Author: Calvin Atkinson

  • The Dark Pictures Anthology: Little Hope – Game Review

    The Dark Pictures Anthology: Little Hope – Game Review


    The Dark Pictures Anthology:
    Little Hope

    (Available for PlayStation 4, Xbox One and PC)
    (PlayStation 4 version used for review)

    The second in Supermassive Games series (third if you count Until Dawn) has been put out following last year’s Man of Medan which largely received negative reviews for its lacklustre story, short game length and poor camera and lighting (seriously I know it’s a horror game but I still need to be able to see something). That game ended with a trailer for this game Little Hope which tells the story of a group of college students and their professor being stranded on the road to a town called Little Hope after a bus accident. The group venture into town with some strange supernatural stuff happening along the way and what seems like a dark force stalking them and vision of doubles of themselves during pilgrim witch trials. Once again this is essentially a horror movie you control though like Man of Medan it is also a shorter experience going for around 4- 5 hours for each playthrough. Though like I said with my review of Tell Me Why with these kinds of games the length isn’t the major factor it’s going back to see how you can alter the story. once again the game also offers pass the controller multiplayer which means 2-5 people can each pick characters and will then pass the controller to one another to play which is what I did on Halloween with my housemate which you can see on my YouTube channel since we recorded it in 2 videos ( the reason why 2 videos for a single playthrough will be explained later). the majority of the time will have you exploring environments to provide more context on the town, the mystery of what is going on and the character progression as well as quick time events which you’ll need to do almost perfectly to get that character out alive.

    Pros

    • Story : I won’t give away too much but each playthrough can offer interesting ideas on how to progress the story since unlike Man of Medan your actions feel like they matter more this time and can directly affect the story in bigger ways which is why I enjoyed Until Dawn so much. There are plenty of twists which really warrant replays to see how events can go differently and it really motivates replays with the twists in mind something that was really lacking first time round. The game also is way smarter with how it uses premonitions which put you on edge for a possible upcoming death and like Man of Medan there’s even some that predict deaths in the next game. while it’s not too scary it is incredibly atmospheric and delivers some really interesting design choices
    • Multiplayer offline: this is one of the best parts of the game, it’s great to get everyone around the tv and pass the controller around to each person, the game lets you know which player plays when and it is amazing to have everyone play their part in making the overall story and I had very good fun with it with just 2 players and I’m hoping to eventually give it a go with 5
    • Way better QuickTime events: the biggest complaint in Man of Medan was that the quick time events were to sporadic and came out of nowhere which ultimately dragged the game down due to the amount of fails would happen with little fault to the player. You can still fail at these events but that’s due to being flustered not because of bad timing and lack of indication like previous games. This game indicates way better so you expect them coming and can plan accordingly. Whether you’ll succeed is another matter

    Mixed

    • Game length: this game is between 4-5 hours long depending on how you play. Now it’s a decent time for a game like this though I think that adding a couple of hours on like Until Dawn did in order to really flesh out the story would be nice. I actually would prefer these games come twice yearly rather than the current annual releases we have at the moment to make more substantial experiences.
    • Graphics: the graphics are really good a lot of the time and brings some excellent design work to life as well as bring the actors performances to the game through the use of excellent motion capture technology though it doesn’t look like quite as good as Until Dawn did and had occasional moments of blank expression which took away from the experience. This is likely the process of having to develop for multiple hardware unlike Until Dawn which was a PlayStation 4 exclusive as well as the lower amount of time to put it together
    • Multiplayer online: this is really more of a preference thing but rather like Man of Medan while it just doesn’t quite have the same effect as playing with friends offline because it doesn’t have the same level of interaction which really adds to the experience and as a result it’s more of a lonely one. also because of the bugs in the game if you get a crash it can be way more difficult to get back to the game in the event of a shutdown (more on that later) which during lockdown times is not optimal.

    Cons

    • Bugs: remember when I said we streamed over 2 videos well that was not the intention. We had planned to do one long continuous stream of our playthrough but the game crashed during a transition to a flashback. Now luckily aside from an incident where a character got stuck in a wall this is the only one we experienced probably because the day one patch ironed out many of the bugs but a few players have stated they are still getting frequent crashes and even some which are corrupting the games save data. This will improve over time but isn’t a great look right now.
    • Tutorials only appear once even in multiplayer: this is another problem from Man of Medan that’s carried over. In the multiplayer game I did I got the tutorials on quick time events and how to perform actions which meant I got an easy practice but my friend who was playing with me didn’t get that so failed a couple times early on from simple mistakes. I think it would be improved if each player got a tutorial chance before playing proper especially with this game potentially attracting a more causal audience
    • All the jumps scares suck: this game is WAY too heavily reliant on jump scares and they get so predictable that you can see them from a mile away and are not scary. I have said this on numerous occasions but I’ll say it again when you are that reliant on jump scares you are failing as a horror writer. Fortunately, the game makes up for it with good atmosphere
    • The similarities to Silent Hill are distracting: the people who made this game clearly really like Silent Hill because they put their fandom front and centre. It’s set in a New England town with an ominous name and dark past brought on by its own citizens surrounded by fog that forbids escape is one thing but even some of the designs and twists feel like were ripped straight out of the Silent Hill franchise. Now I know the Silent Hill team didn’t invent these tropes and other games have tried to capture what Silent Hill achieved but it’s still feels really distracting and at times feels like it’s on the edge of being a copy though the game has a few distinct design choices that make it its own thing.

    Overall thoughts

    Little Hope fixes a lot of the problems Man of Medan made but also has its own issues. while it’s a better and more compelling story that invites replay, much better performances and has way better quick time events it still could be a longer experience and it has technical issues that really should’ve been resolved before launch. That being said, I had way more fun with this than I did playing Man of Medan which I think counts for a lot and I’m looking forward to playing more with friends when I can and I hope there will be further improvements in the sequel next year that’ll be going to the next generation consoles.

    Score: 8/10

    I would recommend getting it since it’s a good experience though you’ll get the most fun out of it after lockdown measures are lifted and you can have friends over so you might be worth waiting on a sale.
     
    Calvin – Nerd Consultant

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  • Pixie – Review

    Pixie – Review


    “PIXIE”

    Pixie is yet another film that has been brought to cinemas in the wake of an industry gasping for air, while big companies hold out their releases that have made the rounds last year, and is hoping to make back some of its money on a rather weakened cinema line-up. The film is written by Preston Thompson and is directed by Barnaby Thompson, and honestly this was one of the films that was very hard to escape advertising – I saw a trailer for this in virtually every single screening I went to see. And it looked like possibly the most Irish movie ever. No joke, in every single trailer they wanted you to know exactly what country this film was made and filmed in.

    So how did it turn out?

    Well, Pixie as a film is a very basic plot. It’s essentially kind of a roadtrip/heist movie involving a couple of lads (played by Ben Hardy and Daryl McCormack) who accidentally kill a guy and discover that he had a bag full of tons of MDMA, and ask the daughter of a local gangster, Pixie (Olivia Cook) to get them out of this jam. In the meantime, she’s got her own plot going on, and there’s also now a potential war going on over the botch between Pixie’s father (Colm Meaney) and a group of gangster priests led by Father Hector (Alec Baldwin). If that plot sounds insane it’s because it is. And it probably brings you back to one director in particular if you’re aware of his films. Yep, the Tarantino influence is all over the place. This film really wants to be Pulp Fiction.

    Now, Tarantino does quite well with large casts in giving everyone something to do, but many of his imitators have not succeeded in following on from that. Pixie is somewhere in the middle; it doesn’t exactly fail in that regard but you can definitely tell some of the bigger actors in this film were not on set for long. Hell, Alec Baldwin is pretty much in the film for about only 10 minutes. I swear he must have not been on set for more than a few days. Also, unlike a Tarantino film, this film is not 2 ½ or 3 hours long but actually a brisk hour and a half, which really suits it. This film doesn’t really have enough going on to justify being longer; they wisely made the decision to make this a brisk runtime. The plot is somewhat easy to follow but it also has a bunch of bizarre moments and a couple of plotlines that go absolutely nowhere. One of the bigger twists in the film I thought was so obvious it couldn’t actually be the actual answer and that they were going to surprise me. But no, yep, they went with the obvious one.

    I also really think they were counting on us banking a lot on the likeability factors of these characters but they’re not the most likeable characters ever. They basically all in some way got their hands dirty, but I think the film expects us to sympathise with the lads played by Hardy and McCormack, of whom IMDB hasn’t even bothered to list their characters’ names. And their personalities are actually rather forgettable; they’re basically defined by single traits – Ben Hardy’s character is basically the ‘jack-the-lad’ and Daryl McCormack’s character is ‘the-guy-who-went-to-University-who’s-clearly-in-way-over-his-head’.

    I will say though, the film is definitely strengthened by a very strong central performance from Olivia Cook. She actually does make the most of the material she’s given and I thought her performance was the real big saving grace of the film. Ben Hardy also seems to be really coming along with his performances. You might recognise him from some of the bigger films he’s done since moving on from his role in EastEnders, mainly that of his brief role in X-Men: Apocalypse and two years ago playing Roger Taylor in Bohemian Rhapsody. Daryl McCormack actually gives a good performance as well in this film, which will be good news to fans of Vikings who enjoyed his performance in that show. But the rest of the performances are rather so-so. Most of the characters who are meant to be menacing don’t really come off that way because the writing is trying to also be half-comedic, which really doesn’t benefit their nature. Mind you, it’s going to be very difficult to be menacing when you’re the leader of a bunch of gun-toting priests and nuns.

    And that’s really what I think bogs Pixie down: it’s rather absurdist in its nature but also seems as times that it’s trying to be a very serious film, which feels like a tonal clash throughout most of the movie. It doesn’t do as good of a balancing act as, say, Tarantino has done. Even then, I’m kind of getting sick of Tarantino constantly making those kinds of films; I’d actually kind of like the guy to branch out a bit more for his next film… And if you think I’m mentioning Tarantino too much considering he had nothing to do with this film, it’s only because the filmmakers of Pixie are constantly reminding you throughout the film of other movies that you’ve seen. Especially considering that there are a bunch of cameos from people you recognise from other films and TV shows like Ned Dennehy from Good Omens and Peaky Blinders, and Dylan Moran from Black Books and Shaun of The Dead.

    But that being said, I did find myself enjoying this film because it seemed to have a lot more heart than, say, a lot of films that intend to cash in on the formula that Pulp Fiction put in place. And the cinematography is actually really good. While the editing’s not the best in the world—in fact, I actually think this film had some real editing mishaps—the cinematography really does do a good job bringing out the Irish scenery, which is a lot to say considering that most of this film is set in the Irish countryside.

    Pixie is a decent film all things considered, that wears its influences front and center, but I would not say this is a film that’s good enough to suggest you really need to get back to cinemas to see it. This feels like a rental for a movie night, but you’re getting a good one. It kind of felt a bit random at times but it’s strengthened by some strong central performances, particularly that of Olivia Cook. So I would recommend checking this one out at some point.
     
    Calvin – Nerd Consultant

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  • Saint Maud – Review

    Saint Maud – Review


    “SAINT MAUD”

    Saint Maud is the latest indie horror film directed by Rose Glass who also wrote the script, and this is her first feature-length film having directed short films prior to this. And it’s great that it’s finally come out after its very big success at London Film Festival last year; I’ve been very interested to see how it turned out. The weird thing is about this film is that I would say not to go into it expecting your typical jump scare horror film. If you’re going in for that, you’re not going to be too satisfied. There’s a film that Saint Maud reminded me of—not necessarily in terms of its themes but of its pacing and tone—The Witch, Robert Eggers’s 2015 film.

    Saint Maud centres around a born-again Christian nurse named Maud, played by Morfydd Clark, who’s privately taking care of a dying dancer named Amanda, played by Jennifer Ehle, and Maud’s belief that she will save this person in the hour of her death. You know all those exorcism films that act out demonic possession? This is almost a very similar film, but it’s much slower in pace, much better with its timing, knows when to have a silent moment (which so many horrors film now don’t know how to do), and rather like The Witch it’s very up-in-the-air about what exactly is happening. The film is relatively ambiguous. But don’t go in thinking you’re getting a film about gods and devils; the film really has one theme, which is one that a lot of people are going to identify with right now: isolation and loneliness. It’s not exactly a subtle theme – the film does spell it out quite a few times, but Maud is a character we don’t see having a lot of human interaction. Most scenes that don’t involve Amanda involve her by herself in a rundown flat confronting the situation in her past that brought on the moment that would turn her towards her faith. And Maud is almost becoming obsessive over her faith, to the expense of others and her own self-destructiveness. It’s not a commentary so much on faith; it’s more a commentary on our obsessions isolating us, something I haven’t really seen in a film like this.

    I heard a review recently from Mark Kermode where he talked about how the best horror films have an emotional level to them and I think this one definitely achieves that. Maud isn’t exactly a character you sympathize with but you certainly don’t despise her either. It helps the fact that the film plays with dual realities which may or may not be real, which certainly work, and for once they do it in a very subtle way. And the cinematography really helps too. This film looks freakish, and when Maude is deep in thought by herself the film is often shot to make rooms look bigger and more open, whereas they look more enclosed when she is around other people, the exception being Amanda who she sees herself as a saviour towards.

    And if there’s anything that the film also nails it’s the score – my God, this film has one of the best horror soundtracks I’ve heard in a long time! It’s commendable how well the soundtrack works. And if I can say, the two central performances are excellent. It’s a shame that there likely won’t be an Oscars next year because Morfydd Clark should definitely be up for Best Leading Actress – this is one of the most stunning central horror performances I have seen in a long time, and she really nails the role that is needed. The performances are good around the board but hers really does deserve highlighting. If this film didn’t have that strong of a central performance it might have collapsed in on itself, because my biggest criticism with Saint Maud is the fact that it edges on the side of pretentiousness. It doesn’t fully go off the cliff fortunately which is why the film is so good, but there are a couple of occasions where it delves into the style of the writer bouncing up and down asking, “What does it all mean?!” while I’m thinking, I know what it means; just get on with it. Fortunately, it dials it back quite significantly. This actually feels like a film that trusts its audience, which a lot of films like this I fear don’t do.

    Now if there’s one thing Saint Maud kind of fails in it’s the time when it has to do special effects – they’re a little ropey at times. A couple of them do work, such as the spiral effect, but there’s a couple where I thought you could tell the film had a low budget. But the spirals, the imagery design, and the general tone made me think that that Rose Glass must have read or is a big fan of Junji Ito’s work. If you’ve read a lot of his work this is going to be very, very familiar to you as it has a lot of similar imagery and even some themes from some of his books. If you like this movie, I would really recommend checking out his work.

    There’s no other way of putting it: Saint Maud is one of the best horror films in recent memory. It’s a fantastic movie of suspense and drama. It doesn’t overly delve in dark themes but instead goes for more realistic ones, making the horror feel even more real. You could definitely believe something like this could actually happen in some form or another, and that’s what really nails it. If you can go to a cinema, this might be one to go back for. It’s an excellent choice to be a Halloween film. And I don’t think it will take too long to come out on home video.
     
    Calvin – Nerd Consultant

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  • Crash Bandicoot 4 – Game Review

    Crash Bandicoot 4 – Game Review


    Crash Bandicoot 4: It’s About Time

    (Available for PlayStation 4 and Xbox One)
    (PlayStation 4 version used for review)

    Crash Bandicoot 4 is the latest game Activision have brought out the N.Sane trilogy 2 years ago being full on remakes of the PlayStation 1 games as well as a remakes of CTR to build up the franchise from the ashes. With Crash 4 we have a new developer, Vicarious Visions were working on Tony Hawk Pro Skater 1 and 2 Remake and the job was handed over to Toys For Bob who developed the Spyro Reignited Trilogy. The game is fundmentally the same as the N.Sane trilogy and picks up from the end of Crash 3 (effectively erasing all the games past Wrath of Cortex on PS2 to be a partial reboot). Dr Neo Cortex and Dr N. Tropy have escaped from their time travel prison and are now messing with reality by fracturing several timelines and Crash and his sister Coco have to stop them. It’s as basic a Crash plot as it gets though there’s some nice call backs to previous games in here that I won’t completely spoil. the game structure is also very similar to several areas and complete several levels to progress to the next however this time you only have to beat 4 levels as opposed to 5 though a few optional ones also pop up. the other differences are that this time you don’t chose the order of the mandatory levels it’s completely linear like Crash 1 and there’s no crystal to collect. Instead when you reach the end of a level you get a series of gems, there’s of course the box gem for breaking every box in the level but now there’s a hidden gem in each level plus 3 gems for getting 40,60 and 80% of the whumpa fruit in each level and a gem for dying 3 times or less. Plus if you can get all in 1 run you get a perfect gem for your troubles. the game also brings back the time relics and adds a couple of multiplayer functions to boot.

    Pros

    • Controls: the controls in this game will be very familiar to anyone who has played the recent N.Sane trilogy and will really be memorable to anyone who played the PS1 games. The controls however feel a bit more refined than previously which if you compared with the N.Sane trilogy, I liked the controls with N.Sane Trilogy but a couple of levels were showing the age of the controls. That’s not the case with Crash 4 it really feels like it was very well crafted whilst maintaining a lot of the classic feel. The biggest changes have been that Crash and Coco have a double jump from the start which works better than ever but the most welcome edition is a circle below each character after jumping to help judge distance and depth in order to make more precise jumps something that was a complaint in previous games though if you think it makes the game too easy it can be turned off. the other big edition is the 4 masks which add new dimensions to each level, 1 effects reality on which boxes or platforms appear, 1 gives you extra Hight with a massive spin jump, 1 freezes time and 1 changes gravity to walk on the ceiling. They all add some generally good gameplay, are easy to control , are generally wellcome and I don’t have an issue except when the level design doesn’t fit it but we’ll get to that.
    • Gameplay styles: other crash games would often add tons of gameplay styles but would either be a distraction like the bike and jet ski levels in Crash 3 but Crash 4 adds 3 other characters to play as Tawna, Dingodile and Dr Cortex. They each are based around the standard Crash platforming with slight tweeks. Tawna gets a wall jump and a hook shot and is the funest of the 3 to play, Dingodile is a bit slower but gets a suction gun which makes for fun combat though his floater jump got me in trouble, Dr Cortex on the other hand gets a ray gun to transform enemies into blocks and bouncy platforms as well as a forward dash. I have my issues with cortext but what I like about all these characters gameplay is that they don’t drastically change the game so don’t feel like a massive shift and feel fun for the most part to play. Plus they’re almost entirely optional they are only required for 2 levels each though you will need to do each of their levels for 100% completion, and belive me we’ll get to that.
    • Multiplayer: the multiplayer involves passing the controller but it’s a really cool idea. You can set it so the next player takes over either after check point or death or so on but also offers multiplayer for competitive play which adds a fun extra way to play the game. It unfortunately doesn’t offer online multiplayer at this stage which would’ve been cool especially with a whole bunch of us being more restricted visiting our friends but I don’t think any of us were expecting multiplayer, and good multiplayer at that, so take what you can.
    • Graphics and Performance: the game looks amazing, this feels like a real evolution from N.Sane trilogy though feels a little more lively and expressive. What’s aided the look is that unlike Vicarious Visions, Toys For Bob aren’t remaking a series of games but instead making their own game so can make their own environments and style which benefits their creativity. The game also runs at a cool 60 frames per second which is a step up from N.Sane’s 30, well at least it did on my PlayStation 4 pro. I’ve heard that original PlayStation 4’s original models of Xbox One’s do have frame rate dips though even from what I’ve seen it’s not too awful and doesn’t ruin the game. you also gets some really interesting art styles to the graphics which I won’t dare spoil once you unlock the inverted versions of levels
    • Boss fights: some of the best in the series not a bad one in the bunch that’s all I got

    Mixed

    • Soundtrack: it’s not bad but unlike Crash2 and 3 it’s just not too distinctive and other than Tawna’s first level they don’t stand out to me
    • Level design: it’s generally really good for the most part with some cool platforming, themes and it generally well designed. Most levels don’t feel like they go on too long and most don’t have cheap level design leading to death though there are some exceptions and some of the design choices feel like they were deliberately trollish to people going for 100% completion such as way too many hidden boxes off screen or platforming challenges that require trial and error to figure out a formula of getting everything which become an issue if you’re hoping to get the 3 deaths or less gem and even worse if you’re going for the perfect gem or aiming to pick up the video tape in the level which requires not dying before reaching. Put it this way you know the level designers are trolling when there’s a box hidden behind a wall in the first level which almost ensures on your first try you will be 1 box short.
    • The various costumes: they’re cool and easy to earn (no microtransaction so far fortunately) but they really don’t add too much other than few ones which are nice call backs to games from the past and only really add extra collectable for 100% completion
    • Dr Cortex’s levels: I wasn’t a big fan of Cortex’s gameplay. I found his levels to be the biggest shift gameplay wise and it takes way more getting used to, my biggest problem is with the aiming of Cortex’s gun. If I was slightly off where enemies were tuned into platforms or bouncy platforms it made the rest of the platforming that much more difficult plus there’s a few issues I had with his platforming where I had issues judging distance of things like his forward rush. His levels are ok and mostly optional but are the weakest part of the game

    Cons

    • The final levels: I’ve heard a few reviews point this out but it bears repeating. The final levels are really designed to frustrate you to no end. They take all the trollish level design points and turn them up to 11. I died over 120 times in the final level trying to complete it and it drove me insane with how precise they were expecting me to be even after abandoning trying to break all the boxes
    • Load times: I was playing on a PS4 pro but even then I occasionally had load times lasting nearly a minute which probably will be even worse on an original PS4. This is something which will improve if you use the backwards compatibility features on the upcoming PlayStation 5 and Xbox Series X since those have SSD drives which are deliberately designed to cut load times but for now expect a wait between levels.
    • Level structure for optional levels: this applies to the Twana, Dingodile and Cortex levels. There’s nothing wrong with the levels per se, the problem comes part way through the level when you come to a moment which requires you to play as Crash or Coco during a segment of a level you’ve already done. See these levels are designed to show what that character was doing when you were playing this level and when their part is done you go back to playing as Crash and Coco in a section you’ve already done. If you count the inverted versions of each levels that’s several areas you’re doing 4 times with minimal change for 100% (I’m getting Sonic Heroes flashbacks just saying that)
    • Trying to go for 100% completion: I couldn’t do it, because of how this game is designed the game’s difficulty is dependent on it. If you’re not going for 100% completion the levels are way easier and it’s when you will have the most fun with Crash but with the way boxes are placed in some levels, the weird location of hidden gems which I swear some are impossible to discover without looking up on the internet and all the hoops you’re expected to jump through to get 100% the diifculty is a nightmare. I can’t count how many times I thought I had all the boxes only to be missing a few or have seen a platforming challenge so difficult to get all the boxes that it broke me and I just would go nuts with each failed attempt. The time trials aren’t bad this time because unlike when they were added to Crash 1 & 2 in N.Sane trilogy the levels have been constructed with that in mind even with stricter times. The N.Sane trilogy had some tough challenges but it felt manageable, this game because of sheer requirement for 100% makes it feel like a chore which I haven’t gone back to

    Overall thoughts

    Crash Bandicoot 4 looks great and just doing all the levels from start to finish without going for 100% makes this game one of the best platformers in recent memory. The controls feel way more precise, the levels are well designed and it feels like a nice throwback to the classic games whilst adding modern flare to it. the game goes downhill when you go for 100% completion with some really overboard challenges and collectables and they really could’ve dialled back a bit on it. but you absolutely should get this game because if you tailor it to your likeing you can get a lot of great play time out of it

    Score: 9.1/10

    Absolutely recommend buying it even if you’re planning on moving to the PlayStation 5 or Xbox Series X later this year. the game is £50 right now but I think it can justify this price though it might be worth waiting for a sale when picking up the next generations of consoles, trust me it’ll probably look even better with what those consoles are showing what they can do with backwards compatibility. PC and Switch owners should hang on because I suspect this will get ports to those systems sometime next year.
     
    Calvin – Nerd Consultant

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  • Akira (re: 2020) – Review

    Akira (re: 2020) – Review


    “AKIRA (RE: 2020)”

    No, this is not me suddenly going back to reviewing classic movies, and it’s not exactly me giving the ‘Why was this so great?’ list. There is actually a timely reason to do this: it was announced earlier this year that Akira was going to be recut for both Imax and 4K, something that I really was excited to find out, although I honestly expected that it was going to either be delayed or cancelled altogether because of the pandemic this year. It fortunately hadn’t, and I was lucky enough to find a cinema in my area that was playing it.

    So, since film reviews might now be slow for the next few months until we can figure out when studios are willing to start releasing their big films, let’s talk about Akira, which for me is a tough task. I’ve talked to death about this movie. My friends and I did and Anime Amigos episode where we compared it to another sci-fi epic, Ghost in The Shell, and it was a very close contest – I really recommend watching it on our YouTube channel. I also wrote about it in my book where I was discussing why it was such a big deal, the different English dub casts that have been assembled over the years and how it went into several different licensing issues, and the fact that the source materials, author and artist not only got to write the screenplay but direct the film, based on the fact of the booming Japanese economy at the time. If you want more information on that scenario, I really would recommend watching the Anime Abandon episode on YouTube of Akira, as well as the Anime Abandon on Katsuhiro Otomo’s follow-up several years down the line, Steamboy. I really would recommend it; it’s a fascinating watch. As a result, I’m really running out of things to say about it.

    In case you’re curious, Katsuhiro Otomos’s work is amazing, and Akira really stands out as a sci-fi great. It has its issues, the major one being that the film was made when the source material wasn’t even finished or even close. In fact, the movie really only tells half the story, transplants characters from the second half into the first half, tacks on the ending of the source material, and alters the middle slightly. There’s a lot you could say about how the differences are. Having now seen the film several times and read the source material, a 2000-page manga, my personal opinion is you should absolutely see the film but the best way to experience the story is through reading the Manga (currently available in print in 6 volumes), an absolutely fascinating read. I was regularly reading this on the way to the cinema in Liverpool during train trips, and all I can say is that I’m glad that I went underground before my stop otherwise I could have easily missed it through how much I was getting consumed by the story. It truly is a great sci-fi story that’s probably even more relevant than it was before, even correctly predicting that Tokyo would have a successful running bid for the 2020 Olympics. If you want more knowledge beforehand though on Akira, once again I’m going to point you to a YouTube channel, this time ‘What’s The Difference’ which is an excellent piece-by-piece analysis of how the film changes from the source material.

    So really, the question now is: what does the 4k version look like? Well, in short, I don’t think it has improved the picture quality all that much. Akira is a very well-animated film; it was remarkable for its time and works well within its budget. It ignored a lot of the rules of what you’re meant to do in an animation for the better. I saw an interview at the time which said that in that time in animation you were never to do scenes at night or would at least try to avoid them since you have less primary colours to work with. But Akira really proved that that was not the case – most of the scenes were shot in dark environments or at night but are full of life and the action is unbelievable. Otomo also does a really good job of making neo-Tokyo look lived in with its animation, but with this being my first time seeing the film on a big cinema screen I was very surprised to find out that I didn’t notice much of a difference compared to my special addition Blu-ray. Maybe if I get enough funds a year from now to upgrade my television to 4k I might try again to see if I can notice the difference when I’m closer to the screen, and it might have had something to do with the fact I was sat in the back row for safety reasons, but visually I didn’t notice an incredible difference. It certainly cleans up well and it gives a lot of animated films coming out now a run for their money, in spite of the fact that Akira is, to put it kindly, not one of best edited films ever – there are some points where you can tell Otomo is still learning how to transition scenes. Several scenes don’t really have a conclusion, they just sort of end with a fade, and that’s really more noticeable when you’re watching this in a big cinema environment and notice how abrupt it is.

    However, where it has really improved is in the sound quality. While some sound effects did not benefit well—the stock sounds of dogs barking in the early portion of the film being a rather prominent one I can remember—some of the sound quality this time round is significantly improved, and that really made it worth seeing in a cinema. You can feel the explosions as they happen, and the bike noises make you feel like you’re genuinely in that high-speed chase. The sound quality alone was worth the cinema trip. And Akira is of course a visual spectacle but people forget how much sound quality adds to that visual fidelity. Scenes of Tetso pulling off mind-blowing feats really have their sense of scale this time around.

    I already mentioned that this film still feels relevant today and that’s absolutely right. While its original story was themed around the atomic testing in Japan, you can definitely rework this story to a lot of what’s going on in the world right now. We still have stories of, basically, a generation failing the next and essentially dooming them for their own curiosity and self-preservation. You could really work it as the climate change scenario that we are in right now and will probably be the death of us all. And it always amazes me how often we state that we want to hand over the reins to the next generation, but by the time we do the promise that they wanted to fulfil is gone and they are as jaded as we are by the time they have the power, and have learnt nothing, continuing the cycle.Akira is the embodiment of that, however Otomo obviously didn’t have that foresight; his generational war that Akira functions around was based more on a generational divide that was going on in Japan in the 80s that was centred around a rise in youth crime. It’s often been speculated that this was down to the younger generation at the time trying to ignore the scars of WW2 whilst their parents who lived through it felt like they hadn’t taken it seriously enough, and we can see it in lot of Japanese media that came out at the time. Again, it always amazes me that a country that often is run by very right-wing individuals prominently has a lot of art that has a very left-wing attitude to the world.

    If you are at all curious about Akira I would urge you to give it a go. This was a very limited run so by the time this review comes out it will not be in cinemas, but keep an eye out for a 4k re-release on Blu-ray, if of course you have the facility to do so. If you don’t, it’s still in print from Manga Entertainment and I found plenty of copies of it on Amazon with the special addition. It comes with the English language dub which is done by Funimation and is the superior dub of the two that came out. Yes, Akira does have its issues: for one thing it doesn’t do a very good job with its world-building. The Manga had a lot more time to build up the socioeconomic elements of why neo-Tokyo was in political upheaval and why certain characters were motivated in certain ways. The film doesn’t have the time but it doesn’t feel like it’s incredibly lacking for it; it’s just one of those where people ask what the context for something is and your answer can only really be that they’re going to have to read the Manga as it’s not explained as well this time round. But overall Akira is a really great movie and I recommend you pick it up.
     
    Calvin – Nerd Consultant

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  • Tell Me Why – Game Review

    Tell Me Why – Game Review


    Tell Me Why

    (Available for Xbox One and PC)
    (Xbox Series X version available later this year)
    (PC version used for review)

    (No Spoilers in Review and please refrain from posting Spoilers in the comments section)

    Tell Me Why is a narrative driven game made by developers from Dotnod entertainment, the developers behind the Life Is Strange games. This time the game is not being published by Square-Enix but instead by Xbox Game Studios to make it an exclusive to Microsoft platforms and is also being used as a way to bolster the line up for Xbox Game Pass which is looking better deal by the day. it initially released with just its first chapter in late August but received the second and third chapters shortly after which is welcome bit of fresh air considering that Life is Strange 2 took most of last year to release all 5 parts. The second and third chapters also come at no extra charge so once you pay for the game you get everything, both of which is likely as a way to make it more palatable for Xbox Game Pass streaming. Since this is such a narrative driven game as mentioned earlier I’ll be avoiding spoilers, but the basic premise is that twins Tyler and Alyson after being separated because of Tylor going to prison for the murder of their mother in self defence (it’s not a spoiler it’s the first scene of the game) they are traveling back to their childhood hometown of Delos Crossing to finally refurbish sell their mother’s house. However they begin to see visions of their past which suggest things might not have been the way they thought and they investigate using this new power to give themselves closure. Right off the bat the game is much shorter. While each chapter runs about the same length as typical Life Is Strange episode of around 3-4 hours there are obviously less episodes so it runs of a total run time of about 9-10 hours which obviously means you’re getting less play time than Life is Strange 1 & 2 which come in of a run time of 16 and 18 hours respectively but the beauty in these games is how they hold up to replays to see how events can turn out differently.

    Pros.

    • Soundtrack: Dotnod games always have great soundtracks and this game is no exception. If you’ve played Life is Strange the soundtrack will be familiar to you in terms of music genre’s
    • Brilliant LGBT characters and storyline: Tyler is probably one of the best written transgender characters that has been put into a video game and the use of LGBT themes are also well done in regards to another character.
    • Set up for the plot: the game sets up a very intriguing storyline which gets you invested in the characters and what happened around the incident all those years ago , how it follows that up is another matter

    Mixed

    • Graphics: the graphics are a mixed bag, on the one hand they seem like they are better than the Life is Strange games in terms of textures on characters and backgrounds but it feels like compared to those games the characters are not as expressive in cutscenes and the game has a way less distinctive art style. the game does run well for the most part. the game is set as a default 30 frames per second but I was able to up it to 60 in the settings and I suspect the series X version will be 60 as a default. The game runs way better at 60 so if you’re playing the PC version and have a PC that’s capable make that settings change as soon as possible
    • Story: it has good character moments and a decent sense of mystery but if falls flat on the whole and the game feels like it tells you more about character motivations than it actually shows you. it also doesn’t help that I guessed a major plot twist way in advance because the games limitations on characters and scenes with those characters. many of them only contribute to a couple of scenes. They’re good ones but they don’t serve much purpose outside of that.

    Cons

    • Not much replay value: this games gives you choices but they really don’t feel like they matter at all. You really can’t affect much of the plotline at all. Unlike Life is Strange 1 & 2 it doesn’t have the replay value since the choices don’t affect character motivation all that much and the game comes down to 2 endings which don’t affect the conclusion in any way. say what you like about Life is Strange 1 at least in that game you could actually affect the conclusion this game on the other hand really makes you feel like you were just along for the ride and weren’t doing much of anything
    • Too short: this game really need to be longer so the developers could do more with the characters and the plotline. 9 hours simply isn’t enough time and the lack of replay value means you won’t get more time out of it after you’re first playthrough. The game was likely rushed and that is really felt by the end of the game because it feels like a lot of ideas have been left out of the game
    • Puzzles: they’re too easy and are tedious, all you have to do is look up for a chapter in the storybook and you have what you need.

    Overall thoughts

    There’s a really good game in here but it really feels like a game that was put out quickly to be a selling point for Xbox Game Pass. It has good characters and acting but doesn’t know what to do with them and leaves a plotline with intrigue but no real consequence since choices don’t matter so much. I didn’t hate this game and was invested for the first 2 chapters but the third one made the game feel a lot more hollow once everything had been said and done. but felt a bit more empty afterwards compared to other Dotnod games which really had me invested by the end. It’s probably the weakest game the studio has put out in recent memory though I can sense there was a lot of effort and some good ideas here it just feels like they don’t pay off. though I have also been coy on some of my thoughts to avoid spoilers

    Score: 6.8/10

    If you’re at all curious and have a Xbox Game Pass subscription you might as well give it a go otherwise wait for a steam sale even with it’s reduced price of £25. If you want to get into these kinds of games though I’d sooner recommend Life is Strange 1 & 2, especially 2. They’re both slightly cheaper and where Tell me Why fails they suceed
     
    Calvin – Nerd Consultant

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  • Super Mario 35 – Game Review

    Super Mario 35 – Game Review


    Super Mario 35

    (Available for Nintendo Switch only)
    (Nintendo Switch Online account is required)

    Super Mario 35 is a free online multiplayer battle royal game for the Switch online as part of the Mario 35th Anniversary. You play the original Super Mario Bros for the NES with 34 other players at the same time darting between levels back and forth with a small time limit which can be increased by defeating enemies which also sends that enemy to one of your opponents, keep going until you’re eliminated, last player standing wins. Which opponent can be set to Random, whose attacking you, who has the lowest time, or who has the most coins. Coins are also used for an item roulette which can be activated at 20 coins collected making coin collection more incentivised. If it sounds familiar it is very similar to the previously released Tetris 99. This obviously is really just a more chaotic version of Mario Bros on the NES so it’s built on good foundation of the game that would define all platformers going forward so most talk is going to be on how it works now as a battle royal game.

    Pros

    • Gameplay: it’s so Addictive, I can’t drag myself off this game. Nintendo has been constantly re releasing Super Mario Bros for the NES through releases on platforms like the Gameboy or the Virtual Consoles on Wii, 3DS and Wii U and most recently the NES collection on the Switch online so it’s really not too exciting to replay it as much as it used to be (something that’s wrong with how Nintendo is handling it’s legacy content but that’s a subject for another day). this game really revamps the experience and gives me more ways to show off all the little tricks and short cuts I have learnt over the years with the 34 other players to outlast. The only major change is that if you get hit with a fire flower you go back to Big Mario rather than Mini Mario which makes it slightly more forgiving. The fast nature also really improves on the gameplay and makes you really think on your actions and learn levels to pace a strategies to benefit your score. Seriously I’ve been playing this game at least 30 minutes longer than I ever intended to each day just to see if I could do better and have finished in the top 5 on numerous occasions and even won a game. to add an extra dimension to a classic that has been replayed to death is an amazing achievement and has been pulled off

    Cons

    • Not too many features at launch: it’s very basic at this point in time. There are timed events that are planned for the future but if I compare it to the content you got in Tetris 99 it feels rather underwhelming. It also has little single player content unlike Tetris 99 which means that it’s not as good to play portably whilst traveling so if you want to play this game portably I’d advise turning you phone into a Wi-Fi hotspot
    • Only available until end of March: for some baffling reason Nintendo is going to shut this game down at the end of March. Why is a mystery and completely sours the experience going forward knowng that a game I’m getting tons of fun out of will be gone. If a game has a good online community there is no reason to shut down a server. And I get that this is a special thing for the 35th anniversary but it still feels like a bad move for endering yourself to your fans

    Overall thoughts

    To have this new amazing way of experiencing. Both oldschool players and New Mario fans will get a lot out of this and this is one of the most addictive multiplayer games on the Switch. I really enjoyed my time with Mario 35 and unlike many of the online focused games I’ve reviewed this one I will be regularly playing while I can. This has been incredibly enjoyable way of playing Mario Bros

    Score: 9.2/10

    It’s free to switch online costumers which if you own a switch you likely have so give it a go just make sure you do now because unless Nintendo changes their mind this game is gone at the end of March
     
    Calvin – Nerd Consultant

     

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  • Schemers – Review

    Schemers – Review


    “SCHEMERS”

    Schemers is the first film from writer/director/producer Dave Mclean; he hasn’t previously helmed a film prior to this from what I can tell. His IMDB page is actually pretty much blank other than this movie, so there’s really not much to say. Apparently this film was making many of the rounds at the film festival circuits last year but I genuinely hadn’t heard of this one, and I kind of went to see this film out of convenience; it was about the only new release that was playing the weekend I saw it.

    The film is based on a true story and centres around Davie, played by Conor Berry, whose football career is ended by an injury he receives. He moves into gig promotion to impress his friend Shona (played by Tara Lee) and teams up with his friends Scott and John (played by Sean Connor and Grant Robert Keelan) to become the premiere music promotion company in Dundee, but falls into debt with gangster Fergie (played by Alastair Thomson Mills), leading to them having to book a very ambitious Iron Maiden gig. This is a film that really bases itself on early 80s nostalgia. The soundtrack definitely reflects that—it is very reminiscent of the end of the prog-rock late 70s moving into British New Wave taking over, and the new wave of British heavy metal which would be fronted by bands like Iron Maiden, Saxon and Def Leppard. This film kind of reminds me of very quintessential British films like Trainspotting, and you’re definitely thinking more Danny Boyle than Richard Curtis, though that being said this is probably the most Scottish movie I have ever seen in my life. Put it this way: I think this film is not going to do very well in America when it comes out. It’s going to certainly be very hard for American companies to market the film—the actors use a lot of Scottish-centric slang and have incredibly thick Dundee accents. I hope you’re caught up with your Scottish slang because you’re going to miss a few things if you aren’t.

    Now, the film is fundamentally a plucky chancer’s story with a little bit of humour thrown in the mix, but it’s certainly not typical of a lot of films like its sort; it’s actually quite dark in parts. I can see this film playing a lot late night on Channel 4, and it certainly takes a long time to really get going. If you compare it to a lot of films of its time, I find that this one takes a lot longer to get into its main storyline, and it doesn’t entirely concern itself with the bands in question—we only know about the bands they’re booking based on posters that we see. They fortunately never try to go for lookalikes to pretend to be the bands, but it’s definitely a fascinating story. And again, there is some truth to it, to such an extent there is some archival footage of some of the gigs in the film, and for many people this film is going to be quite a bit of a nostalgia trip.

    If there’s one thing I’ll say about this film, it really does feel like a passion project to tell the story; you can really tell there’s a lot of passion there, however I think it’s that same passion to get this story out that is going to be the film’s undoing. I think Schemers will fail to find much of an audience outside of its native country, and it’s a shame because it’s actually a pretty decent film—there’s some really funny moments, there’s some excellent character development, and I thought they accomplished a lot in a very small run-time considering the film is only 1.5 hours long. And man, this film has an excellent soundtrack. If you like music of the early 80s and late 70s, this film has got the soundtrack for you. For a film with the title Schemers, I was expecting it to be a film about con-artists and the sort of people that rip other people off for a living, which I don’t really like, but I actually got a film that was genuinely interesting, fun and about some people I actually ended up liking. It’s basically a film about a bunch of chancers trying to get their big break, and I really enjoyed it. I don’t think this film will have too much success but it’s one that you should definitely check out at some point in your life; it’s genuinely good. And I could see Dundee being very proud of this movie down the line.
     
    Calvin – Nerd Consultant

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  • Super Mario 3D All Stars – Game Review

    Super Mario 3D All Stars – Game Review


    Super Mario 3D All Stars

    (Available for Nintendo Switch only)

    The long rumoured collection Mario’s first 3 3D games have finally arrived after months of people saying the collection doesn’t exist it has finally appeared to kick off the 35th anniversary of Mario. The collection contains Super Mario 64 which originally released on the Nintendo 64, Super Mario Sunshine which originally released on the GameCube and Super Mario Galaxy which originally released on the Wii.

    The games are basically hybrids of being emulations and ports but with some slight control changes you are mostly playing original releases though they have received a slight texture upgrades to the graphics to be on the Switch. the collection also comes with full soundtracks for each game in the collection which you can listen to with the system in sleep mode. Now because this collection is pretty much identical to their original releases I’m not going to say too much about the individual games in the collection except that all these are still really good and I would recommend them and I’d say I’m even warming up to Sunshine despite some of it’s issues. instead I’ll be talking more about how the transition to the switch has effected the experience of playing these games and if I think the collection is worth it

    Pros

    • Graphics (Galaxy especially): all the games have actually cleaned up quite well, Mario 64 certainly looks better than other Nintendo 64 games that have been ported to the Switch like Turrok and Doom 64 and certainly doesn’t look as badly aged as I was expecting especially in handheld mode and certainly has a lot more care put into it’s look compared to Virtual Console releases on the Wii and Wii U, Sunshine is now full 1080p HD in widescreen and has surprisingly really good looking game. the game was always one of the real graphical standouts on the GameCube and this update works well on the Switch really showing off the level of colour and life that the game had. however the standout is Galaxy, this was already an outstanding looking game on the Wii and now in 1080p HD on the switch it actually stands up to modern releases. While the game doesn’t live up to Super Mario Odessey in the graphical department it certainly comes close and is really amazing updated for the modern era.
    • soundtracks: these games all had really good soundtracks, even sunshine which arguably was the weakest of the 3 games< when it comes to their soundtracks and all still hold up and to have the ability to play all of them on the main menu and hear them while the game is in sleep mode is fantastic.
    • Controls: the controls have all been updated very well. they all work with the Switch Pro Controller as well as the Joy cons and all have no real issues and in the case of 64 both are better than using a Nintendo 64 controller. The big change to sunshine has been that analogue controls for controlling F.L.U.D.D’s water pressure but it’s not difficult to get the hang of and doesn’t drastically affect the game. The game which needed the most control revisions was Galaxy to replicate the motion controls that were present on the Nintendo Wii. Galaxy didn’t require as much motion controls as a game like Wii sports and mainly relayed on the wii mote pointer function. To make up for this when playing the game docked it uses the gyroscopic functions of the joy cons or the pro controller and in handheld mode uses the touch screen functions similar to how The World Ends With You functions on the Switch but way better on both counts. Now I’m not a fan of the touch screen functionality but it kind of ok though I don’t recommend playing Galaxy with them. The other controls however work really well and make Galaxy the best controlling game on the collection. The joy cons really replicate the Wii mote well for the pointer and motion controls though the pro controller is even better and works very well with the gyro controls. You do have to readjust it every so often by pressing the R trigger but you’re certainly doing it way less than The World Ends With You Final Remix. The spin attack works well to by mapping it to the Y button which makes using it way more precise though you can shake the joy cons or pro controller for a more classic feel.

    Mixed

    • Mario 64 isn’t in widescreen: I’m in 2 minds about Super Mario 64. I already mentioned that I think that Mario 64 looks better than the Turrok and Doom 64 Switch ports and part of that is that it doesn’t feel like the image has been stretched but at the same time you can see it playing in full screen on the title menu and it still looks great. I think it could’ve been possible to make this look good in widescreen but it still looks good as is and I’m not going to complain too much
    • Mario 64’s camera: it functions fine but playing now in the modern era it has begun to show it’s age especially when its on the same compilation as Mario Sunshine and Galaxy which have much better implemented cameras. That being said you can’t entirely hold it against Mario 64 this was one of the first 3d platformers of it’s type and it would take time to figure out what makes camera’s for these kinds of games work but it was way ahead of the competition at the time. Trust me I was there.

    Cons

    • Less easy control options playing Galaxy on a Switch Lite: I mentioned in handheld mode with galaxy you have to play the game with the touch screen. Now it is possible to put the switch on a surface with the kick stand and remove the joy cons from the Switch and play the game with the gyro controls but the Switch Lite doesn’t have a kick stand or detachable joy cons so if you want to play like that with one of them it’s a right faff since you will have to prop it up somewhere and connect more joy cons or classic controllers. Obviously this only effects Lite owners but if you didn’t like having to use the touch screen for galaxy you won’t have much of a choice in the matter and shows up more of the shortcomings of the Lite compared to the regular Switch
    • Not too many extras: The Soundtracks are great and having the ability to play them all in sleep mode is great but there really should’ve been more. Especially since I have access to most of these songs in Smash Bros Ultimate. Why does the game not have more like interviews, historical timelines, concept artwork etc. it seems Nintendo is still cagey about keeping that to themselves and I really don’t understand why. This is meant to be a celebration of 35 years of Mario and it really doesn’t have the presentation of that.
    • No GameCube controller support for Sunshine: the Smash Bros team went to lengths to add support to use GameCube controllers to Smash Ultimate and it seems weird that the team behind this game wouldn’t add it to Sunshine to really add to the nostalgia. You can use a GameCube controller with the adapter, but the Switch will act like you’re using a pro controller and will not replicate the analogue controls the original game gave you. Yes it’s a minor complaint but it’s a complaint none the less
    • Still maintains many issues I have with the games (Sunshine especially): these games are identical to their original releases which is great in many parts but of course it retains much of their problems. In the case of Sunshine it is still the worst if you’re going for 100% completion. The blue coins are still a real pain to get especially the hidden ones, some of the environments were not designed around Mario’s control scheme that was implement for this game especially if you went from 64 to Sunshine, some of the levels are infuriating (looking at you Pachinko Machine Level), and you get a rubbish reward for 100% completing the game compared to the rewards for 100% completing 64 and Galaxy. Nintendo had an opportunity to fix a lot of faults but because these were emulation/port hybrids they didn’t have the opportunity to do so which means that they haven’t been.

    Overall thoughts

    Despite some minor complaints this collection is completely worth it. to have these 3 amazing games in one collection is amazing and I’ve had a ton of fun revisiting these games. 64 is still really great, sunshine is better than I remember and I have a new appreciation for Galaxy. While Super Mario Odyssey is still my favourite Mario game playing Galaxy again on the Switch has really made me have a new appreciation for what a technical achievement it is. I didn’t put Galaxy 2’s absence in the cons section since I’m personally not the biggest fan of that game and wasn’t too upset by its absence in the collection though I acknowledge it’s a notable absence for many people. You really should get this collection though since all these games really hold up as some of the greatest platformers and this is one of the best ways to play them though I wish Nintendo had put slightly more effort into making this feel like a 35th anniversary celebration.

    Score: 9.2/10

    Absolutely recommend buying it but buy it quick because this is a limited time release until the end of march when it’ll be removed from shelves and removed from the digitally from the Nintendo Eshop (the latter of which especially is a dumb choice). if you can find a decently priced Physical copy pick it up but obviously due to the limited release this game is obviously hitting eBay with ridiculous prices thanks to scalpers so on that basis buying the digital release makes quite a bit of sense. the digital version of the collection is confirmed to price at maximum of £50, it doesn’t take too much space on the Switch since the entire collection is 5GB and you can redownload it any time even after March.
     
    Calvin – Nerd Consultant

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  • Bill and Ted Face The Music – Review

    Bill and Ted Face The Music – Review


    “BILL AND TED FACE THE MUSIC”

    You know what? In spite of the fact I do like the first two Bill and Ted films, I was not overly excited to hear that there were plans for a revival of the franchise. But that being said, these days anything coming to cinemas I will take it, though my resolve was further strengthened by the fact that the film brought on Galaxy Quest director Dean Parisot to direct. And to be fair, they did manage to get the majority of the original quest back in to reprise their roles, including Keanu Reeves and Alex Winter as Bill and Ted. But now, I went into this film on opening weekend, but I suspect it will not do too well at the box office given that my screen was virtually empty.

    But with all that this film has working against it, how does it turn out in the end?

    Well, the basic premise of the film is that it’s grown-up versions of Bill and Ted, once again played by Alex Winter and Keanu Reeves, who despite having some success with the wild stallions have not created the one song that will unite the world. The only difference is that they’ve now been transported to the future by the great leader, played by Holland Taylor, along with Rufus’s daughter Kelly, played by Kristen Schaal, because apparently now if they don’t write that song within 75 minutes all of time and reality as we know it will collapse. Yeah, if you know what a Bill and Ted story is, you know what you’re in for. The thing that really made me happy about this film is that it’s not overloaded with cameos. Have you ever noticed when they do these revival stuff like the Absolutely Fabulous movie, they overload the film with cameos? I mean, look at that one. And none of them really serve much of a purpose. The only cameo in this film is Dave Grohl of Foo Fighters fame, and that actually serves a purpose.

    It’s once again a time travel story but this time the time travel aspect is that Bill and Ted are trying to learn the song from themselves since they obviously must have written it so therefore they can just go ask themselves, and of course it’s not stealing because it’s from themselves. Their logic, not mine. The only thing I will say is despite the fact Keanu Reeves and Alex Winter have obviously moved on to other things, they seem genuinely happy to be back in the role. I don’t get a sense from them that there’s a look of, well, it was a good paycheck. And they do give some time to other cast members. One of the big differences this time is that Bill and Ted now each have daughters, Thea and Billie, who are played Samantha Weaving and Brigette Lundy-Paine, who also have their own subplot of travelling through time to form the greatest band ever to help perform the song, and it surprisingly had some of the best moments of the films. And it’s what this film does great: it recaptures a lot of what the old films had. It’s wacky and there’s no sense of cynicism. And honestly, the positivity vibes from this were great. There’s genuine character progression and there’s a great solution at the end. I know this film’s script is kind of all over the place, but you know what other scripts are all over the place? The first two Bill and Ted films! But they run with the idea of the scripts being all over the place so it kind of weirdly works.

    The one thing that hasn’t really improved and actually kind of looks a bit weird are the special effects – the computer effects in this are not great if I’m honest. But I think they’re supposed to be trying to replicate the cheap feeling that the original films had. Obviously Kelly is a character introduced here because, of course, George Carland is no longer alive so he can’t reprise the role of Rufus, and yeah, I think it was a smart decision to create a new character rather than recast Rufus. Face facts, George Carland is larger than life, and it would really have been very hard to see someone else in the role. As for the gags, well, I don’t think they’re quite as funny as the previous films but there were some moments that made me genuinely laugh, and the film is a pretty damn good comedy all things considered. I thought some of the funniest scenes involved the new character who’s a couple’s therapist, and again, it’s unlike a lot of comedies I’m seeing right now.

    There’s, again, no sense of cynicism. It just feels like a film that’s happy to be around and it also doesn’t feel entirely like a nostalgia trip. There are a few callbacks to the other films, but it never feels like it’s directly trying to ape the originals or trying to point out how stupid the originals were; it just feels like a continuation. And as a result, I came out of this film feeling happy! Bill and Ted Face The Music really genuinely made me feel happy. It’s a genuinely good movie, and I don’t think I’ve seen a film that’s based on one of these old properties that we’re trying to bring back that felt more like it had a reason to exist. I think this one can stand quite well with the first two Bill and Ted films. I think probably on a few technical levels it’s the weakest film of the trilogy but it’s still the weakest of a good bunch. And everyone looks like they’re genuinely enjoying themselves.

    I’ve deliberately left out a bunch of this film just because I want people to actually go and check this one out. If you’re not in a local lockdown and you’ve been wondering what film you want to see in a cinema that’s going to make you feel happy, this is the one to do it.
     
    Calvin – Nerd Consultant

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  • Marvel’s Avengers – Game Review

    Marvel’s Avengers – Game Review


    Marvel’s Avengers

    (Available for PlayStation 4, Xbox One, PC and Google Stadia)
    (PlayStation 5 and Xbox Series X versions to be released later)
    (PC version used for review)

    With Covid making it impossible to go to the cinema for most of the year most of us haven’t had our MCU movie for this year and if Disney decide to delay Black Widow again, 2020 might become the first year that there will be no MCU movies released since the venture started. Sqaure Enix and studio Crystal Dynamics have stepped up and have finally released their long awaited Avengers Game after several delays. Now the game already has some bad press following the beta for the game that acted as a preorder bonus but going into I was hoping it would be better with a campaign that would at least come close to Spider-Man on PS4. The game has a single player campaign and a massive online multiplayer game similar to that of the Destiny games which feels tacked on to add microtranscations to pay off the incredible licence fees it. must have cost to get this off Disney. The story revolves around the Avengers being brought together by Kamla Khan (AKA Ms Marvel) to bring the avengers back together after a distar that creates a toxic cloud which makes Inhumans and the vilanious organisation AIM is attempted to capitalise off it and stir public opinion against the Avengers. The whole thing is a nice alagory for racism issues that feel very topical now and making Kamala the main character is a wise descion. I was stoked when she was announced for the game since her comics have so far been fantastic and I am a big fan of the character so I’m glad the game portrays her well and she adds to something to the group dynamic. Apart from MS Marvel the playable characters include Captain America, Iron Man, Black Widow, Thor and The Hulk each coming with a slightly different play style though I have some opinions about that for later. if you’re worried about no Hawkeye there don’t be he’s already confirmed to be the first of several DLC characters to come into the game, Spider-Man has also been confirmed however rather annoyingly for everyone not on a Sony platform he will only be available for the PlayStation 4 and PlayStation 5 versions of the game.

    Pros

    • Ms Marvel’s story and gameplay: her arc is great and she really takes centre stage with some awesome moments. She’s been one of my favourite superheroes in the comics for the last few years and this game really does her justice. When I got more missions as her it really reminded me why I like the character and the devlopers seem to have that in mind with her gameplay since she’s the best character to play as by far and controls the best.
    • The cinematic campaign missions: those missions really make you feel like you are in an Avengers movie and they are sometimes enjoyable especially the first mission

    Mixed

    • Playing as any character other than Ms Marvel: they really vary in quality but if I were to rank playing each of the characters from best to worst I would go with Captain America, Black Widow, Thor, Iron Man and finally Hulk. The key point though is all of them have fundamental issues with there gameplay design such as Iron Man having to do more punching than ranged attacks and him being put in mission that don’t suit that. none of them are terrible but each of them feel very samey to not overcomplicate controlling

    Cons

    • The Story: it’s a story that feels barren by the end if it wasn’t for Ms Marvel’s arc. The rest of the Avengers feel like cut-outs with little devlopment and the villains feel like they had something more in mind but was cut at the last minute
    • Very greedy microtransactions : this game has some of the worst asking you to pay up for gear and cosmetic to cut down your grinding time. You also can’t buy what you want you just have to hope it’s up that day and it completely sucks and I was unwilling to pay but given how
    • Boring level design: the missions outside of the main story are all so dull. It’s do the same dull things to the same dull enemies and is just a grind and you need to do this to get the characters up to the standard to actually feel like the charcters they represent. Not to mention the level design is the same open spaces with no character to them which are boring to explore
    • Boring boss fights: I hate the boss fights. There’s only 3 Marvel villains in the game (when Batman Arkham Asylum over a decade ago had double that many iconic villains) and the rest of the time they’re generic robots with obvious weak points and barely put up a fight. The Marvel villains aren’t much tougher and it was just a slog to get through overall
    • Consistent graphics and frame rate issues: I ran on a PC with very good ram and a 1 tb SSD and I was still getting terrible frame rate issues, graphic error, tons of glitches and a few times it straight up crashed. I’ve heard the console versions run better but I don’t care to play this again to find out and the players for those systems said that they were runninginto the same issues just not as often
    • Multiplayer: it’s exactly the same and is once again boring to play, it sets up this to be a sort of MMO similar to that of the Destiny game. now inherently that’s not to bad and the Marvel universe could suit that style of game but man does this turn it into a very droll experience with you doing tons of repeated missions to get more loot. I actually thought single player was worse for several reasons as well but with how multiplayer focused this game is it bore mentioning
    • The camera: I hated this camera it’s so counterintuitive all the time and needs constant readjusting. It cost me so many lives
    • Checkpoints: this game gives you barely any so expect to do a lot of the same things over and over again until you get it perfect
    • No way to replay campaign missions after completing them: great so the only mission I enjoyed I can never do again unless I completely erase
    • Spiderman is going to locked to PlayStation 4 and 5: I know Sony has a grip on Spider-man but given how Sony gave Nintendo the rights to use the character in the Switch exclusive Marvel Ultimate alliance 3 it come off as petty.

    Overall thoughts

    Not going to lie I hated playing this. This is one of the dullest AAA releases I have played in a long time . I had very little fun playing this game and as soon as I had done the bare minimum to do this review I immediately uninstalled this game to get the blight of this game off my PC. If this game gets better down the line like Destiny did I won’t be there for it because this game is so BORING!

    Score 5.5/10

    It’s full price and considering the microtransactions save your money this game won’tbe good for at least a year and even then I don’t think it will be
     
    Calvin – Nerd Consultant

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  • Mulan (2020) – Review

    Mulan (2020) – Review


    “MULAN”

    Mulan is already one of the most controversial films of 2020. Its controversy started well before the film got delayed because of the COVID pandemic, back when the lead actress of the film tweeted in support for the Hong Kong police at the height of their brutality towards protestors, leading to a Twitter hashtag of #boycottMulan. This was something that the Disney incorporation was probably quietly not too worried about, mainly because most evidence shows that people tend to not boycott a company or a product for too long. In fact, it’s actually estimated that large portions of people will reuse a company they previously boycotted within three months of initially taking part in the boycott.

    So I don’t think Disney was too worried but they must have had a bit of a worry about ticket sales, but of course the other reason Disney weren’t too worried was because the film is clearly aimed a Chinese cinema-going market. This seems to be the big market for cinema producers now, which, if you want to make a lot of money with your film, you need to appeal to the second biggest film-going audience in the world. And Disney kind of needs a hit considering that they haven’t had success with the Star Wars films in China.

    Mulan makes total sense to be a remake in that sense. It’s clear that the controversy came from after its delay. It got delayed past its March planned cinema release, and it then, however, has an even bigger problem now that its planned September comeback—which would have really boosted cinemas—was ditched entirely to go straight to Disney+, something that desperately hurt cinemas at a time that they really couldn’t afford it. This was later followed up by the knowledge that not only was this going straight to Disney+, it required an extra £20 on top of your subscription to view it, something that will be in effect until December. And just as this review was getting written it came out that the filming had taken place near where there had been human rights abuses towards the Uighur population.

    Needless to say, this film is a massive cluster of controversy, bad timings and price-gouging. Though, however, I will not take these into account in my judgement of the film as a film; I just felt mentioning it was a factor because I didn’t want to get any backlash for not mentioning it. However, I will take into account the fact that for a single person this cost the price of two cinema tickets on top of a Premium subscription. Now I’m not saying Disney+ isn’t worth it – it’s actually got an amazing selection when you really think about it, and Disney hasn’t pushed the side too much of their legacy content. And to be fair it’s probably going to save you a lot on DVD sales by having it. But that is a massive way to gouge their audience to make up for the fact that they weren’t going to make a big cinema debut, something I’m worried about with the upcoming Black Widow movie.

    Now I was incredibly cynical about Mulan, especially considering that the news was coming out that Mushu wasn’t going to be a character in this version and many more things were changed. It’s surprising however that once again this film got a bit of a backlash for that reason. I’m personally not a fan of the Disney one-for-one remakes like Lion King and Beauty and the Beast, as anyone who has read my reviews of those films will point out. Though my cynical side was definitely pointing out, yeah, the decision to cut the music was basically made to appeal to China, something which again was done because this film was created mainly for that market.

    Now, the Mulan 2020 version in terms of its plot is not much different from its source material. It’s the same basic story: Mulan, played by Yifei Liu, takes her father’s armour to defend China after an invasion from the Rouran invaders, led by Böri Khan (played by Jason Scott Lee) with backup from the witch Li (played by Rosalind Chao). Mulan enlists in the army, disguising herself as a man in order to prove herself on the battlefield and bring her family honour. It’s mostly similar however it’s very much predicated on the fact that you’ve seen the original movie – this film does not introduce much of anything in the same way. The biggest example of this is the famous scene of Mulan stealing the armour and disguising herself is entirely removed from this movie, which is a baffling change for me. If there was one scene I really wanted them to do almost one-for-one it was that scene – it’s one of the best scenes in the entire original movie. The fact the songs are removed is not the worst thing ever. I might be in a bit of a weird minority for this one but I’ve never been a huge fan of most of the songs in Mulan. The only one I think actually works is ‘Make A Man Out of You’, and again, you wouldn’t be able to get that song in considering that the Hun are not the villains this time. Again, I don’t get it; what was with this change? You even gave the villain the surname of Khan which implies Mongolian origin, and it would be more historically accurate. Other changes have included the fact that Shang’s character has been pretty much entirely removed from this one. The commander this time is Tung who’s played by Donnie Yen and he’s a decent performer in this film but again suffers the same problem that a lot of this film has.

    The big issue right now is of course the fact that the changes don’t really add to this movie; they just feel like they take away more, and there’s a bunch of examples I can give. The biggest problem I have with the film is that Mulan is not written to be an interesting character. I don’t know whether this is down to the direction Yifei Liu was given but she is so bland in this movie. And that’s a problem with a lot of the performers in this one, everyone’s kind of just bland. But the weird thing is also the use of supernatural elements as well. We’ve now introduced a new villain, Li, who can transform himself into eagles and is generally magic. Here’s the thing though: we spent half of this film removing most of the supernatural elements that were in the original movie – Mushu’s not here, we don’t have the spirits of the ancestors, so putting this in now feels like it’s out of place. It’s weird considering most of this film has been a historical epic up to that point. Now, introducing a female villain might have been genuinely interesting because it would have been a nice contrast from the original, however the choices they make with this character are bafflingly misguided, and as a result she’s kind of a non-entity by the end of the film. They try to give her some very interesting motivations, but it ends up undoing the character.

    This film also clearly wants to be Crouching Tiger, Hidden Dragon; it has so much of the action that that film was famous for, but the thing is the way they’ve shot it means that the action scenes most of the time look awful – the frame rates are all over the place. The frames have been clearly shot to be as quick as possible, but they haven’t been able to edit them properly and as a result it all kind of looks a bit out of place. Plus, for the all the director Niki Caro has talked about in terms of this not being a superhero movie, they certainly tried to make this look like and feel like a superhero movie! Mulan is said at the beginning of the film to have amazing levels of chi and this is supposedly what makes her a great fighter, which undercuts the original message massively – this isn’t someone working against exceptional circumstances; this is the Chosen One suppressing their powers until the right moment. And this whole thing screams of Chosen One narrative, something I really would like writers to start getting away from. As a result, there’s no progression for Mulan’s character, something that was really great about the first movie. Mulan also doesn’t really have as much of a rapport with much of her fellow recruits, and I hate saying that considering that they’re all talented actors, and I really hate it considering that one of them is played by one of my favourite Magic The Gathering Youtubers, Jimmy Wong. But I can’t ignore the fact that the writing is not there to give them enough personality to make me really care about this entire cast, because again the focus is entirely on Mulan and she’s not that interesting this time around.

    Now believe me, I could go into a massive spoiler discussion about that’s wrong with this film, including some of the weird choices that have been made, the most baffling for me being the fact that Shang has been removed in a bid to not imply any sort of LGBT themes within the movie, because again, not exactly easy to sell that to China. I appreciate the fact that Mulan 2020 is not a complete copy and paste remake of the original 90s film, but man is it baffling in how off-key it is in so many regards. It neuters the message by adding a Chosen One narrative, it has rather boring and badly fleshed-out villains (something that was really wrong with the original film and wasn’t fixed), and it feels like a film that was crying out for slightly better direction. And because of the nature of this film, its production and its eventual release, this feels like one of the most cynical of the Disney remakes. Mulan is a bafflingly weird choice of a film, but I understand why it exists, and at least we’ve gotten this out of the way which means it should be uphill for the Disney remakes from here since none of them will be as cynical in how much of a cash-grab they are. The actors are trying their best and it’s a decent cast list. I’d even mention the fact that it was a smart decision to hire Jet Li to play The Emperor, and I think this cast actually could have been part of a genuinely good Mulan film. I get a sense though that the writing and direction has not helped them.

    This film is really a mess: pure and simple. And it’s at least keeping my track record that these Disney remakes are starting to get out of hand. I’m kind of waiting now for them to have a massive box office bomb before they release they need to starting making more original films.
     
    Calvin – Nerd Consultant

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  • The New Mutants – Review

    The New Mutants – Review


    “THE NEW MUTANTS”

    New Mutants has been in terrible production delays – this was supposed to come out before X-Men: Dark Phoenix, but it’s been kicked around the release schedules so much that it looked like it was probably never going to come out. The film finished wrapping up but then there was news that there were going to be re-shoots to fix a few issues with the film, but then those reshoots got cancelled before it was then delayed again because they decided to go back and do the reshoots, but, for whatever reason, after the Disney acquisition of 20th Century Fox it was decided that the reshoots would once again be cancelled and the film would go out as is. Needless to say, it’s been a bit of a back and forth for this film.

    The film also goes in with a real issue that this was part of a planned trilogy but the sequels have inevitably been cancelled due to the fact that Disney and more specifically Kevin Feige is expressing interest to bring the X-Men stable of characters into the Marvel Cinematic Universe now that Disney owns them. There’s even a rumour that Deadpool 3 is going to actually merge Deadpool into the Marvel Cinematic Universe because of it. So we’re now at a bit of a problem that a film intended to be a new spin-off franchise has come out but already we know it won’t be getting sequels and is a spin-off to a franchise that no longer exists.

    So, now that the question ‘How did we get here?’ has been answered, what is it like now that we’re here? Well, that’s another matter. The New Mutants is basically a film about Danielle Moonstar, played by Blu Hunt, who’s been taken to a hospital facility for mutants which is run by Dr. Reyes, played by Alice Braga, and is housed with fellow other younger mutants, Illyana Rasputin played by Anya Taylor-Joy, Rahne Sinclair played by Maisie Williams, Sam Guthrie played by Charlie Heaton, and Roberto da Costa played by Henry Zaga. And of course, the film suggests there might be a more sinister nature to the hospital they’re currently being held in. No kidding.

    New Mutants is a very odd film in several regards. It doesn’t really bear much relation to the comic that spawned it. The film has received accusations of whitewashing since, despite the fact they did mostly get actors of the nationalities that there were representing in the comics, I do agree they do not look like their comic counterparts. It hasn’t helped that director Josh Boone did not respond to the criticism very well on Twitter. I actually think the casting is one of the best parts about the film – the film is actually very well acted, all things considered. It also helps that this film has a very small, insular cast – it gives off the sense of being rather like an indie movie, which again, one of the things that really attracted people to the idea of this film is the idea of it being a horror film set in the X-Men universe. The idea of applying a horror element to a superhero franchise really can be intriguing. Here’s the thing though, we have a few issues on that one, but I’ll go into that in a bit as I want to talk more about the positives of the film.

    I’ve only mentioned the acting as a positive, but some designs are pretty cool. They definitely did a good job replicating some of the designs of monsters, and there’s definitely an air of a creepy factor to it. This doesn’t feel like a film that’s been made with no love and care. New Mutants does also do a good job giving a lot of time to its very diverse cast, and it’s very commendable for that. Here’s New Mutants’s biggest problem though: it’s really confused in its identity. As I mentioned, New Mutants was directed by The Fault in Our Stars director Josh Boone, and it’s got a 15 certificate in the UK. Here’s the thing, however: it’s got a PG-13 certificate in America. And I’ve mentioned on several occasions that PG-13 horror does not work; I’ve never seen a PG-13 horror film, to my memory, that really worked. The problem with making a PG-13 horror film is you can’t go all out. I really think this film could have benefitted from going the Deadpool route and making it a rated-R film. It probably would have generated some controversy with the actors involved but it would have had more of an identity.

    The thing is though that New Mutants is clearly also made to appeal to the young adult crowd, the casting of Maisie Williams and bringing in The Fault in Our Stars director definitely to that point. And most of this film feels more like a young adult action series – this feels way more Hunger Games or Divergent than it does, say, Pan’s Labyrinth, or even more that than X-Men. There’s obviously very little tie to the X-Men films – there are no real cast members, though the film implies that the facility has some sort of connection with the X-Men at one point in the film. However, obviously anyone with knowledge of the comics will probably have a different perspective on it.

    What’s more, Disney really screwed up with this film – they didn’t know how to market this film or who to. It doesn’t really have much superhero stuff in it so you can’t really put it to the superhero crowd, the horror crowd won’t get much out of it because it’s a bit too tame for my liking (there’s only one scene where I think they went all out with it), and I don’t think it’s going to appeal too much to the YA novel crowd since I think most of them would get their fill with something like Hunger Games. Now obviously there is going to be some crossover with the X-Men fandom but I’m not entirely seeing it. The X-Men films, as I’ve stated, have already had a lot of depreciation and this really wouldn’t have helped if it came out before Dark Phoenix. Both films kind of suffer the same problem with being rather uneventful and pretty boring. The horror elements they try to go for don’t really work because there’s no real suspense, there’s no real build-up; things just sort of happen. All the horror scenes are really fast, like there’s nothing drawn out about it. It also doesn’t help that the power sets are not that interesting for these characters.

    And we also then suffer with another issue of the special effects. I don’t want to disparage this film too much, but the special effects are rubbish in a lot of scenes. There’s a fight with a big creature towards the end of the film that looks so awful I was amazed that they thought that was good enough. And what’s more, this film has some terrible lighting. I know it’s a horror film so you want it to have a bit of a dark atmosphere, but you don’t make it this dark that you can’t see anything! I haven’t seen scenes this unnecessarily dark since Fantastic Four.

    New Mutants is a pretty weird to come out since it’s kind of pointless, and what we got is not a very good movie. It’s very bland and very confused in its identity. It doesn’t know what kind of film it wants to be and is clearly a franchise starter for a franchise that will never exist. The ideas they present here are very interesting, commendable and do a good job of presenting their characters, but the film is really boring at times and it also has the problem of not being able to go all out with horror in order to keep the young adult crowd coming in. But as a result, I think this film is not really going to appeal to anyone. This won’t be like a cult classic down the line; I think this will be very easily forgotten. Like I said, the writing is somewhat decent at times and the acting is pretty good but that’s all the praise I’ve really got for it. It’s really a film that left me drained, with a sense of apathy.
     
    Calvin – Nerd Consultant

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  • Tony Hawk Pro Skater 1 and 2 – Game Review

    Tony Hawk Pro Skater 1 and 2 – Game Review


    Tony Hawk Pro Skater 1+2

    (Available for PlayStation 4, Xbox One and PC)
    (PlayStation 4 version used for review)

    Activision earlier this year announced that after completely killing the Tony Hawk Pro Skater franchise between their terrible peripheral based game Ride and the terrible Pro Skater 5 that was not only bad but also literally had the entire game patched onto the disc on day 1, (which means in the future when the servers go down you won’t be able to go beyond the tutorial) a remake of both Tony Hawk Pro Skater 1 and 2 from the PS1. Now these beloved ps1 games have been given the modern generation treatment. The game has arrived and it is for the most part a faithful remake of the game with some modern extras with the game being developed by Vicarious Visions and Beenox who handled the Crash Bandicoot and CTR remakes. Rather like those games it’s very much the original game if it was made for todays consoles and it certainly has feel of it. that’s not necessarily a dig at it there’s a reason people still think fondly of these games and get tons of views on twitch streaming them. The game itself doesn’t have too many extras from the initial outset though the addition of Online multiplayer certainly helps and there is a few unlockables (no one of them isn’t Spiderman unfortunately).

    Pros

    • Graphics: this game looks seriously good. Considering the limitations of the original PlayStation there wasn’t the most massive environments, in retrospective sense, they could make but they looked good at the time and the updates made are brilliant. They maintain the designs of the original game but look great. Fans from the original will get an immediate nostalgia bomb the minute they upload the Hanger or Venice Beach. There’s also some real attention to detail in some of the little moments of play which makes it a very good looking game for this generation
    • Gameplay: simplicity is key to why this game works. While it fixes up a lot of the physics from previous games it also really retains much of the simple good fun nature of early Tony Hawk which the series had been getting away from. this pushes it right back to the arcade nature of the game giving you tons of timed challenges in each skater park to unlock the next one which will put your skills to the test but don’t worry because all parks are available from the start in free skate mode. The game takes a real skill to learn especially if like me you haven’t played these games in a while and are rusty but it incentivises you to get better to pull off better tricks and get higher scores. Put it this way I suck at this game but I was still having a ton of fun and playing loads trying to get better (I didn’t at this point in time).
    • multiplayer: this game has fantastic multiplayer offering a variety of competitive games such as who can pull off trick to get their graffiti across most of the park or who can pull off the highest scoring combo with everyone skating at the same time. The game allows for 8 people to play at once and opening a room to play with your friends is very easy from what I could gather though I didn’t have any friends who bought the PS4 version to test this out. playing with random people was still really good fun and I really didn’t run into much lag though maybe I got lucky and no one I played with had bad connections.
    • Soundtrack: The Ska and Alt Rock has returned. The soundtrack has virtually the entirety of the iconic licensed soundtrack from the first 2 games which will make you nostalgic for late 90’s MTV when Jackass was premiering. The soundtrack includes people like Less Than Jake, Anthrax and Rage Against the Machine but also has new tracks from artist like Machine Gun Kelly and a brilliant feature the game has is the ability to skip a song if you don’t want to hear it so be prepared to have a ton of great song to skate to.

    Mixed

    • The Create a skater features: while the create a park features are excellent and most aspects of the create a skater features are really good I can’t help but think that it feels rather limiting in certain areas and that there was an opportunity to expand this in a way that hasn’t been taken advantage of.
    • Skill level required to get most out of the game: I can see people not used to this design philosophy giving up on this game. while there are good tutorials if you don’t get good at this game like me a lot of the best features are locked out for you though as said all of the parks are available at the start for free skate so there really isn’t too much restricted

    Cons

    • Cant create a playlist or chose what song you hear: why is this not a feature, later Tony Hawk games had the ability to choose which songs to hear so what’s this game excuse
    • There might be microtransactions later: this won’t effect the score right now but I have a bad feel Activision will do what they did with Call of Duty WWII and CTR Nitro Fuelled and add microtransactions in after the release which will effect gameplay. The skater shop is already kind of set up for this so be weary
    • Where’s Pro Skater 3: this also shouldn’t effect the score but I really think it was bad move to not have any parks from pro skater 3 given it was also on PS1 and had some of the best skater parks. Activision has expressed in interviews that they would like to make remakes of 3 and 4 but given were heading into a new generation of consoles I think it’s not likely this will be dlc.

    Overall thoughts

    Tony Hawk Pro Skater remakes are really good fun which is something the series really needed. This is a really good time and is an excellent time with friends on the multiplayer thanks to the brilliant controls and well-tuned physics. It does have a skill barrier but the game encourages you to experiment and get better and the feeling of satisfaction pulling them off is excellent

    Score 9/10

    It’s an excellent deal for a full priced release track it down though there are digital editions with extra content that might be worth it.

    Nintendo Switch owners also should keep an eye out I can see this being announced during a Direct or a partner showcase and there is some internal evidence to surgest a Switch version is on the horizon
     
    Calvin – Nerd Consultant

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  • Final Fantasy Crystal Chronicles Remastered – Game Review

    Final Fantasy Crystal Chronicles Remastered – Game Review


    Final Fantasy Crystal Chronicles Remastered

    (Available for PlayStation 4, Nintendo Switch, Android Phones, iPhone)
    (Nintendo Switch version used for review)

    One game Sqaure-Enix has been hyping for ages is their remaster of the Gamecube classic Final Fantasy Crystal Chronicles a multiplayer dungeon crawler spinoff title that allowed you to team up with up to 3 friends using gameby Advances and link cables connected to the Gamecube. Crystal Chronicles has become a cult classic and is often considered one of the best Gamecube games for it’s gameplay as well as it’s throwback to classic final fantay tropes and designs and spawned a further franchise with further games on the Wii and DS which didn’t recapture the magic. This game has been kicked around the release schedule quite a bit being initially revealed during the September 2018 Nintendo Direct with rather vague release of 2019 but was moved about a lot until a concrete release date was finally given earlier this year for August and in all honesty I was looking so forward to playing this game. This has been one of the most anticipated release of the year espically considering Mulitplayer is drastically improved with crossplay online multiplayer added to multiplayer meaning players with the Switch, PS4 and mobile versions can play with one another regardless of which console which I’m going to comment on later on. It was so hard to do the multiplayer without all of your friends having their own Gameboy advances and link cables so to have the online multiplayer means more people can experience the multiplayer aspect of the game. Crystal Chronicles is a spinoff franchise which brings in classic final fantasy iconography, mainly from the first 6 main series games with a bit of 9, which involves you taking a caravan to refill your villages crystal to save it from being consumed from toxic air known as miasma. You can play with up to 4 players online with crossplay between all systems with no offline multiplayer.

    Pros

    • Graphics: this game really has cleaned up well for this generation and I hope it convince Nintendo that GameCube era games can look good in this generation.
    • Dungeon and character design: Crystal Chronicles has one of the most unique world design and art style and create several amazing dungeons to explore, they tend to be pretty quick especially in multiplayer but they are enjoyable to explore
    • Gameplay: it’s pretty much got the great mechanics from the GameCube game and it controls pretty well
    • Added content: I’m glad the game added content for veteran players for their post-game
    • Soundtrack: it’s seriously good and I would say it’s up there with some of the best Final Fantasy soundtracks

    Mixed

    • Multiplayer mechanics: now online multiplayer attempts to recreate the GameCube experience and to a certain extent it does but it also has some big lag issues which make it work worse especially if you play crossplay with people on other systems and if you decide to play with random people it’s way more easier especially if you’re the host though I still ran into lag doing it and we cannot communicate with each other very well at all . However playing with friends is another story

    Cons

    • Actually playing the online multiplayer with friends: me and 3 of my friends attempted to test the online multiplayer and it was a nightmare. For a start we couldn’t do all the dungeons together based on where we were on the overworld map or how much we had progressed and there was only one dungeon. Now the cross play did work since one of us played the PS4 version and other 3 were on the Switch but the didn’t sync up too well. we tried so many times with different hosts and different dungeons but only one dungeon we tried would work and essentially we were blocked from playing with each other until we played more by ourselves. As a result this game is damn near impossible to play in a group setting which would have good communication (because there’s no voice chat) which was what I was most looking forward to about the game. we made series of stream on YouTube 9it was a series because of internet trouble sorry about that) and it shows our live frustration so well about how much we were looking forward to having a co-op game with each other only to be thwarted and could only do one dungeon
    • Single player: its really lonely and boring and to a certain extent mandatory to join certain dungeons with friends which is idiotic
    • Cutscenes trigger way too often: there were tons of these and they always trigger at the worst moment and it actually hindered us joining each other in dungeons
    • You can’t leave a dungeon once you’ve started: this is idiotic but once you start a dungeon you have to finish it the only way to exit if you don’t want to finish or join someone else’s game is to shut down the game or kill yourself which is surprisingly hard if you’ve help on to some phoenix downs. Please let me quit the game when I want to for crying out loud
    • No local multiplayer: I really think they should’ve had offline co-op to fix the multiplayer issues which would make the game way more enjoyable

    Overall thoughts

    I really wish this game was better. it looks great remastered and has a cool world and mythology to back up some cool gameplay but it’s not very fun playing single player and by screwing up the multiplayer, the main drawing point, square-Enix have taken one of the best GameCube games and made it worse and at points unplayable with friends. It’s for that reason I cannot say this game is worth it until it has a major overhaul

    Score: 6.4/10

    It’s digital only but is really not worth the £22 price tag it currently has I cannot say buy it until it gets performance patches or patches to improve the multiplayer.
     
    Calvin – Nerd Consultant

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  • Tenet – Review

    Tenet – Review


    “TENET”

    Tenet is the latest film from director Christopher Nolan, director of films like Inception and The Dark Knight trilogy, and it is the first major film to come back to cinemas. It’s also then rather surprising that the film has come out in the first place – it was actually considered for a July release but that obviously got pushed back because of cinemas closing, and I actually thought it would be joining onto several films that would be going for a straight digital release, like Disney’s Mulan. However, cinemas have welcomed the film and we have it now.

    Tenet had one of the weirdest advertising campaigns I’ve ever seen. They actually showed off the early portions of the opening sequence in place of a trailer at the front of screens of several films. I did happen to see it at one point and it certainly had me intrigued, though I didn’t realise it was the opening segment; I assumed it was the middle of the film judging by the way the characters were talking. More on that later.

    Now, Tenet has a really complicated plot which I really don’t know how to sum up, but basically the film revolves around an unnamed man that IMDB lists as the protagonist, played by John David Washington, who’s recruited into a secret organisation called Tenet that are trying to prevent some sort of time travel technology that can cause more devastation to the world than a nuclear bomb. He’s partnered up with a man named Neil played by Robert Pattinson, and they’re also investigating an arms dealer named Andrei Sator, played by Kenneth Branagh, and they team up with his estranged wife named Kat who’s played by Elizabeth Debicki, and it then goes into a weird time travel plot partway through the film.

    I really can’t state how much I had no idea what was going on in Tenet! And before anyone says, “Well, you clearly didn’t get the film because you weren’t clever enough to get what it was on about,” no, I’ve got a lot of plots that were very complicated, alright. This is just incoherent. Seriously, this is one of the most incoherent films I’ve seen in a long time. Inception at least gave you a basis of what was going on. Hell, Paprika, the film that Christopher Nolan seems to rip off constantly gave you more information than this and that film was a bit of an incoherent mess as well, but that has nothing on Tenet. Tenet gives you no basis for what’s going on; it throws you so deep in the plot it’s unbelievable. You know nothing about the organisation; it takes ages for it to explain anything that’s happened; I don’t really even know much of what the bad guys want initially. It’s just: This is going to cause the end of the world, there’s some weird time travel going on, and it means that there’s a bunch of people where bullets fly back into the guns and they fight backwards.

    Now, if there’s one thing I’ll give Tenet credit for it is very clever how they work the technology. The film does make the inverted movement look seamless, and from a visual perspective this film is excellent. The acting is also actually pretty good. I’m really becoming a big fan of John David Washington, especially after his performance in BlacKkKlansman, and this is another one where I think he’s definitely an actor to watch out for. I even actually kind of like Robert Pattinson in this film; it definitely eased at least a lot of my concerns about him playing Batman next year. There are also a few other actors that appear in there. This wouldn’t be a Christopher Nolan film without Michael Caine in, but there are also some other surprising actors in, for example I didn’t realise Aaron Taylor Johnson was in the film for ages – he’s downright almost unrecognisable.

    But here’s the thing: Most of the characters are just identified by their archetypes; not enough people have concrete names per se. The film actually drops a massive bombshell partway through which actually really felt like it should have been mentioned much earlier, and it also gives the character some of the strangest motivation. But it at least gives the character motivation – the villain of this film really has no motivations until that point. But then let’s talk about the action scenes.

    Now, I did mention that the inverted movement is at least done very well, but here’s the thing, the cinematography and the sequences fail it. Several of the action scenes are actually quite hard to watch and understand, which leads me to the final action scene: I had no idea what was going on in that sequence – it just feels like a bunch of random people shooting at random things and apparently some things are happening. I have no clue. This is one of the worst action sequences I’ve seen in a while, and I hate to bring it back to this, but look at how the Marvel films do things. Those are major blockbusters with big action sequences but they learn to pull the camera back and put effort into the choreography, not just fling the camera around and have lots of big noises and explosions.

    Speaking of noises, I don’t know who did the score for this one because the score is pretty good, but you’ve been done a disservice because can I say to the sound mixing department to TURN THE MUSIC DOWN! My God, this film has some of the worst sound mixing I have ever heard – there were several scenes where I couldn’t hear the characters speaking over the music! Yes, Nolan, there’s clearly been a lot of effort put into this film’s music, but I need to know what the characters are saying. I shouldn’t have to put subtitles on to know what is happening. A lot of people have said that this a film that you’re going to have to watch twice to fully understand what’s going on, and I’m sorry, that is a failing of a movie. I should at least be able to get the basics of a film, and then a repeat viewing will make it interesting with my knowledge of the outcome but this film feels like you need to watch it twice in order to understand the bare basics, and again, I repeat, that is a failing on storytelling! And it really comes off as rather pretentious. Tenet even kind of hints at being the basis for a bunch of prequels and sequels. Just no, I’ve had enough!

    Tenet is going to be my film for this year where I’m going to completely disagree with the critics – they lavished this film with praise, but for me this film is an incoherent mess. It’s way too long, coming in at 2.5 hours. Granted, the special effects are good and some of the action sequences are alright and the acting is done fairly decently, but the dialogue is atrocious, the plot is incoherent and nonsensical, and it reeks of pretension. This is the sort of action film I’m really hoping is not going to become the norm down the line. Say what you like about the Marvel films, at least they’re coherent. Hell, the DC films are more coherent than this. And I’m including Batman v Superman in that list! Yeah, that film’s rubbish in terms of its plot but at least I know why it’s bad and everything that’s actually happening. This is not the film to go back to cinemas for, and judging by the fact that my next review is probably going to be The New Mutants, it’s probably not getting much better from here.
     
    Calvin – Nerd Consultant

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  • Spiritfarer – Game Review

    Spiritfarer – Game Review


    Spiritfarer

    (Available for PlayStation 4, Xbox One , Nintendo Switch, PC)
    (Nintendo Switch version used for review)

    Spiritfarer is a management sim with a very interesting story and setting developed by indie developer studio Thunder Lotus Games. I’ve had my eye on it since the Xbox press conference reveal at last years E3 when I saw the hand drawn animation art style and nautical island hopping setting not knowing too much about the game but after a year of not much information it was dropped onto all platforms after the last Nintendo Indie Showcase. The game has you play as Stella, and her cat Daffodil if you play with 2 players (side note: 2 players come on automatically if you have a second controller connected). Stella is has been tasked by a ferryman to become the new Spiritfarer who sails the oceans on her ferry which you have to customise to deliver Spirits to the afterlife and along the way she will hear of their problems in life and how they come to terms with their death fulfilling their requests by making a homes for them, cooking a meal they loved in life, reuniting them with memories or loved ones that also passed on etc. the game has you sailing to various islands to do a verity of tasks and platforming in order to gain resources to build or cook and on route you will build facilities to harness those resources such as a kitchen for cooking, a sawmill to refine logs into planks, a loom to make fabric from the linen and wool you get the idea and of course most things can upgraded by yourself or Albert the Shipwright. I would say if management sims aren’t your thing this won’t be for you however I’m not the biggest fan of them and I found myself loosing hours on it. I think the personal stories of the cast of characters really solidified it, by having each of their stories to experience and learning what food makes them happy and when is the time they need a hug I really connected with them and had a real sense of wanting to get each task done and enjoying the peacefulness of the routines as I sailed from island to island.

    Pros

    • Graphics and art style: like I said Spiritfarer reflects the style of hand drawn animation production and it is possibly one of the best looking indie games in a while. From the backgrounds to the various islands and the characters who are all represented as literal spirit animals the art style and design is simply amazing and very fluidly animated. characters are very expressive and move seamlessly so it’s easy to see how they are feeling in certain moments and have them move about the ship. This especially helps with Stella who doesn’t have any dialogue but is very expressive so she still feels like a fully fledged character. I also loved the design of the ship no matter how ridiculous it looked by the time I made 3 stories tall by staking so many thing on it. this game really works with it’s look and I really think it’ll stand out amongst many indie and it can be joy just to watch the world go by as you’re sailing
    • Gameplay: both the platforming and management sim side of the gameplay is well handled. The platforming controls well and I only ran into issues when trying to jump down in the lighting catching mini game. most of what you’re doing is resource gathering as part of the management sim, build a kitchen to make food, a sawmill to make planks from the tree logs you gather on certain islands, planting fruit an veg seeds to grow ingredients. Rather like the effect you get from Animal Crossing the routine becomes really relaxing. I was losing myself in working to gain resources to help fill out each quest line of each character. it is also a really long time with the average time in the game being around 30 hours though that number shoots up for competionist by about 10 hours. The best way I’d describe the game as an experience game, there’s not much jepordy to tasks, you can’t fail platorming and you cant overcook something for example but this is not an indictment because the enjoyment comes from the exploration and company with all the characters and going through the excellent story and the gameplay is great for experiencing it.
    • The story and characters: the themes of the game surround Death, acceptance and learning to value the life you have. It all sounds rather sombre but I actually found it to be an uplifting game. the game does a good job of making you care about the characters and their lives such as Stella’s best friend Gwen who has a troubled backstory, or her uncle Atul that uses food to bring back his most precious memories of his family and friends and each of the characters fell well rounded because of their tastes and quirks. For example you could have a character that prefers exotic or old fashioned food or someone who won’t eat meat and making them happy brings real joy. It meant the inevitable crossover to the afterlife was genuinely emotional and it was sad to think I wasn’t going to see them again even with the knowledge they were at peace which is a hell of an achievement for a storyteller.it’s also not an entirely family friendly story and tackles quite mature issue such as Alzheimer’s and cancer
    • exploration: I really was overjoyed of exploring the map and finding all these interesting and quirky islands whether they be beauty spots, village, lighthouses or even a museum each one would give me sense of wonder as to what I was going to experience. I even enjoyed the trips and just taking the world in as day turned to sunset and eventually night whilst I got crates from sunken ships or met up with the traveling salesman
    • soundtrack: the soundtrack is excellent from start to finish. It’s very atmospheric and suits the enviroments and can even bring out the emotion in some scences. It also has the excellent theme song “What We’ll leave Behind” which appeared in the indie world trailer

    Mixed

    • Not much replay value: this isn’t really an issue because Spiritfarer is an experience game which don’t often lend themselves to a lot of replay but after you’ve finished the story you won’t really have much reason to go back since you can’t do much different. so, I’d recommend if you want to do 100% do it on your first playthrough and have a couple of guides for the late game for the last few bits and bobs

    Cons

    • Only one save file: I was hoping to stream this game on my YouTube channel but with it only having one save file per playthrough it meant that you better create multiple profiles on your console if anyone that uses that uses the console wants to play as well.
    • Ran into technical issues: this was the biggest problem. I ran into quite a few issues including one time when the game crashed. This seemed to be when the game was handling multiple things or I triggered a conversation at the wrong time which would stop me from being able to go into the room to move the ship or would not let me trigger an event I needed to and triggered way more towards the end of the game. now these were mostly solve by selecting save and quit and then restarting the game but I t bear mention and I’m hoping thunderlotus games will patch the game for better performance. I also as pointed out have only played the Switch version so this may not apply to the PS4, X Box One or PC versions. Also I want to point out if you have a second controller on and the cat isn’t moving with you that’s because the second controller automatically turns on co-op which is slightly annoying.

    Overall thoughts

    Spiritfarer is the best Indie game I’ve played this year and is a joyous experience that I lost hours playing. I seriously kept going with each time saying just one more thing then I’ll stop only to have played for 2 more hours, that’s how addictive it was. it brings you a really relaxing routine which gives you a very excellent story that maturely tackles life and death that doesn’t feel sombre but does really deliver on character and emotion and really delivers the “feels”. It also is one of the best looking indie games in recent memory with it having it’s own brilliant style. This game made me proper happy though it loses points for technical issue I hope get worked out. you absolutely have to experience this game this has been one of my favourites this year

    Score: 9.3/10

    It’s digital only at this point with a price tag of around £25 and I would urge you to give it a go. If you can’t afford it right now keep an eye on it in whichever online store you use since indie games tend to go on sale more often particularly on Steam.
     
    Calvin – Nerd Consultant

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  • BabyTeeth – Review

    BabyTeeth – Review


    “BABYTEETH”

    BabyTeeth: It has been a very dry August release calendar, and with what is arguably a release that has essentially been marketed quite poorly, honestly this was one of the few new releases that was coming out on the week I saw it and I barely saw any advertisements for it. It doesn’t help that not a lot of cinemas are carrying new releases in a bid to not exceed excess demand with the COVID situation being what it is.

    BabyTeeth is an Australian film that’s been directed by Shannon Murphy. This is her first feature length directorial job, having directed mostly in television and short films prior to this, though you might recognise her name because she directed two episodes of Killing Eve. This film is also the screenplay debut of first-time writer Rita Kalnejais, and as a result I kind of went into this thinking this would be a film which would be quite a bit of struggle since this is a first-time feature length director with a first-time writer. Now, I will give my thoughts completely on BabyTeeth but to give a brief plot synopsis, the story is about a cancer suffering teenage Mila, played by Eliza Scanlen, who you might recognise from Little Women, falling in love with a drug-addicted boy Moses, played by Toby Wallace, and then trying to deal with their rather problematic relationship despite the fact it’s probably one of the few things that’s keeping Mila going, as well as a home life with her parents who are going through their own issues at the same time.

    Yeah, as you can expect from that, BabyTeeth is a very dark film. It is a sort of coming-of-age story but it’s standing against a backdrop of a very desperate situation. I find most cancer dramas nowadays have this idea of living life to the full and making the most of your time. BabyTeeth kind of stands out in a sense because I don’t feel like it is saying that. I’ve seen some reviews that actually have said this, but personally I came out of it saying that the message was, well, let’s try to make things not suck so much rather than live life to the full.

    The film is divided in several chapters – it almost reads like a diary, and it’s a very, very weird structure. They don’t exactly have chapter titles, just more sort of subheadings on a notepad. It almost feels like this is the main character writing this down as we’re going, and actually I thought the structure and the pace of the film was really well done. This film is certainly going to have a lot of critics. The relationship between Mila and Moses is obviously, for a lack of a better word, somewhat problematic – it is a guy who seems to be in his early twenties dating a girl at least 4 or 5 years younger than him. I don’t think they ever specify what Mila’s age was in the film, which might be a big part to explaining why this film has an MA17 rating in America. I would’ve thought under other circumstances this film would’ve got an R rating. MA17 practically means that this will likely not receive a cinematic release in America – cinemas tend to not want to touch films that get that rating. To be fair and to the film’s credit, the film doesn’t pretend it’s necessarily a good thing or just handwave it away – it’s pointed out almost constantly that this is not the healthiest thing in the world but the film also kind of suggests it’s the one thing kind of keeping her alive right now. As a result, I felt really conflicted by the end of the movie, though to be honest it did feel somewhat off at the very least at most times, and when you have that issue it can squander the rest of the film.

    This is a film that’s really about very damaged people; the parents of Mila are not much better – the father is struggling to communicate with his wife, which is rather ironic considering he’s a therapist, and Mila’s mother who is probably one of the most prominent roles in the film is trying to come off a prescription medication and has been suppressing her musical talent to take time to take care of Mila. In fact, opioid addiction is a big theme – it’s what both Mila’s mother and Moses are hooked on, and in Moses’s case is also dealing. It’s definitely of the moment since opioids has become one of the biggest substances to be abused right now, especially in the United States. I couldn’t say for certain how badly the crisis has hit in Australia. Again though, the problem is that the film feels like these things are incidental and they’re there because it’s essentially to show that everyone’s kind of been broken by the situation. They try to make Moses somewhat likeable, especially considering that he’s estranged from his mum and little brother because of his drug abuse, and he seems to be able to do the right thing, but he often does it for the wrong reason. They try to give him a sympathetic back story but it’s hard to get around the fact that his motives at most times are very, very questionable at best. The film tries to sort of redeem him at the end but it’s not entirely successful at it, and I’m not sure that the character will come off as sympathetic to every audience member.

    This really is Mila’s story though, and the film wisely focuses almost entirely on her – there are very few scenes that she is not a part of, and it’s really boosted by the fact that Eliza Scanlen gives an excellent performance. This is another film where some rather shaky writing is propped up by a fantastic central performance, and her dedication to the role is excellent. Some of these moments hit home when things inevitably tend to go downhill. Because we’ve gotten to know Mila and everything she’s going through and she’s made to be a very sympathetic character, it really feels like a gut punch almost every time.

    Now, there are also a few scenes that tend to go nowhere. There’s actually a scene in a club which is really weird around the halfway point of the film – honestly, it takes up about five minutes and you could probably cut most of it and you wouldn’t have lost anything. It was a very baffling scene and I was just watching it thinking, ‘What the hell is this? This just feels like weird symbolism that’s been placed in for no good reason.’ I will say though, BabyTeeth is also a film where you really need to be a certain mood to watch it – this is obviously going to be a really depressing film so just be prepared for that when you go into it; this is a film that you need to be in the right mood for.

    Now, if there’s another thing I can praise about this film it’s the cinematography. The cinematography in this film is actually excellent – I really feel they did a good job just capturing everything they wanted to get on film, and the use of colour is excellent throughout the movie.

    BabyTeeth has a great central performance but it’s ultimately the kind of film with quite shaky writing and some rather off elements for which tolerance will vary from audience member to audience member. It’s not a film for the faint of heart; this is a film that feels like a gut punch at a lot of moments, but if you are prepared for it it’s a decent one to check out, and I actually think people should watch this one at some point because it is a genuinely interesting movie. But that’s the thing I came out of it saying: this feels like a film that’s more interesting than it is good. But when people ask what cancer drama I really recommend, I would still say that I recommend I Want To Eat Your Pancreas, which, despite it’s rather ridiculous title, did a really good job with its concept and it’s actually genuinely touching. It came out on Blu-ray earlier this year so I would really recommend if you have a chance to pick that one up. But see both movies by all means to make your own judgement on both of them.
     
    Calvin – Nerd Consultant

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