Author: Calvin Atkinson

  • Anime Amigos Podcast – Best of Winter 2021

    Anime Amigos Podcast – Best of Winter 2021


    Best of Winter 2021

    We discuss our favourite Anime from the Fall 2019 season in another discussion
    Calvin – Nerd Consultant
     
     
    0:00​​ our thoughts on the season
    4:50​ our rant about Redo of a healer
    11:14​​ our Best Holdovers
    17:42​​ our Best OP’s
    27:57​ our Best ED’s
    34:35​​ our Biggest Disappointments
    45:54​​ our Biggest Surprise’s
    57:29​ our Best Animation
    1:07:03​​ our Best Female character’s
    1:13:47​ our Best Male character’s
    1:22:34​​ our Best Sequel’s
    1:27:36​ our Best Original’s
    1:35:30​ ​choosing our Anime of The Season
     
    OUR TWITTER HANDLES

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  • Godzilla vs. Kong – Review

    Godzilla vs. Kong – Review


    “Godzilla vs. Kong”

    Well, thanks to Amazon Prime getting the rights to this one, I did manage to get to see this film just before cinemas reopened. And you know what? It was actually really good to see a new film again. While I would prefer that cinemas get reopened and that that experience is not entirely gone—since I think it will do more harm to the film industry than good—being able to see Godzilla vs. Kong would definitely be something I would really want more now than ever. And if Warner Bros were not willing to push this film to next month to be able release it in cinemas, well, this was probably the best way of getting it.

    Now, this film is the first crossover film in the Warner Bros MonsterVerse. Though to say it’s a crossover is a bit of a stretch considering there have only been two Godzilla films so far and one Kong film, so it’s not as if this is an Avengers level of build-up. Nevertheless, this was the match we were waiting for. And to reiterate since I have reviewed two of the films, my thoughts on the previous films were that Godzilla (2014) was alright but they really needing to put more emphasis on the action, and there were some bafflingly bad decisions in that film, particularly in regards to the fact that you can barely see some of the fights and the design of the new monsters is not great. Kong: Skull Island was actually very enjoyable; I really liked that film, and while most people didn’t have a favourable opinion of Godzilla: King of the Monsters, I thought it was a pretty nice send up to the home movies that inspired these films.

    Godzilla vs. Kong takes place after the events of King of the Monsters and mainly resolves around trying to avoid a clash between the two monsters whilst a team of scientists try to get Kong to his ancestral home. And at the same time there’s now a new shady organisation that Godzilla appears to have been targeting, and the protagonist from the last Godzilla film is looking into a conspiracy behind that organisation. Honestly, that’s one of the biggest problems I have with Godzilla vs. Kong: it’s very disjointed. For one thing, it doesn’t entirely feel like a crossover since the majority of the cast members from the previous films are absent this time around. Okay, it’s understandable there’s virtually no one from Kong: Skull Island—the franchise has had a significant time-skip since that movie, but most of the Godzilla film’s cast is gone. I don’t understand why these films never seem to want to have a stable cast; they tend to replace the entire cast with each movie. And also, the other problem I have with this film is the fact Godzilla is not really a significant part of the film; it’s really a Kong film again that happens to have another Godzilla film sort of bolted onto it.

    Granted, if there is one area where it is succeeding it’s in the fight scenes as I actually think these are some of the best monster fights we’ve had so far. They do have some decent shots in these films that really emphasize the scale of the monsters and, more to the point, they took the biggest complaint everyone had in these films and had some of the fights shot in the daylight with no rain so I can actually see the monsters! If there was one critique they needed to take from Skull Island, I’m glad they picked this one. And the fight scenes are fantastic. There’s only one fight scene that’s shot at night and they made the wise decision to have the fight scene take place in Hong Kong which is a neon-lit city so, again, we can see everything the monsters are doing. Now, there are some other Easter Eggs that haven’t been shown up in the trailers which I won’t spoil but, trust me, they did an excellent job with bringing one aspect of the Godzilla film franchise into this one.

    The cast: it’s a bit of a take-it-or-leave-it. I personally have never thought any of these films have really had that good of a cast—with the possible exception being Kong: Skull Island—and this is no exception. The performances are mostly just alright. But one of the things I also noticed this time round was that the film is really short. It’s better than it outstaying its welcome trying to pad the runtime but this film runs just short of two hours, and again that’s probably one of the reasons why Godzilla doesn’t really get to do much. He’s mostly in an antagonistic role this time which feels weird considering that throughout the entire monster universe that has been building up he’s been in a protagonistic role. I’ve seen heel turns in wrestling that have happened slower than this and have had better build-up. I know they said they had a line in the last film saying how long Godzilla was going to be on our side, but I think you need a bit more than that to anticipate the idea that Godzilla’s suddenly going to turn against humanity.

    And it also brings up another thing about these films: I never can understand the level of thinking and intelligence these monsters have. This one is another fine example of how they keep changing their minds over whether Godzilla is incredibly intelligent or just an animal acting out of instinct; they really need to pick one and stick with it at this point, especially if there’s plans to go any further with these film franchises. And, for the special effects, they’re as you’d expect: they’re really good for the most part. I think the most creativity is used in the sort of Kaiju realm that’s introduced partway through the film. Not to spoil anything but this is where the staff got to be the most creative with the special effects and there were some very cool set designs as well on top of that. But there are some effects that don’t look so great. There’s one in particular that I really want to point out but I can’t without spoiling a big factor about this film, but let’s just say one of the special effects doesn’t look as good as I would have hoped.

    Also, if you’re hoping for some follow-up on the post-credit scene of Godzilla: King of the Monsters, I’m sad to say it doesn’t get followed up, which means Charles Dance’s role is even more insignificant than it was before. You took a villain that was largely pointless in the last film and kind of made them now entirely pointless; they really need to bring back this character in a future film and have them do something or their entire reason to be there was just a means to an end. But the thing that really can be taken from this film is that I think this is the one time they really did a good job putting the focus on the monsters and having it stick, and that’s something I wouldn’t mind them going forward with in future films.

    Godzilla vs. Kong is not exactly a special film but it could have been way worse. This one’s directed by Adam Wingard, and while I haven’t liked all of his films, particularly his pretty bad adaptation of Death Note for Netflix, I think he does quite well with Godzilla and King Kong. You can definitely tell he has a little bit more understanding and passion for these characters and I definitely get a feel that there’s a real sense of passion in the creative team behind this one. It’s just a shame that the film feels rather short and insignificant and is trying to juggle quite a few plot points without really figuring out a way to make sure they all feel coherently part of the same production. It’s not a mess; it’s a pretty good film all things considered, but I think they could do some more interesting ideas going forward. As much as I think that now would be the time to sort of take a step back from this idea considering that they’re kind of running out of places to go with Godzilla, I do hope they continue until we get a decent film. We haven’t had a truly bad film in this franchise so far, and I think that’s a positive we can take.
     
    Calvin – Nerd Consultant

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  • Monster Hunter Rise – Game Review

    Monster Hunter Rise – Game Review


    Monster Hunter Rise

    (Available for Nintendo Switch only)
    (PC Version coming out Next Year)

    For this review I’m joined by my colleague Reece who is a major Monster Hunter fan so my review will be coming from the perspective of someone who casually enjoys the game whilst his review will be from the perspective of someone who has played the franchise hardcore throughout the years. Monster Hunter Rise becomes the first Monster Hunter Game to hit the switch that wasn’t previously on another console. That coupled with the fact that the game is on what is in part a handheld system and the largest selling console in Japan alongside the very Japanese aesthetic does give the impression that Rise is largely targeting a Japanese audience though they have done a good job also marketing the game to American and European audience especially trying to convince the fanbase that enjoyed Monster Hunter World to get back into the game. The shift to the switch also makes sense given the ease of multiplayer the console gives which has always been a driving force of Monster Hunter’s success.

    Pros

    • Gameplay and controls: while I’ve liked the gameplay in other Monster Hunter games I’ve always found it bit clunky and taxing though had some good fast paced moments. In Rise however it feels great simply to new features like the Wire bugs which allow to zip through the air for added movement as well as some excellent on the fly dodging and super attacks. You get 2 at the start but can collect 1 extra temporary one within the map. Once again the game is about hunting specific monsters you’ve been tasked with killing or capturing by your home village with your choice of weapon which you can upgrade at any time you like and are once again joined by a cat like Palico but now you are joined by a dog like Palimute. The buddys are fantastic since they are more useful than ever since they not only attack and assist you but you can also ride the Palimute and use items while riding which was a great help given it allowed me to sharpen my blade before each encounter. The game also has good improvements such as infinite whetstones so you never have to worry about sharpening your blade, a good upgrade system for weapons and armour which is easy to understand and it’s got rid of most of the tedious jobs which held you up from the boss rush you signed up for when you bought Monster Hunter. As a result I was able to get into more of the bigger hunts way quicker and that’s the best part of the game as you learn their characteristics and patterns as well as how to take advantage of weaknesses. The game feels more than ever like a big boss rush mode and it is incredibly addictive I have been doing at least 3-4 hunts a day since getting it. Btw make sure you eat some Dango before every hunt to get stat boost they can make a huge difference on harder difficulties. The weapon selection is also there from the start and it’s a good idea to experiment with various weapons before landing on the one that suits your style of play. By having all of them from the start it is way easier to do this and gets you used to the combat very quickly. The controls while not much different to previous games are still fantastic and do also feel very streamlined and suit the new mechanics well and the game gives good tutorials to get to grips with these mechanics which even retuning players should take part in since it useful to get used to the using the wirebug triggers for dodging and attacks. So not only are you getting improved gameplay but the controls are also excellent to go with it.
    • The environments: the game has great use of different locales. It starts out with the Shrine ruins which have been shown off in most of the trailers that are in regular circulation but you soon get the same variety of locations you’d expect in Monster Hunter like Lava Caves, a Flooded Forest , a Sandy Desert and many more and are all very well designed. The big difference is that thanks to the Wire bug they have really been able to add extra dimensions to these maps so there are less flat surfaces this time around so exploring these environments is way more interesting than usual
    • Multiplayer is still excellent no matter how you do it: I have been playing multiplayer consistently since this game came out and it hasn’t failed to impress me. This was the one thing the developers had to nail and they succeeded. Myself, Reece and Elliot tested the game through wireless communication and it ran smoothly at all times we had no frame rate drops or communication breakdowns which was surprising given that games like Smash Brothers and Mario Kart do have occasional instances of these issues, it really felt like we were playing on one system. Online Muliplayer is as good and has really enjoyable co-op multiplayer with up to 3 other players with each being allowed to 1 buddy with the monster’s health increased to account for the number of players in the hunt and it was surprising how well the multiplayer worked even without voice communication as a feature. Multiplayer has been such good fun to play that I’ve been using it for virtually every mission when playing the game docked (multiplayer drains the battery a bit too much in handheld for my liking)
    • Graphics and performance: It is amazing how good Capcom has made this game look. The developers have used a modified version of the RE engine that has been used on most of the recent Resident Evil games and the fact they have manged to get the engine to work on the Switch in any capacity is outstanding. While it suffers from a few issues when blown up to larger monitors which I’ll detail later. That being said this is still one of the best looking games on the Switch and the fact that Capcom have got the most out of Nintendo’s hardware is outstanding, there are first party Nintendo games that don’t look as good as this game. while some people may not like that the game runs at 30 frames a second but the game is designed around that frame rate so it’s not really an issue and I wasn’t really noticing any frame rate drops even on multiplayer as previously mentioned.
    • Monster selection: fans of previous entries will like the designs of the new monsters for this game which is an admittedly small amount as well as how returning monsters are integrated into the game. Each of the monsters has their own attack patterns and characteristics so once again learning how monsters behave is a crucial part in defeating them. Taking on Rathlos and new headline monster Magnamalo are particular highlights.
    • Soundtrack: as usual for a monster hunter game the soundtrack is really good with a real emphasis on Japanese instruments and sounds. Songs of note include the soothing songs in the village and the song Proof of a Hero which sounds like the journey of an epic adventure.

    Mixed

    • Rampage quests: the Rampage quests are a new feature that work like a tower defence game where you and possibly 3 other players use various automatic and manned weapons to defend a gate from several powerful monsters. This mode has nothing inherently wrong with it and I didn’t even dislike it but I also wasn’t a fan of it either. I did a few of these and every time they felt less strategic like the hunts and more of a bombardment of stress trying to account for several monsters and clash with other players ideas about what was the best weapon to go where. It just doesn’t have much of the enjoyable nature that I got from doing the hunts and was avoiding them for the most part when I could.

    Cons

    • Amiibo Support: as usual it’s entirely cosmetic but I wish it went a bit further. For example I can make my character look like it has the Magnamalo armour if you scan a Magnamalo Amiibo but why can’t I get a Link costume if I scan a Link Amiibo or something like that. The Amiibo support could easily be better but it’s not great right now and I am aware that licencing issues are a large part about that but I don’t understand why we couldn’t get some Nintendo Easter eggs considering how much Nintendo is financially backing and heavily marking the game.
    • Lower content than usual for a Monster Hunter game at launch: this is quite good for new players to the franchise since it’s not the huge time sink other games have but at launch the game is about 15 hours for a bare minimum, you can really up the play time to around 40 hours to invest in extras and has a 102 hour time for 100% completion. Now the real downside is that despite the fact it mostly makes good use of the time you have with it most of the extra content is not in the post game and that means most of the extras come from busy work, fun busy work but busy work nonE the less and it does feel like a game waiting for added content which will mostly be free and be coming later this year, presumably a few months after Monster Hunter Stories 2 comes out.
    • Story: it’s not very interesting by any stretch despite how the trailers made it out to be but to be fair you aren’t playing a traditional Monster Hunter Game for the Story so it’s not a big deal.
    • Some noticeable texture issues when blown up to 4K monitors: this was an issue on my TV at home compared to the monitor in my office which isn’t 4K ready. When it was on large 4K ready screen I noticed that there were some texture issues especially on faces of characters though these were confined to certain areas and situations. as I mentioned in the Bravely Default 2 review if the rumours of how the rumoured Switch Pro is going to work is true I do feel Capcom could benefit from a DLSS patch to get it true 4K ready.

    Overall thoughts

    Monster Hunter Rise has been the game to finally really get me into Monster Hunter after games like World and Tri whilst commendable, didn’t grab me. I love the combat and the extra level of movement from the new mechanics which really make a lot of the annoying aspects of Monster Hunter a non issue and the move from Hunt to Hunt is particularly addictive in how enjoyable it is that you will spend a lot of time saying phrases like “c’mon let’s get one more monster before bed”. The graphics are great and really use the hardware on the switch to the best degree making this possibly the best looking Switch game not made by Nintendo. The multiplayer is incredibly good and has been some of the most fun I have had playing multiplayer on the Switch and both Online and wireless lan play with multiple switches close by run consistently well. I would say this game eases in new players to Monster Hunter much better than many previous entries so if you haven’t gotten into the franchise yet do not be afraid to make Rise your first Monster Hunter experience and I think there’s plenty here to excite veteran fans though I have heard many are skipping the Switch version due to it running at 30 frames a second preferring to wait for the PC version, to come out in 2022. All I can say is you’re missing out if you do since this game runs perfectly well at that rate and the combat has ben tailored to suit it so it’s not too limiting and you really will be waiting quite a while especially if the game gets a delay which given the uncertainty of supplies in many countries is a possibility.

    Score: 9.4/10

    This will not go on sale any time soon so absolutely buy it. If you have a good micro SD and particularly want to take part in on the go multiplayer I would recommend picking up a digital version for quick access to the game. if you don’t have a switch there is bundle available that includes Monster Hunter Rise but I would add buying a new switch right now could be risky since Nintendo is likely to announce the Switch revision within 2021.

    Calvin
    Nerd Consultant

    And now for Reece’s review

    My history with the Monster Hunter series is that I’ve played to completion all western releases Monster Hunter games from the original back on the PS2 back in September 21, 2004 and I have been in love with the series ever since. The only Monster Hunter game I’ve not played is Monster Hunter World due to not having access to a PS4/Xbox1/PC at the time of its release.

    The Monster Hunter game that I put the most time into was Monster Hunter Freedom Unite on PSP, where I maxed out the in game clock by spending over 999 hours on it. So I definitely have experience with the franchise and have been following the franchise since it’s inception in 2004 till now (Yes that includes the terrible live action film, that no person or fan should force themselves to watch)

    Monster Hunter Rise is the second Monster Hunter game for Nintendo Switch following Monster Hunter Generations Ultimate in August 25, 2017 in Japan and August 28, 2018 worldwide.

    It is part of the 5th Generation of Monster Hunter games along with Monster Hunter World that released worldwide back in January 26, 2018.

    Pro’s:

    Freedom of movement. Freedom of movement has been greatly improved with the introduction of the Wirebug. Players start off each hunt with 2 uses of Wirebugs that can be used to traverse the environment by catapulting the player through the air to reach higher areas off the ground or use in conjunction with the new ability to wall climb any flat surface similarly to The Legend of Zelda: Breath of the Wild. Players can also pick up a temporary third Wirebug to use but this will disappear after a short time. 

    Freedom of customisation. One of the main strengths of the Monster Hunter series is being able to create a Hunter that is unique to you as there are over 40+ sets of armour that you can wear and mix with other armour sets to get the skills you want. To go along with this is the 100+ weapons available across the 14 weapon types, and unlike other games there are no bad weapon types as any weapon can be used in the hands of a skilled hunter. So you as a player are free to try each of the 14 weapon types to find a type that suits you and your playstyle as the game begins with giving you one basic weapon of every weapon type, so you are free to experiment in the training area free of monsters to get to learn each weapon type.

    New Silkbind attacks. Through the use of these Wirebugs, the players can also perform new “Silkbind attacks” that use 1-2 of the these Wirebugs to perform new attacks exclusive to Monster Hunter Rise that are similar to the “Hunter Arts” from Monster Hunter Generations Ultimate. Each of the 14 weapon types have their own specific Silkbind attacks that when used on a monster build up enough Wirebug damage to allow players to mount and ride the monster. When a monster is mounted it gives the player a new set of controls that allows players to directly control each monster, unique with the monster’s signature move set that players can then use to attack other monsters on a hunt to do big damage along with doing enough damage to build “The Mounted Punisher” bar than when filled allows players to perform a final combo that will knock down the opposing monster for a long while, allowing other players to attack while the monster is down.

    Graphical innovation. Monster Hunter Rise is also the first Monster Hunter game on Nintendo console to use the modified Resident Evil game engine that is currently being used in the Resident Evil game series, so this is the best looking Monster Hunter game so far with the exception of Monster Hunter World that is on superior hardware for graphics as it is currently on PS4, Xbox One and PC. It is a vast improvement other the previous Switch Monster Hunter game with Generations Ultimate as there are improved textures, lighting and shadows.

    Most stable multiplayer experience. In my experience of nearly 60 hours in game, I have never once had a disconnect during a hunt in my time playing and I have not experienced lag or frame rate drops. It also brings back “local multiplayer” so instead of needing an internet connection you can play with upto 3 other Switch owners in a small proximity to yourself and this method works just as well as online multiplayer does.

    New monsters. Rise introduces 11 new monsters to the franchise, while 2 of these new monsters serve as the final bosses so 9 can be fought before endgame at the Gathering Hub. These new monsters are very fun to fight and are unique to fight against with my favourite being the “Flagship” monster of Magnamalo, for being a hyper aggressive tiger-like monster.

    Returning monsters. Along with the new monsters it also features the return of monsters from previous games including the fan favourite Khezu from the original game in 2004 (Which finally has its own music theme after never having a theme before meaning that it used to be hunted in silence in previous games).

    New weapons and armour. Along with the new monsters this means that there is a lot of new weapons and armour to make from the new monsters. Generally each monster allows a weapon to be created in each of the 14 weapon types, so if you like a monster then it will have a weapon available for whichever weapon type you prefer. The new armours also come with a variety of skills allowing to be used in conjunction with other armour pieces to create a custom armour loadout to have a plethora of skills available.

    The Palamute System. Since Monster Hunter Freedom Unite on PSP back in 2008, it introduced the Felyne Comrade (Later renamed to the Palico) a supporting cat monster who could come with you on hunts to better simulate multiplayer while playing solo. Since then it’s role has expanded into different weapon types and skills to be a good supporter throughout the years, but now we finally have a new supporter type of monster called a Palamute. The Palamute is a big game changer in that it’s a domesticated wolf who supports the player and allows the player to ride on its back to quickly traverse the map rather than previous games when you had to slowly run across the map. This cuts down on the dead time of slowly running around the map to find the monster, compared to now you can dash from one end of the open map to the other. The player can also leap off the Palamute in order to do an aerial attack on the monster for big damage and can use the Palamute to quickly scale walls covered In ivy, increasing the speed that the player can use traverse the map. The Palamute also comes along with its own skills and weapon types that the player can customise along with armour that you can craft from the monsters you hunt, these weapons can range from leaping and attaching itself to the monster to do damage over time or use scrolls to buff the Hunter or other players.

    Endemic life. To represent that this Hunter is more in tune with nature, the player can receive buffs to their various stats e.g. Health, Stamina, Attack and Defence by interacting with small creatures on each map by simply running into them. This is a great new change as sometimes an extra few points of Health makes all the difference between winning and losing a hunt. There are also other various non-buff types of endemic life that can be collected by the Hunter to make hunting the monster easier, these include “Puppet Spiders” which allow a monster to almost always be able to be mounted so the Hunter can use it to attack other monsters or slam into the environment to do more damage to it.

    Polished controls. Arguably one of the most important things for an action game to get right is it controls. Thankfully Monster Hunter Rise is the best the series has ever felt control wise as each of the 14 weapon types has an extremely polished move set and most of the time if you miss a move to mess up in game then it is normally the players fault so not timing the weapon correctly.

    Monster introduction videos. A majority of the monsters when first introduced in the Village quests will have an short introductory video explaining the monster and it’s typical behaviour. In these videos the monsters are spoken more about in song (This is more prevalent in the Japanese audio version, where the voice actor actually sings their lines as if reciting a traditional folksong giving the monsters more of a history in the world and that they are living creatures of legend who are both feared and respected by the people of this world) rather than a documentary like with what David Attenborough produces. These videos are only short and can be skipped if the player wishes too, but I would recommend watching them atleast once as all cutscenes can be rewatched by going to your Housekeeper and going through the menu.

    Key Quests. For the first time a Monster Hunter game tells the player which quests are “Key Quests”, Key Quests are certain quests that need to be completed to unlock the next level of quests in the Village or Hub. In previous games these quests were not shown to the player, so players had to complete quests at random and hope they had done quests that were also hidden Key Quests. Whereas now players can plan what quests they want to do, since they know that they only have to do the shown Key Quests to be able to progress to the next level of quests in the Village or Hub.

    Sound. One of Monster Hunters strongest points in my opinion is its focus on it’s soundtrack and sound effect. This time around Monster Hunter Rise has a stellar soundtrack that is definitely most enjoyable with the Switch in docked mode hooked upto good speakers or by using a high quality headset using the Switch’s audio jack. Even the sound effects in game are amazing as to be expected over the series, as each monster has its own specific series of roars, noises and theme. These help make the monsters sound and feel more like living, breathing creatures rather than just typical enemies in a video game. As the player can even observe the monster before engaging them in battle and see how they interact with other smaller monsters, eat food from carcasses (If they are a carnivore) or get into “Turf Wars” with other large monster (These are a spectacular to watch as the two monsters engage in a mini skirmish. My personal favourite being Magnamalo vs Aknosom, where they take the battle into the sky and I couldn’t help but just watch the aerial acrobatics)

    Rampage mechanic. New to Monster Hunter Rise is the use of Rampage quests, where the player is tasked with defending a fortress from an increasing wave of monsters that have to be repelled before they destroy the final gate guarding the Village. These quests are similar to the massive Elder Dragon hunts of previous games (Namely the Lao-Shan Lung quests) where a player is tasked with defending a fortress from a monster that is normally the size of a building. The differences are now instead of simply fighting one very large monster, the player is tasked with fending off a horde of many different species of monsters and have access to many more fortifications than in previous games, ranging from ballista, cannons, to the mighty Dragonator. New to the Rampage missions is the ability to summon an npc from the Village for fight for a wave of monsters before leaving they help take some pressure off the player as they do a lot of damage or can give the player buffs to increase their own abilities. These quests are a fun distraction and do not clash much with the traditional style of Monster Hunter and the player is only forced to do these Rampage quests a handful of times as they are mostly optional. Then once the player has progressed enough then they unlock the ability to take on Rampage quests at any time for extra rewards, so if traditional hunts are getting too repetitive then the player can go on a Rampage Quest which basically turns the game into a “Tower Defence” game. They are also very fun with multiplayer compared to solo as the Rampage quest mechanic feels much more suited for multiple players due to how many fortification encampments are posted around that is normally impossible for one player to use, and the horde of monsters can get overwhelming at high difficulties if the player is hunting solo.

    Con’s:

    Limited Endgame. No G Rank on release, this means that it has substantial less content than other Monster Hunter games currently on the market. With Monster Hunter World and Generations Ultimate (Which is already running on the same system) offering more quests and a lot more monster to hunt. So players are technically getting less content that other games that are currently cheaper than Monster Hunter Rise was at release. (Rise has 35 large boss monsters to hunt, in comparison to World with 71 including its expansion and Generations Ultimate which had a staggering 93 large monsters to hunt)

    Repetitious quests. Due to only having 35 large monsters most of the monsters get reused for multiple quests where you have to hunt 2 of the same monster or you have to fight 2 different monsters in the same quest that previously had to be hunted alone. Due to this reusing of monsters, players will be rehunting the same species of monster across multiple quests leading to a lack of variety in quests.

    Village quests lack finality. The Village quest line abruptly ends when you finish the 6 ⭐️ quests with no finality as it expects the player to then move onto the multiplayer Gathering Hub to get the remainder of the story plot. This can be difficult and frustrating if you don’t have other people to play together with as Monsters in the Gathering Hub have increased health values and do extra damage, so if you are playing solo then it is definitely less enjoyable to try and grind through the Hub to see the ending of the story. Compared to previous games where the story was almost entirely contained to the Village rather than the Gathering Hub. The game’s director, Yasunori Ichinose said that the game’s story won’t wrap up until the end of the second dlc, so players will have a while before the entirety of the games story is told.

    Multiplayer focus. As with previous games, the majority of the game is in the Gathering Hub as while the Village quests only consist of Low Rank quests the Gathering Hub has both Low Rank and High Rank quests. If you do not have access to the internet or poor internet signal then it is much more difficult to play through the Gathering Hub with others as you will have to play solo with only your Palamute & Palico for support. This can be a turn off for newer players who may be playing Rise as their first Monster Hunter game as they may feel overwhelmed playing solo with no other players to distract the monsters.

    Quick battery drain. The battery drains a lot faster for Rise than previous Monster Hunter games as we (Myself and my fellow colleagues) found that during just one multiplayer hunt between the 3 of us, that the battery in our Switch drained about 20-25% each. So if you plan to play multiplayer with your friends either local or online then you should make sure your Switch is fully charged to be able to play multiple quests in a row.

    No new Weapon Types. While not a new problem, there are no new weapon types in Monster Hunter Rise. This has been the same since Monster Hunter 4 back in 2013.

    Only “currently on” Switch. This is a downside if you want to play the game but do not have a Switch, as with Monster Hunter World it is due for a PC release but is not scheduled to release until the first half of 2022. This can be a potential dealbreaker for people who would prefer to play Monster Hunter Rise without being locked to 30fps on the Switch compared to Monster Hunter World, which had 3 different frame rate settings, that being 30fps, 60fps and no limit (Basically 60fps+ if your PC could handle it)

    Lip Syncing. Now while the game does offer 3 different voiceover languages for the npcs (English, Japanese and the traditional Monster Hunter language that is meant to sound like gibberish). These are welcome inclusions but the lip animations for the npcs are made for the Japanese language so when the player selects English voices they do not really match the lips of the characters. It is a minor issue that would of required a lot more work on behalf of Capcom, it does not detract much from the final product but it is noticeable if you are looking for it.

    Glitches. It would not be a Monster Hunter game without some glitches. In my 60 hours of play time I have only encountered a few minor glitches (My last one was my Palamute getting stuck on a piece of geometry unable to move, but thankfully if you the player get too far away from your Palamute & Palico then they will dig into the ground and then spawn next to you so you are not without them for long). While no major game breaking glitches have been widespread a few have been seen and catalogued in video format mostly shown by TeamDarkSide on YouTube with their series of “MHRise gone wrong” which is good fun to watch along. Unlike many other games being released effectively broken to the public, Monster Hunter Rise works really well without server issues or game breaking glitches like broken AAA games being released with little to no care.

    Final Thoughts:

    This is another great entry into the Monster Hunter series and I would recommend it people who are new to the series as rather than the daunting prospect of going through Low Rank to High Rank and then G Rank, it is more streamlined with just Low Rank and High Rank.

    I definitely enjoyed my time with the game and came out at a great time where there were not many other releases so I was able to spend a large chunk of time with the game and almost finishing it.

    Experienced players may be let down by the lack of content at launch of Monster Hunter Rise compared to Monster Hunter Generations Ultimate which is already on Switch. Newer players may not mind the game being only 75 hours long compared to World at 100 hours and Generations Ultimate at 175 hours (These figures are from howlongtobeat.com as a reference) as newer players may not have the free time or patience to put into playing a game for a 175 hours if they are new to the series and would instead prefer a shorter and more contained story with Rise being under 80 hours to beat the Gathering Hall.

    Considering that you can expect to get 75+ hours out of the game if you plan to finish it, then I definitely say it is value for money and worth the price of admission compared to other games currently out on the Switch.

    If you are only able to play solo and have a Switch then I would recommend buying Monster Hunter Generations Ultimate instead as it offers nearly 3 times the amount of large monsters to hunt (35 vs 93), as well as provide an entire extra level of difficulty above High Rank with G Rank.

    Overall I would say that if you have a bunch of friends to hunt with, then Monster Hunter Rise is definitely a great time and with all previous Monster Hunter games Capcom will be releasing free dlc including new Monsters, with the first batch of free dlc due out near the end of April that will reintroduce fan favourite monsters such as Chameleos. So there will be more monsters to hunt over the coming year or so, unless Capcom decide to do an expansion like they did with World as they released Iceborne which introduced 40 large monsters into the game, both new and returning monsters.

    So if you are a returning player who has already completed Monster Hunter World with its Iceborne expansion, then I definitely recommend Monster Hunter Rise as a fun return to portable Monster Hunter games. As Monster Hunter Rise brings enough new features to the Monster Hunter formula to entertain returning and new players.

    Score – 9.1

    Reece Imiolek
    Anime Amigo and Nerd Consultant

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  • Ranking the Highest Grossing Films of the 90s

    Ranking the Highest Grossing Films of the 90s


    Do you remember last year I did that list where I ranked the highest grossing films in the UK box office of the last decade and I said I’d go back and do more of them? Well, I decided I was going to do the 2000s this week, and then I looked into what the highest grossing films of the 2000s were in the UK and it would have been me talking about Harry Potter constantly. Seriously, did anyone go to see anything else in that decade? Almost all the Harry Potter films that came out in the 2000s were the highest grossing films in the UK box office of their respective years. And considering JK Rowling’s—for lack of a better word—reprehensible views towards transgender individuals, coupled with the fact it would have a pretty boring list if I just talked about Harry Potter, it would have been a pretty bad list. So, I’ve skipped the 2000s. But in case you want to know, out of all of them the film I rate the highest is Shrek 2, the highest grossing film of 2004, and the weakest is Mamma Mia which I am still astounded was the highest grossing film of its respective year. Come on, guys! I know Quantum of Solace came out the same weekend and was not that great but there must have been other films to go and see that year.

    So, instead, let’s go to the 90s—the first decade that I was alive—and rank the highest grossing films in the UK of each of their respective years from my birth year to the year I turned 9. Same rules apply: I’m going to be ranking them based on my opinions of the films and taste in films, not what I remember of my opinions back then. And, to be honest, unlike the previous years, for the most part I think the right film was the highest grossing in the 90s. There are a few odd exceptions in here which are further to the bottom of the list, but even then they were understandable given the nature of those films. And frankly there was only one that surprised me as the highest grossing of its respective year, and oddly enough it was the year I was born. Again, remember these are the UK box office so this will differ from the American box office success; though from what I found, most of the time the films kind of matched up.

    Going from the worst to the best, these are my ranking of the 10 highest grossing films between 1990 and 1999:

    10. Batman Forever
    highest grossing film 1995

    There’s no mistaking it: this film is the worst one of the list. While I was thankful Batman & Robin was not the highest grossing film of the year considering just how bad of a movie it is, Batman Forever was really the warning sign for that one, and I think a lot of people knew to avoid that film because of this one. And—spoiler alert—this isn’t the only time we’re going to be talking about a Batman movie. For one thing, the costume is terrible; I know that’s a weird palace to start but I really hate the Batman Forever costume. Val Kilmer is trying his best to follow on from Michael Keaton’s performance but he isn’t given something interesting to work with, though I do like the idea of Bruce Wayne actually seeing a therapist for the first time in his life; maybe it’s just too bad they don’t explore it very well.

    This film has probably some of the least interesting villains in any Batman film. You have Tommy Lee Jones as a terrible version of Two-Face who seems to want to ham it up like he’s The Joker every 5 minutes, which is a shame considering that even by this point we’d already seen how you could make Harvey Dent one of the most tragic Batman villains ever in the animated series. And really what the film was sold on was the fact Jim Carey was turning up as The Riddler. Yeah, in theory Jim Carey could be an interesting version of The Riddler but he’s basically just told to be Jim Carey in a ridiculous costume. This was at the height of his popularity which probably explains why it was so successful. I mean, he was one of the large names the film was marketed on, but it’s very clear Joel Schumacher was basically hired as director to make the more family-friendly product.


    9. Star Wars Episode 1: The Phantom Menace
    highest grossing film 1999

    Star Wars finally coming back into cinemas after a very long hiatus to start a prequel trilogy? You’ve gotta believe that was definitely going to be the highest grossing film of its year, but really the years have not been kind to The Phantom Menace. The reason I’ve considered Batman Forever worse than Phantom Menace is because it has a lot of interesting ideas but tonally the film doesn’t support them, whereas Phantom Menace has interesting ideas but at least the tone is right for the film and some of them work. Ewan McGregor is actually pretty good as Obi-Wan Kenobi, something that he would keep going up with throughout the rest of the films; he does actually do a good job reflecting the vocal tones that were established in the previous film of Obi-Wan. I actually quite like Liam Neeson’s character Qui-Gon Jinn, and Darth Maul is one of the most intimidating villains in the franchise even though he’s not really given much to do in this film. The fight scenes are excellent in Phantom Menace which I can at least say for the most part; though, that being said, Darth Maul did get way more to do in Star Wars Rebels which actually used his character to brilliant effect.

    But that’s where the praises stop. The pod racing scene, for example, goes on way too long, and so much of this film is taken up by very long morose moments that just keep going. It’s definitely trying to set up a plot and it’s quite a good set-up, and as I mentioned in my ‘Star Wars Prequels vs The Hobbit Films’ piece, the storyline does tie into the central conflict of the original Star Wars trilogy. But this film has severe dialogue problems and the effects have not aged brilliantly. And, of course, I can’t go this long without mentioning Jar Jar Binks… because Jar Jar Binks. Hell, if you want something good that came out of Jar Jar Binks’s presence in this film, we at least got Brian Blessed playing the role of Boss Nass; that was well worth it.


    8. Batman Returns
    highest grossing film 1992

    I’m staggered Batman Returns was the highest grossing film of its year because this film was notoriously hard for Warner Bros to market since its rather darker content than the previous Batman film notoriously led to a lost deal with McDonalds for a Happy Meal tie-in. This film has definitely got a cult following but I’ve always kind of viewed it as a gothic, moody mess. Whereas Phantom Menace is kind of a mess for trying to cram in quite a few plot points and suffers from being boring in parts from there being too much unnecessary dialogue, Batman Returns at least has some interesting ideas and doesn’t let things outstay their welcome. The problem is it doesn’t let things get off the ground for the most part either. Actually really watch the ending portion of this film, like the last 30/40 minutes: How many times does The Penguin’s plots fall before they even get started? I’ve also never viewed the Penguin as a sympathetic villain. Tim Burton could have easily done that and made it work and I even think Danny DeVito has the acting range to pull that off, but it doesn’t quite work in this instance because Burton makes him out to be a vile, disgusting human being at the same time. To echo other reviews I’ve seen, he does kind of recycle Edward Scissorhands’s character arc which was done much better in that film.

    Now, there are some good points: Michelle Pfeiffer does a brilliant job as Catwoman in this film even though her origin story isn’t great. I actually kind of like the romance between her and Bruce Wayne in this one; it especially helps that Michael Keaton and Michelle Pfeiffer actually have good chemistry on-screen. Despite the fact it’s a really weird original villain they’ve created for this film, I do quite like Christopher Walken as Max Shreck. And overall, despite the fact he’s not given much to do, Michael Keaton is still pretty good as Batman. But therein lies the problem: Burton was given much more control for this film, and as a result he kind of did what he does with a lot of adaptations and put in too much of his own ideas in expense of the course material, and therefore there’s way more focus on the villains. So the best way to describe Batman Returns is that it’s an interesting mess, but despite the fact I’m not a big fan of it I do like it more than Phantom Menace.


    7. Ghost
    highest grossing film 1990

    Yeah, this one surprised me. Ghost was the highest grossing film of 1990? It’s a decent film but I’ve never really been a fan of it. I mean, you’ve got some good performances and it rightfully got a few Oscar nominations and even won Whoopi Goldberg her Best Supporting Actress nomination, which by the way is well earned—Whoopi Goldberg’s fantastic in this film. But for my money, Ghost is not one of the films that I’ll put on. I’ve only seen it once prior to making this list and I’ve briefly watched a few clips of it in build up to this review, but the reason it ranks higher in my opinion is because it does less wrong than the prior three films. But I think Ghost’s biggest problem is it goes on a little too long; I think you could have cut 10 minutes from this film and it wouldn’t have made much of a difference. Still, excellent performance from Whoopi Goldberg, and of course Patrick Swayze and Demi Moore do have good chemistry on screen, even if I do find some aspects of the film slightly creepy.


    6. Independence Day
    highest grossing film 1996

    Yes, Independence Day is a dumb movie but it’s dumb fun! It’s probably the most 90s movie on this entire list. It’s before we get to the late 90s and we’re all infected with—as Lindsey Ellis put it—irony poison. It’s a good disaster film with a great central cast including Will Smith in what would be the beginning of affirming his ‘top star’ status after concluding The Fresh Prince, and Jeff Goldblum in another excellent role. (Believe me, both actors will be showing up on this list again.) Yeah, it’s pretty dumb and has that stupid scene where they go to Roswell, but overall you know what you’re getting with this film. I feel like it got a lot of backlash in the mid-2000s at the time when we were all kind of going through our collective “all films need to be clever” phase, but despite the fact I really don’t like Roland Emmerich as a director, this was a time he actually nailed it. Though I would stress that I don’t think this film is high art in any shape or form and that’s one of the reasons why I can’t really place it any higher up in the list.


    5. Titanic
    highest grossing film 1998

    Yeah, no surprise Titanic was the highest grossing film of its respective year—it was a mega deal. I promise you, around that time you could not turn on your television without seeing an advert for that film. In fact, one of the reasons I think it’s the highest grossing film is that they kind of sold it to Independence Day viewers. Disaster films were doing very well in the box office around that time so the advertising actually toned down the romance plot and sold it more as a disaster film. If you want more of an explanation for the rather sexist nature of the reason behind that marketing, check out Movie Bob’s ‘Is It Still Good?’ for Titanic—he actually does a really interesting explanation behind the marketing and eventual backlash that Titanic got.

    I’m not really into the idea of the backlash; I think Titanic works for the most part. It’s a bit overly long but it could have been worse. I mean, I’ve seen some of the deleted scenes from it; you should be happy they cut some of this stuff. In fact, they even tried to do a bit where they over-explained the part of the ending everyone keeps having a problem with, which by the way is a stupid criticism. But as a whole, Titanic kind of really works: its ground-breaking special effects at the time still kind of hold up today; there are excellent performances in the film, particularly Kate Winslet who probably should have won her Oscar for it; the set design is phenomenal and does an excellent job recreating the most famous ship liner in history; and they do a very good job humanising the tragedy of the situation to an audience where the disaster was well in the past. There are obviously the people who are going to point out the historical inaccuracies, including one of which was incredibly insulting, but as a whole James Cameron does a really good job with this film and he really proved he was the right director to take on the project.


    4. The Lion King
    highest grossing film 1994

    No surprise here either; of course The Lion King was the highest grossing film of its year. I’m surprised it wasn’t the highest grossing film of more of the 90s considering how often Disney kept re-releasing it in cinemas. I think The Lion King owes its ranking this high mainly down to the terrible live-action remake; it really makes you appreciate how well-done that animated classic really is. The Lion King has not only excellent animation but great characters, the story message is great, and if this was Disney’s way of making their own version of Hamlet they have very well succeeded. The songs by Elton John are a bit hit and miss as far as I’m concerned, but as a whole I really like this film. If nothing else, you’ve got to love some of those central performances: James Earl Jones is really good in the role of Mufasa and Jeremy Irons as Scar gives a brilliant performance. In fact, if anything this is Matthew Broderick’s best performance when he acts as adult Simba.


    3. Men In Black
    highest grossing film 1997

    I’m really glad Men In Black was one of these films because I think it’s a really great movie: There’s excellent on-screen chemistry between Tommy Lee Jones and Will Smith, the latter of whom really did an excellent job with a star-making performance. If Independence Day was the beginning of his A-lister status, Men In Black cemented it, in no small part thanks to the theme song that he wrote for the film. It’s another dumb fun film but it’s actually a really cool and well-thought-out plot all things considered. They have some really creative ideas for all the aliens and how they’re hiding on Earth, and it does a very good job balancing the action and the comedy. I think a lot of people don’t really realise how funny this film is. Honestly, go back and watch it; I think you’ll be surprised how funny it truly is. Men in Black has been rather sullied by its two really inferior sequels but overall it’s a fantastic film, really worth a recommendation.


    2. Terminator 2
    highest grossing film 1991

    The archetypal example of how to do a great sequel is right here. This is a phenomenal film that still holds up. There’s a reason why all the Terminator films that have gone past this have felt inferior because this set such a high standard for them to follow. The film is shot amazingly; the action scenes are great. Arnold Schwarzenegger does a really good job having to play a reformed version of the Terminator and Robert Patrick does a fantastic job as the T-1000, using great special effects at the time to really build up how menacing he was. It even kind of took the dour ending of Terminator 1 and said that there is hope, which normally would be something I wouldn’t like but in this case they really pulled off and I almost can’t explain it. It’s just too bad that all the other films kind of ruined this film’s ending as well. I’m really not doing this film justice. If you haven’t seen this for a while, go and check out Terminator 1 and 2 again—they are excellent films.


    1. Jurassic Park
    highest grossing film 1993

    I love Jurassic Park; I’ve explained on several occasions why. The effects are still great even by today’s standards; they did an excellent job adapting the novel (Spielberg wisely bringing on the book’s author as one of the screenwriters probably helped with that); and they knew to not focus overly on the humans despite excellent performances from actors like Sam Neill, Jeff Goldblum at one of his best, Laura Dern, and of course a real return to form from the late Richard Attenborough whose performance is still heralded today. And of course, there are the endless parodies that this film brought on. Jurassic Park is also a very clever film, really sticking to its theme of what happens when humans try to interfere with nature and how even things with good intentions can go wrong. And what they did brilliantly was how they turned the dinosaurs themselves into characters without overdoing it. At the end of the day, they still insist that these are just animals acting out of instinct.

    These are some of the many reasons why Jurassic Park is always going to probably be in my top ten favourite films of all time, and it doesn’t seem like it shows any sign of slowing down the effect of nostalgia it’s had on people considering how much we’re getting from the Jurassic World films and TV series right now, much to the franchise’s detriment. Honestly, if you really think Jurassic World was amazing, I really recommend re-watching Jurassic Park because I think it puts Jurassic World’s faults in bigger context. But you really should see this film by all means.
     
    Calvin – Nerd Consultant

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  • Bravely Default II – Game Review

    Bravely Default II – Game Review


    Bravely Default II

    (Available for Nintendo Switch only)

    The sequel to the Squere-Enix 3DS franchise finally comes to home consoles after a pretty long gap by Nintendo published games standards having been revealed at the 2019 game awards and only just coming out in February. It once again is a turn-based RPG with 4 characters with different jobs based on classes like warrior, monk, white mage, black mage etc. the only difference this time is that the game introduces the brave and default system which adds an extra risk/reward system to combat which I’ll go further into detail about later.

    Pros

    • Jobs and RPG mechanics: the best aspect of this game is how it handles the various jobs. Characters will have access to 2 classes at a time with one acting as the main job and the other acting as a sub job. Each character will have a character level and individual job level for each job which gains that character more abilities when they have access to that job however it will only level up if that’s the main job they’re using after a successful battle. It really is a good idea to find great combos for all 4 of the characters and is one of the most rewarding aspects to the game when you get it right though finding a way to balance the different jobs is something to take into account for most of the game.
    • The brave and default system: Battles are pretty typical for most JRPG’s however there’s the new Brave and Default system. It’s very similar to how battle points worked in Octopath Traveller since you can defend yourself by using a default command to build up brave points which can be cashed in for up to 3 extra moves for that character. You can also make those extra moves at any point but if you go into minus brave points, which if you do ,that character must skip their turns until they reach 0. It is a certainly decent risk/reward battle system which will make you think about each battle

    Mixed

    • Art style: the backgrounds in this game look amazing especially zoomed out for towns but I’m really not a fan of the chibi doll aesthetic of the characters which oddly makes them feel rather lifeless. The resolution does not hold well either on modern monitors especially if they are large or have a 4K Resolution I think this game could really benefit from a DLSS patch if this is the solution to getting Switch games into 4K for the heavily rumoured Switch Pro
    • Story: it’s perfectly fine and serviceable but is pretty much what you’d expect and is very reminiscent of classic Final Fantasy particularly the first 6 games. It’s your typical find the crystals of the 4 elements to prevent the end of the world which is fine but it doesn’t have real character and world depth like other RPG’s on the Switch do have like Octopath Traveller and Xenoblade Chronicles 1 and 2. I couldn’t tell you much about the characters in Bravely Default 2 which makes following the story feel rather mechanical rather than engaging.
    • Grinding is kind of mandatory: this is a problem I’ve noticed with a lot of modern RPG’s but this problem will effect you depending on your propensities to grinding experience for levels but this is another RPG where you will be underleveled if you just follow the main quest. It does feel like a lot of modern RPG’s do have to force you to do the side content so you’re not underlevelled for a boss but even in my playthrough where I did start doing quite a few I seemed to be underlevelled for quite a few bosses and I was not avoiding combat the bosses feel like they have quite a big difficulty spike. If you like to do a lot of grinding in your RPG’s this won’t be an issue but I felt the developers expected you to do way more than you should’ve done.

    Cons

    • The weaknesses don’t mean too much: I hate to keep bringing up Octopath Traveller but this is a system that really brings up the same weakness sytem to certain spell types and weapons except it’s not handled as well. in Octopath there was a real benefit to hitting those weakness as if an enemy was hit a certain number of times you could incapacitate them for a turn where they wouldn’t be able to attack. It added a risk reward to combat in building up characters battle points, do you save them up for multiple hits to incapacitate an enemy or save them up to hit a very strong attack to deal extra damage or even save them up for a stronger heal for your party. In Bravely default 2 enemies weaknesses are way less rewarding for successfully identifying and hitting they only seem to give a slight boosts to attacks and don’t effect much else and I wish they were implemented slightly better. That boost is certainly going to make a difference if you cash in a ton of Brave points for multiple attacks but the point still kind of stands.

    Overall thoughts

    Bravely Default 2 is a decent RPG with some cool mechanics and is a decent throwback to those classic RPG’S from the 90’s with a modern flare that can impress in parts particularly in strategizing how you level up both characters and jobs. However it is on a console with Octopath Traveller which did a similar thing but all of them had just a bit more of an effort with very interesting job systems, a great series of storylines, a much better risk reward system of combat and a much better art style. As a result instead it really highlights that Bravely Default 2 is a rather middling RPG which while I do enjoy it isn’t really holding up given the competition on its own console and even its own publisher. I think the delays to the games release kind of hurt the game given that we just heard about Project Triangle Strategy being made by the Octopath Traveller team a week before this came out which looks to really be another innovative RPG to be excited about and really didn’t help since it really highlighted a lot of the games flaws. I want to stress I think Bravely Default 2 is a good game and has brilliant implementation of Job Classes but it’s on a system with great RPG’s and it’s biggest issue is that it’s very set in it’s ways and kind of lacks innovation

    Score: 7.8/10

    If you really want to get it I’d say just get it but if this wasn’t published by Nintendo I’d say wait for a sale or a price drop but it is so that’s not going to happen. If you wait a bit this will hit the second hand market especially as more restrictions are lifted and people can easily trade in physical copies of the game and that will mean you might get £5-£10 off. Though that being said I still think you should play Octopath Traveller first which if you have Xbox Games Pass is now part of your subscription.
     
    Calvin – Nerd Consultant

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  • 4 Reasons Why Young Sherlock Holmes Does Not Deserve To Be Forgotten

    4 Reasons Why Young Sherlock Holmes Does Not Deserve To Be Forgotten


    I think I’ve made it obvious in the past that I really do like a good Sherlock Holmes story, and I was going to do a whole thing about all my different favourite Sherlock Holmes adaptations but I felt I wanted to narrow it down to this one in particular for now. If you haven’t seen it, Young Sherlock Holmes was a film that came out in 1985, produced by Steven Spielberg, directed by Barry Levinson just before he directed Good Morning, Vietnam and Rain Man, and was even written by Chris Columbus. That is an all-star team for a production which makes you wonder why this film has been forgotten. Well, it’s mainly because, for all of these writers and directors, this film was a financial flop. It’s never sold very well at all and it didn’t do too brilliantly with critical responses, although it does currently hold a 65 score on Metacritic and a 64% on Rotten Tomatoes, so it wasn’t considered a total failure. Most of the criticism came from the fact that it was trying too hard to be a blockbuster, though that being said I bet you those critics would feel a bit foolish after seeing the Guy Ritchie films. Again, nothing against the Guy Ritchie Sherlock Holmes films but they are trying way harder to be a blockbuster production than this film was.

    But, for many reasons, I actually kind of think Young Sherlock Holmes is possibly my favourite Sherlock film for several reasons which I’ll obviously dive into. But even then, I can actually recognise some of the faults. For one thing, while I’m going to go into some of the things I like about the special effects, they are rather ropey and do kind of date the film. Though again, we’re living in 2021 now—we’ve been spoiled by some of the best special effects ever made. What’s more, there are also a lot of moments where you had to suspend your disbelief in order to buy into something, especially with the whole thing of Sherlock’s favourite teacher trying to build a machine to fly in Victorian England; that was a bit of weird one.

    You’re also not going into this film to get the source material. In fact, this is a re-written origin for Sherlock Holmes since, in the books, Sherlock Holmes and Dr. Watson meet as adults in ‘A Study In Scarlet’ after Watson comes home from a war in Afghanistan. The basic premise of this film is that a teenage Sherlock Holmes who’s played by Nicholas Rowe befriends a new student at his boarding school, John Watson, played by Alan Cox, and they’re investigating a series of mysterious deaths which were brought on initially by the deceased seeing violent delusions. That’s another thing about the film I should also mention: the cast list in this one is really unknown. The only one you might recognise is Roger Ashton-Griffiths who plays Lestrade but that’s only because he turned up in Game of Thrones as Mace Tyrell, though I did also appreciate that Nicholas Rowe did get a cameo in the film Mr. Holmes which had Ian McKellen play a much older Sherlock Holmes reflecting on his life.

    And if you don’t think this film has been forgotten, remember, this film never got a Blu-Ray release; it did get a DVD release which you can get but it’s getting rarer and rare to find a copy. Though, thankfully, in my research I did find that is available on Amazon Prime’s video service, though it does come with an additional charge. But don’t expect to spent much—you can actually get this film for less than £5. But here we go: four reasons why young Sherlock Holmes shouldn’t be forgotten.

    • The set designs

    I really like the set designs in Young Sherlock Holmes; they bring a lot of energy to many of the scenes and they do a very good job making a Victorian London feel cold but also very bustling, especially considering the fact that they made the smart decision to have a lot of extras to make it feel like an actual lived-in city. However, this is slightly undercut by the later portions of the film where the staff ran into a problem with the fact that most of the cast were not in the film by that point. Yeah, that’s something I will say against the films: there are a lot of characters that just sort of disappear after a while, and the more of them that disappear, there are less people on set. And also, it becomes clear towards the end of the film that they only had a limited number of sets since they start repeating locations quite a bit. That being said, they all do look fantastic. The team behind them should really commend themselves for that one.

    • The effects are kind of revolutionary

    I did say the effects are kind of dated but we can really see a lot of not only what effects were going to be like going forwards but kind of the transition of effects. These are mainly used for the scenes that involve the victims seeing their delusions, and these mainly involve a good mix of stop-motion. But there were also early computer digital effects being used, one prime example being a particularly revolutionary scene involving a stain glass window coming to life. In fact, it was so good it actually got an Oscar nomination amazingly; didn’t win it though. But the reason why this is so revolutionary is even bigger when you realise where Steven Spielberg would go with a production he would make just a few years later. See, when Spielberg was making Jurassic Park he was originally going to have the dinosaurs made using stop-motion; it would have been rather similar to the success that had been in a film like Jason and the Argonauts which used similar effects. But Spielberg wasn’t happy with how they moved and thought the audience wouldn’t buy into it, which was then when he was pitched on the digital effects that had been used in Young Sherlock Holmes, and used them to an amazing degree. In that sense, this film is kind of a metaphor for the evolution of special effects, especially with the career of the person who was in charge of the project.

    • It’s actually an engaging mystery

    It’s really hard to do these, especially one where you know what the solution is going to be. And believe me, with Young Sherlock Holmes you will know instantly what the solution is. It really suffers from that major problem of not introducing enough characters in this story, so as a result there not being enough red herrings to throw you off. But that being said, you don’t quite know the reasons why and what exactly is going on at all times and it does unfold pretty well. And we do see the beginnings of Sherlock’s deductive thinking being applied. Now, it’s not like he completely figures it out that way; in fact, the solution kind of just comes to him. But as a whole, it really works out pretty well. In fact, it actually has a pretty good solution which leads to an excellent climax. By the way, if you don’t want a lot of this film spoiled for you, do not look up what the alternative title for the film is when they actually planned to make this a film series. There’s actually a post-credit scene that was going to set up a future sequel which never happened.

    • Sherlock is actually allowed to be a full character

    By that I mean he’s allowed to show a lot more emotion than a lot of writers give him to do. It’s very hard to do this idea of a teenager Sherlock Holmes and make it believable but they do a pretty good job. Granted, they do introduce a love interest for him which feels a bit out of left field but it works as a whole, and Sherlock gets a full arc in this one and is a complete character. He actually feels like a real human being. True, the film does go out of its way a bit too much to try and show the origins of everything about his character, and you’re not getting the full Sherlock experience. But as a whole, in this film he’s a pretty well-rounded character. Nicolas Rowe really nails it too—he’s allowed to show real deep sadness and regret during several scenes, but they also managed to keep his intelligence and his deductive reasoning.

    It also feels like a nice tribute that a lot of a Sherlock’s personality and intelligence was inspired by one of his favourite teachers given that, well, that’s how Arthur Conan Doyle was inspired to create the character of Sherlock Holmes. He also has a very believable friendship with Watson, and, to be fair, Nicholas Rowe and Alan Cox have very good chemistry on-screen. He actually does create a decent puzzle for Watson to show that he has some intelligence in and of himself which Watson inevitably solved by the end of the film.

    And as I said, this is not exactly the Sherlock Holmes of the books but the level of respect that I had for the interpretation came from a piece of text which comes on screen before the credits roll, which is where the writers, directors and producers freely admitted this was their fan-fiction and they basically took the characters and did their own thing. I’m not someone who really hates on fan-fiction as I think it’s perfectly fine and has some place in the world, and this is really just a big budget fan-fiction. So yeah, seek out this film if you can. If you don’t want to have it be too jarring on modern televisions I would recommend getting the digital video version; the DVD version is definitely making the film show its age, and it’s really annoying that this film never got a HD remaster. But see it if you can—it’s a really good film.
     
    Calvin – Nerd Consultant

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  • Bafta Games Awards 2021: Hades takes Best Game – BBC

    Bafta Games Awards 2021: Hades takes Best Game – BBC


    I am very pleased with Hades awards!
    Calvin – Nerd Consultant

    Hades has won Best Game at the 2021 Bafta Games Awards.

    The Ancient Greek-themed action adventure was the big winner of the night, taking away five awards in total.

    The title, made for PC and Nintendo Switch, has been commended by critics for its unique art style and distinctive gameplay.

    Fans voted voted The Last of Us Part 2 as the EE Game of the Year.

    Sackboy: A Big Adventure took the British Game, Animal Crossing: New Horizons won in the Multiplayer category and the Game Design award went to Hades.

    It was the second time the awards ceremony was held online due to lockdown.


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  • Batman: Dying Is Easy – Review


    “Batman: Dying Is Easy”

    I promised I’d talk about something positive this week and I intended to stick to that. And, well, everyone’s talking about the fact that this review will be coming out one week after the Snyder cut of Justice League has finally been released. Now, I haven’t watched the Snyder cut—it’s exclusive to Sky Television customers at this point and I don’t fit into that category so I’ll be waiting quite a while. So, I wanted to talk about another thing that came out which I’m worried is going to get lost because of the Snyder cut.

    Bat in the Sun Projects who are well known for doing the show Super Power Beat Down finally produced another fan film for Batman, naming it Batman: Dying is Easy. While they have also done another Batman film called City of Scars which I’d highly recommend checking out, this does not follow on from that movie. It’s essentially its own project, though the actors that played Batman and the Joker do return to reprise their roles this time around. Now, this will not be a very long and in-depth review, mainly because the entire project is only 25 minutes long and I’m bound to spoil a whole bunch of things if I do. So, I’m going to preface right now that while this won’t be a spoiler discussion, I absolutely will say right off the bat I recommend you see this film; it’s absolutely brilliant. You can watch it on YouTube right now for free.

    But if you want a brief plot synopsis, it basically surrounds Batman, played by Kevin Porter, who during a mission is searching for three missing police officers. He visits Detective Bullock played by Michael Madsen who informs him that the Joker, played by Aaron Schoenke, is dying of skin cancer and his final request is that Batman come visit him in Arkham, something that Batman takes up. And from there the film becomes essentially one long conversation between Batman and the Joker, and the idea of it is amazing. Without going into too much detail, it’s very reminiscent of the conversations they have in The Killing Joke; in fact, The Killing Joke is referenced quite a few times, with the Joker almost goading Batman into getting the last laugh on him. He once again has a belief that he has nothing to lose. I mean, he’s going to die anyway; he might as well go all out. Kevin Porter once again nails being Batman; it’s a role he’s played a few times on Super Power Beat Down so he’s had more chance to get used to it. And, once again, I really love the costumes that Bat in the Sun design. I don’t understand why we’ve never had the grey Batman suit in the films other than when Ben Affleck was in the role. Although, I think the reason why is probably to avoid drawing comparisons with the Adam West costume.

    My other big thought about the film is that this is one brilliant Batman and Joker encounter. Sure, it’s not on the level of something like, say, Batman Beyond: Return of The Joker but it’s very hard to top Kevin Conroy and Mark Hamill. Aaron Schoenke also directs the film and wrote the screenplay and you get a sense that he really understands these characters and the dynamic between them. I’m not going to fault the special effects of this film because, well, they were funding this thing on Indiegogo—it was never going to look amazing. But compared to a lot of fan movies that you see online, this is one of the best-looking I’ve seen. Okay, some of the long shots of Gotham don’t look so good but Arkham is really excellent. But all that pales in comparison with the action scenes. Yeah, there are some good action scenes in this one, including a fight in a house early on against the Mad Hatter and his goons. That brings up another point: they actually did a pretty good job bringing in a few cameos for a lot of Batman’s Rogues Gallery. People who played the Arkham videogames will probably feel a sense of nostalgia as a lot of the looks and dialogues really reflect those games.

    If there’s one thing that kind of pulls the film down for me it’s the fact that it’s a bit short and I would’ve liked a couple more action scenes, mainly because, between Super Power Beat Down and Batman: City of Scars, we have that they are very, very capable of making great action scenes. And to see it rather confined and conflicted this time feels a bit off, so I would have liked the film to have had about five or ten more minutes to show off maybe another instance of that, but I also get the fact that this is clearly meant to be a more confined film about confronting death and what you will leave behind. The end.

    If I haven’t stressed it enough, do check out Batman: Dying Is Easy—it’s an excellent film. And as I mentioned, it’s only 25 minutes so if you’re not really up for seeing a very long film this is an excellent one to put forwards for a late-night, just-before-bed viewing.
     
    Calvin – Nerd Consultant

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  • 5 Reasons Why Southland Tales Is One Of The Worst Movies Ever Made

    5 Reasons Why Southland Tales Is One Of The Worst Movies Ever Made


    I know I’ve been negative the last couple of weeks but this is a list I really wanted to make since the start of lockdown. And considering that I could be about to go back to the cinema, I might not get another chance to make this. I promise I’ll do something more positive next week but this film is getting my ire.

    You’ve likely never heard of this film; I don’t blame you. Whenever I bring up some of my least favourite films, this one is one of the first that comes to mind. But everyone I speak to has never heard of it. Well, the thing is, you will have heard of the director’s film prior to this: it’s Donnie Darko. Yeah, this film was written and directed by Richard Kelly, and while a lot of people say that his career ended with the film he did after this one, The Box, really, this film was the beginning of the end. I’ve only ever seen this film twice: once back in the mid-2000s because I saw The Rock was in it and once for the purposes of this list. And believe me, it did not get better on a second viewing. In fact, I found myself cringing at every moment of watching it. Make no mistake, Richard Kelly’s career is dead—he hasn’t written or directed a film since the late 2000s and his last credit on IMDb is a film he produced in 2010. He is done. And despite the fact The Box is also bad, I’d say this film is his worst. So, here’s the five major reasons why Southland Tales is an appalling film and one of the worst I’ve ever seen, and I do not put this lightly.

    • You are expected to buy a comic

    Yeah, if you start Southland Tales, one of the first things you’ll see is that it plays in chapters. But the first part of the film takes place during chapter 4, and I think when people saw that, to borrow from the big crossover that internet personality Louis Lovhaug did for a website which shall remain nameless (not for anything he did but for what the bosses that were employing them did), they must have thought it was a Star Wars homage. In fact, it’s not. The actual fact is Richard Kelly also penned a comic that would act as a prequel to the film, covering the first three chapters. In fact, some of the comic panels are actually in the opening monologue. More on why that’s a disaster later. The comic itself though, as much as the fact that it’s a dumb idea to put the three chapters of the story in a comic and then expect you to see a film afterwards rather than having one standalone thing, the comic doesn’t really expand much of anything—it’s really pointless. I’m very dyslexic but even I had trouble reading this thing, mainly because it reflects the dialogue of the film and, well, the dialogue is terrible, but that’s another point down the line. But it’s also hard to tell who anyone is. I don’t know how the artwork was established for this one but everything looks really sketchy in it. It’s almost like these were unused storyboard panels that didn’t make their way into the movie so it was decided to put them in the comic. So yeah, dumbass decision.

    • The casting is weird

    Okay, I already mentioned The Rock was in it, going by the name Dwayne Johnson. But one of the things I found interesting was when I went to actually look on the IMDb page, most of the major stars are actually very far down the board. It’s almost as if they don’t want anything to do with the fact that they were in this film. And even when you actually get through all the casting, they’re strange choices. Okay, so you’ve got still-wrestling personality, The Rock, which was kind of where we still saw him even in 2006, and I suppose Sarah Michelle Gellar post-Buffy was a big grab. But then you’ve got Seann William Scott in dual roles, neither of which are comedic which is also weird considering he was known for playing Stifler in American Pie, and a lot of former Saturday Night Live cast members like Will Sasso and Jon Lovitz who are also playing serious roles. For some reason Christopher Lambert is here for a couple of scenes and he’s kind of pointless; Amy Poehler as well for some reason, and I keep forgetting it’s her throughout most of the movie because she’s also cast against type; Kevin Smith is in it wearing a weird ZZ-top beard and also deserves better than to be in this film. John Larraquette is in the movie and is completely wasted and, considering his pedigree of some of the roles he’s done, deserved way better than to be in this movie. And the whole thing’s narrated by Justin Timberlake. Yeah, say what you like about Justin Timberlake but he’s expected to narrate this thing with real pathos to what he’s saying; no disrespect to Justin but he cannot do pathos and make things sound like they’re epic and important.

    And that’s another thing about this film—everyone is horribly miscast. I think the only one I think was very well-cast was Wallace Shawn of Princess Diaries fame who definitely can play a weasely politician out for his own gain with some implied bizarre bedroom habits. Seriously, this film is really bizarre. The Rock is so against typecast, playing this rather neurotic film director who seems to be in a constant state of either being surprised or confused or just plain all over the place. There are very few moments in the film where he’s allowed to be badass which is really annoying because that’s what he’s good at; he almost does it effortlessly. Seann William Scott is expected to play dual roles but neither of them is very different from the other, an excuse being that they’re both supposed to be twins of one another. And again, he’s in a serious role and looks completely out of his depth. In fact, everyone in this film looks like they’re out of their depth. I think the only person who seems to carry their lines with confidence is Sarah Michelle Gellar who plays a porn star named Krysta Now who’s now got her own Loose Women-style show with other former porn stars debating the issues of the day. And no, that doesn’t make any more sense in context than it does without it—get used to that. Bottom line: I have no idea who the casting agent was but I seriously hope they improved after this movie.

    • It’s too long!

    There is no reason for Southland Tales to be 2.5 hours; there are segments where nothing is happening in this movie. I’ve commented in that past about films that need to cut stuff for time and it would have improved them, but man, Southland Tales is actually in a state where you could cut half the movie and it wouldn’t make a difference. Remember that sort of prologue that tried to get everyone up to speed on what the plotline is? Do you know how long it is? 10 minutes! We spend ten minutes just looking at blank still images having things explained to us. I got so bored with this on my viewing that I actually brought my Nintendo Switch out and started playing a game to cover the time because it was so dull. It also weirdly doesn’t explain anything much, which is rather ironic. Yeah, it does give a bit of the setting but these are things which should be slowly playing out as the film goes on, not all crammed into 10 minutes at the beginning.

    That prologue is actually a big problem because, as a result, there is no room really for the film to expand; it doesn’t really have to tell as much of the context of WW3 which is happening during the events of the movie. (In a previous YouTube video that I mentioned, it’s pointed out there shouldn’t really be a World War if America is only at war with Iraq, Iran, Syria and North Korea.) But it also has so many moments that go absolutely nowhere. The film actually stops dead halfway through the movie for a music video where Justin Timberlake mimes the song ‘All These Things I’ve Done’ by The Killers after he gets high off a new drug called liquid karma, which is also a fuel source. This film is the definition of the words: context is for the weak. Bottom line: it’s a long, meandering, dragging mess with several moments of not a lot happening. Moving on.

    • The dialogue is appalling

    If there’s one thing I hate in films it’s pretentiousness, and Southland Tales is exceeding in that department. There are so many literary quotes with no sense of context whatsoever which don’t really add anything to the plot. It’s not like in, say, Star Trek 2: The Wrath of Khan where Khan is repeatedly quoting Moby Dick because, in that example, Khan’s story reflects that of the character in that work of literature and it ties back into his character—it’s one of the few books he had to read whilst in exile. There’s a reason for that quoted dialogue to be there. I have no idea why this film felt the need to quote things like Jane’s Addiction lyrics as well as a weird reversal of a T.S. Eliot quote. The film repeatedly says, “This is the way the world ends: not with a whimper but with a bang.” Dumbass, that misses the point of the quote in the first place! You’re not being poetic; you’re being an edgelord. The only one that kind of is justified—and I use that in the loosest terms—is when Justin Timberlake is constantly quoting The Book of Revelations, but that’s kind of going into the next point so I won’t go into too much detail on that one. But even then, the quotes are so random in places you keep forgetting that it’s a motif of the film.

    And other than that, I really despise the dialogue the rest of the time; there are tons of moments that are all over the place and characters speak like no human being would in any sort of situation. I’m used to unrealistic dialogue in films and I’m willing to suspend my disbelief in a lot of cases, but this has it happen so often I wonder what Richard Kelly was thinking bringing this together. There’s also the infamous “pimps don’t commit suicide” line which has been pointed out by several commentators as not only dumb but actually kind of insulting on many levels when you actually find out what the meaning behind the line was when it was going through Richard Kelly’s head, since it’s supposed to apparently be a salute to the US veterans. Okay, that is dumb on so many levels but I don’t have time to go into it. There are plenty of people who have explained why it’s so dumb online—go check out their videos. Which leads me to the final point…

    • The plot is nonsense

    Okay, I have no idea if I’m justifying Richard Kelly’s vision for Southland Tales but this is what I’ve basically been able to make out between reading the comic, seeing the film, and checking out several videos online including Louis Lovhaug’s video, which was also a big source of information about the film, particularly to do with its production.

    Basically, from what I can gather, this is a film set in the distant future of 2008 where the Republican Party in America has expanded the Patriot Act to let them do something with security, I think, which means they can now install cameras in toilets. They do this after a nuclear explosion happens in Texas—which doesn’t relate to anything that happens in the movie other than create the setting—and during this World War, the US oil supply goes down, meaning they have to create a new fuel source called liquid karma which also turns out to be a drug. And now it turns out that The Rock is playing a director called Boxer Santaros, one of the dumbest names ever, and again, The Rock deserved better than to be in this film. In this screenplay he’s predicted that the world is going to end, and that’s kind of what’s happening, and all the characters are actually supposed to be a sort of californicated version of all the characters in The Book of Revelations. But the end of the world plot doesn’t really matter all that much; the idea of an apocalypse doesn’t really come into effect until the final portion of the film, and in fact no one who actually knows that the end of the world is happening is trying to stop it or do anything of sorts. In fact, there’s also a world domination plot going on surrounding Wallace Shawn’s character which completely goes nowhere; it’s actually dropped entirely in the final portion of the film.

    Does anything I’m saying make any sense? This is what watching this film is like and I’ve not even mentioned half of the subplots. There’s a whole thing about Seann William Scott’s character having gotten out of Iraq after the war but he doesn’t actually remember how he actually succeeded in doing that, and then there’s some really dumb explanation for why that is, and there’s also just some weird imagery. I have no idea. The film stops dead for a minute to show an advert for liquid karma which shows two cars—to put it politely—having their own personal fun. There’s a whole subplot around a group of neo-Marxists who stage a fake racially-motivated murder by a cop in order to prove the government’s corrupt which, given the events of last year, really feels extra yikes! right about now, especially when Jon Lovitz turns out to be an actual racist cop and actually does kill them, only to disappear from the film after stating to the characters that they were never really there. Trust me, where that goes is really dumb. And even then, that subplot doesn’t go anywhere because I think Richard Kelly realised halfway through it didn’t relate to anything that was happening in the main world domination or end of the world plots, so he just drops it.

    Seriously, this film is the biggest load of nonsense I have ever seen. It never sticks to a plot point and just runs with it. It’s a nightmare of taxing your brain to remember what’s been happening or to make any sense of it, not helped by the aforementioned pretentious dialogue. It’s the main reason I hate this film—it is so full of itself that it really wants you to think it’s deep and meaningful, and if you’re confused it’s because you simply didn’t get it. No, there’s just nothing to get. It’s insane nonsense, running around thinking you’re the smartest person in the room when in reality you didn’t quite understand a lot of what you’re talking about and you weren’t willing to ask people who genuinely did know for help in understanding it. And as a result, you make this nonsense. And that is why Southland Tales is one of the worst films I have ever seen.

     
    Calvin – Nerd Consultant

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  • Persona 5 Strikers – Game Review

    Persona 5 Strikers – Game Review


    Persona 5 Strikers

    (Available for PlayStation4, Nintendo Switch and PC )
    (PlayStation 4 version played on a PlayStation 5 used for Calvin’s review)
    (PC version used for Elliot’s review)

    Persona 5 Strikers is the second spin off title from the Persona 5 after Persona 5 Dancing Star Night confounding a lot of predictions it would repeat the history Persona 4 had the dancing game then Arena. Strikers is a new avenue for publisher Atlus since it is a Musou game like Dynasty Warriors and Hyrule Warriors so expect it to be infiltrating environment and fighting large numbers of enemies with the Phantom Thieves and like Hyrule Warriors and Fire Emblem Warriors it’s not only been developed by Koei Techmo it also adds elements of Persona 5’s RPG mechanics to the Musou gameplay. It also is a new avenue for Atlus since this is a direct sequel to Persona 5 and could legitimately be considered Persona 5-2 (for those not in the know each persona game starts with a new setting a cast like the Final Fantasy Games). The game also announced with its western release that it would be coming to not only Nintendo Switch like it did in Japan (presumably part of the deal for getting Joker in Smash) but would also go to Steam which is good to see given that if feels like Atlus are starting to take the space seriously after the success of putting Persona 4 Golden on there.

    Pros

    • Story: Doing a sequel to Persona 5 would be tough given how the end of that game pretty much wrapped up the storyline and every character arc (your perspective on that part would depend on which confidants you maxed out during your playthrough). Somehow however the developers pulled this off, the story takes place a few months after the events of Persona 5 with the Phantom Thieves reuniting for Summer Vacation which happens to coincide with a mysterious Girl named Sophia who says she is “Humanity’s Companion”a few new structures from the Metaverse appearing called Jails, whose monarchs are stealing the desires of the masses for their own personal gain thus requiring the Phantom Thieves to travel across Japan to stop the Monarchs by changing their hearts and returning the desires. It’s a decent excuse for why the group needs to get back together but the plot itself actually plays off the established group dynamic well and it’s also really interesting to see these characters travel across Japan to put them in settings other than Tokyo. The story this time has some genuinely great moments for fans of the original with the characters in both the actions and the times just winding down and enjoying Summer. The villains also bring a new dynamic to the series which I won’t spoil too much but believe me when I say while they won’t stick with you the same way that characters like Kamoshida did but trust me they are genuinely interesting. If I had any minor complaints on the story it’s that it occasionally rehashes quite a bit of the plot of Persona 5 at points but it’s not as if it’s not rehashing something good. Also this game is not 100 plus hours like a Persona game normally is and hovers more around the mid 30 hours mark for main story alone, which is a bit of a disappointment given how good the story is you kind of want it to go on a bit longer but it does use the time well
    • New characters: so I already talked a bit about the villains and there are quite a few new characters introduced but there’s really 2 new characters to talk about Sophia and Zenkichi. Zenkichi is the Public Sector investigator acting as an informant to the Phantom Theives and Sophia is the new playable character who is an AI that lives in Joker’s Phone outside of the Metaverse. Both are nice new additions to the group with their personalities meshing with the group well, particularly Sophia, whose bubbly demeanour feels like she was always meant to be a part of the group. She also gives you constant access to Bless Persona abilities from the start of the game which is excellent given how long it was to get that in the original Persona 5 making her one of the best parts of the game.
    • Combat: once again Koei Techmo’s developers have done an excellent job of taking another game and fusing its game mechanics well with the gameplay style of Dynasty Warriors. It doesn’t play exactly like those games and Hyrule warriors since while you will be fighting a lot of enemies it’ll never quite be to the same degree of numbers that those games had so that they could put in the stealth and ambush aspect of Persona 5 into the game. upon combat you will fight a lot of faceless shadows as well as the various Personas you fought in the previous games and you will have to use your own Persona’s abilities to target their weaknesses. This is achieved by in the middle of the fight holding the trigger to summon the Persona which will freeze time and allow you select from their abilities with varying range and power with can be levelled up with your character as time goes on which reminded me way more of FF7 Remake’s combat than it did a game like Hyrule Warriors. This was a great way to pull this off and with all the characters you want to try someone out since I really ended up likening trying out everyone’s combat style. That’s saying a lot given that I don’t think I’ve ever played Musou game where every character played extremely well to my style which is good because you really want to keep swapping your character to pull of chain attack to stun as many opponents as possible in order to pull off the signature all out attack. The combat was so much fun to do with myself rarely looking to avoid it and would even keep some party members in longer that I should of just to see their showtime moves which are just as flashy as you think they are. I’ve heard some people say it’s not as complex as a game like Hyrule Warriors Age of Calamity though I’d say both games are on a similar level but approach combat in different ways though both do an excellent job of making the most of the characters and prioritising targeting weaknesses to give the satisfaction of pulling off a cool combo and rewarding you with awesome showtime attacks. In short this might be my favourite action RPG mechanics though you still have to prioritise what equipment you’re using as well as what items your taking since SP for Persona abilities is limited and being able to heal and restore SP in boss fights could come down to stocking up on healing and SP recovery Items more so than in previous Persona games. But if you played Persona 5 but haven’t gone near Mosuo games you might surprise yourself on how easy you transition to this gameplay style with you prior knowledge of Persona 5’s gameplay which is a compliment to the developers in their respect for the original game.
    • Controls: the controls are great in this game and I got the hang of them quickly (except for the action button the PS4 version being O rather than X like in most Persona Games that took getting used to). They suit the combat excellently and allow for the flow of combat to feel excellent. They will however trip you up if you played the recent Hyrule Warriors since they play rather differently such as the lack of a guard command and a slightly different dodge mechanic. You also should really not use jumping to doge attacks which I learnt the hard way during the first boss fight against a Jail Monarch.
    • Graphics and performance: it does look excellent and runs well. obviously there is some stuff reused though and the models look a bit different but it still looks and feels like Persona 5 and brings back the excellent art style which really gave Persona 5 its character. the developers did an excellent job however since the game looks really good and it ran at a smooth 60 frames a second when I played the PlayStation 4 version on a PlayStation 5 with very few Frame rate drops. It took me a bit to get used to these character moving at 60 FPS since Persona 5 wasn’t at that frame rate but for the game that’s given it’s welcome that the performance is this good.
    • Boss fights: these are some of the best Boss fights in a Musou game ever. You really need to pick out your characters well, keep an eye on character interactions it often gives away at least one of the bosses weaknesses, this is where it’ll test you to use the environment well, exploit weaknesses and chain attacks to together to break down their shields and hit an all out attack to knock down serious amounts of health. The design of the bosses are great but the implement of the combat is so enjoyable in these moments that I was taking on the bosses again in rematches whenever I had the opportunity and even took on a couple of the optional bosses which I normally never do on a first playthrough. Btw on those option bosses plan ahead of time and stock up on SP recovery items they are really tough if you’re not prepared
    • Level design: while none of the Jails are as interesting as the palaces in the original Persona 5 I really did enjoy these open environments which really tested how I approach enemy encounters and they did a good job turning the various cities in Japan into these very imaginative environments such as turning the famous Shibuya District of Tokyo into an Alice in Wonderland inspired theme park. The layouts and designs are not quite as imaginative as Persona 5’s Palaces but they still are excellent places to explore
    • Soundtrack: it’s a Persona 5 soundtrack of course it’s gonna kick ass. While many songs are reused from the first games soundtrack verbatim like Tokyo daylight and Life Will Change, in keeping with the Dynasty Warriors vibe many songs have been given a rock remix such as Last Surprise. The remixes are excellent and fit well in the game I especially like the remix of Keeper of Lust. But the new songs are also great and fit well with the established soundtracks of the franchise. Daredevil in particular is a song I haven’t been able to get out of my head since playing.

    Mixed

    • Compromises for the Switch Version: The Switch version had to compromise to 30 FPS and I did briefly try out the Switch version (mainly to automatically get the Sophia spirit in Smash Bros Ultimate by have Persona 5 Strikers save data on your Switch and complete my collection) and in both handheld and docked it ran fine but it was difficult going down to that framerate so on that basis I’d say the only reason to pick up on Switch is if you plan playing it away from home. The only impact these compromises had on the other 2 versions is that some cutscenes had to have lower framerates to be on the Switch
    • No higher frame rate for PC version: there’s not too much wrong with the PC version from what I’ve heard but it’s more of a quick port of the PS4 version rather than one that was made to take advantage of the benefits to PC gaming. Particularly I was hoping to play the game at either 120 or 144 FPS but the game is still locked at 60. Now this isn’t a deal breaker and it’s good to see Atlus working to put more Persona on Steam after the success of putting Persona 4 Golden on there but it does feel like a bit of a missed opportunity .

    Cons

    • Making tougher Personas is more difficult: so like Persona 5 the main character has access to multiple Persona and can fuse them to make tougher Persona in the Velvet Room. In this game you don’t have to worry about them matching up to the Arcana types of the people you want to build on your relationship with so in that sense it’s been kind of streamlined and you only have to worry about getting the best Persona. The problem comes in the fact that a new edition of this game is that instead of just fusing together the correct combo of Persona like in the oringinal game you now require the Persona to be at a certain level for it to be successful which was not a change that I liked. This meant I often had to take a away some of the Persona points from levelling up and instead of giving them to the Persona I wanted to they went to some I was about to get rid of to get one I wanted. This just made things more difficult than need be but I would say if this is the worst aspect of the game it wasn’t a big deal since I never entered an environment feeling like I was screwed over in combat by bad Persona’s being in my party and there was rarely a moment I couldn’t fuse my Persona to get something better.
    • Persona 5 plotline spoilers are frequent for Steam and Switch users: Strikers really assumes you’ve played Persona 5 and gives tons of Spoilers to plot points in that game which is fine for PlayStation owners since they can do a playthrough of Persona 5 or Persona 5 The Royal to get context. But for Steam and Switch owners they are out of luck since neither of those games is on either format which I think is not incredibly accommodating to those fans however I do also think the only people getting this are big Persona 5 fans who likely know the story just be prepared to be lost otherwise since I will reiterate that in many ways this is a way more a sequel than it is a spin off.

    Overall thoughts

    Persona 5 Strikers is one of my favourite Musou games now and is easily a must buy for anyone who loved Persona 5.the story is excellent as well as engaging with every character getting time to shine, the gameplay is interesting, engaging and strategic in ways this genre has not quite ever really gone to, the soundtrack is amazing as to be expected and the Game had me hooked with doing side missions and optional boss fights which is not something I usually invest my time in on a first playthrough of any game and I would say it’s a game that makes me really want to grind experience to level up my characters since the gameplay is never really boring. It does feel a bit short for a Persona game coming in at around 35 hours for the main story alone though adds another 15 hours on for die hard completionists and you won’t be as involved with who you hang out with in your downtime as you would in a normal Persona game but with the fact that the game still has tons of cool character moments it didn’t bother me that much. I really hope this means that we will see Persona 5 or Persona 5 The Royal come to Switch and PC soon so people on that forum can enjoy the game fully and really appreciate it but as it stands I really thought this game was excellent though you should also consider that Persona 5 is one of my favourite games and the game is very geared to that audience.

    Score: 9.6/10

    I would seriously recommend it to people that have played Persona 5 and would recommend getting it quickly before spoilers are all over your YouTube recommendations. I would say though do at least one playthrough of Persona 5 before purchase which as I said is impossible if you don’t own a PlayStation 4 or 5 (I am aware the original Persona 5 released on PlayStation 3 but really who’s buying the PlayStation 3 version except to make YouTube videos about it). It currently is full price though I suspect this will hit second hand shops quicker than most other Persona games due to how quickly you can 100% the game. Switch and PC owners should not take this as a belief that any version of Persona 5 is coming to those platforms any time soon given Atlus’s speed at localisation
    Calvin – Nerd Consultant

    And now for Elliot’s review (the first part will makesense in context)

    Ryuji “FOR REAL” count total: 20 

    Pretty much anyone who knows me knows how much I adore Persona 5. From the story to the characters, from the gameplay to the music and the style of the game, those reasons and many more are what easily makes it my favourite game of all time, I absolutely love it. So, naturally, if anything Persona 5 related is announced, I’m gonna gorge myself on it all like No Face in Spirited Away. We previously got Persona 5: Dancing in Starlight, and now we’ve seen the release of Persona 5 Strikers, released on the 20th February 2020 in Japan and 23rd February 2021 worldwide for Nintendo Switch, Playstation 4 and Steam.

    The story takes place a few months after the events of Persona 5, where Joker, leader of the Phantom Thieves, and Morgana return to Tokyo to meet up with the rest of the Phantom Thieves and to spend the summer on the camping trip together. While in Shibuya, looking for supplies for the trip, Joker, Morgana and Ryuji wind up meeting an idol named Alice Hiiragi, who gives them and others in the crowd her keywords to a new app taking the world by storm called EMMA. After typing the keyword into the app they find themselves back in the Metaverse, in a new type of place called a Jail, which seems to be changing the hearts of anyone who enters. While there they meet Sophia, an AI who wound up in the Metaverse and self proclaimed humanity’s companion. Eventually, after meeting up with the rest of the Phantom Thieves, they find themselves meeting Zenkichi Hasegawa, member of public security, who explains to them that these incidents of changing of hearts are occurring all over Japan and that the Phantom Thieves are the primary suspects in the case. Deducing that the Jails have something to do with it, they set out on a trip across Japan to find out why they’re showing up and to clear their names. As to be expected, the story had my attention from beginning to end. It feels like a great extension to the first game’s story while never out staying its welcome and while it takes a lot of plot points that were in the first game, it does enough different so that it doesn’t feel like a rehash of the same story. 

    Presentation wise, the game looks just as good as its inspiration. I played on the PC and it ran at a very consistent 60FPS, and I never noticed it dip once. Just like they did with Hyrule Warriors: Age of Calamity, Koei Tecmo has done a really good job at mimicking the look of the original game, from environments to the menus the game carries on the stylish look that Persona 5 has. Battle animations are done really well as well, they did a really good job of taking their attack animations of the characters from Persona 5 and expanding on them while also ensuring that the moves were believable for the characters to do. The voice actors of the Phantom Thieves reprise their roles for this game, and all of them – from Cassandra Lee Morris as Morgana and Matthew Mercer as Yusuke Kitagawa (notice me senpai), as well as the actors for new character like Megan Taylor Harvey as Sophia and Tom Taylorson as Zenkichi Hasegawa – play their roles brilliantly adding a ton of life and personality to the characters and making them all for more likeable for it. The soundtrack of the first game was one of the main highlights for me, and this game is no different. The remixes of songs like Last Surprise and Rivers in a Desert, as well as new songs like Daredevil and Counter Strike really add an extra sense of flare to the game and gives some serious kick to the game to make it more fitting to the change in gameplay. That being said though, the audio mixing wasn’t that good, there were a couple of times where the dialogue was significantly quieter than the music, in fact there were a few moments where there should clearly have been spoken dialogue and there wasn’t, luckily these occurrences were very rare, and didn’t ruin the overall game. 

    Speaking of gameplay, the game, as expected from Koei Tecmo, has the same style of gameplay seen in the Dynasty Warriors series, where you take on large crowds of enemies, though like with Hyrule Warriors: Age of Calamity this isn’t just a clone of those games. The game actually tries to be as reminiscent to Persona 5 as possible. For example, the crowds of enemies are treated as if they were encounters in an RPG. Just like in Persona 5 your main aim is to sneak up and ambush the enemies, known as shadows, to gain the advantage and be able to deal some decent early damage, however if you’re spotted by the shadows they’ll end up getting the advantage and you may end up taking some early damage because of it, or you can just attack them before they notice you and have a straight fight where no one has any advantage. During battles, there’ll be a chance that one of the enemies you’ve defeated will drop a mask, when one does you can pick it up and add it to Joker’s arsenal of Persona, which will give him access to more attacks and abilities. These Persona will be able to be levelled up and upgraded in the Velvet Room, where you’ll also be able to perform executions which will allow you to fuse together multiple Personas and create a more powerful one. 

    Each of the enemies has their own elemental strengths and weaknesses that you’ll have to take advantage of, arranging your party so that you have the right characters to help deal the most amount of damage that you can. Though if you don’t have the specific weaknesses needed for the enemy and die because of it, you shouldn’t worry too much, because if it’s a scripted fight, you’ll be able to go back into the menu and swap party members before starting the fight again. While this is an element that was in Persona 5, it doesn’t really have the best fit in this game, it makes sense in that game for there to be specific elemental weaknesses because it was a turn based RPG, it just feels a little odd to have this kind of function in a game like this. 

    As to be expected, all the characters play vastly different from one another. Though unlike other games of this nature while you will find your favourites (mine ended up being Joker, Yusuke and Sophia) and be exclusively playing as them, you’ll likely be swapping between each of them regularly, taking advantage of enemy weaknesses as well as utilising the baton pass, which will make your Showtime meter increase faster – your Showtime meter slowly builds up as you fight and defeat enemies, once full you’ll be able to launch an AOE attack that deals massive damage to the enemies around you. 

    While exploring the Jails you’ll find checkpoints at certain spots. They act in the same way as the safe rooms did in Persona 5, where you’ll be able to save, wrap to other checkpoints, access the Velvet Room and return to the real world if you need to replenish your HP and SP. When back in the real world, you’ll mostly be able to explore the stores there for supplies to aid you in the Jails, like HP and SP restoring items as well as ones to help with status effects. You’ll also be able to buy ingredients that can be used for cooking meals, which will further aid you in Jails by affecting everyone in your party rather than just one person.

    For side content, you have requests. You’ll receive requests as you progress through the game, though you can only accept eight at a time. These will require you to go into previously completed Jails to fulfil, the tasks vary from killing a certain amount of enemies using a particular attack or a particular character, finding a certain item or an amount of said item and reaching a specific point in the palace without alerting any of the shadows. The rewards for completing these includes weapons, items or money.

    In place of confidants from the mainline Persona games, you instead get the Bond meter. The Bond meter increases as you do a variety of things in the game, from completing requests, fighting encounters or just progressing in the story. Each time your bond levels up you get a number of Bond points, the amount you get per level increases the more you level up, using these points you’re able to purchase quirks to aid you in the Jails like having your Showtime attacks deal more damage, having more ammo in your guns at the start of an battle or being able to regain some HP and SP after completing an encounter. 

    One slight complaint about this game, when compared to other Dynasty Warriors like games, is that the game is pretty easy. Don’t get me wrong there is plenty of challenge to be had here and you’ll no doubt be coming out of some battles by the skin of your teeth. Though I played the game on hard mode and after a while, especially when you know the game more, the challenge lessened by a fair amount, and I didn’t feel as much struggle as I did before. Hell, in the last couple of Jails the only times I got a game over was because I failed to defend Futaba while she was trying to hack into one of the rooms. It’s just a slight shame that I wasn’t able to get more of a sense of brutality in this game, but I acknowledge that that’s just a personal taste of mine and it still doesn’t ruin the game at all.

    I cannot simply express just how much I love this game. From the story to the combat to just being able to play as the Phantom Thieves again, I had an absolutely brilliant time with it. It has easily become my favorite Dynasty Warrior like game (I know there’s a name for them, but sadly I can’t remember what it is), and it’s a game that I think every Persona 5 fan should play, and if you’re not a Persona 5 fan, you should feel ashamed, play Persona 5 and then play this. I’m dead serious, if this doesn’t end up being my game of the year, I will be legitimately surprised.

    9.6/10
    Elliot Chapman
    Anime Amigo and Nerd Consultant

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  • 4 of The Worst Plot Twists in Movie History

    4 of The Worst Plot Twists in Movie History


    I watched a video on YouTube by the group Overly Sarcastic Productions where they talked about plot twists. I actually mentioned it in last week’s post about why the plot twists in the Saw movies work when I mentioned some of the reasons that were listed for what makes a plot twist bad. The conclusion they came to was what makes a plot twist bad is if the twist contradicts canon or established plot points, it isn’t as clever as the film thinks it is, it’s more boring than not having a twist, or it has no meaningful impact. Now, granted, these can often overlap with one another and lead into a domino effect. But for the purposes of this list, I decided to take each of those reasons and think of my choice for a film that has the worst example of each.

    Now, there were a few films that nearly made the list—I really wanted to put in the finale of Twilight’s plot twist but I couldn’t quite figure out which category to put it in, so it didn’t quite go there. And there were a few examples of “it was all or a dream or a vision” I can think of, but we’re all so aware of those plot twists now that I didn’t want to keep those in. I also was at one point going to put Signs in which probably should have a place for how bad its twist is, but Overly Sarcastic Productions already talked about that one and I didn’t want to repeat any of the films that they mentioned. I’m also not having TV examples, so some of the bad Game of Thrones plot twists will not be in here. With all that said and done, here are 4 films that had terrible plot twists for various reasons. Oh, and by the way, since I have to talk about the twists themselves, this one will have complete spoilers, so if you don’t want to have these films spoiled I’m going to actually say ahead of time what the films are and then I’ll explain why the twists are so bad below. So, this will contain spoilers for Red Lights, The Gallows, The Village, and Jurassic World: Fallen Kingdom. You have been warned.


    Red Lights : it contradicts canon or an established plot point

    I have people disagree with me on this one, but Red Lights is one of the worst films I’ve seen just on the basis of its ending. And Red Lights should be a film after my own heart—it’s basically about a pair of psychic debunkers played by Cillian Murphy and Sigourney Weaver who are trying to expose a high-profile medium played by Robert De Niro. The film implies some spooky stuff is going on throughout the investigation, but it also seems to really maintain that there is no such thing as psychic powers and that this is all a trick. The climax comes in a big show for Simon Silver, Robert De Niro’s character (who by the way claims to be blind); in which to expose him, a massive demonstration of psychic powers is shown off but is done by Cillian Murphy’s character. And it turns out he’d been psychic all along. Yeah, a lot of people told me that there is foreshadowing for this but I stand by this completely contradicting most of the film prior to what we had seen. The film was at pains to say there was no such thing as psychic powers. Hell, you could have made this plot twist better if he completely set up Simon Silver to make him think he had performed a demonstration of true psychic powers that was so believable he had to give himself away, which he does do in the film minus the fake part. This also folds kind of into the categories of being not as clever as it thinks and that it’s more boring than a non-twist ending, but the fact they contradict so much of the film building up towards it and scrap whatever potential it would have had is its biggest sin.


    The Gallows : it isn’t as clever as the film thinks it is

    The Gallows you might recall as a film I named my Worst Film of 2015, and while, upon reflection, I might change that to the second-place film, Fantastic Four, I stand by that The Gallows is a mess of a movie. It also falls slightly into contradicting established plot points with its twist, and to a certain extent it’s more boring than having a non-twist ending, but this was a pretty boring film before this; I don’t think having the plot twist really did much to effect it. Anyway, The Gallows for those who haven’t seen it is a found-footage film at the height of cheap found-footage films dominating the horror market, which takes place at night within a school with an understudy for a famous play that was held years ago in which the understudy died when a prop went wrong. The rest of the film is now to make sure that this new kid wants to get out of it, so he and his friends break into the school to smash up the set, only to have the ghost of Charlie the Hangman slowly picking them off. Okay, we’ll get around to the levels of dumb for smashing up your school at night and filming yourself doing it, considering that this film has absolutely no excuse for why they’re all filming everything or who edited the footage together of these multiple cameras.

    Let’s get to the actual plot twist at the end. See, there are four characters in this film: two guys, two girls. You don’t need to know two of them because they frankly don’t matter; the two you need to remember are Pfeifer and Reese. Reese actually gets out of the school but then notices that Pfeifer is actually being held captive on the stage, and believes the only way to save her is to act out the play. However, Pfeifer continues to keep acting as if she was in the play right up until the last minute when Charlie hangs him because he was the son of the person who was the understudy. But it turns out Pfeifer was in on it all along, and then the audience is her mum, Charlie’s girlfriend. Okay, Pfeifer’s mum was a character who was kind of established earlier in the film but honestly her place in this was blink-and-you’ll-miss-it; I swear when I watched this with a whole bunch of people in the audience, I audibly heard, “Who’s she?” So, as it turns out, it’s a big conspiracy just to kill him.

    Right, this isn’t as clever as they think it is because it actually ends up raising more questions. Okay, so the film takes place in 2015 but the first play was happening in the early 90s; Charlie dies in the early 90s! That means Pfeifer must be in her 20s at least, but no, she’s a teenager apparently. But that’s definitely the only way it happens because Charlie’s girlfriend has to be pregnant with her just before he dies. And even then, why does Charlie want to kill him? It’s not as if he was set up to die by Reese’s dad, he just happened to get sick. He was the understudy. Would it have worked out the exact same way if Charlie hadn’t been the understudy? Seriously, this ending really sucks. And somehow it got a sequel which, no, I haven’t seen because even in lockdown I’m not that curious.


    The Village : it’s more boring than a non-twist option

    I had to get an M. Night Shyamalan film in here. Since Signs was out for its dumbass ending for what the aliens’ weakness was, I decided to go with The Village. The entire film is actually a decent build-up—it’s making you believe that this entire film is set during the 19th century with monsters keeping people from leaving this gated village out in the middle of nowhere. Turns out it’s actually taking place in the modern day—it’s a gated community and the monsters are just the village elders dressing up. Way to waste my time! This film was building to an excellent climax; it was full of intrigue and genuine suspense, and then it throws it all away for this terrible twist. I’ve heard this film described as the world’s most expensive episode of Scooby Doo, and I think that’s a great analogy for it. And clearly M. Night Shyamalan didn’t get the message because he kept making really bad and dumb twists. I was actually also considering Devil for its plot-twist but M. Night Shyamalan only developed the story for that one so it’s not entirely his fault.


    Jurassic World: Fallen Kingdom : it has no meaningful impact

    I stand by my comments a few years ago: Jurassic World: Fallen Kingdom is the worst Jurassic Park film to date. Not just because it’s a terrible re-tread of The Lost World but the script is appalling as well. The film absolutely meanders around; goes nowhere; is a middle act for what is an unnecessary trilogy; has some of the dumbest characters in this series to date; has a terrible ending that contradicts much of what Jurassic Park’s philosophy’s all about. But let’s get to the plot twist. See, the film introduces us to Benjamin Lockwood—who is basically a stand-in for Richard Attenborough in this film—John Hammond’s best friend, who he never talked about for all the films he was in because apparently they had a falling out before the first Jurassic Park film or at some point in-between these movies, they never make it very clear. Anyway, Maisie is introduced as quite an important character, especially considering that her mother had died in the year and was now almost entirely reliant on her grandfather. However, after he’s killed in the middle of the movie, the film’s actual villain Eli Mills (played by Rafe Spall) reveals that Lockwood never had a granddaughter because Maisie is a clone of his daughter that he used John Hammond’s dinosaur technology to make.

    Okay, putting aside that this is one of the dumbest things they could have put in from that rejected Jurassic Park 4 script which we should be thankful was never made, you notice I didn’t really talk about how this relates much to the plot as a whole. And the answer is because… it doesn’t! It’s entirely meaningless—you could take this out and it would have literally no impact, which also puts it into the category of being more boring than a non-twist option. It also falls into being not as clever as it thinks it is. What does it say about anything? What? John Hammond was creating dinosaurs on an island but he’s suddenly annoyed that his best friend has made a clone of his daughter, which doesn’t pose a threat to anyone? Again, it’s utterly pointless. Why is this in the movie? What’s worse is it’s used to justify the dumb ending just so we can have the next Jurassic World film next year.

    Now, Jurassic World’s storyline is not complete at the point of writing, and maybe Jurassic World: Dominion will answer some questions about this, maybe they’ll justify this twist. But to me it just justifies the terrible ending of Jurassic World: Fallen Kingdom, with the dinosaurs being gassed to death in the facility, and she decides to let them loose into mainland USA because they’re living things like her. Okay, you’re kind of right, but you’ve also kind of missed the point that these things are not just like you, these are dominant species that could easily kill us, including a T-Rex for crying out loud! And also, the whole point of Jurassic Park was these weren’t just like any other creatures; they’re the product of man’s hubris to try and control nature. If anything, letting them die so that the balance of nature is not upset is the more mature option. That should have been the ending of the film. But no, we have to have a third movie so now the dinosaurs are loose in America and a whole bunch of people are going to die unnecessarily. Yay, dinosaurs! And that’s one of the reasons I put this list together, just so I could point out why I hate Jurassic World: Fallen Kingdom with a vengeance.
     
    Calvin – Nerd Consultant

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  • Little Nightmares 2 – Game Review

    Little Nightmares 2 – Game Review


    Little Nightmares 2

    (Available for PlayStation4, Xbox One, Nintendo Switch and PC )
    (PlayStation 5 and Xbox Series X|S versions due out at a later date)
    (PC version used for review)

    Little Nightmares 2 is the sequel to Indie Horror Puzzle Platformer Little Nightmares which saw you play as a small child navigating a dark world being hunted by grotesque giant adults hunting them down. I played the original in prep for this review and it is really worth a go, It’s only 4 hours long (not including DLC) which I did in 2 sittings. The sequels doesn’t really change up much, it’s the same physics and environmental based puzzles as before but the major differences being some limited combat and the fact you’re joined by the kid from the first game as a partner so if you played the first one you know what to expect though you will have a few surprises

    Pros

    • Longer game time: the original game can feel over before it’s even begun with its run time of 4 hours without the DLC but in the case of the sequel we have a rise to 6 hours of game time which is a great improvement. I still beat it quite quickly in a few sittings but I appreciated more time to take everything which made it feel like more of a complete game
    • Larger variety of environments: in the original game the environments were a bit more limited with the setting being confined to a prison and then a ship but in this game the majority of the game takes place in a dark city which allows for more varieties of environments like a school, a hospital and even some rather experimental environments. But it’s not just the variety of environments that has been improved it’s also the way you explore those environments has improved which allows for way more gameplay possibilities particularly in better use of the contrast between the foreground and background for puzzles and enemy encounters. And the atmosphere is amazing there’s been very few games that can give a sense of dread all around like this one but it now more than ever feels like we’ve been transported into an actual nightmare with the City backdrop having very wonky and foreboding outlines, a dark fog broken only by minimal light mostly coming from abandoned televisions broadcasting just static as well as how freaky the enemy designs are (more on that later). You have to experience this game for yourself to truly feel how subtly frightening it is.
    • Gameplay: the gameplay is still great, like the first one the platforming is very physics based and does bear similarities to the Little Big Planet games which is hardly surprising given the studio that developed the game “Tarsier Studios” helped with the development of those games. I actually found the gameplay was way more forgiving this time and the controls have actually improved in many ways with a lot of the frustration I felt in the first game from some wonky depth perception. Combat is not something you’ll be doing a lot but it’s used in some sequences by adding a timing factor to it to keep up the tension effectively.
    • Graphics: I played the PC version and once you get this game up to 4K the graphics really excel themselves. a game like this requires excellent lighting effects and it truly delivers on that front it also seems like there’s been a major improvement in the way textures have been rendered though I will admit I played the first game on the Switch and have now moved on to the PC version so obviously I’m playing on more powerful hardware however I am aware many people agree saying that there has been graphical improvements between games. In regards to the graphics on the Switch version which is obviously not as powerful as the other consoles while it doesn’t look bad it doesn’t show off the graphics too well from what I’ve seen especially when playing handheld
    • Switch version has major improved load times: while I haven’t played the Switch version of 2, I have it on good authority that the ridiculously long load times the first game had are gone in the sequel which is a vast improvement.
    • Monster design: wow I thought the enemies were scary in the first game they are down right petrifying in this game. I don’t want to spoil all of them but one example that’s been in all the advertising is the teacher than can stretch her neck out to grab you and fans of Doctor Who will appreciate the Mannequins that can only move in the darkness and will only cease moving when you shine a flashlight on them. A lot of real effort has gone into their design which once again give you a feel of being a small part of a frightening huge world

    Mixed

    • Story is great up until the ending: the story follows new character Mono who rescues first game character Six and together they try to escape the city they are trapped in. Now there once again is no dialogue and much of the game is open to interpretation but it does a really good job really building up the settings and the characters but the ending while apt is also kind of confusing at first. I’ve heard plenty of theories that explain the ending and I would subscribe to either Nitro Rad’s theory or the various theories eluded to in the brilliant pieces of animation created online for YouTube which you should check out. But if you prefer less speculative plots this won’t change your mind on that.
    • Collectables: the collectables have improved from the first game where they really only existed for compeltionists. There’s the hats which are entirely cosmetic for Mono to wear but there’s also the static ghosts of children to collect and getting them all does give you an extra ending. While the collectables are better implemented they still feel a bit like padding though I do appreciate the greater reward. My bigger problem is that some of the collectable hats for Mono are DLC or entirely pre order bonuses which you cannot obtain in the game or purchase for extra though they still show up in the menu of collectables as missing. You don’t need to purchase these to get all the Trophies/Achievements in the game however I don’t feel the game communicates that well enough

    Cons

    • Final segment: this was torture, I don’t want to spoil the last segment of the game for plot reasons however what I will say is up to that point the game had puzzles which were challenging but not impossible. With this particular puzzle I have no idea how I solved I just seemed to succeed at random, it took me most of about 30-40 minutes and drove me insane and really soured the experience. I’m sure someone will explain it to me but I don’t think without repeat playthroughs you can figure it out and I’ve seen multiple let’s Play Youtubers and Twitch Streamers also have the same level of confusion as me which is why I’m confident writing it down without the risk of being accused of being an idiot that didn’t get it
    • Limited replay ability: once again I hope there’s really good DLC on the way because it’s another experience where the only real replay value is getting all the collectables and the sense of dread is lessened with each playthrough when you know ahead of time what you’re up against. This should be fixed with future DLC.
    • No co-op: with the amount Mono and Six interact with one another you’d think this game would have a 2 player function but it’s surprisingly absent and feels like a missed opportunity.

    Overall thoughts

    Little Nightmares 2 is a genuine improvement over its original in many ways. It’s why it’s a shame that it falls down at the last hurdle with its final segments. Still if you want a great puzzle platformer and a great horror experience you really should buy this it’s great experience in every other regard. The gameplay feels really improved and everything feels like the developers looked at the first game and looked at expanding their scope to deliver a terrifying experience. It is a one off experience with low replay value. however the £25 price tag seems fair for the amount of game you’re getting. I did find some segments frustrating but they were few and far between and the atmosphere this game give off is amazing. If you have the ability to play this with headphones that have 3D audio features take advantage it adds a whole new level to the experience.

    Score: 8.8/10

    I would recommend picking this up on whichever platform you have it’s £25 at full price making it cheaper than a lot of the bigger games and I speculate it will probably come down in price with some online sales in the future. PlayStation 5 and Xbox series X|S owners might want to hold off until those versions come out though I believe they will be entitled to a free upgrade if they buy the PlayStation 4 or Xbox One version.
     
    Calvin – Nerd Consultant

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  • 5 Reasons Why The Saw Movies Are Better Than You Think They Are – Review

    5 Reasons Why The Saw Movies Are Better Than You Think They Are – Review


    I’ve always said one of my guilty pleasures is the Saw franchise; I don’t entirely know what it is but I really like those films. The first time I watched them was on DVD, and I watched the entire series in one week. And personally, I think the films are genuinely good for the most part. I acknowledge they’re flawed films but I actually quite like them as a whole.

    I’ll get some of the negatives out the way: Yes, you do have to suspend your disbelief—it does seem unbelievable that Jigsaw seems to be able to tell everything that’s going to happen almost perfectly when one person acting out a character could stop the whole plan in its tracks. And, yeah, not all of them stick. A few weeks ago I did my unpopular opinions and one of them was that there are only two bad Saw films, which I stand by. Saw: The Final Chapter is a pretty bad way to close what could have been the conclusion to the series, and Jigsaw didn’t really help things. Though I’d say, whereas Saw: The Final Chapter is a pretty bad film, Jigsaw is more of a mediocre film that edges towards being bad. Now obviously I have to talk about six films here and I won’t get through everything about them, but—fair warning now—there will be spoilers from here on out.

    So, here are five reasons why the Saw movies are better than you think:
    • The character of Jigsaw

    If there’s one thing that’s really nailed it’s the character of Jigsaw. We don’t really find out much about him in the first film, but that’s okay—it’s not necessary. But when we do get to learn more about him, he actually becomes a really interesting and fascinating character. Unlike most horror movie villains, he’s a very meticulous planner. He doesn’t really act out of impulse, and instead of being obsessed with death he’s obsessed with life itself; he wants people to appreciate the life that they have. But—in his completely warped philosophy—if they can’t, he believes they don’t deserve that life. Now, this stemmed from the plot-twist in the first film that he’s a cancer survivor given a terminal diagnosis who survived a suicidal car crash, and then hoped to pass on that appreciation for life that he gained to others. But he also has this sense of being a guiding figure, hence why he takes on so many apprentices as the films go on. You can really tell that Jigsaw is genuinely clever and on some level understands human psychology in a very meticulous way, and that’s what makes him a rather terrifying villain, even after he’s really not playing as director role in the plot after Saw 3.

    • The traps actually present interesting questions

    Granted, the Saw franchise did really lead to a rise in some terrible torture-porn films that, thankfully, it seems the horror genre is finally moving away from. But, as I said last time I talked about the Saw films, you only have yourselves to blame for this one—the increase in traps and gore was due to public demand. But the traps themselves really say something about each of their victims; they are meticulously designed to each person’s personality. They almost become living embodiments of wasted potential or taking things for granted. You have to ask yourself the question: How far would I go in one of these traps? Would you attempt it or would you just give up? It’s actually kind of surprising that—I’m pretty sure—virtually no one just gives up and resigns themselves to their fate in these films. There’s also some really creative designs like the pendulum trap, and I particularly like the shotgun trap in Saw 6 for the health insurance broker even though it’s a bit on-the-nose. There’s an interesting trap in one of the films that’s directed at a chain smoker which involves him having to hold his breath in order to survive. And, of course, there’s the famous Venus flytrap which became a signature of the franchise. And who could forget the bear trap on the face? True, this is a bit gratuitous and, again, you have to suspend your disbelief that this city has so many abandoned warehouses for Jigsaw to be designing these trap rooms. But you’ve got to like those designs.

    • It actually has a decent flowing narrative

    Yeah, that’s a real rarity in a lot of horror franchises; I’ve noticed a lot of them just carry on as if not much changed between films. Say what you like about the Friday the 13th franchise but those films don’t meticulously go one into the other despite the fact their chronology is very easy to fathom, and, hell, Nightmare of Elm Street kind of gave up on its running plotline by the time it got to part 6. If you actually wanted to know what happened to the characters after part 5 you had to read various comic series. Saw, on the other hand, did have a very simple and effective chronology—all the films take place either hours, days or just weeks after the previous one, the only real exception being Saw into Saw II which implies that quite a few months have passed. As a result, these films together feel like one big story. I really appreciated it; it was the real hook at the end of the day. Saw, I’ve always said, feels more like a thriller than it does a horror franchise, and I really like the flow of each of these films going one into the other.

    • You can actually root for the victims

    There are a few exceptions to this but there’s always at least one person in a Saw film who you want to get out. Most of them don’t feel like they’re entirely bad people, just more that they’ve made a mistake. Again, there are obvious exceptions to this rule: I would dare say the twist surrounding one of the main victims of the most recent film, Jigsaw, can officially go die in a fire for what she did (which I’ve just realised is a poor choice of words considering how one of the victims died in Saw VII). But I actually really found myself rooting for some of the people who get out alive; you can really believe they would appreciate what they had afterwards. And, of course, some can get out—Jigsaw always sets up his traps so there’s a possibility of someone getting out alive. He doesn’t really want to kill anyone, he just wants them to appreciate their life… He’s just going about it in the most screwed-up way possible. But I do like the fact that these films do give you likable characters to root for, albeit ones that are flawed. I think that’s definitely something that’s trickled down to other horror films in recent memory.

    • The plot twists are usually well-executed

    I say usually because that was one of the big problems with The Final Chapter, and even more so in Jigsaw. Big spoilers from here on out, I’m going to absolutely spoil the twists of most of these films. Now, I really recommend a YouTube channel called ‘Overly Sarcastic Productions’, and they do a series called ‘Trope Talk’ where they go over various film, TV and literature tropes and explain them: why they work, why they don’t work, and some good examples of both. Now, they define a bad plot-twist as one that contradicts things that we already knew in a way that doesn’t make any sense and, once again, contradicts things that were established previously, that it’s not as clever as it thinks, and it actually makes the plotline worse than if they had not included the plot-twist. The first six Saw films do not have that.

    The first film actually has an ingenious plot-twist: you’re led to believe several things are the case, but if you’d paid attention to the lines of dialogue throughout the film you could probably guess it. In fact, it makes re-watches very much worth it as it’s where we fully learn a lot about Jigsaw’s backstory. The second film’s twist proves Jigsaw’s influence is growing with the multiple-time victim Amanda who is revealed to be his first apprentice, which really expands what they can do with the series going forwards. The third one actually has multiple twists leading up to Jigsaw’s death after he finally succumbs and surprises you in the sense of how he died and what exactly is meant by that particular game that he ran; his choice of players become even more evident. Saw IV even does an excellent reveal of implying that it is taking place after the events of Saw III but then throws a curveball by revealing at the end it’s actually taking place at the same time as Saw III and ties directly into that film, which reveals that the new Jigsaw apprentice is one of the detectives who’s been following the case throughout, and he makes for an excellent new villain. Part 5 and 6 show just how evil he truly is and how he doesn’t value Jigsaw’s plans.

    Part 6 though is one of my favourite twists. You go throughout the film thinking it’s going one particular way. Essentially, the game is set around a health insurance broker who’s come up with a system on who can and can’t access health insurance based on his plan. Incidentally, it’s the one that denied Jigsaw the cancer treatment which could have saved him. (And when you realise just how many people screwed Jigsaw over after his cancer diagnosis, you’ve got really feel for the guy—he had so many opportunities to be saved and it didn’t work.) You believe he’s running to get his family, and we see a mother and son throughout most of the film with a lever saying ‘Live or Die’. However, when we finally get to that stage, they are not his family but the family of one of the men he denied insurance to who later died. Again, a bit on-the-nose political commentary on America’s healthcare system. Setting a horror film about that would have been very difficult but very much worth it, and I think Saw VI kind of pulls it off. I actually won’t spoil how that ends but, believe me, it’s a really interesting ending. Albeit not the most satisfying one; I actually think they made the wrong decision at the end of the film.

    With these 5 points, I hope I have convinced you that the Saw films might be a bit better than what they’re given credit for. There are a few more things I could have gone into but those were really the points I wanted to make. Honestly, the franchise is worth a re-watch once you can, especially if you’re aware of the plot-twists.
     
    Calvin – Nerd Consultant

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  • Anime Amigos podcast: our favourite Anime + we play anime mastermind

    Anime Amigos podcast: our favourite Anime + we play anime mastermind


    Our Favourite Anime + We Play Anime Mastermind

    We talk about our favourite Anime and decide who gets the wildcard for this years anime of the year by quizing each other on our special subject
     
    Calvin – Nerd Consultant
     
     
    5:00​ Reece’s favourite Gurren Lagan
    25:10​ Elliot’s favourite Seraph of the End
    43:00​ Ren’s favourite Hunter X Hunter
    1:01:15​ Calvin’s favourite Eureka Seven
    1:22:00​ we play Anime Mastermind

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  • 5 Reasons Why The Resident Evil Films Are Worse Than You Think

    5 Reasons Why The Resident Evil Films Are Worse Than You Think


    5 Reasons Why The Resident Evil Films Are Worse Than You Think

    So, the Resident Evil film franchise is actually getting a reboot, and I think it’s important at this point to really examine why those films failed so astronomically, and considering that we’ll soon be able to see the same director adapt another videogame franchise, I think it’s safe to say this is an omen for the future. The Resident Evil films were directed by Paul W. S. Anderson who also wrote the scripts and oversaw almost the entire project. He certainly has an iffy history as a filmmaker, and the fact he got the gig directing Monster Hunter is a real worry.

    Now, the Resident Evil videogames were always considered for a film franchise. They were a big deal back when they first came out but they always ran into a bit of a problem trying to nail down a writer and directors. In fact, at one point, the legendary Night of the Living Dead director George A. Romero was attached to write a script, which did eventually leak online. And given how that script turned out, his film wouldn’t have been great but it was an alright reimagining of the first videogame. Now, the Resident Evil films came out to middling reviews; with each film, the backlash got worse. Fans of the games really don’t like these films, but I can count a few people who just go and see the films who say that they’re alright, if a bit weird and bloated, action films.

    However, I’m going to disagree, and I’m going to go with five reasons why these films are worse than what you think they are. I’m going to also state that I did actually come from a point that I thought the first Resident Evil film was alright and there was some promise. However, every film going forwards has been just a disaster. And for the purposes of being fair, I’m going to mainly be sticking to the problems with the film; four of these don’t really relate to the videogame at all. This is really going to be why these films suck as films.

    • It’s not interested in its source material

    Now, the first Resident Evil film actually feels like it could be genuinely interesting. It starts out set in a facility known as ‘The Hive’, this underground famous location, Racoon City, and it’s similar to locations you go to in to Resident Evil 2 and 3. In fact, if this had been a film by itself, you could actually believe by the end of the first Resident Evil film that it actually was a side story taking place at the same time as the games. It would actually have been quite good as a self-contained story. But then they go and screw it up by saying that one of the survivors at the end of it is turning into the Nemesis. You know, one of the most iconic monsters from the games? And the fact that the Nemesis now has a weaker origin also makes it that the monster feels weaker. In the games he’s practically a terminator that’s out to kill the remaining members of the Stars Unit that know all the dirt on the Umbrella Corporation, and he’s designed to be completely unkillable—he comes back from virtually everything you do to him. But in the film, he only gets one time to shine and he’s picked off easily.

    Plus, the Nemesis’s presence at the end of the first film solidified that these films were in their own continuity; they did not take place within the videogames’ continuity. That would have been fine within itself but as we went further and further forwards it became evident that Anderson was really riding the name of the games and was not really concerned with anything else. Monsters are just dropped into the film almost at random; they don’t have the explanation of their videogame counterparts. For example, by the time we get to the third film, the whole world’s fallen into a post-apocalyptic hellscape from the T-virus travelling everywhere (again, something that didn’t happen in the games but Paul Anderson wanted to make tons of allusions to films like Mad Max), but then Anderson brings in creatures from the fourth game despite the fact that that’s the game where the Umbrella Corporation had nothing to do with anything and the T-virus wasn’t even the main plot point. These creatures have now got a new origin that’s completely unexplained; Paul Anderson just put them in there because they would have been “cool” and they were from something very popular. And there are lots of moments like that. Characters from the game are just thrown in willy-nilly, get a few scenes, do nothing much to affect the plot, and are then cast aside. Some of them don’t even show up in later films—do I just assume they’re dead? Oh, and barely any of them maintain their likeable personalities and are all just dreadful husks of their counterparts. In short, Anderson really just has the Resident Evil name; he has his own plot and tells his own story and doesn’t really seem to care too much about the aspects of the source material that he’s lifting from. If he did, he wildly misinterpreted it.

    • Alice is a terrible lead character

    The entire film series follows Alice; initially she discovers she has a high-up role in the Umbrella Corporation after suffering an amnesia attack. Now, as the films went on, her origin became more and more convoluted, but we’ll get to that later. The problem with Alice is, as more and more got revealed about her in the sense of the fact that she was basically a living weapon, she became nigh unstoppable. As a result, there’s no sense of jeopardy to anything she does. What’s more, she doesn’t really show much emotion at all; you don’t seem to get a sense that she cares much about what’s going on around her, it’s all just, ‘I have to get my memories back and kill everyone in the Umbrella Corporation.’ And, as a result, she’s a boring character. The fact she’s an uber-super-powered character also doesn’t really help out at all because, to go back to the games, most of the characters in those are people just caught in a bad situation but they’re ordinary people under difficult circumstances. Usually, they’re highly trained like the specialist police officers or government agents—or, even in a couple of cases, just the ordinary, average person—but with Alice, I don’t get a sense of that. She just feels untouchable, and the fact that you really don’t care about her character means that by the time you get all the resolutions you don’t care at all; you just kind of want to see the credits roll.

    • The effects have not aged well

    The effects started out not that great and got worse as the franchise went on. I know the first Resident Evil film was made in the early 2000s but the Licker looks awful in it, and it’s only getting worse as the years go on. Going back to the Nemesis, yeah, there are a lot of practical effects used to bring him to life and he kind of looks like his face is made up of melted cheese. And while you’re at it, could you not have given the actor who’s wearing the prosthetics some blank contact lenses? The Nemesis is famous for having blank eyes. You would have thought as the films went on that the effects got better, but I don’t think they ever were that great—in every big moment in these films you can just see the computer programmers putting everything in place. The final film has one of the worst explosion shots I have ever seen, I am not joking. And while I’m on it, these films are shot awfully, looking especially at the second movie which seemed to have an obsession with slow-down and speed-up shots, most of which add nothing.

    • The plotline could never stay stable

    I feel like Anderson was changing his mind about what he wanted these films to be because he seemed to just dump whatever the last film was building up to do something completely new. The only time where the films actually flow well from one to another was from first film into the second film: the first film ends with Alice waking up and wandering into a recently overrun Racoon City. After that, they feel weird. (Spoilers for the ends of these films by the way, in case you’re not aware.) The second film ends with Alice getting away with Carlos and Jill under the basis that they are Umbrella agents, and also implies that Alice might be a sleeper agent that’s just been activated; barely any of that is brought up in the third movie. The third movie ends with the idea that Alice is bringing a clone army—for some reason the latter half of this film franchise is obsessed with cloning, something that’s never been a factor in the Resident Evil franchise prior to these films and feels very out-of-place—but the clone army is entirely wiped out by the beginning of the fourth film. The fourth film ends with preparing for a showdown between Alice and Jill; of course, it’s done away with early on in the fifth one and starts a completely new plotline. The fifth one ends with Wesker— after presuming that he’d been killed at the end of the fourth film—still being alive and giving Alice back the powers that he supposedly stole because he needs her to stop the supercomputer, the Red Queen, from wiping out all of mankind, and leads into a battle at the White House. And then the sixth film started after that entire battle had taken place and completely retroactively changed it. So, oh no, Wesker didn’t give her her powers back—the whole thing was a trap… even though nothing indicated that.

    Also, characters disappear between films: Chris Redfield shows up in the fourth movie but then is never seen again; Leon and Ada show up in the fifth film but they’re completely absent by the sixth movie; there’s a new character called K-Mart who appears in a couple of films but she disappears entirely after the fourth film, we never see her again. Claire even shows up in the sixth film and doesn’t even mention her brother! And, of course, that was after she’d taken a massive several-film hiatus. What, her brother got killed off-screen and she doesn’t even mention it? Hell, Alice doesn’t even ask about him. That’s nice!

    What’s more, they made the weird decision to change villains partway through the franchise. The films had really building up that Wesker was in charge of Umbrella and he was the big bad guy, but then suddenly the minor villain from the third film gets promoted to being the main villain of the franchise in the beginning of the final film, and it turns out Wesker was working under him. The only reason they did that was because Dr. Isaacs was played by Iain Glen and they wanted to cash in on his recognition value since he’d been killed off in the third film and had since been in Game of Thrones. I had an interesting analogy about this, because, as it turns out, the one in the third film was a clone and now the real one has woken up: to quote from Phelous Porteous, this would be like Bill Gates cloning himself and then making the clone a middle management and everyone acting like they didn’t know that Bill Gates was the one in charge of Microsoft! But it leads firmly into the final point:

    • It has the worst conclusion of any film franchise I’ve ever seen

    I actually went to see the final film in cinemas and wrote a review about it, and I mentioned in that review that it took me a minute and 30 seconds to get royally annoyed to the extent I nearly shouted in the middle of the cinema, ‘Oh, come on!’ Within a minute and a half, they had decided to retcon the entire franchise up to that point and had made movies 2-5 entirely unnecessary. Well, mostly 3-5 since they still needed to have the fact that Racoon City got nuked at the end of the second movie. Not only did they have the issue that they changed villains with virtually no explanation, everything about Alice’s origin is stupid: now it turns out the original one is a clone of the daughter of one of the heads of Umbrella, and turns out now she’s the origin of the T-virus even though we established completely different origins in the second movie. And also, now the whole apocalypse had been Umbrella’s plan all along because they wanted to end the world and then rebuild it in their image to stop global warming. Yeah, you already know which film it’s ripping off just from that description alone. And it wouldn’t surprise to know, yes, the villain does have a sort of underground pod filled with all the Umbrella higher-ups and their families to re-establish the New World when the extinction is done and the human race is wiped out.

    Ignoring the fact that that’s a dumb plan because they need to also wipe out all the T-virus creatures that they let upon the world, it doesn’t help the fact that this contradicts everything the Umbrella Corporation was doing in every single film! In every single film they tried to contain the virus, and the villain of the second film even says, ‘It’s going faster than we imagine and we can’t contain it!’ There’s also the fact that the outbreak of the Hive which starts everything in the film franchise wasn’t a part of any Umbrella plan at the time, it was caused by the fact that one of the guys was trying to sell the T-virus to a rival company and was causing the viral outbreak to cover his tracks! Now, that’s all part of some grand conspiracy which, by the way, I’d like to reiterate completely contradicts everything they did; the whole franchise by this point had been a complete waste of time. And that is why the Resident Evil films are way worse than you think.
     
    Calvin – Nerd Consultant

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  • Super Mario 3D World + Bowser’s Fury – Game Review

    Super Mario 3D World + Bowser’s Fury – Game Review


    Super Mario 3D World + Bowser’s Fury

    (Available for Nintendo Switch only)

    As part of the Mario 35th Anniversary Nintendo announced that they wold be bringing the Wii U game Super Mario 3D World to the Switch making it one of the last major titles from the Wii U to receive a Switch Port. Though to justify the game being full priced the game would also receive a new mode called Bowsers Fury which would be more open world experience with a day and night cycle and fight with new enemy Fury Bowser. The question then becomes is Bowsers Fury enough for people who owned 3D World on the Wii U to double dip and buy the Switch version. However I also have to acknowledge that considerably more people have bought a Switch compared to how many people bought a Wii U so for many people it’ll be their first experience with the game. 3D world maintains it’s gameplay of being a more linear Mario game of going from 1 end of the level to the other and can be played with up to 4 players. Your choice of character are Mario, Luigi, Peach, Toad and eventually you can eventually unlock Rosalina from Super Mario Galaxy (not a spoiler she was in the trailer for the switch version) and each character has slightly different strengths and weakness making you think about different ways on how to approach a level

    Pros

    • Improved Gameplay in 3D World: the game has seen some real improvement from the Wii U. small changes like a quicker move speed and the cat suit allowing you to stay on wall longer (thanks to my colleague Reece for pointing that one out to me) have really made tackling some of the harder levels way more manageable and have really made some of the faults of the Wii U game like making mistakes during precise platforming way less frequent. It also is going to make the game way more interesting for speed runners.
    • Offline multiplayer: Mario 3D world’s best quality was it’s co-op multiplayer and that’s no different here it is most certainly the  strongest quality of the game. The levels are designed around the up to 4 player multiplayer and it can work out well provided you’re all good at communicating with one another and picking which of the 5 characters suits you best. In fact the multiplayer is so good it kind of makes the single player experience feel much more lonely and challenging. Bowser’s fury does have co-op for 2 players but it’s not quite as good since player 2 takes control of Bowser JR and his move set isn’t as fun or as helpful since Bowser’s Fury was aimed more at being a single player experience but I’m glad it’s at least there
    • Bowers Fury Gameplay: Bowser’s Fury is a small bonus game which puts a 3D Mario platformer in an open world environment. The game puts you on travelling between several islands in a large lake with a large Fury Bowser appearing at night to battle against you to make platforming challenges your involved in harder. You’ll be collecting Cat Shines to power up a super bell to make Mario giant cat Mario to fight Fury Bowser. Honestly the experience is really interesting and it really feels like the most freedom we’ve had since Mario Odessey in a Mario game with tons of challenges and some interesting exploration. Fury Bowser isn’t too difficult to deal with but does provide some adversity at times that are inconvenient but it’s not until later portions of the game when he stays out longer and therefore gets tougher. The map isn’t massive but there are a few secrets to find with 100 Cat Shines in total to collect with a lot of different platforming challenges and few that require Fury Bowser to be active. If this is the testing grounds for a future open world 3D Mario I’m on board for it
    • Controls: all the character control really well and with the gameplay improvements it does feel like controls has been something that’s improved from the Wii U version with some slight hiccups which I’ll go into more detail later about. they also surprisingly transfer well to Bowser’s Fury which I was not expecting given the change in perspective but it surprisingly tranfers well,
    • Amiibo support: if you’re a massive Amiibo collector like me you won’t get the most out of your entire collection but there’s some good uses for the Amiibo in both games. The new Cat Mario and Cat Peach Amiibo give you some bonuses which can help tackle harder levels but the best use is using any Bowser Amiibo in Bowser’s fury which summons Fury Bowser automatically so you don’t have to wait around for him which I exploited a lot. You have to have your character static to use and amiibo so there’s a risk to it but it’s worth it and is some of the best use of Amiibo in recent memory.

    Mixed

    • Online multiplayer: when testing out the game I did a few Online Multiplayer games with my colleagues Reece and Ellliot and our experience was mixed. The game ran fine unless one of us ran into a connection issue which really caused the game to lag and made playing impossible. Once again Nintendo has launched a game with not great online functionality though this will likely improve through updates. When it worked it was great  though I would say make sure you have some way to talk to your mates when playing given how much communication is necessary
    • Gyro controls: to get around the issue of the lack of a Wii U gamepad, for the segments of the game that require the gamepad the game lets you use the touchscreen in handheld mode and gyro controls when docked to a tv. The touchscreen controls function fine and replicate the gamepad but in 3D World they really feel cumbersome and don’t function as naturally as the gamepad though are not total disasters. In Bowsers fury however they function a lot better since they’re more of a bonus than a main function.
    • Bowsers Fury game length and world design: the length of Bowsers Fury will not occupy too much of your time since it comes in at 3 hours for the bare minimum and only 6 hours for competionists. Now that’s fine because it’s a bonus but I’d be lying if I said it felt like a bit too short of an experience. As for the world design my issue is mainly that there needs to be bit more variety in the locations though I accept that once again this is a smaller environment because it’s more of a test run than a full game though if they are going to do this in the future the developers need a bigger world with more varied environments.

    Cons

    • Bowers Fury performance in handheld mode:  now both 3D world and Bowers Fury run a 60 Frames a second and run pretty well in docked mode and when playing handheld 3D World still maintains a 60 FPS speed. However Bowsers Fury only manages 30 Frames a Second in Handheld Mode which in itself isn’t too bad if noticeable but what is both bad and noticeable is some performance issues when in handheld mode which did sour the experience
    • Touchscreen controls really suck for multiplayer: in the original game the touchscreen controls were only available to the player with the gamepad but now they’re available to all players which especially if you have bad communication can lead to disasters and messes with the level design. I think the game could’ve been improved by restricting the touch and gyro controls to 1 player.
    • Miiverse functionality not being here makes parts of the game feel weird: I know Miiverse was not a great feature of the Wii U but 3D world was one of the better games to manage it and a lot of the menus and functions that use it feel empty without it. I would’ve appreciated some return to other players using the stamps to drop hints to other players like the Wii U game since the collectable now has no use outside of the new photo mode, though collecting them all is still required to reach the final bonus world.

    Overall thoughts

    The Mario 3D world + Bowsers Fury is a really nice package for both newcomers and return players. Scott the Woz said in his video that in his opinion what held 3D World back was the fact that it was the only 3D Mario game on the Wii U and felt more like a supplementary title to ease people into a more traditional 3D Mario and I would agree with that opinion which is why I think the game works better on the Switch given that it now stands alongside not only Odyssey but also Super Mario 3D All Stars (provided you bought it before March 31st) which means it become the more fun party Mario platformer to play with your friends and if the online multiplayer is improved I think it can serve that purpose well during lockdown and it’s offline multiplayer will be even better post lockdown. The improvements to the gameplay also make it a much smoother experience to play each level and I really found myself having more fun revisiting it than I expected. As for Bowsers Fury while it has a few technical issues and I’m not the first reviewer to say the cat shines could have a bit more variety in how they are obtained, if this is Nintendo’s test run for a full open world 3D Mario Game they absolutely should go for it since it was good fun exploring the various islands and to obtain the cat shines and the gameplay has real room for expansion.

    Score: 9.2/10

    I would seriously recommend it as an ease in game and I would suggest buying it now  or whenever you have the funds for it since it is a Nintendo first party title which means it’ll  rarely goes on sale and if you don’t have a Switch but are seriously considering buying one there is a bundle which includes the game as part of the limited edition Red Switch for Mario’s 35th anniversary which comes with the game preinstalled which should save you a bit of money on the game.
     
    Calvin – Nerd Consultant

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  • Destruction AllStars – Game Review

    Destruction AllStars – Game Review


    Destruction All-Stars

    (Available for PlayStation 5 only)

    The PlayStation 5 launch has not been a total success with the issue of shortened supply due to scalpers and while it has launched with a few great games as well as some truly great enhancements to some PlayStation 4 games it hasn’t changed the fact that while Sony has stated several games like Horizon Forbidden West and the New God of War game do have 2021 as their scheduled release year no dates have been assigned, Returnal which was the only dated exclusive has been pushed back to April 30th and we still feel like we’re waiting for that next big exclusive game that’s going to make the PS5 investment worth it though the news that Ratchet and Clank Rifts Apart has a June release date eases some of that worry. During it’s first unveiling of the PS5 we saw the first trailer for an online multiplayer game called Destruction All Stars that would be a PS5 exclusive and be at launch, though later got a delay to February 1st 2021. To make up for it Sony made it a free game for it’s first month to PlayStation Plus account holders which is how I got it. The game is similar to classic destruction derby games with several hero like characters to pick from a kin to games like Overwatch and League of Legends. The big difference is you won’t be in cars at all times and you will have the ability to leave your car try a new one or jack in to someone else’s. the game comes with 4 multiplayer modes which range to 2 battle royal modes one of which is score based and the other being survival as well as a 8 vs 8 team game. there’s also an offline single player campaigns but some of them require extra purchases

    Pros

    • Use of the PS5 controller: this is one of the game’s best features they really have taken the innovative Dual Sense controller and looked at what ways that it can enhance the experience. It does so by making using the trigger button really feel like you’re pressing down on a pedal and having the rumble make you feel the impact of crashes or the effect of the spring
    • Controls: they’re actually perfectly serviceable and I got to grips with them fast and they were largely responsive the only issue I really had was that the camera occasionally wasn’t great but other than that don’t really have a negative

    Mixed

    • Hero designs: the heroes do have very good designs for the most part and the Overwatch inspiration is very apparent but there’s a couple designs that are bit on the nose to their inspiration from other game, for example both the lucha libre characters bear a bit of resemblance to Juan from Guacamele and I can’t see a character with a lion head without thinking of King from Tekken ( I know King wears a Leopard mask but the point still stands). Plus the heroes are really lacking in personality, I really couldn’t tell you much about them off the top of my head which is not something I could say in regards to overwatch.
    • Graphics and performance: performance is good it runs at 60 fps and despite some lag issues (and this was with an Ethernet cable connected to the PS5) it most of the time ran at a consistent 60 Frames per second. I’ve heard some people have had desynch issues with matches though I didn’t experience this much though that’s probably due to the fact that there’s a dedicated server in Europe and most issue are with people in regions like South East Asia and Australia which don’t have that. As for the graphics they’re fine and do feel like they certainly are a slight step above the PS4 but this is not a game pushing the Playstastion 5 hardware

    Cons

    • Boring level design: all the maps look the same, they have all these different locations like Bacelona or Vegas but I couldn’t tell you on sight alone what the difference was between them. There’s also no real change in strategy or even much to do with the layout depending on which map you get so they all blend into each other.
    • Most Game modes are uncompelling: the game is currently sporting 4 modes, Mayhem which is a point based destruction derby style games and is the default option in which every match I was in was really confusing and kind of dull with no real consequences for wiping out and doesn’t reward too much experimentation since all the cars don’t feel all that different including the hero cars which only stand out because of the unique power ups, Gridfall a battle royal on a map with slowly disappearing floor in order to elimiate the competition which was so quick that I barely was playing before I got eliminated and had to go back to the menu (couldn’t even spectate the match if I wanted to) and this game mode would’ve been way better with multiple lives, Carnado which is an 8 vs 8 team game that involves wrecking cars to earn points then attempting to transport for most of the great them to a tornado to bank the points whichever team scores the most wins and finally Stockpile which is another 8 vs 8 team game and sucks because it involves getting out of the car for large portions which sucks because that’s the worst gameplay gets lots of flailing around hoping you hit someone . All these modes suffer from a lack of ability to experiment with the cars and there really doesn’t feel like much rhyme or reason as to how the wrecks effect the points scored
    • Several modes can’t be played with your friends: ok I finally have at least one friend with a PlayStation 5 and I was going to ask him to party up for a few games to test what it’s like to play this with friends. However I never ended up inviting him because I soon discovered that many of the modes do not let you play with players you party up with. This means you just have to hit the mode you want to play at the same time as your friend and hope you get partnered together and that really sucks. Right now we’re incredibly cut off from each other and online games are a great way to do that and this game wouldn’t allow for that.
    • Paying extra for lacklustre single player: the single layer is really not great and what’s worse is they charge you extra for parts of it. on one of the 3 single player options comes with the game the rest cost extra, the one single play I tried wasn’t great so I wasn’t willing to pay more for content that should’ve come with the game. Now I’m aware when I picked this up it was a free game with my PlayStation Plus subscription but if I’d bought the physical release I would’ve had to pay extra on top of a full price release.

    Overall thoughts

    Whenever I review a game with a largely online multiplayer focus I always say to myself will this join the games I will regularly play for the online multiplayer and this game will certainly not be joining them. It’s functionally all right but the games are far too quick, the gameplay is dull and boring with no real sense of experimentation to find a style that works for you, the online maps have virtually no difference between them and the multiplayer is not well handled in terms of playing with friends. It really is not worth it right now maybe it’ll get better as time goes on but it’s on weak foundations to do so right now.

    Score: 5.1/10

    Get it digitally right now while it’s free if you are morbidly curious the physical edition is not worth it for the price.

    Calvin
    Nerd Consultant

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  • 5 Films That Didn’t Deserve To Bomb At The Box Office

    5 Films That Didn’t Deserve To Bomb At The Box Office


    It’s a sad fact of life that any franchise or your hopes in getting a passion project off the ground can be really stifled if you don’t make money at the box office or if you don’t convince people to go and see your film. Of course, in a post-COVID world that might not be as much of a factor because presumably less people might go the cinema when they re-open out of safety concerns. Films may be held back until a lot more of the population is vaccinated in order for people to feel safe to go to the cinema and make back their budgets. As a result, film studios will be hoping not to repeat some big franchise starter failings. But, of course, there are a lot of films that didn’t succeed.

    Now, there are some deserving bombs. Anyone remember the film Gods of Egypt? Be thankful when you said no because I had to sit through that film and it is trash. If you ever wanted to know what God of War would be like if it were written by morons, that’s the film for you. The following are five films that really could have been box-office successes for one reason or another but weren’t. There are a few criteria for this: it derailed any sort of prestige they could have had, it derailed a franchise potential, or it held back their creative staff for quite some time. The following are five films I liked but they didn’t do well at the box-office, and I would say in a couple of cases you absolutely should watch.

    But first, for the record, here are a couple of films I was considering which didn’t make the grade:
    Mad Max: Fury Road was considered because it never quite cracked no. 1. While Mad Max: Fury Road did make back a decent amount of its money and had a lot of rewards prestige, the fact it was never a no. 1 film even on opening weekend really hurt its potential, and I kind of think it deserved a bit of a boost. Let’s face it: it’s been six years and none of the follow-ups have actually happened. I also considered Power Rangers (2017), not the greatest film ever made but I think it deserved a bit more than it got and it could have probably benefitted from that to get the sequels off the ground. Obviously, now that’s not going to happen given that Saban has once again sold the rights, and now we’re getting yet another reboot. Children of Men was also considered since it seemed to turn up on a lot of lists of cinema films but I chose not to because, well, it’s not my favourite film so it’s kind of one I would rather hold back.

    Now, the actual list, which will be in no particular order:

    Warcraft: The Beginning

    Warcraft: The Beginning should have been a success and was a major success in China; it was believed a franchise would have continued just based on the success on the Chinese market alone. However, it’s now been just under five years since the film came out and director Duncan Jones and every other person involved in the film seems to have completely gone silent about it. As a Warcraft film it’s perfectly fine and actually does a pretty good job telling some of the early stories. It does suffer from the fact that it’s a very condensed film; they had to fit in quite a lot of the backstory of the videogames into a short run-time. But it does stand that I don’t really think that any sort of sequel is going to happen—this film didn’t do very well. I actually thought this was a sure-fire success since all you’d need to do is get every single subscriber from World of Warcraft to go and see it but obviously a whole bunch of them decided to stay home, and I think they kind of missed out. Warcraft: The Beginning is not the greatest videogame movie ever made but—as a result of its box office failings—it’s definitely a beginning and nothing more.

    Dredd (3D)

    I’m not someone who goes around hating on Sylvester Stallone’s Judge Dredd movie; I think it’s a great, cheesy 90s Sylvester Stallone film. But I freely admit it’s not really like the comics and I’m glad we now have a reboot that is essentially the comics. It has a few issues, the major one being the fact that we’re kind of all over the hype of 3D. Some of the shots also don’t work so well anymore, but as a film goes it is an excellent action film. It’s basically one massive shoot-out in a confined space but it does it very well. If you’ve ever seen that film The Raid, it’s a very similar movie, and if you like that film you’re going to love Dredd. Sadly, it didn’t do very well at the box-office and that’s a shame given it was coming out just around the height of superhero and comic movies. I think it would have benefitted a bit more had it not come out around a similar time to The Avengers. Maybe if it had come afterwards it could have been a decent alternative to Marvel, but its release timing definitely did not help it overall, and the fact it bombed at the box office means this is a solo adventure. And it’s a shame because I really like Karl Urban as Judge Dredd.

    Blade Runner 2049

    Right, I get this was never going to win on opening weekend. Everyone was really, really worried what a sequel to Blade Runner would be like but, after the word-of-mouth got out, how did hardly anyone go and see this film? Blade Runner 2049 did not make back its projected earnings and it’s a real shame because Blade Runner 2049 is the impossible: a brilliant sequel to Blade Runner! Handing the franchise to director Denis Villeneuve was one of the best decisions around—he’d just come off Arrival and did a brilliant job with this film. I can’t wait to see how his version of Dune turns out, and I think the only reason he got the gig doing Dune was because of word-of-mouth from Blade Runner rather than the actual box office. If more people had gone to see this film, he would have proven that he’s also a rating success. I would say if Dune doesn’t make a decent amount of money at the box office Villeneuve’s career could be in quite a bit of trouble in terms of pitching as a great sci-fi director to a studio since they will want to rake in the cash. And that’s a shame because he probably is the best sci-fi director working right now. He hit it out the park with both Arrival and Blade Runner 2049, and I really hope that Blade Runner 2049 is held up as a classic alongside its previous film.

    John Carpenter’s The Thing

    I really want to know what everyone was thinking in the early 80s that this film flopped both critically and financially. It breaks my heart to see one of my all-time favourite films be considered a failure in its own time; it staggers me. I don’t know what people were expecting with John Carpenter considering he was coming off Halloween and the success he had with that but The Thing is a brilliant film. You can really tell that this film is basically a big fan putting his own spin on one of his favourite classic films, and I would say his version is superior. While it’s not incredibly close to the book adaptation it’s a really great film about paranoia and isolation, and I really recommend if you haven’t seen it to do so. The body horror is really gory but at the same time also kind of comical in a way, and, to a certain extent, quite Lovecraft-ian. The only reason The Thing is really a franchise is because of word-of-mouth years and years later, which of course led to that awful 2011 prequel, some really not great comics that attempted to be a sequel, and the terrible videogame. Now, to be fair, I say that but I don’t think The Thing would have been entirely unable to get a sequel out of but you need to have been smarter than what’s been so far, and I think if the ball had gotten rolling sooner with a more financially successful film, we might have had it better.

    Missing Link

    This one breaks my heart. Missing Link was the last film to come out from Laika Studios who made films like ParaNorman, Kubo and The Two Strings and Coraline. They are one of the few dedicated stop-motion film studios out there and they’ve done an excellent job with all of their films. I only watched Missing Link rather recently and I actually kind of like it. While it’s not their best film by far, it’s somewhat decent and I think it deserved a lot more love than it got. Laika was already not doing too well and the fact that this film’s bombed means that they could be in some serious issues and I wouldn’t be surprised if they don’t last much longer as a studio. Give Missing Link and other Laika films some love because I think the animation world is going to be much worse off with Laika not in the picture.
     
    Calvin – Nerd Consultant

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