as motion controls using the joy cons for certain games like darts and bowling. For testing this game I initially worked on looking at the possibilities of what games you can play with only 1 switch. I was also able to test out online multiplayer but only against random people since none of my friends brought the game though I did also test out the app that lets you share the game to play multiplayer between switches where only one person requires the game, a real benefit if you want to play multiplayer card games. The game offers all 51 games from the start and in all honesty the games were surprisingly addictive even in single player though obliviously your mileage will vary depending on your enjoyment of the games on offer.

    Pros

    • Art style: this game really has Nintendo’s charm which is what separates it from much of it’s cheap contemporaries which aim at a casual market and the art style goes a long way. it just has a sense of care put into it which you can see and makes it a fun environment to play these games in and I really liked some of the Mario themed stuff you could unlock. It also looks good put on a table undocked to substitute for a gameboard.
    • Single player: it’s not the greatest thing in the world but the game offers you several ways to learn the game through genuinely challenging AI opponets even at normal difficulty. I lost quite a lot and enjoyed having a bit of a structure to how I’d tackle the order of games I played since I could go to the globe and go to the pack that celebrated Nintendo’s history which got me started on games like Shogi and Hanafuda or I could do the segment which looked at social games for billiards and chess. Even if I didn’t want to do that I had the option to choose whichever game I wanted which meant I could tackle the game anyway I liked.
    • Online multiplayer: this was some of the most fun I had and was incredibly easier than I was expecting. The way it works is you choose up to 3 games you enjoy playing and the server match you with players that want to play that particular game. A few games got cancelled because of a player having a bad connection but it was usually the minority and in 4 player games like Texas Holdup and Blackjack if that did happen they were immediately replaced by an Ai so the game kept going. I didn’t have a chance to test the online multiplayer with players in my friends list to see how it worked since none of them have bought the game but I can’t imagine it’s much worse.

    Mixed

    • Learning curve: now obviously I don’t know how to play all these games so I was hoping the game would give concise instructions. However while I would do this in rather amusing manners for many games a couple of them were not exactly the best explained so when I thought I got a grip on the rules the game threw a curveball at me. Now granted I am dyslexic so that might be playing a part but I found most of this game is learnt through trail and error. Riichi Mahjong for example is a game I still haven’t got the hang of and checking the in game rule book didn’t help much.
    • Motion controls: the motion controls for games like darts and bowling were fine, they get the job done and in the case of those 2 afore mentioned games but every other one it’s not the best option and for most games I still recommend the pro controller if you are lucky enough to have one. even with those games they didn’t feel as intuitive as the game on Wii Sports which were evident in how easy they were to pick up and play in just how many people from all sorts of age ranges and backgrounds gave it a go with no issues.

    Cons

    • More players = less games: now I was aware that not every game would support 4 players but it really surprised me just how much that reduction was when the number of players on 1 switch was, play with 4 players on 1 switch and you only have 2 games to play. the number of games did go up when you play online or in a game with wireless communication between Switch’s but if you’re in a house with one Switch it is hard to get a party going with 3 or 4 players. Some of them were surprising to, I kind of get Darts being 2 player only but Chinese checkers being 3 players max confused me and Bowling being only 2 players is a giant missed opportunity. As a result if I had 3 friends hanging out with for a game offline it would not be our go to party game unless they really like Ludo and is espically not great for say a board game night in with family or friends which was a large intention of the game. clearly Nintendo is trying to encourage gameplay between Switches but I think my friends shouldn’t be required to have the game or an App just so we can play certain games. The most selection I got for multiplayer was online multiplayer which had 44 games available. Hopefully you aren’t the only person you know with a switch because if you are you won’t get the most out of Multiplayer with this game without a Nintendo Switch online account even less if you have Switch Lite.
    • Some games didn’t click with me: I know this is a me thing but there were a bunchof games I didn’t enjoy. For example I wasn’t huge fan of toy golf, fishing was ok but also seemed rather random, the solo games have limited enjoyment and I have no idea why anyone would play Riichi Mahjong. There’s 51 games so your bound to have a few you like but after a while I found about 5 or 6 games I liked and just stuck with them

    Overall thoughts

    51 Worldwide Games is certainly a game that has merit with some excellent use of multiple switch functions but given that it’s on a system that already has great multiplayer games including Super Mario Party which could even have future entries or legacy content of the series in the future really means it’s got not as much staying power. This is mainly due to a badly implemented multiplayer system that relys on having friends with a switch or a switch online account and I can’t see people saying it would be their party game of choice. The games are certainly addictive and I had fun with the online multiplayer over the first few days of owning it but after that the novelty kind of wore off. it certainly has better online multiplayer than Super Mario Party but this isn’t going to be my go to party game. now the game’s online multiplayer has benefits right now but when we have a complete lockdown lift I can’t say that’ll still be the case.good game but not agreat game and not one I see a lot of people playing in a few months.

    Score: 7/10

    Right now it’s about £35 both physical copy and Digital copy but I’d say either wait for a sale or get it digitally once you know friends have a copy both during and post lockdown this game isn’t great for multiplayer with one switch.
     
    Calvin – Nerd Consultant

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  • 5 Reasons Why The Blair Witch Project Is Still Great

    5 Reasons Why The Blair Witch Project Is Still Great


    5 Reasons Why The Blair Witch Project Is Still Great

    The other day I was watching a video on YouTube by Mitch Benn, where he listed the 5 reasons why David Lynch’s adaptation of Frank Herbert’s Dune is still great. It’s an absolutely excellent video, you really should watch it. He made it in light of the fact that Dune is due to get another remake, this time directed by Denis Villeneuve of Arrival and Blade Runner: 2049 which, if you know anything about my thoughts on those films, means that you’re very much aware that I’m very excited to see that film. But it got me thinking, if I was to do a list like this, which film would I pick? And then it hit me. There are only a few films which I think are unnecessarily maligned and deserve to be talked about a lot more favourably. And I thought I’d start off with this film since it’s more divisive than it is one way or another, The Blair Witch Project.

    Released in the late 90s, it was a hell of a landmark in the horror genre and it’s one of the most profitable films of all time. It was shot on a budget of $50,000 and turned in £250,000,000. Now I know what a lot of you are thinking: The Blair Witch Project has never been good, it’s always been bad, and you’ve got a million points about why it is bad. What I would say is to hold off those points for the comment section. Read through this and take in some of my points before you immediately say I’m wrong and click off this article.

    Here are five reasons why I think The Blair Witch Project is not only great but is still the best found-footage film that has been made:

    1. It used the found footage gimmick well.

    Here’s the thing, found footage films have never been a particular love of mine. If anyone has read my reviews over a long space of time, I’ve often complained about them. They cheat with the editing; they show way too much; there is never a belief that it’s genuinely happening which is half the point of found footage. This is the stuff Blair Witch gets right. A lot of people say, “Well, why are they still filming everything?” The film comes up with a good explanation – they are film students making a documentary. These are people that typically will film just about everything and then try to work it in an editing booth afterwards, so it makes sense why they’re filming everything. It’s also the fact that Heather’s character is almost using the camera as a way to separate herself from the situation. If you ever actually re-watch that film, it’s really not until the famous scene where she talks to the camera that she actually really acknowledges just how screwed they are. And of course, she’s filming most of the time. Some of the few times she’s actually on camera are part of the fake documentary that they’re filming, not to mention that the filmmakers used viral marketing before it was even a thing. They did an excellent job using a barely used internet and did amazing viral marketing. I was there; a lot of people believed this was real, and the debates went on quite some time. The filmmakers were brilliant in being coy about not answering too many questions. Obviously, we now know it wasn’t because we know all the actors, but I stand by that this one used it well.

    They also didn’t give them a particularly good camera. Most found footage films I see now, in spite of the fact that camcorder technology is way better and more accessible than it’s ever been, I get a sense with these ones that I could not believe that it was a genuine home-video camera. It just looks too professional most of the time, like you would not get that shot unless the room was lit in a certain fashion and everyone happened to have a microphone on them, which obviously they all do to make the job of editing easier. TBWP actually absconds from that. I’m pretty sure none of them were actually mic’d up and the whole thing is done through the camera’s internal microphone, and it’s not the best camera even by the standards of the time. So as a result, the believability is there, which adds to the fright factor. This all culminates in a film that really understand what makes the found footage genre work: it has to be believable. Because of the way it’s shot, you really feel like you are there with the characters as all this is going down, or that you could easily be watching something that you could just pick up by finding a camera in the woods.

    2. The performances are well-improvised.

    Blair Witch Project is actually shot with very little script; they weren’t really told much of anything. They were given a small map, the camcorder, some general motivation about what the character’s going through at that particular point, and then were just sent into the woods. So as a result, they kind of were in a very similar situation. Granted the team were on standby to make sure they were safe, but from what I can tell from anyone involved it was a very hard shoot, and it really shows in the performances. I think they play a group of people going slowly madder very well, there’s a real progression to that situation, particularly in Mike’s character. The thing about a lot of found footage and a lot of horror films in general is that I don’t believe the characters, the worst idea being when they make really dumb decisions. In Blair Witch it makes a lot of sense why they’re there – they’re film students trying to find a good scoop for a project and don’t realise that they’re way out of their depth. It’s not stupidity that brings them into this situation, it’s arrogance. And what’s more, it’s really amazing how they show just how much they change throughout the entire film. These are characters which seem to constantly change their mind on how screwed they really are. Plus, it helped the fact that they weren’t aware of what the filmmakers were going to do. For example, the tent-shaking scene was actually another example where they didn’t know it was going to happen – that was several members of production crew moving the tent. There was also meant to be a scene where we would actually see a bit of the Blair Witch. Well, not exactly. They actually dressed up a stagehand in all sorts of white clothing, and the shot was going to be that we just see a brief flash of a figure all in white to contrast with the dark environment. However, the actress playing Heather forgot to film the scene and they didn’t have time to go and do a reshoot. Brilliant decision on their part, for reasons that I’ll go into in the next point.

    3. The budget is necessarily low, and they make the most of it.

    This ties further into the found footage gimmick. The fact of the matter is they’re making a film about a group of students going into the woods, and they make it look like a film where a group of students go into the woods. This film is really terrifying in how it shoots its environment and it does it with real minimalism. I used to live just near a lot of woods in Derbyshire, and believe me, the woods look really frightening at night, and The Blair With Project is really good at capturing it. It’s really amazing just how well the film looks. They once again were doing a bunch of improvisations for things to freak out the actors when they left their tents. For example, the straw dolls that hang outside – they did not know that was going to happen, so that must have really freaked them out when they showed up. I can imagine the director got a few slaps to the face for half of what he put them through.

    What’s more, they obviously didn’t have a great set, but where they shot the witch’s house is amazing. I knew a ton of houses in the countryside you could go around which looks just like the witch’s house, and they can Freak. You. Out. It again adds to the authenticity – they make the most of their budget and they make it look like a scary environment. Many films overdo it with their budget, putting a ton of effort into getting a big CGI monster to appear on camera. They don’t have the budget for it in this film, so what do they do? They don’t show the witch. Everything about her is in our imagination, and that is the best decision possible – it’s more frightening to have an unknown ghoul that could be just about anywhere and absolutely has it out for everyone that comes anywhere near her home. Plus, the shots with the locals are really well done. You can genuinely believe this is a town where everyone is sick of hearing the stories and their town being turned into a tourist attraction.

    So yeah, when a lot of films overdo it with their budget and try to get more money to make a better film, it really stands to a test that this film had a low budget and made the best of what they had, and as a result made a more believable and more frightening film than many others. I stand by it: The Blair Witch Project is a genuinely frightening film when you consider just how screwed they really are. The film puts great emphasis on just how much trouble they’re in, and of course, because we’ve found their footage we know it’s not likely for any of it to end well, yet because of their characterisation we’re willing them to get out of there. Which leads me onto my next point…

    4. The ending is perfect, and they picked the right one.

    The team actually shot four endings for The Blair Witch Project. All of them take place at the witch’s house and, no, without going into spoilers, the Blair Witch doesn’t actually show up in any of them. (But I think you would have expected that.) Again, without going into spoilers, the ending they picked was perfect – it’s just minimalist enough to drive home the point and to frighten the audience, but not so overt that it feels out of place. The thing about the other endings are they feel like they’re just a bit too much. They’re just way too over the top and they’re trying really hard. From what I hear they didn’t do too well with test screenings, so they just didn’t have much to work with. But again, they did an excellent job with what they had. Blair Witch was always going to be a hard film to end on. You have to create tension and fear in a film that has an inevitable outcome, and I think it nails its ending really well. You feel the terror of the situation that’s happening, even though – again, without giving away spoilers – not much is really seen, just one image that will stick in your mind. And then the film abruptly ends just as it should. It’s something that a lot of found footage films fail at. I think a lot of found footage films I’ve seen recently try to end on a massive sting, and they don’t quite get what made Blair Witch’s ending work.

    5. It’s endlessly open to speculation.

    I stand by that the best horror films are really open to speculation, and a lot of the films that have failed have tried to give too much mythos to the story and tried to explain everything. There’s more fear in the unknown, hence why my favourite horror film ever is John Carpenter’s The Thing. So, that leads me to The Blair Witch Project which again is another film which is open to speculation. I saw Matt Patt’s movie theory video where he actually speculated that there is no Blair Witch and that the two students who go along with Heather are actually part of a plot to kill her. It’s actually one of his best videos and I would actually recommend watching it. You can tell he has a real passion for this film, but there’s all sorts: Is there a witch? What does she look like? Is the witch genuine? It is the child killer that one of the locals mentioned messing with them, or is a copycat? It’s always open, and again it’s because they made the wise decision that we never see the witch. We are put in the position of the characters and their true fears are put in our face for us all to see. Yes, there’s a lot of shaky cam; that’s what people in a frightened situation would be like. It’s not automatically scary, it’s just scary because it’s done in this way. And that’s one of the things I think that makes TBWP truly terrifying, it’s an unknown entity in a seemingly endless wilderness. You will get lost, you will be stuck in her domain, and you will never escape; the second you entered those woods you were in her control. It’s everything that I think the other versions of this story have failed to capture, including the 2016 sequel, the awful Blair Witch 2: Book of Shadows which I have no idea what anyone was thinking putting that film together, and the sadly disappointing Xbox and PC game which I actually had a lot of high hopes for.


    So yeah, that’s 5 reasons why I still think The Blair Witch Project is the best found footage film and is still a great movie, but I would be very interested to hear your counterpoints for why The Blair Witch Project is not a good movie. Leave your comments down below, and if you’d like to see me do more of these where I talk about reasons why I think a film that’s been maligned is actually really good or I think a film that’s been heavily praised is not actually good, let me know because I actually have a few of these on standby ready to go.
     
    Calvin – Nerd Consultant

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  • Shantae and the Seven Sirens – Game Review

    Shantae and the Seven Sirens – Game Review


    Shantae and the Seven Sirens

    (Available for PlayStation 4, Xbox One, PC, Mobile phones)
    (Nintendo Switch version coming in July)
    (PC version used for review)

     

    Shantae and the seven Sirens is the latest entry in the Shantae franchise that came out last year to mobile phones but now has been distributed to consoles. I’m normally not a fan of this especially since there are tons of Mobile Games that I have no intention of playing on a TV clogging up the Nintendo Eshop on the Switch the most recent example being Elder Scroll Blades which I will not be reviewing since I’m not going to buy it. Shantae is not really in this category for me since it always looked like it was meant to be on consoles and it seemed really out of place mobile phones. I’ve haven’t played the Shantae games but I’ve heard nothing but good things about half genie hero given how it looks like a good platformer which has it’s own identity. I would’ve played the game in preparation however this games release actually caught me by surprise so I really didn’t have time to do 2 games in a row especially when you’re frantically playing Xenoblade Chronicles definitive edition in the hopes of having some sense of completion for a review before The Lat of Us part 2 comes out so I can concentrate on it. It’s your pretty typical platforming game the only major difference is the touch screen controls of the mobile phones are gone. If you like platformers this should be up your street though in spite of the fact these games share a similar open environment aspect of exploration that the Ori games have it doesn’t require the same level of precise platforming though it still has the Metroidvania elements to it which adds to the level of exploration. The experimentation comes from the various dance powers and animal transformations that are unlocked over time. Basically not much has changed if you are aware of the Shantae games though for a first time player to the franchise this game was accessible to play. the game does a decent job getting you used to the controls though the environment was another matter. There were a few moments where the game was vague about where I was meant to go and I got a bit stuck on what I supposed to be doing but I always would eventually get used to it. the plot is basic, Shantae goes to a resort island with her friends for a holiday and to take part in a half genie festival when the 5 other half genies are kidnaped during a performance and Shantae travels across the island to rescue them.

    Pros

    • Gameplay: it’s genuinely good fun to pay. While it doesn’t have the same complexity or amazing exploration as Ori it still gives an excellent world to explore as well as well designed platforming. The game takes a bit to give you new power ups but when you get them they are a joy to experiment with and upgrade. I’ve heard it’s controls are an improvement over the previous game from fans of the series.
    • Presentation: the Shantae game always are well presented games and this one is no exception. They have a feel of modernized takes on old school platformers with the art style and soundtrack particularly. All versions also have a brilliant opening animation sequence done by legendary animation studio Trigger but the console versions also contain more animated cutscenes which also look good but are sadly not animated by Trigger but still look great and my only complaint is they’re short.
    • Graphics: while not pushing any boundaries but still is a good looking game. it’s made by Way Forward and they used the same art style and general presentation from Half Genie Hero as well as 2013’s Ducktales Remastered (recommend game by me). I personally like the cartoony style and the models still looks good 7 years since it’s first use. there also wasn’t too much frame rate dip either.
    • Game length: the game is short having a 10 hour run time if your good which isn’t too long but makes good use of the time not overstaying it’s welcome and the game offers a New Game Plus to add to the run time which adds replayablity as well.
    • Boss fights: the boss fights are some of the best parts of the game and where I found the most challenge to make use of my abilities and they came up with clever ways to make them interesting such as one boss having a gimmick of being a plant woman that loves to sunbathe so attacks wont work unless you force her into sunlight.

    Cons

    • Control issues: I got into some situations with the controls being too responsive most notably going in and out of doors which occasionally would put me into a loop of going in and out. when I was trying to leave I managed to eventually work around it by using the d pad instead of the analogue sticks in this situation but it did get annoying hopefully this might get a patch to fix this
    • It’s a little too easy: I rarely was challenged by this game outside of boss fights, it probably doesn’t help having played Ori recently which was a game that really challenged me on how I approached each encounter. It’s not an entirely fair comparison since Shantae is aiming for a more casual market hence why it was put on Mobile Phones first so I can respect that but it’s not exactly pushing the boundaries for gamers like myself . As a result unlike Ori I doubt I’ll do a second playthrough to 100% the game. I think this would’ve been benefited by a difficult select though from what I can tell the New Game + mode is more difficult
    • Less clear on objectives: I know Metroidvania’s are about exploration and backtracking but I got lost or was unclear on what I was meant to be doing on a few occasions because the game wasn’t too clear on it and the level design only helped in certain points. I think a list of objectives or map markers might’ve helped. You could keep all the Metroidvania elements with things like back tracking with this in the game and still have that it would’ve helped out and stopped me making mistakes. Happily this was reduced more and more as the game went on so don’t expect it to be too bad.
    • No autosaves: I really think this game would’ve benefited from autosaves. On the rare occasions I died in the game I found myself having to redo large portions of the game. dungeons did contain more save spots but an autosave would’ve been apricated a few times

    Overall thoughts

    I really like Shantae and the Seven Sirens and I probably should go back and try previous games out after this. It’s a really great platformer and a pretty good Metroidvania and from what I can tell it took lessons from what didn’t quite work in previous game to good effect. While it’s not too challenging of a game I think it’s a pretty accessible game which acclimatises you to what it’s about early and is really good fun.

    Score: 8.5/10

    I can recommend buying this one on consoles since it’s also relatively cheap at around £25 before sales, it’s not a large file for storage space which is good because it’s digital only, no physical release is available at the the time of publication.
     
    Calvin – Nerd Consultant


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  • Ranking the Highest Grossing Films 2010-2019

    Ranking the Highest Grossing Films 2010-2019



    Ranking the Highest Grossing Films 2010-2019

    It seems to me that I never really did a piece around the beginning of January about my thoughts on the decade of films. But to be fair, it’s a lot harder to do a ‘Best of’ anything of the decade because, especially with films, you’re dealing with thousands and thousands of movies. It’s really hard to narrow it down and, fortunately, that was because there were a lot of great films that came out in the last decade. It really seems like we’re living in an age where we have a lot of choice of films and, while a majority of the films I see and review are simply okay or mediocre, the great ones have really stood out. So I’ve decided that until cinemas reopen, while I still want to talk about a large variety of films, every two weeks I’m going to be doing a list commenting on some aspect of film throughout the decade where I’m giving the ten films that triumphed in a certain category each year and ranking them. Thus, I’ll probably get to a lot of different films to talk about. And when the time comes, I will eventually talk about my best films of the decade.

    For now, I’m going to start by looking at the films that you all went to see the most. While not every highest grossing film of the year would necessarily be in the same category as the highest grossing films of the decade list, I decided to take this approach because it allowed me to talk about a wider variety of films and meant that at least 1 film would be represented for each year of the decade. So, this list might not be the most accurate, but it does allow for a wider range of talking points. Now, for this list I’m talking about the UK box office which means a couple of films that didn’t do as well in America will be on this list. It also means that some films which were the highest grossing worldwide will not make this list – the most prime example being that Star Wars: The Force Awakens was worldwide the highest grossing film of 2015, but it was not the highest grossing film in the UK box office alone that year, so it is not on the list. I know that sounds like a weird cop-out but I chose this one because this is the film market that I am paying money into to see the films and, more to the point, most of the people that read these reviews are from the UK so chances are that if these are the highest grossing films in their respective years, over the last 10 years you would have seen a good majority of these films. Also, this does not take inflation into account so, as far as I can tell, DVD sales have not impacted their place on the list.

    So I took each of the highest grossing films on the UK box office for each year, starting with 2010 and ending in 2019, and then ranked them on my personal opinion on which film I though was the most deserving of being the UK’s most viewed film in cinemas this year, compared to which one was the weakest one of the bunch and I have no idea why we paid so much money for it. Trust me, there’s a few films in this bunch which seemed like bizarre choices to be the highest grossing film, or just weren’t to my taste.


    10. Avatar

    highest grossing film 2010

    We can start this list with one of the most unpopular film opinions: I don’t like Avatar. It’s bad enough it takes its name from one of my favourite Nickelodeon series ever and one of my favourite animated series of all time, but man is James Cameron’s supposed epic one of the most overabundant films of style over substance. I just don’t connect with this film. I’ve seen this plot point 100 times – it’s a very cliché plot with some really bad dialogue and it really wasn’t an enjoyable experience. This film really made a lot of its money based on the fact that it was one of the first widely-released digital 3D films to come out and probably made a lot of its money on the IMAX 3D experience. This film was a cultural phenomenon. But this film had to have one of the most ham-fisted environmental messages I’ve ever seen, and it’s really bizarre that people are still demanding sequels at this point. James Cameron is still pushing for Avatar 2 to come out but really, at this point it’s been more than 10 years; the audience for that film have pretty much moved on to other things. And I think it’s rather telling that out of all the films on this list, this one has the worst dialogue. Yeah, I’ve mentioned this in previous reviews, but I have to agree with film critic Matthew Buck: Cameron definitely writes women better than he writes men. Not sure why but it just seems to be better with his wheelhouse, especially if you compare a character like Sarah Connor or Ripley with a character like Jake in Avatar.


    9. Jurassic World

    highest grossing film 2015

    After a long gap, we finally got back to the Jurassic Park franchise… And I’m not the biggest fan of this one. I made it clear in my review at the time that this was a film that kind of disappointed me and felt like it had a really boring first act with a second act that kind of made up for it, and I stand by that opinion. I think a lot of people that really like this film kind of forget its first act is really all over the place. And I still stand by the whole thing of the Indominus Rex, that it’s kind of misses the point on several occasions about what makes the dinosaur be both scary and a sense of awe. More to the point though, this film is very cynical. One of the early lines in the film is that no one is interested in seeing a dinosaur anymore, which is a rather tone deaf critique on audiences being comfortable with special effects in films like these, and as a result it doesn’t really feels like one of the better nostalgia-baiting films of the last few years. I’m not surprised that this was the highest grossing film of 2015 – we hadn’t had a Jurassic Park film in over a decade, and I think people wanted to see more of that. Plus, it came out in the summer after Avengers: Age of Ultron had come out and the next Marvel film was Antman, which there wasn’t a lot of hype for. People who had enough money had probably already seen Age of Ultron and saved up enough money to go see Jurassic World, and they probably would have picked it over the film that was obviously going to be a filler movie. Let’s face it, we all really like Antman – Antman is a way better film than Jurassic World – but we did not go into it with the most amount of hype, which was probably to its benefit. Now, is there anything I do like about Jurassic World? Oh, hell yeah. There are some things I like about Jurassic World, and that’s not just the fact that I gave a terrible review to Jurassic World: Fallen Kingdom. Seriously, Jurassic World 4 and Kingdom is the worst Jurassic Park movie by far. For one thing, the dinosaur fights and sequences at the end of Jurassic World are phenomenal. This film really makes up for its boring first act with an excellent second act, and I mean it. And what’s more, I quite like Chris Pratt’s character, even if he got a bit overbearing towards the end of the film. Plus, I must be honest, I did like the whole factor of seeing what the theme park now being open looks like; it was the one thing we all speculated on since the original Jurassic Park.


    8. Iron Man 3

    highest grossing film of 2013

    Yeah, the first Marvel movie to get on this list, and be prepared, there’s a lot more on this list. Marvel, as you expect, really dominated the decade. Iron Man 3 is not a bad film. In fact, I actually like Iron Man 3 as a whole. Yeah, I’m one of the rare people that really kind of likes that film. It actually is pretty well-made, and it probably has some of the best sequences of any of the original Iron Man films. I think the change of director to Shane Black was probably one of the better decisions made. Jon Favreau is a good director but if Iron Man 2 proved anything, he was struggling to come up with where to go with the Iron Man franchise. I think bringing a fresh person onto the franchise made a bit of sense. Now, Iron Man 3 has some cool special effects and I actually like the story arc for Tony Stark in this film. It wouldn’t be his best moments, but it was certainly there. Why is it not higher on the list? The villains. The Iron Man films have never had the strongest villains in the Marvel Cinematic Universe. For example, Iron Man 1 only had its villain appear at the very end – he doesn’t really do much and is bland and forgettable, and if you want to challenge me, tell me what his villain name is without looking it up. And Iron Man 2 had Whiplash, but really the only reason you remember him is because Mickey Rourke played him. I will say that the Mandarin is probably the most memorable of the Iron Man villains but that’s just for the dumbass twist that they pull later down the film. It feels like a real waste of Ben Kingsley in the role. Plus, I think the film’s a little too long – I think they should have shaved 15 minutes off this film and it probably would have been for the better. The Iron Man films have never been the most compelling in the Marvel Cinematic Universe. But overall, I actually really like Iron Man 3, I would recommend it. Again, I’m not surprised it was the highest grossing film of 2013 – this was post-Avengers and it was the first film to come out after that massive crossover event. I think we were all wondering what the Marvel Cinematic Universe was going to be like in a world that’s now had both an alien invasion and the coming together of the Avengers and how that was going to affect all the different franchises.


    7. Star Wars Episode 8: The Last Jedi

    highest grossing film of 2017

    Yeah, this surprised me: Last Jedi is the only film of the new sequel trilogy that was the highest grossing film in its respective year. It doesn’t surprise me – Force Awakens blew our minds and Rogue One actually has some good feedback so I think people were genuinely excited to see where the franchise was going. I’ve heard a lot of people complain about Last Jedi and I actually quite like Last Jedi. Yeah, it’s a bit of a meandering film and some plot points aren’t as strong as others, but as a whole, I actually quite like the film. I think that Rian Johnson really brings some interesting ideas to the plate and its biggest errors now, in hindsight, are the fact that many of them aren’t expanded upon later on down the line. In fact, in most conversations I’ve had with people that don’t like Last Jedi, most of the points they bring up are that these things were pointless but they’re only pointless because of future films. If you look at the film in a bubble, it actually works quite well. I say works quite well, but the things that don’t work do kind of drag it down. For one thing, everyone acting stupid on the plotline of being pursued by the first order’s ship is kind of dumb, and the casino’s subplot goes on a little too long, but as a whole I kind of like this film. The things that made me really happy were the subplots involving Rey, Luke and Kylo Ren. So yeah, not an awful film but I think it’s weaker points don’t drag the film down the same way that the Iron Man 3’s weaker points drag it down.


    6. Harry Potter and The Deathly Hallows: Part 2

    highest grossing film of 2011

    This is where the UK box office definitely plays a factor. Deathly Hallows was the final film in the Harry Potter franchise – of course everyone wanted to see it in cinemas. This is actually one of the few films on this list that I didn’t go to see in a cinema, surprisingly. Deathly Hallows: Part 2 is a decent conclusion. I know a lot of people have their problems with it, potentially considering it’s a kind of a cop-out ending, but I would say I actually though it was a pretty good conclusion to the franchise. It’s really propped up by excellent performances from both Maggie Smith and Alan Rickman who really steal the film, and as someone who hadn’t read the books, it actually really surprised me just how brutal the film got at times. It’s a film however that is not without its faults. For one thing, it’s definitely not great that they split this film into two parts. This wasn’t two books, and as a result, from what I can establish from people that had read the books, they had to condense the plot of the book in certain areas and speed up certain moments that the book took a bit more time to flesh out, but that’s what happens when you adapt into a visual medium. Though I do not find it acceptable that so many films did this Part 1/Part 2 business; only one film actually did it to a tremendous effect and we’ll get to that later. There’s also the fact that there’s not much intrigue this time. This one’s basically an action film for the most part since, well, the first film seemed to get out all the mystery aspects of Harry Potter, though given how the Fantastic Beasts films have turned out, trust me, I don’t want more ret-cons or shocking moments for shocking moments’ sake that JK Rowling’s going to pull out in the future. So maybe overall it would have been better if we had actually concluded, even though I kind of think that Deathly Hallows: Part 2 is a conclusion that kind of rushes along through most of its plot points. Still, I actually like Deathly Hallows: Part 2 as a whole, although, when I judge the Deathly Hallows as a film, I tend to push both Part 1 and Part 2 together so that might be clouding my judgement.


    5. Finding Dory

    highest grossing film of 2016

    Yeah, this one surprised me. I had no idea Finding Dory would have been the highest grossing film of 2016. This is especially surprising considering it came it in a year which had Batman vs Superman, Deadpool, Suicide Squad and Captain America Civil War just to name a few. You would have sooner expected one of them to top the list but apparently more people in the UK went to see Finding Dory than any other film. Finding Dory is actually one of the few Pixar sequels I’ve actually genuinely enjoyed, I think it’s quite good on the whole. It actually went in areas I wasn’t quite expecting it to and I think it changed a lot of the heart and charm that Finding Nemo had, something that I think a lot of the Pixar sequels kind of fall down. I’m looking at you, Incredibles 2. And especially you, Monsters University. I’m also genuinely surprised that more people went to see this than Inside Out which seemed to have a much bigger marketing campaign. It does have its issues, however – there are quite a few massive product placements, particularly SeaWorld, that are rather distracting, and I did find it repeated quite a few too many things from Finding Nemo. But as a whole, it’s a genuinely nice and charming movie and I really enjoy it. High praise from me.


    4. Black Panther

    highest grossing film of 2018

    Yeah, this one really shocked me. I was really expecting Avengers: Infinity War to be the highest grossing film in the UK in 2018, but it was pipped by one of the other Marvel films that came out that year, Black Panther. Black Panther though is a very worthy film of that title, but it is a much better film than I was expecting. For one thing, it’s amazing how they use the special effects to imagine Wakanda for these movies. It really is a marvel. And they did a really good job building up these characters from the ground up which, considering the stage it was coming out in the Marvel Cinematic Universe, was a real challenge. Special note should definitely go to Chadwick Boseman and Lupita Nyong’o in their excellent performances, but I think the standout performance was Michael B. Jordan as Killmonger who played one of the best Marvel Cinematic Universe villains. Seriously, Killmonger is really impressive in how he is characterised in this movie, and Michael B. Jordan really brings it. He’s really proved over the years that he is probably one of the better actors working right now, and between this film and the Creed movies, it really made me want to see virtually anything he was in. But special commendation as well to Ryan Coogler who’s doing an excellent job directing this film and I’m glad he’s going to be directing the sequel down the line. And I am actually really annoyed he wasn’t nominated for Best Director considering just how many Oscar nominations – including Best Picture – Black Panther got. Seriously, check out Black Panther if you haven’t already, it’s an excellent superhero movie and there aren’t many other films that look and feel like it. It’s really excellent.


    3. Guardians of The Galaxy

    highest grossing film of 2014

    You guys know how much I love Guardians of The Galaxy and I’m not surprised that it was the highest grossing film of 2014, but what amazes me the most is that Guardians of The Galaxy kind of did it on word of mouth alone. It didn’t have the greatest marketing campaign and it was not based on a particularly popular comic series that Marvel had, and at the time it felt like it was really only serving as a way to bring in the space elements of the Marvel Universe, the knowledge that Thanos was a factor. GOTG though really proves how you can take any concept but if you get the right person behind it you can make a truly excellent action film around it with some light-hearted moments that connect with multiple audiences, and GOTG really did that with good reason. James Gunn does an excellent job writing and directing these films. You can really tell between this and the second one how much he cares about these characters, and it makes me really glad he’s going to be able to now finish the story he wants to tell with the third movie. Seriously, I was genuinely considering not seeing GOTG 3 after he was fired. It’s weird because GOTG 2 probably on a technical level is the better film but I think I enjoy GOTG 1 more. And if there’s anyone that really lets GOTG down it’s the villain. Ronan the Accuser might be an interesting choice to be a villain but he’s also kind of bizarre in how dull he is as a villain – he doesn’t really do all that much as a whole, and I get a sense Lee Pace was doing more with the character than was given to him, like he had some extra motivation that only he knew about. Still, really good movie. You really should check it out, but you probably have already.


    2. The Avengers

    highest grossing film 2012

    This was one of the biggest cinematic events at that time. It was hardly not going to be the highest grossing film of 2012, the first film that finally brought together all the characters of the Marvel Cinematic Universe into one movie. It was the promise that had been set out since the post-credits of Iron Man and it had been fulfilled. And man, is Avengers an excellent film. Even with everything that’s happened in the MCU, I think you can still go back and watch that movie and enjoy yourself. It does a really excellent job with balancing all the characters and the motivations, and it really delivers as an excellent high-pace action film and I still really love this movie. This is one of the highlights of any marvel movie marathon. You have excellent performances from Tom Hiddleston, Samuel L Jackson, Chris Hemsworth, and of course the debuting Mark Ruffalo as Bruce Banner and the Hulk, still the best actor to ever be in that role. And you have an excellent film overall. I also think this is the film that really proved to me that Chris Evans really was the right choice to play Captain America – you can tell with this film that he really can nail almost every aspect of the character. But it’s still not quite as good as…


    1. Avengers Endgame

    highest grossing film of 2019

    What is now the highest grossing film ever and rightfully so. I really, really like Endgame in just about every way. It feels like the perfect conclusion to this era of Marvel. It has an amazing fight scene, amazing moments, and it really feels like an excellent character piece for virtually everyone involved. This is the film that we had wanted since the beginning of the Marvel Universe and we finally got it; it’s proof that patience pays off because it took 11 years to get to this, and trust me fellow DC fans, the Snyder cut will not make up for the lack of patience that producing the Justice league film did. I really like a lot of aspects of Endgame but I think it’s most of the central performances that really do it for me, particularly that of Robert Downey Jr – who should have been up for best actor – and his interactions with Chris Evans playing Captain America again. This is the first time they really had the two coming together since Civil War and it really paid off. You can tell the Russo brothers were planning out this story arc well in advance and it has really paid off. Endgame was my favourite film of 2019 and I stand by it. It’s a marvel – no pun intended – of what you can achieve when you have the right writers, the right directors, the right actors and the best special effects people all in the same place. It’s fan service at its best.

    Well, that’s my thought of the films that most people went to see, but what did you think of the ten films that I mentioned? I’m going to be very interested to hear how I’ve made you angry with very unpopular opinions.
     
    Calvin – Nerd Consultant

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  • Minecraft Dungeons – Game Review

    Minecraft Dungeons – Game Review


    Minecraft Dungeons

    (available for PlayStation 4, Xbox One,
    Nintendo Switch and PC)

    (PlayStation 4 version used for review)

    Minecraft Dungeons is a spinoff of the popular series that reimagines the world of Minecraft as a top down dungeon crawler similar to games like Diablo. My attitude on the game has always been the same since it was revealed a year ago at the Xbox conference at E3 “seems interesting, fits the franchise well, not really into Minecraft though so probably not going to get it”.

    However, enough people requested this one that I had no real choice but to see how it is. Now keep in mind this review is coming from someone who doesn’t play a lot of Minecraft and doesn’t play many dungeon crawler games so I’m not exactly the target audience for it. Because of it’s genre it’s now got to match up with Diablo 3 which is widely considered the best Dungeon crawler of this generation and is available on every console that this game is on plus the PC. now on base price Minecraft Dungeons is a more budget friendly dungeon crawler coming in at around £15 for the base game (slightly more for the hero edition which gets you upcoming DLC) however Diablo 3 is a few years old now and goes on regular sales so it’s not always too expensive. I aesthetic of Minecraft does suit the genre as anyone who has spent time building dungeons in Minecraft or going through the elaborate caves you find in survival mode will tell you. the story centres around a land being conquered by a creature called the Arch Illger who after gaining the orb of power pillages the land and you must now stop him. you play as one of several pre set avatars and take on several missions in a variety of Minecraft themed locations to stop the Arch Illger. Like much of the game it’s very basic and if you play a lot of Minecraft you’ll recognise most of the environment types and many of the enemies like the Zombies who once again make up the bulk of enemies in early level. you won’t be getting a traditional Minecraft experience this game is a dungeon crawler through and through, I go into more into it in the cons section but in short you won’t be doing much building only combat.

    Pros

    • Good combat and mechanics: this game is very good at introducing new player to the mechanics of a dungeon crawler but also keeps the game simple. The game has you manage a melee and long range weapon as well as a few items that grant abilities and the game does a good job explaining what each one does to customise your character to your strengths and weaknesses which you’ll discover over time. The controls are also really suit the gameplay so getting the hang of it won’t take too much time
    • Good multiplayer: Minecraft can be an excellent shared experience so to have a good and easy to use multiplayer which is simple and easy to get the hang of is really to the game’s benefit. The game allows up to 4 players to team up cooperatively either locally or online and the game does a good job with it’s level design to accommodate the multiplayer aspect
    • The look of the world: I really the incorporation of the Minecraft aesthetic into the world design. I get a sense the level designers looked into multiple people’s creations and incorporated it into the game.
    • The difficulty: the game offers multiple difficulty values to challenging yourself. This gains you better loot if you can succeed at the harder difficulties which adds replay value to game that otherwise wouldn’t have much of it. it also allows players to learn the mechanics and progress over time and considering that this game aims to act as an introduction to Dungeon Crawler it’s a greatly apricated feature

    Mixed

    • Not as deep as others in genre: Minecraft Dungeons is not as complex as others dungeon controllers in how you customise your characters compared to games like Diablo. On the one hand it’s a good jumping on point for newcomers and is well suited to that crowd which is greatly appreciated but on the other hand it doesn’t offer much for people with experience in games like Diablo. The simplistic gameplay was one of the bigger drags for me and meant I lost a lot of the engagement in the game to keep going, a good story might’ve made up for it but once again it’s so simplistic that it provides no real extra incentive to play

    Cons

    • No customisable avatars: I seriously don’t understand why you can’t add a bit of your own personality to these avatars given you can In the main Minecraft game. it’s not as if these pre set avatars have specific attributes all the differences are purely cosmetic so not adding customisation is a really bad move.
    • No crafting or building: I’m genuinely surprised this game doesn’t have anything of what makes Minecraft. You won’t be mining for materials to create weapons or support items and the game doesn’t have a dungeon maker which I think would’ve gone a long way to the games longevity to share with friends online, kind of like how Mario maker and Dragon Quest builders have. This would’ve really helped the game standout and really would’ve created a community similar to the original
    • The shops: the shops in the market require you to use gems you collect on missions to pay for new gear and abilities. here’s the problem you have no control over what they give you it’s entirely random and you often end up getting better items in the actual mission which means that there’s no real point to them. I really don’t like mystery boxes in games and this is no different, it sucks I’d rather have a choice in gear to spend my gems on
    • Quite repetitive: I know this is a kind of a staple of any genre especially dungeon crawling but with the fact that I don’t find the gameplay too deep and customisation doesn’t go very far I don’t find it too engaging and I notice the repetitiveness all the more
    • Game length for the main story: you’ll want to 100% this game because the main story is only between 5-6 hours for the main story which even for a game aimed at a more casual market is really short. according to Howlongtobeat.com the game goes up to a playtime of 21 hours if you’re going for 100% which is a decent length for a game like this but not everyone is going for completion so lengthening the game out only for the compeltionists seems like an unwise idea and leaves everyone else with a miniscule length game.

    Overall thoughts

    Minecraft dungeons is a valliant attempt to bring dungeon crawling and has decent gameplay and controls which will be accessible to a more casual audience that the Minecraft franchise has . But it’s not too challenging and engaging and as a result lost my interest pretty quickly and anyone that is really into dungeon crawlers could probably find better games on sale on any of the systems that this game is on and I think this game missed an opportunity not incorporating the customisation aspect of Minecraft into the game

    Score: 7/10

    It’s a cheap game coming in a £15 for the base model and £21 for the hero edition and is not to large of a download file so you’re not breaking the bank if you buy one. no physical release so buying a digital copy is your only option. I would still wait for a sale if you’re interested but I’d still say that I’d be more critical of the game if it wasn’t a budget game. for what you’re paying you’re getting your money’s worth.
     
    Calvin – Nerd Consultant

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  • Trials of Mana Remake – Game Review

    Trials of Mana Remake – Game Review


    Trials of Mana Remake

    (available for PlayStation 4, Nintendo Switch and PC)
    (Nintendo Switch version used for review)

    Back at E3 last year during the main Nintendo Direct it was announced Square-Enix was releasing a full blown remake of Trials of Mana the Super Nintendo game that was a sequel to the ultra-popular Secret of Mana and had never been released outside of Japan. A lot of people, myself included, did not like the Secret of Mana remake on PS4 and the PS VITA but this looked like a much better remake from the trailer alone. It was also capped off with the cavoite of Chronicles of Mana being released as a collection of all 3 games in the Mana series, or Seiken Densetsu for purists, as a Nintendo Switch exclusive including the original Trials of Mana that day. it was pleasing to see this released so western fans could finally have a legal source of playing that game, I got it as a Christmas present and it’s surprising how all 3 games have held up. my major complaint is that some of the games haven’t been scaled up too well for modern tv’s and the game looks better when playing the Switch handheld but if you want to play both versions for comparison like I did the Switch has both versions. Trials of Mana is a remake built from the ground up though has maintained a lot of its classic Super Nintendo games design. The map layouts and character designs are identical but have the advantage of being able to fully realise that look and I actually really dig the remastered soundtrack. both feel like they have more effort put into them than the secret of Mana remake and it appears as if multiple lesson have been learnt. The game is a action RPG involving 3 of 6 characters working to claim the Sword of Mana in order to prevent the rise of a group of beasts known as the Bevendons with each of the characters having their own personal backstories and goals as to why they are on the journey. For example, Duran is a swordsman who wants to reclaim his honour after he and his fellow soldiers lost to a crimson wizard, whereas Riesze is the princess of the kingdom of Laurent who is searching for her missing brother following an attack on the kingdom that killed her father. The way you experience the game is truly interesting. You may have 6 characters but at the beginning you choose 3 of them 1 to be the main character and 2 others to be companions. This will affect in a few ways how the story plays out including how character dialogue and interactions and you’ll have to play the game several time to see how different combinations play out. the characters are also not limited to their base build and you eventually access the ability to make changes to character classes at various stages of the game with a light and dark option. For example if you choose Charlotte to be on your team at the first class change you could make her a priestess who has better healing skills for support to the team or make her an enchntress who has decent healing skills but trades some off to be more offensive and the game encourages experimentation between light and dark routes. It’s also a good lockdown game with it’s length. While it’s not incredibly long by modern RPG standards with a single playthrough with no extras going for around 20 hours the game adds extras and a new game plus and of course if you want to experience all 6 characters story you’ll need to have2 playthroughs at least meaning a minimum of 40 hours with an extra dungeon at the end of the game. That’s a lot of varied content the experience and even writing now I haven’t experienced everything the game has to offer.

    Pros

    • Old school charm: I really have noticed a lot of RPG’s are not made like this and have often lost a lot of that from the 90’s Square-Enix which has been really missing lately outside of games like Dragon Quest 11. Plus the soundtrack is excellent update and even if you’re not into it there’s an option to use the orignal super nintendo soundtrack
    • Art style: I love the new art style this game got, this is precisely how the Secret of Mana remake should have been like. It takes the classic look of the games and reimagines them to look like the original artist intended them to look
    • Combat systems: unlike Secret of Mana this time the games moved from a top down action RPG to an action RPG with a full 360 degree camera and it comes with a slight change in gameplay style. the game is still about timing and assessing the strategies of your enemies by reading the prompts in their attacks and acting accordingly with strong attacks, light attacks, various forms of magic and items and special attacks that can hit multiple enemies , plus it still maintains a relatively similar control scheme so fans of the original will accumulate themselves quickly. it’s a real joy to play since it’s very simple gameplay style that has well executed controls and will challenge to learn your individual characters move sets and customise their abilities to sort your playstyle coupled with being prepared for multiple events. That sounds complicated but trust me you’ll do it almost instinctively. Also unlike Final Fantasy 7 remake your companions have way more of a sense of self preservation and I had more fun manging the multiple characters. that being said they occasionally are dumb which makes me want online multiplayer to offset it but we’ll get to that later
    • Customisation: this is the best part of the game which adds so much of the replayability. There’s just so many ways you can change up the game through altering your characters classes unique to each character, skill points, abilities and even the make up of the team. You will be inclined to play the game multiple times to see multiple outcomes and play styles
    • The class system: this was the most interesting aspect to the game, the game gives the ability to customise your characters classes but also offer a light or a dark route to those characters which you’ll need to balance in deciding how that characters role will be in the party. However if you feel you have a made a wrong call the game offers you the ability to go back and change your mind. It honestly was my favourite thing to experiment with in the game and I was making a lot of careful decisions in regard to how I moved forward with it as to which class to assign at which time and it might even be worth looking up what different players recommend prior to making a change

    Mixed

    • It’s very easy: I have to echo Projared’s review, if you’re used to games like this (particularly the Kingdom hearts games) this game will not provide much challenge to you. It’s in the mixed category because it’s easy enough to bring in new players to this genre without overwhelming them but I do feel that the game only has much challenge if you play on at least hard mode.
    • Actual graphics: while I did enjoy the art style and the graphics as a whole are really good I did notice some hiccups in the actual rendering of the graphics during transitions. This might be because I own the game on switch which is the least powerful version of the 3 but it did bares mentioning and is especially worth highlighting since this is a game that appeals mainly to old school Nintendo and Square fans who likely own the Switch version. I would also like to point out under no circumstances do I mean by those comments that I think the Switch version looks bad by any stretch.
    • The main story: it’s fine and services the game but it’s not the most compelling and I found myself enjoying the individual character stories as opposed to main narrative.

    Cons

    • No multiplayer: I know that with the new full 3D action RPG style with a full 360 degrees camera that’s been implemented you cannot have local multiplayer but I once again have to echo Projarred in asking why online multiplayer wasn’t implemented and for switch owners and wireless LAN multiplayer between switches that have been implemented well in games like Mario Kart 8 Deluxe and Super Smash Brothers. Controlling the extra characters is easy enough but I wish I could play this game with my friends.
    • It’s not the most innovative RPG: there’s not a lot of extra stuff to do outside of the main quest. Not necessarily a problem in of itself but there’s a lot of RPG’s on the market that will give you more to do in your playtime. Luckily the gameplay the game gives you is enjoyable

    Overall thoughts

    Trails of Mana is an excellent game to pick up if you missed out the first time and is an excellent action RPG with a cool world and characters to explore which accommodates new players well though I suspect it may be a bit too easy for seasoned veterans of the genre especially if they played the original game a lot. The main story is pretty cookie cutter and it’s not the most expansive RPG but I will say however it’s an excellent update to a classic and I’m glad that between this and Collection of Mana there’s more ways to play this game legally and I would urge people to give it a go because it’s a game with so many ways to play and experiment around with. If you like old school RPG’s this is an excellent updated game for your collection. However the lack of difficulty means you might not have much challenge in playing outside of hard mode. I really had a lot of fun with this one and I’m looking forward to playing more of it in my downtime throughout the year and I’m even considering streaming a lets play of it on my YouTube channel at some point .

    Score: 9/10

    I can recommend buying this as well for the replay value alone this is a game that you may even want to have multiple save files off at once and if you have a switch and the finances you should get this as well as Collection of Mana. They’re not large download files but physical copies are also readily available for PS4 and Switch. if your looking for graphical capabilities and have a choice between all 3 of course the PS4 and Pc will outdo the switch but I still state the switch version looks great and is best version for comparison with the original game plus it’s great to have a game like this on the go.
     
    Calvin – Nerd Consultant

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  • Final Fantasy 7 Remake – Game Review

    Final Fantasy 7 Remake – Game Review


    Final Fantasy 7 Remake

    (available for PlayStation 4 only)

    It’s finally been released. In usual Square-Enix fashion it was revealed to be in development in 2015 before getting released in 2020. Square-Enix really is a company that are really good at revealing a game but will take a long time getting it actually released. This game has not been without it’s controversy, for starters it was confirmed that the game would be released episodically with the game only covering Midgar section at release with Square-Enix having not released their plans for future content at this time. It also has been hit by a few delays but has now finally come out, to be honest I expected it to release in 2017 to mark the 20th anniversary of Final Fantasy 7 and the end of the Final Fantasy extended universe. the release has caused a lot of discussion given it’s changes from the original story but I’m choosing not to reveal any spoilers but I will say that apart from a changed ending the only major changes are that some been slightly altered, some characters are slightly expanded from the original games, some methods of getting from one established plot point to another have been slightly altered and there’s a bit of extra padding to extend times in the environment. Put it this way in the original PS1 game, which is in terms of current systems is re released and currently available on PS4, Nintendo Switch, PC and even mobile phones with IOS and Android, the main segment around Midgar at the beginning of the game lasts between 4-5 hours depending on your skills, Final Fantasy 7 Remake has a minimum of 33 hours to beat just the main story that goes up to 42 hours with extras and 80 hours if you’re a completionist. that’s over 20 hours more gameplay just for the main story time but I’ve always stated that it’s not how long a game is it’s what it does with it’s time. Final Fantasy 7 Remake is what it looked like in all the trailers, a group of current Square-Enix developers reimagining Final Fantasy 7 as if it was a modern Triple A game. for what it’s worth they have succeeded in several regards changing it from a turn based RPG bringing in many elements from Final Fantasy 15 and Kingdom Hearts, which is unsurprising given Tetsuya Nomura is directing (after this and getting Kingdom Hearts 3 done I think he’s earnt time off). however the game has added a classic mode which doesn’t bring back the style of the classic game but does replicate some of the feel of it, more on my thoughts on that later.

    Pros

    • The characters: I love the characters in this one. many of the expanded characters have maintained a lot of their advent children personas which I was mixed on but I feel this time they really have nailed it. characters like Jessie, Biggs and Wedge all get a bit more character to them but I think they did a good job with the characterisation of everyone though particular note would be to that of Cloud, Tifa and Aerith. Cloud still has his stoic edge but it also does a good job showing his shy and rather goofy side and don’t make him completely emo like advent children and other releases did, Aerith similarly has often been portrayed as an angelic figure but this game did a good job bringing her cutesy fun loving personality from the original game. I was genuinely surprised how much I wanted to see these characters develop given that I’ve already seen this development ears ago and am even aware what happens after the story.
    • The story: I actually think the story has received an a pretty decent update. When I heard there were going to be changes I was sceptical given that Final Fantasy 7’s story has actually aged remarkably well and is still one of the better ones from the numbered series but It appears that the writers at Square really respect the original since there’s not a lot of major changes outside of a few extra character moments and character expansions. On the surface this is still the great FF7 story just slightly updated for the bigger system and I also really apricated the adherence to some of the goofier fun stuff that was in the orignal which I was really worried they were going to cut and have the story be really dark in tone at all times. But no like the original they do a good job balancing the story without making major tonal dissonance
    • The soundtrack: Final Fantasy 7 has an amazing soundtrack and still is one of Nobuo Uematsu’s best. This game has updated the soundtrack to reflect what you can do with adding a wider variety of instruments you can now put in video games and is absolutely fantastic. Particular of note I would say are Aerith’s theme, Let Battles Begin, and what they do with One Winged Angel is strange at first but then turns amazing. Many of the best songs are from later portions of the game that isn’t in this game yet so to make up for it shops will sell you discs to play in jukebox’s throughout the game with these tracks which is nice touch and something I’m glad they brought over from Final Fantasy 15
    • Materia: this is the levelling up system which allows for excellent character customisation and is a really good introduction for newcomers. You basically equip different Materia to grant certain abilities to certain characters that were not only transferable between character but would level up with them. It was one of the best parts of the original game so I’m glad to see nothing was changed. It’s aged well and a lot of modern RPGs could learn from it since it allows any character you want to take on any role you want
    • The new combat system: the new combat system takes some getting used to but when you get the hang of it it’s great. it’s a good blend of action and turn based RPG combat and it was nice having the ATB gauge from the original game worked in t it and optimises strategy in the fights so you cant approach it like Devil May Cry. It has it’s problems such as the fact I’m not a huge fan of mot being able to use items until a certain time limit is reached but I prefer it to the combat in Final Fantasy 15 which tried a similar thing. You have to learn what characters and spells to use and I would highly recommend getting the Materia that registers weakness as fast a possible to help and keep it on cloud it helps big time. I’m iffy on the camera though it’s not bad but I screwed up big time because of it several times because I of some camera issues in certain areas.
    • The post game challenge: I really thought they handled the post game well giving you a chapter select to repeat certain fights and quests with hard mode. Yeah some of it’s just bragging rights but it’s excellent for getting the most time out of it since some optional bosses require hard mode (yes you guessed it I haven’t done them yet, hard mode kicked me down at almost every turn)

    Mixed

    • The classic mode: it’s essentially does most of the work for you so you can concentrate on commands so it replicates a turn based game closer than an action game. I spoke to someone on one of mine and Ren’s streams of Spyro 3 who said it basically plays the game for you. While I don’t think it’s the case I do wish this was separate play style with it’s own difficulty settings rather than a very easy mode for people that want to see the story over everything else. only use it as a last resort if you’re struggling.
    • Graphics: the characters look great, the bosses look great, the environments really look like an amazing update….. sometimes. Ok to be fair this was only on a few occasions, but I noticed a few locations where environments didn’t look amazing and had some texture and rendering fails, something I’m hoping will get patched down the line or the inevitable PlayStation 5 rerelease.
    • The end of the game: without giving away spoilers the very end of the game is where the plot divulges the most and I have mixed feeling on it. while it was cool and set up some interesting ideas for future games which makes me excited for the next game and serves to add a climatic end for this first part. my concern is how they will top it going forwards given how bombastic it was, I do feel I’m not sure I liked the ending as much since it has more questions than answers and I don’t like endings that concern so much with setting up a sequel, though in this case I’m hooked and genuinely curious how these games will be made going forwards.
    • The way the game extends it’s run time: this game has so much padding in certain areas, there was no way to make a 20 hour minimum game out of the migar section of the game and the way they expand in certain places some chapters of the game feel like they go on a bit too long and are just there to keep you playing rather than fit the flow of the story like a good RPG should. The worst of these was a sewer level towards the end of the game which dragged on so long because of a dumb chase segment which was so annoying. That being said even that section felt like it had a cool pay off
    • Side quests are a necessity: okay let’s get one thing clear most of the side quests are enjoyable and add tons of great character moments and cool optional boss fights (seriously if you want a challenge some of the later stuff like the battle simulator are excellent) but because of the time to get this review out I did a run where I didn’t do too many side quests and as a result I was actually under levelled for most of the chapters in spite of the fact I was fighting lots of enemies. This kind of bothers me since in my opinion side quests should be just extras and not necessary to be at the right level to do the next stage of the game but if it adds to the run time it’s not the worst. I also noticed a lot of the enemies didn’t drop a lot of money for new equipment so I was rarely buying new equipment further making the side quests almost essential and I’d really recommend it. luckily the new weapon upgrade system made up for it somewhat

    Cons

    • The AI companions: they have a lower level of self-preservation than you have and I really wish that your allies with healing Materia would heal you without you giving the command like Donald does in the Kingdom Hearts games something that didn’t seem to happen until way later. You really do need to do everything for them which I eventually got the hang of but I used up a lot of Phoenix Downs because they would not use attacks or healing items. There’s not even an option to control what they’re doing outside of your inputs like in Kingdom Hearts or Final Fantasy 12 which is moronic that it’s not in.
    • It’s only part 1: as much as I like this game I think I’m going to prefer the next few when I’ll likely have more freedom to go do more of what I want and have more characters to work with. Honestly I really wish that I got the entire Final Fantasy 7 experience updated since so far it’s done a good job of being a remake. It also suggests I’m probably going to like the next game more

    Overall thoughts

    Final Fantasy 7 Remake is a good update to a classic and is my favourite Final Fantasy game since 10 and I really apricated it though it’s not a perfect game. it suffers from a lot of padding to extend game time and the I wish the companion AI was smarter. Plus I personally don’t think the remake is as accommodating to new players as the original was. it’s very clear this was made for people who experienced the original game for an updated nostalgia trip and I can accept that but I think it will make it harder for new players to get involved with a much harder game with a higher difficulty curve newcomers. That being said this game exceeded my expectations with it’s quality and I was really expected to enjoy it way less than I did, the story is still excellent, the battle system is what I’ve wanted for some time in Final Fantasy and when you get the hang of the battle system I would say in a few ways it’s an improvement over Final Fantasy 15 plus I felt really motivated to play more and more. Fina Fantasy 7is a milestone of gaming that everyone should experience at some point in their life and I stress this is a really good game you should absolutely give a shot though my judgment may change as we complete the story going forward.

    Score: 9/10

    I would really recommend playing the original Final Fantasy 7 to really appreciate many aspects of the story and I will stand by that I think the Original is an overall better game but when you’re done absolutely get this game since I really do recommend it and both re available on PlayStation 4 so I would recommend both games and I think it’ll make for good comparison features in the future.
     
    Calvin – Nerd Consultant

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  • The Wonderful 101 remastered – Game Review

    The Wonderful 101 remastered – Game Review


    Wonderful 101 remastered

    (available for PlayStation 4, Nintendo Switch and PC)
    (Nintendo Switch version used for review)

    Platinum games have finally managed to bring over their Wii U classic to new systems so that it’s on a console that’s owned by more than Nintendo fans and a couple of their mates. Seriously I only personally know 2 people who owned a Wii U that’s how bad it sold. Wonderful 101 was one of the really good exclusives on the Wii U and was heavily speculated to come to Switch for some time, especially given that developer Platinum Games have practically been working with Nintendo on an almost exclusive basis since Bayonetta 2.

    Wonderful 101 was going to be remastered for the Switch with Nintendo even volunteering to fund the project. However Platinum Games refused because the deal would have the PS4 and PC versions scrapped and took the project to Kickstarter. Ok this to me is a bad deal for gamers in my opinion, for one thing majority of the audience for this game is people who own the Switch and I don’t see many PS4 or PC owners being interested (in fact most of the advertising I’ve seen has only advertised the Switch version) so as a result gamers are expected to foot the bill for a game that could have been easily funded by a multi million dollar company which whatever you think about console exclusives(I’m very much in favour of them) doesn’t make the company look good. It’s an indictment of the industry that majority of video game kick starters are not to aid indie developers get their passion projects of the ground and now act more like pre order bonuses that puts pressure on the consumer but that’s a discussion for another day. I’m happy it’s open for more people but I really think vast majority of people buying this game will be getting the Switch version and I don’t imagine it will sell well on PS4 (PC is another matter) also at time of this review this game is only available digitally through Nintendo’s eshop, the Playstion store and apparently is avible for the PC but I was unable to find it on Steam. A physical release was planned but had to be delayed due to Coronavirus to July. If you weren’t one of the few that bought a Wii U and Wonderfull 101 it’s Platinum games take on Super Sentai or Power Rangers as we know it. you take control of up to 100 small heroes fighting aliens determined to end the human race in a over the top hack and slash. This game has been divisive for several reasons and your going to find this game either challenging or if you’re like me really unbelievably difficult. I didn’t play the original wonderful 101 but after trying it out on switch I think it belonged on the Wii U and isn’t really something I enjoyed. The main feeling I had playing was frustration playing this game everything was just really all over the place with it’s controls and it doesn’t help that not much of the game was updated to accommodate the single screen. Platinum Games are known for being challenging but Wonderful 101’s combat seems actively designed to aggravate. The whole time I was playing it seemed like I was only succeeding from luck and that the game was not good at communicating how I was supposed to approach both the level structure and combat.

    Pros

    • The sentai aesthetic: I love power rangers so I really loved the tongue a cheek take this took on it and the character designs are really are a joy plus I like the art style overall
    • Soundtrack: it’s a really good soundtrack as a whole especially the main theme song
    • There’s lots of different play styles: I can’t fault the variety of different heroes you’ve got to work with and I did experiment with a few builds

    Mixed

    • graphics: it’s alright and perfectly serviceable though it doesn’t feel like much of an upgrade from the Wii U which doesn’t help when a game is labelled as remastered.

    Cons

    • No Wii U gamepad: this game was really built around the Wii U gamepad and not having it really means the control scheme suffers. Without this the screen feels cluttered and not intuitive which I recon will suit the PC version better .In fact I really don’t like the way this game controls on the switch as a whole it’s just off in several ways and because it now has to be on one screen the size of the switch portably. Also without the drawing gamepad I had to use the right analogue stick for several of the weapons and that went wrong on several occasions I’d end up drawing the wrong thing and get the wrong weapon
    • Tutorials are terrible: I still have no ideas how to tackle each enemy’s because it really doesn’t do a good job of explaining how your supposed to approach various scenarios and kind of expects you to wing it. if that was the case they really shouldn’t have given you tutorials in the first place in order to indicate this game was supposed to be a trial and error experience. I’d go as far to say the game drops you a bit in the deep end when it comes to learning how to play
    • The camera: this camera actively fights you in every sense of the word, it either zooms out too much or is too close and there’s not much control over it and is especially difficult to work within combat. from what I’ve heard this is a problem from the Wii U game that wasn’t fixed
    • The level design: firstly they’re all way too long these levels go on for ages and second they really aren’t great at making out exactly how you’re supposed to approach it. there was several moment where I didn’t know how I was getting to my next fight or if I could go in a certain area or not and it drove me insane. Again this I reckon this would be better if you could experiment with a screen like on the gamepad but
    • It’s a massive battery drain on switch: granted my Switch is an orignal model with the shorter battery life but I lost so much battery playing this game portably after only just over an hour I went from 100% to 50% whereas most games would be between 65-70% normally in that time period. That’s faster than Breath of the Wild and Pokemon Sword and Sheild drained the battery which is simply unacceptable. I’ve heard this was a complaint with the Wii U version, that the game drained the game pads battery so it seems surprising Platinum Games haven’t fixed this
    • It looks better portably: several reviewers have pointed this out but it’s a game that looks actively worse on a tv than it does portably because of the lower level of graphics the switch uses when undocked. This is because the game wasn’t really updated for modern hd output and the portable mode runs it at the rate it’s meant to be viewed

    Overall thoughts

    Caddicarus has his unpopular opinions and I think this will be one I’ll add as one of mine in the comments section when he next does it because I don’t like this game. I’m sorry guys I’ve heard for years that Wonderfull 101 was a gem of the Wii U and maybe that original Wii U game was amazing because I really didn’t have a good time playing it with level design, camera and espically controls I couldn’t put up with and this was a chore to play for me with controls. im certain someone can get something out of it but it’s just not to my taste. I didn’t like and I don’t recommend it unless you played the original game and want to experience it again and I think if you can get the PC version that’d be your best bet

    Score: 5/10

    It’s about £30 now so I’d say if you’re curious get it in a sale
     
    Calvin – Nerd Consultant

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  • Top 10 Bad Films with Good Concepts

    Top 10 Bad Films with Good Concepts


    If you’ve read my reviews for quite some time, you’ll know one of the things that really annoys me about a film is when there’s a great idea there and it gets screwed up immensely. It’s something I really cannot stand, and this is my chance to vent it. I actually got the idea for this list from a suggestion from a member of the Axia team, and it really got me thinking, just what are the films that I think have really great concepts but they didn’t exactly work? And, in all honesty, it was not a difficulty to fill this list; it was a difficulty to narrow it down. I was even asking for suggestions from my friends and family. In fact, I just really had a hard time narrowing it down to 10. I even had a hard time ranking them. Therefore, I’ve decided this time not to rank them since I would go into some weird ratio of how bad the film was to how good the concept was, and it would end up being a complete mess that I probably would not like. So, I’ve decided to take 10 films in particular that had great concepts and great potential but did not live up to it, and I just simply put them on a list and I am going have them go in alphabetical order. These are all bad films, but they could have been good.


    The Cell (2000)

    I actually looked into a lot of lists to make sure I was not repeating too many of them. But the weird thing is, I never saw this film on the lists whenever I looked into them. This film came out back in 2000 and it has the basic concept of the idea of diving into the mind of a serial killer using near-future technology. The idea is that you could create several worlds based on the psyche of a person. Now, this idea could have gone well. Anyone who plays video games knows that Persona 5 Royal, while it did not dive into a serial killer, it did dive into the minds of several criminals with distorted desires and it did a very good job. The Cell does not have what Persona 5 had. See, Persona 5 really reins it in and trusts its audience to understand what is kind of overt symbolism, but it works quite well. I hate movies like The Cell – The Cell is a prime example of a pretentious writer and director trying to make a movie that is more confusing than it is informative, but want to act like it is artsy. No, you just made a mess and you’re trying to get away with it and have the audience fawn over you to tell them about the symbolism of everything that’s happening. Not to mention, the film is also not helped by some terrible performances from Jennifer Lopez, Vincent D’Onofrio and Vince Vaughn, the middle of which should have known better than to be in this movie. And the fact that this film was nominated for an Oscar for Best Make-Up astounds me considering that everyone in this film looks ridiculous. It really is an indictment of a film that relies on effects and weird imagery over a coherent story. And the imagery is not even that good – it just looks like a really bad Marilyn Manson music video.


    Chappie (2015)

    I actually reviewed Chappie years ago and I didn’t have much to say about it, but it’s one of a few films that confirms my suspicions: if a film has Hugh Jackman playing the villain, it’s going to be bad. Now, Chappie has a brilliant idea; it’s all about artificial intelligence and basically the one person on the precipice of making the first fully sentient artificial intelligence inhabiting a robot body. You kind of think of it the way the trailers were putting it: the trailers suggested that this film was going to be rather like a more modern and serious take on short circuit, which I was all up for, especially considering that we already had an excellent film like that with Ex Machina that had come out the previous year prior to it. (Seriously, Ex Machina is an amazing film. Go and watch it if you haven’t already.) Chappie fails though because, while it has a few interesting ideas, it squanders all of them. For one thing, most of the big stars are not really in the film all that much. Hugh Jackman is barely in the movie and despite the fact Dev Patel was over all thee trailers and clearly was advertised as being one of the main characters. He’s kind of pushed aside; he’s barely in the movie. In fact, even the titular Chappie is not really much of the focus. He’s mainly being created to be a tool for a gang pulling off a heist that’s played by the two members of Die Antwoord, a South African rap group that are both playing themselves and not playing themselves. It’s kind of weird; they have the same names but they’re not the rap stars, they’re actually now gangsters in Johannesburg, and I honestly have no idea what they were thinking with that casting decision. If it was designed to make me want to go and see the rap group, it had the complete opposite effect. And, in all honesty, Chappie is not one of the worst films I’ve ever seen but the fact it could have been so much better is infuriating.


    Death Note (2017)

    Now, Death Note has been adapted several times successfully. In fact, to such an extent that it became such a phenomenon. It really should not be that surprising that a Western adaptation was going to happen. The downside is: it happened. It’s not just the fact the concept of Death Note – what happens if you give a really smart kid with a God complex a notebook on which anyone’s name he writes down will die of a heart attack 40 seconds later – is not just good, but you could even work the idea of a Death Note story into an American setting. Despite what a lot of people ahead of time were telling you, that story is not inherently Japanese or requires a Japanese setting and Japanese actors. You can do it. Unless you want to have Watari in the film then yeah, you have to hire a Japanese actor and thank God they did. The problem is that director Adam Wingard, who directed You’re Next and some of the shorts of VHS, doesn’t really seem like he is up to the task. I don’t really blame him for this film. I suspect though that a ton of editorial mandates were put in his way considering that the film is a bit of a mess from a storytelling standpoint. The problem with the film is that none of the characters are as smart as they are in the source material or even the Anime version, so as a result, it loses a lot of the compelling cat-and-mouse nature that the original gave us. What’s more, everyone’s just acting weird in this. And it seems like they’re more interested in adding a bunch of gore effects into the film which have no real reason to be there. Granted, a lot of people say I’m a bit naïve but I was really rooting for this film and I actually though it had the potential, and there are a couple of things I like about the film: I think it’s actually got some every good cinematography and William Dafoe is actually really good as Ryuk, but as a whole, Death Note is a film that really stands for the massive failure in not understanding how to adapt Anime to a Western audience. And the worst part is: It has a sequel coming up.


    Devil (2010)

    M. Night Shyamalan might not have directed this but his fingerprints are all over it, so the fact I’m going to feature another one of his films later down the line is fair game. Picture this: it’s about five people stuck in a lift and one by one the power goes out, and every time it does, someone is killed. One of them is a killer. That sounds like an excellent suspense novel, right? The problem is, one of them then turns out to be the devil. Yeah, I know the title suggests that that was obviously going to be the case, but even then, I actually thought that was a pretty decent concept. It almost feels like something that would be in the Twilight Zone. The problem is that everyone is really dumb in this film and, of course, like most of the M. Night Shyamalan films, no one acts like a human being. I don’t believe any one of these people. Plus, the film screws it with one of the worst plot twists to any movie I’ve seen. In fact, there are only two other films on this list that have plot twists worse than this. Seriously, skip Devil. It is a good idea that has gotten out of hand.


    The Final Destination sequels
    (2003 – 2011)

    Yeah, I decided to lump all these in together, though I would stress that I actually quite liked Final Destination 5. I know that’s weird to say but honestly, if I do have a list of films that surprise me for how much I enjoyed them, Final Destination 5 is definitely getting on the list. But that’s mainly because of what Final Destination 2-4 did to me, because it proved once and for all that the Final Destination series was doomed from the start. The biggest problem I had with the Final Destination films is something that the sequels really emphasised. For one thing, they tried to up the sort of weird Domino-effect deaths that happened in the first film, and they just look ridiculous. The third and fourth film, for example, have sequences that just beggars belief. But my biggest flaw with the Final Destination films are that they establish a set of rules, and then immediately at the end of the film just basically go, the rules didn’t matter. If the rules don’t matter, then I know going into these films that there is no chance for any of them to get out alive. So, I know that everyone will die. They never actually address why certain people get premonitions for their deaths in this film series; you think with five films they would have at least addressed that by now. The problem with the Final Destination films is that they never kept the deaths short and sweet, which they really needed to do. There is a reason why one of the best deaths in the series and the most memorable ones is from the first film, a death that is very quick and to the point, and just saying that means I’ve probably conjured up the image of it in your mind. The problem is that the rest of the films don’t space them out like that so, as a result, there’s no real suspense. If I had to state which one is the worst I think I would have a tough time choosing between 3 and 4 – both films had terrible characters and terrible sequences, but I think 4 might be slightly worse because the effects were appalling and they were clearly trying to cash in on the 3D gimmick.


    The Happening (2008)

    If it wasn’t for The Last Airbender, this would be M. Night Shyamalan’s worst film and I am done hearing people defend it. No joke, I’ve actually had friends who defend this film and I really have to ask them why. It’s not even a funny film, it’s just weird. So, here’s the thing, The Happening’s concept revolves around the idea of people suddenly losing all urges to live and committing suicide en mass, with a real mystery edge about why it’s happening. What ruins it? Well, the fact that the dialogue is appalling, the direction is terrible, Mark Wahlberg is giving one of the worst performances of his career and that the humour is incredibly tone-deaf. But the main problem is the fact that the twist is terrible. Not only is the twist terrible, it actively contradicts several moments in the film and actually is dumber the more you think about it. And it’s just a bizarre film all round. This proves why everyone really needs to tell M. Night Shyamalan, “You are not as deep and clever as you think you are.” M. Night Shyamalan actually mentioned in an interview one time that Hollywood does not seem to understand him and the critics did not understand him, to which the sycophantic ITV reporter said, “They just don’t get you,” which he responded to by saying, “They’ve never got me and it’s getting worse.” No, here’s the thing Shyamalan, we got you. We got you ages ago and that’s why we give your films bad reviews. It’s not that we don’t get you, we get it completely and it’s terrible. And after The Glass last year, any goodwill you brought back that made us think you might have some good films still left in you seems to have gone.


    Hulk (2003)

    This is one that was suggested by my colleague Reece and I have to agree with him. Just the concept alone of Ang Lee doing a Hulk movie when he is fresh off Crouching Tiger, Hidden Dragon should work, and I think Ang Lee really would have suited it. The thing is the effects aren’t that good and it has some really bizarre choices. The dialogue is another thing I really don’t like in this film, and Eric Bana is an actor I like but he feels really miscast as Bruce Banner. Mind you, it would take until Mark Ruffalo was cast before we get the best casting. And, what’s more, I really don’t like the effects in this film – everything’s just too floaty. I know Ang Lee was really into the idea of that after Crouching Tiger, Hidden Dragon, but as a result of that and the fact that the Hulk looks really fake, even back when that film was made, it appears like the Hulk has no weight to him; I don’t get the sense of the amazing strength and pure rage that he has. What’s more, they make some bizarre changes from the comic that really don’t work. I really find the whole thing bizarre. The MCU film The Incredible Hulk is slightly better but it’s still not that great and in fact I actually would say it’s the weakest MCU film. So it kind of proved that the Hulk really has not had much success on the big screen outside of Avengers and Thor movies.


    Pixels (2015)

    This is one my colleague Elliott insisted was on the list and I can’t help but agree with him. A film about aliens receiving a transmission from Earth around classic 80s retro arcade videogames is a really cool concept. Bringing those videogames to life and having us do battle in them for our society – sign me up. Okay, fine, it’s been done in Futurama but they kind of made it work. It’s being directed by Chris Columbus, the director of the first two Harry Potter films? That could work… Oh crap, it stars Adam Sandler. This is a film that really doesn’t care too much about videogames surprisingly. Yeah, you’ve got the license games there but it’s bizarre how much they take a backdrop to the usual Happy Maddison rubbish that I was sick of years ago. Everyone got sick of this years ago. Okay yeah, it was cool that they mentioned lesser known games like Centipede, and the Pacman sequence is alright. Man, is it terrible. Kevin James is in the film and actually plays the president… No, I’m serious. And the only reason why that’s not what we would consider ridiculous right now is because of you-know-who, but trust me, at the time it was considered one of the most ridiculous in casting. There’s terrible lines for Peter Dinklage’s character, who deserved better than to be in this film, and it has some of the weirdest cameos – Sean Bean shows up for like five minutes in one of the most thankless roles he’s ever been in. And I really have no idea what anyone was thinking being in this. Adam Sandler’s commentary on a playthrough of The Last of Us really reeks of old-man-yelling-at-cloud, with the idea that older videogames were better. And I could go on and on about how much I don’t like this film, but I wanted to leave people reading this with the will to live so let’s move on.


    Prometheus (2012)

    Prometheus was actually supposed to revitalise the Alien franchise. I already mentioned last week when I talked about Alien Covenant that it seemed to get rid of any sort of good will that Prometheus had. But really, that’s kind of stretching it because Prometheus is really not a good film. It actually has a cool idea – let’s look more into the space jockeys that we saw at the beginning of the first Alien film, and actually has some cool ideas about the mythology. Problem is, it doesn’t really capitalise on it. The characters are too dumb, and it doesn’t really reflect the world of Alien. It just doesn’t quite reach it; that’s the whole film in a nutshell. Good idea but doesn’t quite do it right. Everything needs just one more rewrite or slightly better direction. It’s just a weird film that’s way too full of itself and it doesn’t really have much to say when you really think about it. When I was in the office with some of my colleagues I actually got into a debate with my colleague Ren over whether this film or Alien Covenant is worse, and honestly, the fact he was saying that Prometheus is worse and I wouldn’t mind losing that debate should tell you everything. Though I do stand by that Alien Covenant is a worse film.


    Red Lights (2012)

    Red Lights should have been a film that was made for me because it’s a film about a subject that I’m kind of fascinated about. It’s basically about a couple of paranormal debunkers played by Sigourney Weaver and Cillian Murphy putting a stop to fake psychics, by which I mean – psychics, people who claim they can contact the dead. They particularly lean in on one called Simon Silver, played by Robert De Niro, after he suddenly resurfaced back into the public eye. The film then follows a series of strange events and a growing mystery throughout the film. It actually had some interesting concepts and it was a real breath of fresh air that this is one of the few films that calls out psychic mediums for the bottom-feeding lice that they are. And if you’re about to tell me in the comment section that they provide comfort to people, I’m sorry, they don’t; they provide false hope and overwrite genuine memories people have with their loved ones. And the fact that they might prosper from this pandemic disgusts me. In fact, the film actually goes into the series of tricks that the psychic industry uses to prop itself up. This sounds like it should be a film that I absolutely adore! It’s got Cillian Murphy, Robert De Niro and Sigourney Weaver – what could go wrong? The ending. This film has one of the worst ending to a movie I have ever seen. Despite what Elspeth Bromiley from the Meet the Team page will tell you, this film’s ending is a car crash. This film was already assigned a different second half, but I have never seen a film just screw itself completely at the end. If anyone ever tells you an ending doesn’t ruin a movie, they need to watch this one – this is both the prime example of how not to end a production and it’s also the prime example of how a plot twist can ruin a movie. Someone really suggest a film that really calls out psychics for me because I really want a good one; Red Lights really fails.
     
    Calvin – Nerd Consultant

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  • Doom Eternal – Game Review

    Doom Eternal – Game Review


    Doom Eternal

    (available on PlayStation 4, X Box One, Google Stadia and PC)
    (Nintendo Switch version in development)
    (PlayStation 4 version used for Review)

    During one of the worst E3 press conferences in 2019 Bethesda redeemed themselves with an excellent trailer for Doom Eternal which made the game look really good. I was not the hugest fan of Doom 2016, it’s a well made game but I’m not the biggest fan of First Person Shooters. I don’t have any moral objection over them or hate them outright it’s just isn’t the first genre I’ll gravitate towards. The only ones I tend to play are more competitive like Overwatch and Team Fortress 2. When I took on the task of playing Doom Eternal I came out with almost the exact same outcome. This is a very well-made game. it has a well-designed campaign, good graphics and some cool combat that has evolved well from the first game but I ultimately was not clicking with it. I tend to enjoy the Halo games but they have great multiplayer and have cool mythology I want to explore, Doom is more a b-movie turned into a game rather than a sci-fi epic like Mass Effect and Halo, nothing wrong with that but when I didn’t motivate me to see so much more of this world. That being said it’s certainly not boring or bad by any means and it’s actually one of the better games Bethesda has put out (and that’s not a backhanded compliment in regards to Fallout 76)

    Pros

    • Graphics: this game is really excellent with it’s look everything is well designed for creating a pure hell scape. It looks like a Lamb of God music video brought to life. Plus the gore effects are so well realised with some bone crunching sound and visual effects that justifies it’s mature rating.
    • Combat: it’s an incredibly well designed combat system which really puts your skills to the test. Certain enemies go down easy and can make you feel invincible but other enemies will require more thought.
    • Soundtrack: it’s a proper Metal soundtrack, that’s all that’s required to point out that it’s awesome

    Mixed

    • multiplayer: the online multiplayer is actually quite fun if you get into the right match but I found my enjoyment inconsistent, now I freely admit I only played a few online games so I don’t have the best opinion on it but I much preferred playing as a Slayer to one of the demons. This is not the greatest FPS online multiplayer mode and I’d sooner recommended other games for online multiplayer but this is not the worst and I’d still rather play this than Resident Evil 3’s online multiplayer .
    • camera: I’m in the minority but I don’t like the camera in this game, I just found it a bit jittery and often lead to me feeling overwhelmed, however I accept it’s possible to get more used to the camera and it won’t be the same for everyone

    Cons

    • overcrowded environments: I think each environment has a few too many enemies that can often overwhelm the player. You will get used to it but you are pretty much going to have to die a few times before you can figure out how to tackle each environment.
    • Bethesda account is required: yeah this ridiculousness requiring a Bethesda account to play the game is still here and it’s once again utterly ridiculous that it’s required for all the game including the single player.

    Overall Thoughts

    I’ve put a lot of my thoughts out about the game so I’ll keep it short, I think it’s a good game but I personally don’t really want to play too much more of it but recognise that this is going to be a lot of people’s favourite games this year, hence the excellent review score’s it has received from other publications. I certainly hope Bethesda makes more games like this but considering their latest release is the utterly pointless port of Elder Scrolls Blades to the Switch I’m not counting on it

    Score: 7/10

    If you’re on the fence about this game wait for a sale it’s very expensive right now and is a large file size or possibly try a demo. But if you really like Doom 2016 and/or really want it because of your taste it’s the right game for you and you absolutely should by it
     
    Calvin – Nerd Consultant

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  • Ori and the Will of the Wisps – Game Review

    Ori and the Will of the Wisps – Game Review


    Ori and the Will of the Wisps

    (available on X Box One and PC)
    (PC version used for Review)

    Ori and the Blind Forest has been a game I played through rather recently picking up the game in a Nintendo e shop sale and already it’s in at least my 20 favourite games if not top 10. It’s an excellent example of both a precise platformer and a Metoirdvania with a story that really kept my interest with very minimal dialogue of the small guardian spirit saving a forest from decay and a giant owl named Kuro. The original was a pioneer in both story telling and graphics being one of the best looking games if on both the Xbox One and the Switch with a real style of it’s own with clear influences from classic films from studios like Pixar and Ghibli. Ori and the Will of the Wisps is the follow up which has been at every single X Box conference for the last 3 years at E3 before finally releasing in March. Moon studios has clearly put a lot of time and effort into expanding the world and gameplay of Ori so how does it play.

    Spoiler warning for the end of Ori and the Blind Forest

    Ori and the Will of the wisps takes place just after the restoration of the forest after Kuro sacrificed herself to save the forest and restore order at the end of the last game and life has settled back to normal. The family has welcomed the new edition of Ku the small owl that hatched from the egg from Kuro’s nest and we see the friendship between Ori and Ku grow. During Ku first successful flight she and Ori are split and end in a new forest which has been ravaged by the villainous Shriek and Ori must now travel across this forest to restore life to it to save it’s residents and Ku

    Spoilers Over

    The story itself is somehow even better with a lot more characters this time round for interaction purposes to further the plot which I initially thought would take away from the great level of isolation that the first game gave but it actually makes the world feel lived in and gives a sense of urgency to restore the forest to its former glory and I was really eager to keep going with the main story to see what happens next. This is particularly highlighted by a side quest to restore a village which requires getting resources through exploration. I also really appreciate that this game has a very well-made environmental message which doesn’t smack you over the face, like the last game the environment itself becomes the main enemy for most of the time. The world feels a bit bigger this time round with far more areas to explore with once again a lot of variety of environments which challenge you in new ways. you get a lot of your old move set back along with some new abilities and once again it’s used to make some of the best trail and error precise platforming challenges that reward succeeding when taking risks and it will require good knowledge and improving your skills in the game. trust me when you die it’s going to feel like your fault and not the games fault. It’s also not much longer with a play time of about 10-15 hours depending on how much of the extra side quests that have been added. The game doesn’t overstay it’s welcome in that time and the game has excellent replay value with playing the game with various difficulties as well

    Pros

    • The story: I’ve gone on a lot about the story but the Pixar and Ghibli influence really does extend to the emotion of the story. this game is going to give you “the feels” for a long time.
    • Controls: the controls in this game I think might be better this this time round where I rarely make a misfire and it goes worse from me getting flustered. This was an occasional occurrence but to have to say it’s way less frequent this time round. It’s still quite difficult in parts but it’s going to feel rewarding succeeding and the improved controls meant I was going to guides way less.
    • Combat: this was something that wasn’t as good as it could be the first-time round but has been greatly improved. I’m not the first reviewer to mention the similarity to Hollow Knight with this game but it bears mentioning that there likely was a few Hollow Knight fans on the development team and it does play similar in that regard. That being said having a great combat system that fist within the playstyle since you have the more immediate light javelin as your main weapon as opposed to the projectile of the first game has been a welcome change and means I’m way less worried taking part in combat and it feels like it fits in well with platforming gameplay. I was worried when I saw boss fights were being added to the game since I thought it meant the excellent escape sequences would be gone but fortunately they are still in the game and are still excellent.
    • Exploration: the world is a joy to explore which really rewards you for going out of your way and finding hidden areas and you likely will not leave an area until you see the 100% marked off yon your map.
    • graphics: while it hasn’t been a major upgrade there is a noticeable improvement in the look of this game and this is now one of the best-looking games of this generation. Ku’s first flight is a sequence that is a sight to behold to say the least.
    • Soundtrack: Ori and the Blind Forest has one of my favourite video game soundtracks and Will of the Wisps compliments it brilliantly. Once again, all the music fits the scenes and environment perfectly and it’s another one I’m going to listen to a lot
    • The new skill based system: I really like the new skill upgrades you can get to your skills in platforming and combat, which once again is similar to Hollow Knight, is a welcome edition and adds extra incentive to explore the environment to build up your skill s for later quests. It also works out well having the ability to equip and unequip certain skills and weapons for certain scenarios and your preferred gameplay styles

    Mixed

    • still can be a bit of a guide game: this depends on your tolerance for being stuck but while instances of needing a guide are reduced you won’t be completely avoiding them to help you through a puzzle. That said because of the nature of the game just looking at the guide doesn’t always help your skill still is a required factor

    Cons

    • the keyboard and mouse controls: I really like the controls using an Xbox but I hate the keyboard and mouse controls of the PC version. Ori’s gameplay was meant for the Xbox controller and it was really difficult adjusting to keyboard since it had me having to stretch my fingers for certain sections and I wasn’t able to adjust mid action sometimes which is required for a game like this. If you get the PC version make sure you sync or plug in an Xbox controller to the PC to play the game well.

    Overall Thoughts

    moon studios have seriously impressed me with this entry given their set up. Ori and the Will of the Wisps is going to be a contender for my game of the year. it takes what was already a great game and somehow improves on it giving us a sequel that is a credit to everyone involved and things that were already great but somehow improves on it. I wold recommend playing Blind Forest before this if you haven’t already but this is somehow an even better game and I said that not going in with the expectation that would not be the case.

    Score: 9.5/10

    get this game if you can it’s not a large digital file on either Xbox One or PC and there’s a physical copy available for the Xbox One version. It’s also only £25 at full price so it’s not relatively expensive and will likely be even cheaper on a sale
     
    Calvin – Nerd Consultant

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  • Top 10 Bad Films by Good Directors

    Top 10 Bad Films by Good Directors


    Well, since I did the good films by bad directors list last week, I felt it was only appropriate to move on and do the opposite in the following week. Same rules apply. One film per director, and once again, I should mention that these directors don’t all have just one bad film to qualify for this list, although I have said to get one of the directors on this list I have extended a number out to say three bad films is the maximum you’re allowed. This went a bit pear-shaped when I realised the director I put on for that actually has four bad films, but I’d already made the list and thought it was a pretty good list so let’s go with it anyway.


    10. Spider Man 3

    Directed by Sam Raimi

    Sam Raimi was a bit of a difficult choice for this one; I actually had a choice between two films in regard to his filmography. Now, I was for the longest time considering go for Oz: The Great and Powerful which was a rather boring film that had terrible miscasting, including the weird decision to have Mila Kunis as The Wicked Witch of The West, but I settled on Spider Man 3 being his worst film. While Sam Raimi has directed some awesome films in the past including the previous two Spider Man films and, of course, The Evil Dead films to say the least, his conclusion to Spider Man was really off kilter. For one thing, the film not only has to introduce one new villain and give him a back story, it also has to reintroduce Harry Osbourne as the new Green Goblin, though luckily his motivations have been established in the previous two films, as well as introducing Venom with minimal amount of time to spare. I reckon they could have done a decent job of showing the conflicted nature that Venom brings on to Spider Man, but man they screwed it up. This is why that infamous dance scene has been mocked relentlessly.

    This film is trying to bring a darker tone to what was a rather light franchise up to that point, and on no level was it successful. It is low on this list because I still kind of find myself enjoying Spider Man 3 for the most part. The stuff of the Sand Man is actually really good and probably the best thing about this film. But when you talk about many of the problems with the Sam Raimi Spider Man trilogy, most of it is not stark in Spider Man 3 but is amplified to absurd proportions. This is particularly the case with Mary Jane Watson who Kirsten Dunce is trying her best with, but the writing of this character is just awful, especially in this film. It also stays from going higher on the list because frankly it is also not the worst Spider Man film – that easily goes to Amazing Spider Man 2 which is now, in complete retrospect, an entirely pointless film and has the exact same problem in regard to the too-many-villains that this film has but it had to establish all three of the from the ground up which gave no time for character development.


    9. Alien 3

    Directed by David Fincher

    David Fincher is an excellent director. He has directed some excellent works including The Social Network, Gone Girl and Fight Club, and his contribution to cinema has not gone unfounded. One of the things that surprised me however was that when I was starting to become a fan of David Fincher’s films, I was surprised to find he had directed Alien 3. Now, Alien 3 was Fincher’s first big film project and it’s very clear he had a lot to learn, hence why his follow-up film Se7en was a much better production. Alien 3 really suffers from a lot of problems – for one thing, it’s a drab-looking film. The other films definitely have rather cold and isolated looks to them, that’s not up for dispute, but the way Alien 3 is shot I can’t even tell who’s who (not helped by the fact that every cast member has been shaved bald so it’s really difficult to tell anyone apart). Not to mention it’s just an all-around off-kilter film; there’s no real clear direction that’s been given. The other two films had some cool ideas, the first film having themes of isolation and entrapment with the space setting and one alien that’s able to completely overrun the entire crew of a spaceship, followed by the second film which went for a more action-heavy edge and introduced a very likeable cast of characters. Alien 3 seems to want to go for both of these and fails miserably. I think Finch wasn’t really ready for a project like this. Though, with that being said, I honestly think that if he were put in charge of another Alien film, he could do a decent job. However, as it stands, his only Alien project to date Is pretty weak all things considered.


    8. The Lady Killers

    Directed by Joel and Ethan Coen

    I’m not the biggest Coen brothers’ fan in the world. I do quite like the Coen brothers’ films, some of my favourites being No Country For Old Men and their True Grit remake, which should have gotten Haley Steinfeld her Best Supporting Actress Oscar. I have no idea what they were thinking however when they put together The Lady Killers. The film is just awful; it’s a frankly ugly movie in virtually every regard. It just feels ugly and childish as all hell. I really don’t get what direction the Coen brothers were going for. Plus, I don’t think it was possible that you could actually manage to make Tom Hanks really unlikeable in the film and not for the reasons that you were trying for. It’s just a mess of a movie, easily one of the Coen brothers’ worst. And there’s a very good reason when you bring up the Coen brothers’ career that this film never comes up.


    7. Alien Covenant

    Directed by Ridley Scott

    Okay, please never read my review of Alien Covenant because it took me a few weeks to realise that I had given this film an unfairly decent review because Alien Covenant is awful. I was really tossing for the Ridley Scott entry to be either this or Prometheus because while I think Prometheus fails for its rather lofty ambitions, Alien Covenant fails because it takes those lofty ambitions and pretty much scraps them for the worst by-the-numbers Alien films in the franchise. I have no idea what Ridley Scott was going for with this one – not only does it not work on several levels building up from Prometheus, it actively feels like it’s a rant against people that didn’t like Prometheus. It’s almost as if he’s saying, ‘Oh, you don’t like what’s in Prometheus?’ Well, I’m going to make a film that sort of puts in everything you want but makes you feel awful for wanting it there in the first place. The characters are deeply unmemorable and the thing that pushed it over the top is one of the most self-indulgent performances from Michael Fassbender whose role has been greatly over-expanded for no good reason, including one of the most self-indulgent moments I’ve seen in a long time. Even at the time I thought it was a bad decision to get Michael Fassbender to do that.


    6. Indiana Jones and The Kingdom of The Crystal Skull

    Directed by Steven Spielberg

    Steven Spielberg is probably one of the best directors that has ever been around. There is a reason why his name has been synonymous with film directors along with Alfred Hitchcock. I had two real choices to pick with Spielberg, but Spielberg had some bad films and I had other choices that I was considering for this list. The Lost World: Jurassic Park which, let’s face it, is not that great a film but is at least entertaining in a few regards so it obviously wasn’t meant for this list. But there was also AI which, due to the death of Stanley Kubrick who was meant to direct it in the first place, I can sort of forgive a lot of the decisions that were made for that film given that Spielberg was put in an almost unwinnable situation.

    So, that left me with the worst Indiana Jones movie, The Kingdom of The Crystal Skull. Okay, there are so many things wrong with Indiana Jones: The Kingdom of The Crystal Skull, including that it brought a sci-fi element which never should have been there in the first place. It’s trying way too hard and everyone’s giving performances which make it seem like they don’t want to be on set. But the thing that bothers me the most about Indiana Jones: The Kingdom of The Crystal Skull is it’s dull. It is so dull and unmemorable. In fact, the only thing that is memorable about it is the surviving-the-nuclear-bomb-by-living-in-a-fridge sequence; that’s all we remember about that film. And the reason isn’t just because it’s a bafflingly stupid moment but its because everything else in the film is really dull so it stands out even more. I mean, if you think about it, there’s a lot of very dumb moments in the other Indiana Jones films but they’re genuinely enjoyable and exciting films so you kind of can suspend your disbelief and get over it. The fact that we didn’t get over that moment speaks to this movie’s failings. I think this is down to the demand for another Indiana Jones film that really never should have been made because you get a sense that no one really wants to make this film when you see it. Dumb film, let’s hope the in-production Indian Jones 5 turns out way better, though I’m not holding my breath.


    5. Alice in Wonderland

    Directed by Tim Burton

    Okay, Tim Burton was actually the most difficult choice because he’s the director I mentioned who has four bad films. While I’m a fan of Burton, when he’s off the ball he is appalling. In fact, out of all the directors on this list, he has the least number of good films. The difference is, in most cases when he does make a bad film, there are some actually interesting ideas in place. When I was making this, you could pick films like Batman Returns and Mars Attacks for that basis, which are not exactly bad films but they also are very clunky films in parts. I really had four other films to choose from: It could have been Dumbo for how bleak and ill-advised it was in virtually every regard and how it’s trying to pander to an audience in the strangest way imaginable; Dark Shadows which is just a weirdly bleak version of his tropes all in one place; the Charlie and The Chocolate Factory remake which has one of Johnny Depp’s worst performances ever, and his Planet of The Apes remake which was just spared from this list because of the excellent make-up effects that were used in it. But there’s one film that really bothers me and that’s Alice in Wonderland. I have no idea how Tim Burton made a film this bad out of Alice in Wonderland. I’ve seen so many people defend this film, but I absolutely detest it in every regard – it’s just awful! The biggest problem with the film is it takes a story of mad lunacy and imagination and turns it into a battle epic with tons of characters and weird CGI all over the place. It’s got most of the typical Burton actors in it because every film he was making around that time had to have Johnny Depp and Helena Bonham Carter in it but some of the casting are actually decent choices. Stephen Fry as the Cheshire Cat was a good choice and I actually thought Matt Lucas was a good choice for playing both Tweedle Dee and Tweedle Dum. But god, it’s weird in how its direction has gone. These films really take a story which has absolutely no plot and gives it way too much plot. I don’t know what Burton’s going for with this one; he kind of tried to do a hybrid of Alice in Wonderland and Through The Looking Glass and he’s failed at both which is even more ironic considering that this film got a sequel which was entitled Through The Looking Glass which was also an awful hybrid of Alice in Wonderland and Through The Looking Glass, though Burton didn’t direct that one so he doesn’t take any of the blame for it. Also, I hate to say this because I know the actress is trying but she’s been given bad direction in every sense of the word but I really don’t like Mia Wasikowska (Alice) – she just acts dull throughout everything and has virtually no expression whatsoever. I don’t know what the idea they were going for was.


    4. Ghost of Mars

    Directed by John Carpenter

    Ghost of Mars came out in the Mars craze, but this film came out in 2001 – we were over that craze by then. But if anyone was going to get it right it would have been John Carpenter who’s directed some of my favourite horror films including Halloween, The Fog and a film that’s always going to be in my top 10 favourite films of all time, The Thing.So here’s the thing, John Carpenter does have a really bad film in his filmography and it’s Ghost of Mars, one of the most ill-conceived films in this trend. It really stands out for just how bad the writing is. For a writer and director who was known for making really smart characters that made bad decisions because they were put in very desperate situations in films like Halloween and The Thing, you do have to wonder why he wrote such dumb characters in Ghost of Mars. There are some interesting ideas in Ghost of Mars but they’re ultimately awfully executed and it doesn’t even really feel much like a John Carpenter film – none of the director’s trademark is on this movie. And this film has awful performances from lead actors Natasha Hensgate, Ice Cube and Jason Statham, who have all been in far better films than this. It was no wonder that Carpenter wouldn’t direct a feature length film after this until the 2010’s The Ward which didn’t do much better, and it appears that the man has retired almost entirely. And no wonder Ghost of Mars is just an awful film – it’s badly shot, badly acted and the cinematography is terrible. If this and The Ward are the last two films from John Carpenter, it’s a sad way for his career to end.


    3. The Dilemma

    Directed by John Howard

    Okay, now we’re going from just bad executions to: What the hell were you thinking making this movie in the first place? I have no clue what was going through Ron Howard’s mind when he decided to make a comedy about infidelity with actors like Vince Vaughn, Kevin James, Channing Tatum, Winona Ryder and Jennifer Connelly. This is one of the most ill-conceived comedies I have seen in my life. There was no way they were going to get any laughs of this rubbish so why did anyone agree to be in it? No joke, if someone had told me Ron Howard directed this I would have assumed this was a Happy Maddison production. That’s the level we’ve reached, people! Ron Howard has great films to his name – I actually really like his films like Rush, Apollo 13 and I even kind of liked the Star Wars film he did. But this is easily his worst work, including a rather offensive joke early on during an electric car presentation that was leaked in all the trailers. Yes, they put that as their best step forward. There’s a reason why Ron Howard and none of the cast members ever talk about this film.


    2. Jack

    Directed by Francis Ford Coppola

    Yeah, you heard right. The man who directed The Godfather and The Rain Maker directed a film where Robin Williams plays a 10-year-old child that looks like a 40-year-old man. Look, if Francis Ford Coppola really wanted to work with Robin Williams, there were several better solutions than making this movie. It’s one of the most awkward films to watch. Robin tries both doing dramatic and comedic acting within the same film which has historically had very mixed results. Robin is an actor who I always thought is only as good as his director so Coppola should have been a match made in heaven, but they were working on a script that fails miserably. I think more people need to be more aware of this film – any time that people have said that Robin Williams was never in a bad film and I bring this one up, everyone I know either hasn’t seen it or, if they have, they then have to admit they forgot that one.There are some truly outstanding scenes in this film, from a concept that was doomed from the start.


    1. Cats

    Directed by Tom Hooper

    Tom Hooper is definitely an excellent director, nominated for several Oscars, but I have a bit of mix-and-match when it comes to the guy’s credentials but I stand by that he has made some excellent films. I think one of my favourite films he has directed would be The Danish Girl which had excellent performances from both Eddie Redmayne and Alicia Vikander which won her her Oscar. And of course, despite the fact it was received with rather mixed reviews from both critics and audiences, he had turned some success to Les Misérables. I think that’s why Universal thought there might be some awards possibilities with Cats if we brought him on board but man, he lets his hubris show with the bafflingly poor film Cats.

    For one thing, you won’t be surprised that most of the best parts of this film are when actual singers are involved. Yeah, when you make Jason Derulo one of the best parts of your film you know something’s gone wrong. Right from the start we knew this film was going to look atrocious – the effects in the trailer were vomit-inducing and they actually managed to be worse when the final film was done since many of the versions that were sent to cinemas were incomplete shots. Some of them actually had the characters in motion capture suits in the background. And, of course, the human-handed Judy Dench who was completely in cat mode otherwise at the end became infamous. This is a film they actually had to patch after release. Not to mention, it’s just bad in every regard; it’s not even so bad it’s good. It’s just awkward to watch. They tried to add a plot to a Broadway show that has absolutely no plot whatsoever. The characters are all over the place and no one’s really that great of a singer, particularly with Rebel Wilson’s terrible singing performance, Ian McKellen who doesn’t seem to even be trying and almost talk-sings his way through his song, and Judy Dench who breaks the fourth wall for about five minutes straight at the end in one of the worst scenes of any film of the last decade. I never got through the whole scene. I actually had to fast forward it because I was so bored.

    Cats is a disaster brought on by a director and a studio that were trying to capitalize on the success of The Greatest Showman. I really think this film could have actually been animated and been more of a success. Face it – this film is never going to work as a live-action film. It being animated probably would have fixed a lot of problems; they even could have probably kept the relative plotlessness that the Broadway show had. Man, Cats is a disaster of this generation and it easily would have been my worst film of 2019 if I had actually made the mistake of seeing it in a cinema.
     
    Calvin – Nerd Consultant

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  • Streets of Rage 4 – Game Review

    Streets of Rage 4 – Game Review


    Streets of Rage 4

    (Available on PlayStation 4, X Box One, Nintendo Switch and PC)
    (Nintendo Switch version used for review)
     
    So right after Sega announced a remake of Panzer Dragoon it was announced at an Nintendo indie showcase that Lizard cube who developed the wonder boy 3 remake were going to revive the Streets of Rage franchise with it’s 4th entry. Sega seem to have really distanced themselves from this since their logo is nowhere in the game and since they haven’t taken a role in publishing or licensing the game that’s probably fair enough, it’s just surprising that it’s yet another revived Sega franchise they had to hand over to someone else to get made. If you owned a mega drive back in the day Streets of Rage was one of the best exclusive series you could get for the console though like many of Sega’s numerous Intellectual Properties they haven’t been in an ecstatic mood to make more entries with a failed revival on the Dreamcast being the most recent attempt to revive it (if anyone who tells you Nintendo should stop making consoles to become a third party developer so that they can make more games for more consoles, Sega and Atari lack of use of a majority of their in house franchises are proof that it doesn’t always work out like that and Nintendo would probably go the same way in that scenario) .
     
    This game is the 4th entry in the franchise though it largely retains much of it’s classic side scrolling beat em up gameplay across several stages where you play as 1 of 4 characters with various fighting styles taking on various gangs, police and a wide variety of enemies which can be played in single player, offline multiplayer and online multiplayer with one extra 1 on 1 multiplayer mode added to the mix and in all honesty it’s great to have it back. Games like this have been gone for a while since they tend to be more suited to the arcade environment and with the way modern consoles work with largely expansive games being more of the norm. however, the advent of digital releases for quick fun games has led to a revival of this style as demonstrated with the release of River City Girls last year. like River City Girls this is another really good example of the genre in action though I think it’s better and worse on certain systems. This game has an excellent pick up and play factor and is really good fun for the co-op multiplayer which suit the switch well in both regards but the lack of built in voice chat on the switch means it struggles for communicating with online multiplayer which in this game is really crucial for success. multiplayer however is the best way to play the game, playing single player is a lonely and much harder experience and I think like many others in this genre it’s built for and is most fun with multiplayer, especially offline. Online multiplayer does work out in my experience but as I stress on several occasions I happen to live in an area with good wi-fi so online experiences vary. I just didn’t have that much fun playing the game by myself and thought it would be greatly improved if I could have mates over to play it with and it really seems like the game was designed with multiplayer in mind since I died a lot more and had to use the level aids in most circumstances to beat the level which lowers your overall score. It’s also not a long game by any stretch but that’s to be expected and online leader boards add to the level of replayabilty if you like comparing scores with your friends as well as your console of choices player base and it makes good use of thetime it has.

    Pros

    • Combat: the actual combat is precise and really requires an extra level of strategy and introduces a lot of a high risk/high reward element to the fights. Particular mechanic I liked was the special attacks which temporarily drain your health but can be recovered through successful combos, however failing to pull this off means that health is gone. Trust me pulling off combo’s is one of the most satisfying things you can do in this game
    • A few extra challenges: there’s quite a few extra challenges including an arcade mode that requires beating the game in 1 life, a boss rush and a one on one multiplayer mode to play with friends. All adds up to extra replay value which is greatly appreciated
    • Enemy variety: some enemy’s have returned from the original trilogy but I find the best ones are new enemies which give off an extra sense of strategy and is an excellent edition for returning fans and it completely maintains the excellent strategic combat
    • Art style: I really like the new art style that has been put in the game, they’ve traded the pixelated art style for a more anime esc style similar to River City Girls. It manges this very well giving a modern look to Streets of Rage whilst maintaining a lot of the look and style and has set a high standard to the upcoming Battletoads release
    • Level length: unlike Panzer Dragoon remake these levels really have a feel of being just the right amount of time.

    Cons

    • Weapons seem to be much less effective: I swear I was better off avoiding weapons this time round since most of the time they did minimal damage and opened myself up for attacks this might be something worth patching
    • Parts of it feel like you need multiplayer to get through in 1 life: this is confined to certain environments where it seemed like I only just scraped by and it wouldn’t have been that way with a friend.

    Overall thoughts

    This is what I want from an Arcade game in the home, quick and fun gameplay and has cool strategic combat. Between this and River City Girls the genre still has some life and I would recommend if you’re interested jump on the bandwagon. It’s longevity depends a lot on your enjoyment of challenging your life and online leader boards but it’s still a really good game.
     
    Score: 8/10
     
    It’s a relatively cheap game with no physical release yet but there will be one in June. It won’t take up too much space on your hard drive if you decide to go digital
     
    Calvin – Nerd Consultant

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  • Panzer Dragoon Remake – Game Review

    Panzer Dragoon Remake – Game Review


    Panzer Dragoon Remake

    (available for Nitendo Switch only for now)
    (PC, Xbox One and Google Stadia versions are currently being developed)

    During the Nintendo direct at E3 which was June last year a trailer was played showing a full remake for the Sega Saturn game Panzer Dragoon. For younger readers that don’t remember the Saturn it was Sega’s console between the Mega Drive/Genesis and the Dreamcast that Sega botched by releasing it months early as a surprise at E3 1995 and to beat the PlayStation 1 to release which annoyed almost every electronics retailers so some didn’t carry it and it didn’t have many good games which weren’t also on the PlayStation 1 and it also didn’t have an original Sonic game for it so as a result of all that no one really cared about it and that’s why you’ve never heard of it. Now I never owned a Saturn but even I’m aware through pop culture osmosis that Panzer Dragoon was one of the few bright spots on the Saturn so was keen to give it a go and was happy to see it was a stealth release on the march mini direct. Panzer Dragoon has a story but it’s very inconsequential so to summarise you play as a dragon rider in a war fighting of enemies in Arial battles in an on rail shooter with enemies on all sides. The game is essentially an arcade style game which I think suits the pick up and play style of the switch but I’m noticing that there’s a reason these kinds of games don’t get made as often and I think I know why. Games like this that rely on trying to get as high a score as possible really relies on being short but repayable experiences which Panzer Dragoon and many games like it don’t really have. In fact I was really surprised by the level length of the various levels but I’ll save that for the cons section. I also surprised that that there’s very little new content and most of what was promised like gyro controls were not in the game at launch and 2 months down the line they haven’t been patched in as promised. This also was extremely surprised that either this game doesn’t have an auto save or my save file got deleted in an update.

    Pros

    • I love the 360 degrees camera gameplay: the gameplay is still really good and is still kind of unique I found myself really thinking about how would tackle individual challenges. I got used to having to move the camera to attack enemies on all sides pretty quickly though I wish I got a chance to use the gyro controls for this one since the Switch is normally quite good for that
    • It’s short but doesn’t outstay it’s welcome: not including deaths you can probably beat Panzer Dragoon in about 3 hours but for the type of game it is

    Mixed

    • Graphics: while it’s a really excellent update to the Saturn’s graphics I don’t think it’s as good as the trailers made it look and while I’m not great at telling how many frame rates a game has I have it on reliable information that the trailer had the game was 60 fps and the game released with 30 fps and looking back on the trailer before writing this it has become noticeable.
    • Inverted controls are not the default: I don’t like inverted controls, probably something to do with my dyspraxia but I’m not a fan of inverted controls so to see them not be the default was a treat for me. However it would be obtuse not to point out that

    Cons

    • Level length: it’s a weird cognitive dissonance that a game that’s so short has almost every level outstay it’s welcome. It feel like all 6 levels go on for about 2-5 minutes too long and it really made me tire of them before they were over and it also ruins the replay value.
    • Too many features missing still missing almost 2 months after release: I know I shouldn’t be complaining during a pandemic that the gyro controls and remastered soundtrack are not in the game but they were both advertised and it gives off the impression that the game was rushed to launch. The former of which is probably going to be a switch only feature so my opinion of it wasn’t going to apply to the PC and Xbox one versions (didn’t mention Stadia because if google hasn’t killed that by the end of the year I’ll be very surprised) but it doesn’t change the fact that the game looks like it was largely designed for this feature so I would’ve like to have given it a go.
    • I hate the lock on mechanic: it’s way too slow, most time I lock on to an enemy I have to fire immediately to avoid being hit or I would be hit in the process. I found it was safer and more successful to blindly fire towards the enemy rather than lock on to multiple enemies most of the time. And this isn’t me being bad at the game I’ve seen multiple reviews complain about the speed of the lock on.

    Overall thoughts

    I wish this game was better but they updated the first entry in a series that I’ve been told gets better with later entries and have missing features at release it seems like it’s a more average product of a rushed development which makes me happy to know that sega have already confirmed a remake of the sequel in devlopment.

    Score: 6.5/10

    It’s a cheap game with no physical release yet and wouldn’t take up too much room on your hard drive but at this point I can’t recommend buying it. if you want to check it out and have the ability to I’d recommend waiting for the PC version if you have the ability for that since I reckon it’ll come with some improvements.
     
    Calvin – Nerd Consultant

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  • Animal Crossing: New Horizons – Game Review

    Animal Crossing: New Horizons – Game Review


    Animal Crossing New Horizons

    (available on Nintendo Switch only)

    With it now being just over a month since I got Animal Crossing on release day I think I can safely give my opinion on the game and what it’s like to live with it. the game has that same sense of what makes Animal Crossing great but also has a whole bunch of new features that really add a sense of freshness to the franchise. As for the quarantine factor it’s damn near perfect for isolation with sheer endless single and multiplayer as you customise, maintain and live your best life on your own deserted island. The game offers both local and online multiplayer between switches allowing you to have friends visit your island and to have up to 8 members of your household and this was a key factor for success in my playthrough. I ended up joining a Facebook group with some friends that go to a Liverpool Magic the Gathering commander night I used to attend at Just Play games prior to quarantine and it proved very useful for everyone since I was able to have my friends to come to my island for better deals at the shop with turnip prices and I was able to get some of the fruit that was not native to my island which sell for better on my island. The multiplayer is an excellent experience though would encourage you to use the Nintendo Switch app if you do since it takes a long time to type in messages using the switch alone, even more so if you’re using the Switch docked to the tv and don’t have access to the touch screen

    Pros

    • Level of customisation: with the deserted island setting it has become apparent that this is probably the game that allows you to really build the environment around your wishes with you actively choosing where shops and houses go which lets you feel like you’re in complete control in a way that hasn’t been in the series and the terraforming that is unlocked later was amazing fun to use to shape the environment
    • More to do: the game offers some cool day to day objectives. early on you can’t access the entirety of your island and the game does a good job easing you into the mechanics of the game and makes every milestone feel worth it. the game also introduces the Nook Miles program which act as both achievements and extra currency and this has been one of my favourite parts of the game since they added an extra sense of purpose and objectives as I went throughout my day so I could decide when the best time to go fishing, catch bugs, plant fruit, sell items etc…
    • Crafting: Crafting has been introduced to Animal Crossing and for a lot of reasons it has cut the tedium of waiting for items to appear in the shop
    • Battery life when in handheld mode: it’s actually really good, I have an original model switch and manged to get a lot of playout from it before I had to charge the console
    • Still loads of personality: the game maintains that added excellent Animal Crossing charm the series is known for with lots of new and old colourful characters which really makes the game feel warm and welcoming, plus the world feels more alive with your neighbours never staying in one place and hanging around various parts of the island having their own fun
    • Graphics: like many of the classic Nintendo franchises that have made their switch entries the series has never looked better and is most characterised by just small touches such as weather and texture effects.
    • Updates have been good and consistent: I have now played special events for Easter, earth day and May day and they certainly were an excellent breath of fresh air and changed up access of the game which suggests playing the game on national holidays will be some of the best parts of the game, unfortunately I suspect there won’t be too many events in the summer so we might be waiting until October for the next one but Nintendo have stated they’re planning for more updates as the year goes on which most recently was done in the form of a museum expansion which adds art pieces

    Mixed

    • Amiibo functionality: I picked up a lot of Animal Crossing Amiibo figures and cards (prices vary depending on figures rarity my advice is to check out second hand online shops right now for best deals, but Amazon had decent prices of the cards) and the functionality is a mixed bag. the cards allow you to invite characters on the cards to the campsite once unlocked for a conversation which was really good fun but I struggled to get any of them to move to my island without inviting them multiple times which was aggravating. the figure’s were only useful for the Photopia island you to make dioramas with the characters to take photos with which wore out it’s welcome pretty quickly (it also works with the cards). they both also allow to buy posters for your house. So while the functionality is better than most switch games right now it’s still not amazing and doesn’t nearly match the amazing functionality Animal Crossing New leaf had through updates which really rewarded people that collected several Amiibo across several series like myself. Also not all characters from the Animal crossing series figures or cards are currently in the game though they are going to start introducing more as time goes on and 2 figures that didn’t work previously (Reese and Cyrus) were just added. I’d check online for functionality before you buy an Amiibo figure but pick up some cards specifically from the 1st series of cards.

    Cons

    • Not great first thing in the morning: I would like to play the game first thing in the morning but I was getting up at 7am and playing the game almost immediately. that meant I was waitng an hour for Nooks Cranny to open and 2 hours for Able Sisters shop to open. This meant I had a lot of time to kill before I could sell anything off and would have to put stuff in storage and just wait to get paid. It was even bigger issue when shops and the museum were closed for renovation. Not a big deal just a bug
    • Pressure to play: while I really like the game it certainly make me feel like I couldn’t take a single day off even though often you’ll be playing uneventful days but it at least means I feel pressure for playing a game I like but I did feel the need to do at least an hour a day which obviously could take time away from other games I’m playing
    • Items break way too easily: not as bad as breath of the wild but I did find myself often using most of my crafting materials to make tools that broke too easily and killed time on progression of my tasks
    • A slight control issue when digging: occasionally I would dig in the wrong place because the new control scheme meant I had overcorrected and faced wrong place but it wasn’t a major problem and might be more of a me thing
    • It’s not for everyone: if you weren’t an Animal Crossing fan and thought the series was full of boring games where you just do chores this won’t convert you since while it offers a lot new but it’s still fundamentally the same sort of game

    Overall thoughts: Great game, Animal Crossing has never been better, bring back most of what was great and adds new stuff that fits right in, won’t convert anyone not already a fan.

    Score: 9/10

    Would recommend Buying it either physically over the internet or digitally from Nintendo’s e shop it’s about 5.6 GB without updates so won’t take up too much space especially if your Switch has a good Micro SD card
     
    Calvin – Nerd Consultant

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  • Persona 5: Royal – Game Review

    Persona 5: Royal – Game Review


    Persona 5: Royal

    (Available on PlayStation 4 only)

    There was no game I was more excited about getting in 2020 than Persona 5 Royal. Persona 5 was my game of the year and like with Persona 4 Golden, Persona 5 royal would act as a rerelease of the game with tons of added content to act as the definitive version of the game. to such an extent that all the way back in the autumn of 2019 I pre-ordered the Phantom Thieves edition of the game which came with an artbook, soundtrack cd, replica “Joker” mask and dynamic theme for my PS4 but good luck finding a cheap copy of that edition now. Forwarding from this point on I’m writing this as someone who’s played the original Persona 5 and really immersed themselves in it so I won’t be talking much about the game as a whole and rather be talking about what Royal added to the experience though I will avoid spoilers almost entirely. For the uninitiated, Persona 5 is a RPG in which you play a student on probation after being falsely implicated in an Assault resulted with him moving to Tokyo to attend Shujin Academy and rehabilitate himself as part of his sentence, he then discovers he is part of a group of people that can travel between realities based on other peoples distorted desires known as palaces and work alongside a group of friends to form a group known as the Phantom Thieves in order to steal their personal treasures in each of these palaces in order to make them confess to their crimes using spirits known as Persona’s to combat their enimeis. Like most RPGs you build up experience through grinding through battles but you also gain new abilities through hanging out with your friends outside of palaces since that reality is based of people’s cognition and strengthening these bods makes you a stronger person. The game runs on a limited time so choosing what tasks you do in each of the in game days adds an extra level of strategy since even though this is a Really long game with a single playthrough of the game lasting about 70 hours at absolute minimum you won’t be able to fully get through every single character’s arc on a single playthrough. Think of it as being like an Anime simulator and while your enjoyment of Anime is not entirely predicated on your enjoyment it does help. Think of it like a cross between Pokemon, Final Fantasy and a social simulator. Criticism has been levelled at developer Atlus for this re release since with Persona 4 Golden was released on a different console to it’s original model so charging full price for a re release had justification whereas Persona 5 Royal has been released on a console that is perfectly capable of add on DLC. In my opinion the game has enough new features and locations to justify being more than a glorified downloadable add on and sold at full price (at this point in time £50). This includes new enemies, slightly altered boss fights which kept me on my edge and lead to a few unexpected deaths, new battle tactics, new locations for stuff to do in the after school and evening sections of the game and of Corse new playable character Kasumi who was heavily part of the advertisement for the game. I actually was surprised how well she has been inserted into the already excellent plotline along with another new character, but she does fit in well. however, if you don’t fill in the criteria to unlock the new extra gameplay known as the third semester you won’t get to play as her much almost making her an unlockable character. this is obviously so the actors don’t have to record much new dialogue and the studio doesn’t need to make many more new animation sequences which once again have been made by Production I.G. however it does bother me slightly that much of what’s new for this game is locked behind certain criteria which the game only really indicates you should take priority in doing as your coming up to the deadline. Players who played a lot of the original game will obviously take this on since fulfilling it requires hanging out with the new confidants. Still I would really recommend looking up a guide on how to get the true ending, you can find many guides on how to do online that don’t give away spoilers.

    Pros

    • It’s still the same amazing game: it’s still the same great story with the same great characters and character arcs as well as really well thought out environments to explore and a well executed turn based RPG system that prioritises strategy for finding enemies weaknesses as well as learning when to retreat for a day so as not to tackle too much. Persona 5 is one of the best RPG’s I’ve ever played and as expected that hasn’t changed with Persona 5 Royal
    • New feature feel like they add and not retract: Persona 5 is a well constructed game in terms of both plot and gameplay , so my concern was if the new features would feel crowbarred in. thankfully they really feel natural like they were intended from the start with only one exception which I won’t state for spoilers. The new darts minigame game was a particular highlight in regards to new features and like everything else does play well into your character building strategies.
    • The soundtrack is even better: Persona 5 has one of the best soundtracks ever in video games and with then new songs it somehow has managed to get even better. from the new songs I particularly like the new fight song “Take Over” for when Ambushes occur which given how I play the game meant I heard that song more than the normal fight song “Last Surprise”.
    • Presentation: Persona 5 Royal still oozes with style in every sense of the word and you still marvel at the menu designs as well as the level designs for Tokyo and the various Palaces that reflect the distorted desires of the villain.

    Mixed

    • Most of the extras are locked: while I think it’s good to slowly ease you into the new features and the new features are great for people that did everything in the original game, there was a real pressure to meet the criteria to unlock it by the time you reach the in game deadline. It’s not a major issue and most of it I was able to achieve within the time because I kept Persona’s that corresponded with the confidant routes I need to do but it’s also true to say that I wish this was a little more readily available since this is why a lot of people will buy this game
    • Lots of nods and winks to fans of the original: there’s a lot of moments where the writers deliberately put in something happening differently in order to throw off the players who played the original. My concern is that these moments won’t have the same impact for someone that’s only played Royal but it’s a minor nit pick

    Cons

    • The boss fight in the 4th palace is still a bit bad and it’s more annoying than last time: while most of the boss fights got a slight change to challenge players that had mastered the previous game the boss fight at the end of the 4th palace is not only still the worse boss fight in the game and has new features which didn’t help. I died in this fight more than any other and I had been grinding in prep for it. it’s not that this is a difficult boss fight it’s a tedious one which is really often can rely on luck but in fairness I’ve seen way worse boss fights in games like this so this is hardly the most annoying thing I’ve done.

    Overall thoughts: if you Haven’t played Persona 5 yet now’s the time to jump on the bandwagon. It’s one of the best constructed RPG’s with great characters, story, soundtrack and combat. It’s just sheer enjoyment and still in my top 5 all time favourite games and Royal is now the definitive edition of the game and is highly recommended

    Score: 9.9/10

    Would recommend buying either physically or digitally, it’s not a large file size but you may need to clear out some space on the PS4 hard drive in order to have it on your PS4 but don’t delete Persona 5 to do it since you get some bonuses for a Persona 5 save file. Digital pre order bonuses are gone so the only way to get them now is to buy a new and not preowned physical copy of the phantom thieves edition.
    Calvin – Nerd Consultant

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